Run: 2026-02-19-01KHT00VWHPH1S8Y71F634BT7P

Run Details

Duration:
9.8s
Cost:
$0.000000
Provider:
Stealth

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A scream cracked through the stale air of the abandoned tube, and the brass compass spun wildly. The echo bounced off rusted tiles, the smell of ozone and old oil thickened, and a shard of broken glass glimmered like a frozen tear on the platform floor. Detective Harlow Quinn slipped through the grimy entrance, her worn leather watch ticking against her left wrist. She crouched beside a body draped in a tattered coat, the victim’s throat slashed cleanly, blood still fresh on the cobblestones. A copper‑coloured sigil smeared across the chest pulsed with a faint, violet glow. “Who found it?” Quinn asked, her voice low, the edge of a command. Eva Kowalski stepped from behind a stack of crates, her round glasses sliding down her nose as she tucked a curl behind her left ear. “I did,” she whispered, clutching a worn leather satchel that thumped against her thigh. “The market’s closed, but someone left a token on the floor.” The token was a polished bone, carved with an intricate rune. Quinn lifted it, feeling the chill of the metal beneath her fingertips. “No entry token,” she muttered. “Someone slipped in without the bone.” Eva’s eyes widened. “The Veil Market moves each full moon. If the token is missing, the gate‑keeper must have been compromised.” Quinn’s gaze flicked to the compass lying half‑buried in the grime. The brass casing bore a patina of verdigris, its face etched with protective sigils. The needle trembled, pointing toward a wall where a faint fissure shivered in the darkness. “Compass points to a rift,” Quinn said, snapping the device up. “Someone’s trying to hide a portal.” A low chuckle echoed from the shadows. A figure in a dark coat stepped forward, a flash of steel glinting under the flickering light. “You’re chasing ghosts, Quinn,” the figure rasped. “The market’s only a veil. Nothing more.” Quinn’s jaw tightened. “You’re the one who left the sigil.” The figure’s shoulders relaxed, a smile curling at the edge of a mouth. “I’m not the one who kills. I’m the one who watches.” Eva’s breath caught. She lifted the satchel, revealing a stack of old parchment. “These are the market’s ledgers,” she said, spreading the brittle pages on the concrete. “Transactions for cursed artefacts, alchemical reagents—none of it matches a normal crime scene.” Quinn scanned the ledgers, her eyes flicking over the inked names. “Look here,” she pointed. “‘Veil Compass—sale to unknown buyer, 12 hours before the murder.’” The figure’s shoulders twitched. “You think I bought it?” Quinn stepped closer, the brass compass now humming in her palm. “The compass doesn’t lie. It points to the nearest supernatural rift. Follow it.” The needle quivered, spinning faster, then settled, a thin line of light tracing the edge of the wall. A low, rhythmic tick‑tock resonated from the fissure, as if the stone itself breathed. Eva’s hand trembled. “If the rift opens, whatever’s on the other side could—” “Enough,” Quinn snapped, her gaze steel. “We secure the area, then we— the rift.” She reached for the wall, the stone cracking under her grip. A sudden gust of cold air surged, scattering dust like a flock of startled birds. The fissure widened, a dark maw swallowing the light. A guttural roar erupted from within, reverberating through the tunnel. Shadows coalesced, forming a silhouette that towered over the detectives. “Back!” Quinn shouted, pushing Eva away. “Stay behind the wall.” The figure in the coat lunged, a blade flashing. Quinn sidestepped, the compass clattering to the floor. The needle spun, its tip now aimed directly at the looming silhouette. “Don’t move,” Eva hissed, clutching the satchel tighter. “The compass will keep the rift sealed.” Quinn seized the compass, feeling a sudden surge of power pulse through her fingers. The brass casing warmed, the sigils glowing brighter. The silhouette lunged again, hands outstretched, fingers curling like talons. A scream rose from the darkness, a sound that seemed to split the very air. Quinn thrust the compass forward. The needle struck the silhouette’s chest, a flash of violet light exploding outward. The rift shuddered, jagged cracks spider‑webbing across its surface. A deafening crack split the tunnel as the wall began to crumble, dust raining down in sheets. Eva’s satchel burst open, books spilling onto the floor. One volume slipped, its pages fluttering, revealing a sketch of a ritual circle. “Circle,” Quinn breathed, eyes narrowing. “They tried to bind the rift.” The figure’s eyes glowed, a sudden, feral light. “You cannot stop the veil!” A sudden, guttural howl rose from the rift, louder than before, shaking the very foundations of the market. Quinn steadied the compass, its needle now pointing straight at the figure’s throat. “Now,” she hissed. The blade in the figure’s hand clanged against a hidden dagger, the sound echoing like a gunshot. A flash of silver light erupted, and the wall collapsed, sending a torrent of darkness spilling into the tunnel. Eva stumbled backward, the satchel slipping from her grasp, a leather strap snapping. The darkness surged forward, a wave of cold and whispers, swallowing the light, the compass, the blood‑stained sigil, and the shattered ledgers. A scream ripped from Quinn’s throat, raw and unfiltered, as the darkness enveloped her. The last thing she saw before the black swallowed her was the faint outline of a second compass, identical yet unmarked, lying half‑buried in the dust. The darkness held its breath. A sudden, metallic clang rang out, echoing through the void. The ground trembled, and a hidden panel in the floor swung open, revealing a stairwell descending into deeper darkness. A cold hand brushed Quinn’s cheek, a whisper of breath against her skin. “Welcome back,” a voice hissed, close enough to be heard over the rising roar. The darkness surged, and the tunnel collapsed in a thunderous roar, sealing the fate of all within.
created_at"2026-02-19T03:45:11.587Z" 2/19/2026, 3:45:11 AM
model"openrouter/aurora-alpha"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5537
moderation_latency(null)
generation_time8742
tokens_prompt4671
tokens_completion1656
native_tokens_prompt4071
native_tokens_completion1372
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses(null)
api_type"completions"
id"gen-1771472711-njEJAYVVsAdS31U8SWNF"
upstream_id"gen-1771472711-njEJAYVVsAdS31U8SWNF"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Stealth"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.433
leniency0.867
rawRatio0
effectiveRatio0
89.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount972
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount972
totalAiIsms24
found
0
word"echo"
count1
1
word"pulsed"
count1
2
word"intricate"
count1
3
word"chill"
count1
4
word"flicked"
count1
5
word"etched"
count1
6
word"trembled"
count3
7
word"echoed"
count1
8
word"glinting"
count1
9
word"scanned"
count1
10
word"quivered"
count1
11
word"tracing"
count1
12
word"rhythmic"
count1
13
word"resonated"
count1
14
word"maw"
count1
15
word"looming"
count1
16
word"pulse"
count1
17
word"echoing"
count2
18
word"shattered"
count1
19
word"the last thing"
count1
20
word"whisper"
count1
highlights
0"echo"
1"pulsed"
2"intricate"
3"chill"
4"flicked"
5"etched"
6"trembled"
7"echoed"
8"glinting"
9"scanned"
10"quivered"
11"tracing"
12"rhythmic"
13"resonated"
14"maw"
15"looming"
16"pulse"
17"echoing"
18"shattered"
19"the last thing"
20"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
80.75% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences69
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords970
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
42.54% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount791
uniqueNames4
maxNameDensity2.15
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn17
Eva8
Kowalski1
persons
0"Harlow"
1"Quinn"
2"Eva"
3"Kowalski"
places(empty)
globalScore0.425
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"sound that seemed to split the very air"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount970
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean20.64
std10.41
cv0.504
sampleLengths
017
129
251
313
450
534
621
740
817
924
1014
1110
1224
1340
1425
159
1624
1732
1813
1914
2035
2120
2210
2329
2415
2522
2625
2727
2817
2922
3011
3113
3218
3313
343
3517
3619
3713
3822
3914
4026
415
4210
4319
4413
4514
4617
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences69
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs147
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences86
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount791
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.018963337547408345
lyAdverbCount3
lyAdverbRatio0.0037926675094816687
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean11.28
std5.46
cv0.484
sampleLengths
017
129
217
321
413
513
625
714
811
911
1012
115
126
133
1418
1511
1614
1715
1811
196
207
2117
227
237
243
257
2613
2711
283
2910
3014
3113
3211
334
3410
354
365
3711
3813
3918
4014
413
4210
436
448
4511
4615
479
4810
4910
46.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.32558139534883723
totalSentences86
uniqueOpeners28
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences66
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount5
totalSentences66
matches
0"She crouched beside a body"
1"she whispered, clutching a worn"
2"She lifted the satchel, revealing"
3"she said, spreading the brittle"
4"She reached for the wall,"
ratio0.076
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences66
matches
0"A scream cracked through the"
1"The echo bounced off rusted"
2"Detective Harlow Quinn slipped through"
3"She crouched beside a body"
4"A copper‑coloured sigil smeared across"
5"Quinn asked, her voice low,"
6"Eva Kowalski stepped from behind"
7"she whispered, clutching a worn"
8"The token was a polished"
9"Quinn lifted it, feeling the"
10"Eva’s eyes widened."
11"Quinn’s gaze flicked to the"
12"The brass casing bore a"
13"The needle trembled, pointing toward"
14"Quinn said, snapping the device"
15"A low chuckle echoed from"
16"A figure in a dark"
17"the figure rasped"
18"Quinn’s jaw tightened."
19"The figure’s shoulders relaxed, a"
ratio0.985
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
90.59% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount3
matches
0"A low, rhythmic tick‑tock resonated from the fissure, as if the stone itself breathed."
1"Shadows coalesced, forming a silhouette that towered over the detectives."
2"One volume slipped, its pages fluttering, revealing a sketch of a ritual circle."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount2
matches
0"Quinn asked, her voice low, the edge of a command"
1"Quinn breathed, eyes narrowing"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount8
fancyTags
0"she whispered (whisper)"
1"she muttered (mutter)"
2"Quinn snapped (snap)"
3"Quinn shouted (shout)"
4"Eva hissed (hiss)"
5"Quinn breathed (breathe)"
6"she hissed (hiss)"
7"a voice hissed (hiss)"
dialogueSentences30
tagDensity0.367
leniency0.733
rawRatio0.727
effectiveRatio0.533
76.5931%