Run: 2026-02-19-01KHT00YJVDTBH4NWYW86XXKNK

Run Details

Duration:
1m 34s
Cost:
$0.010007
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The world tilted sideways. Gravity briefly reconsidered its commitment to the ground, sending my stomach lurching into my throat. I gasped, clutching at the rough bark of an ancient oak to keep from pitching forward onto my face. The air pressure dropped so sharply my ears popped with a sound like a pistol crack. One moment, the damp grey drizzle of Richmond Park had soaked through my canvas jacket. The next, silence hung heavy and absolute, broken only by the frantic thumping of my own heart. "Steady, Carter." Nyx hovered at my shoulder, their form flickering like a candle flame in a draught. The shadow’s faint violet eyes narrowed as they scanned the perimeter. "The transition disorients the mortal brain. Breathe before you pass out." I swallowed the bile rising in my throat and straightened up. My surroundings had dissolved into a palette of impossible colours. The sky above wasn't the dismal overcast of London, but a shifting tapestry of twilight violet and bruised indigo. No sun marked the hours here, only a diffuse, ambient light that seemed to emanate from the very soil. Isolde stood a few paces ahead, unaffected by the dimensional vertigo that had nearly flattened me. Her waist-length silver hair spilled down her back like molten starlight, untouched by the wind. She turned, her pale lavender eyes regarding me with an amusement that bordered on predatory. "The young mortal finds her legs." Her voice sounded like wind chimes dancing in a graveyard. "Welcome to the Grove." "I hate portals," I muttered, checking my pockets to ensure nothing had fallen out during the shift. My fingers brushed the hilt of the Fae-forged blade Isolde had gifted me. The moonsilver metal was freezing, burning my fingertips with a cold so intense it felt like heat. "Next time, we take the Tube. Even the Northern Line is better than that." "The Underground does not cut through time," Isolde said, turning away. She began to walk towards a dense thicket of trees that looked disturbingly like they were made of woven muscle and bone. "Come. The Prince of Gluttony’s spies do not wait for mortal transport schedules." I glanced at Nyx. The shade drifted closer to the ground, solidifying into a tall, humanoid silhouette. They moved with a fluid grace that made my own stumbling gait feel clumsy. "This place feels..." Nyx trailed off, their voice a mere breath of sound. "It vibrates. Like the space between realms, but thicker. Sticky." "It is a pocket," Isolde called back without turning. "A fold in the fabric of the Veil. Tread carefully. The path remembers." I followed, my boots sinking slightly into the ground. The earth felt spongy, covered not in grass, but in a thick, spongy moss that pulsed with a faint, bioluminescent blue rhythm. Every step released a small cloud of spores that smelled of cinnamon and copper. We moved deeper into the thicket. The trees here defied biology. Their trunks twisted in spirals that hurt the eyes to follow, their bark a deep, bruised purple. Leaves the size of dinner plates hung low, shimmering with an iridescent sheen that changed from crimson to gold as I watched. When the wind stirred them—a wind that had no source and blew warm then cold in the same breath—they didn't rustle. They chimed. A low, melodious hum filled the air, a dissonant harmony that set my teeth on edge. It reminded me of the sound a fridge makes just before the compressor dies, magnified a thousand times. "Weird flowers," I said, keeping one hand on the knife hilt. "Look, don't touch," Isolde warned. "The Night-Blooming Catchweed has a fondness for warm blood." I retracted my hand sharply. I had been reaching for a blossom that looked disturbingly like a human heart, complete with veins that throbbed in time with the moss. "How far is the rift?" I asked, trying to keep the anxiety out of my voice. I checked the Heartstone pendant hidden under my shirt. It remained dormant, the deep crimson gem dull. Since we were in a Fae-touched pocket and not near a Hel portal, the lack of heat made sense, but I would have preferred the reassurance. "Distance is a question of perspective here," Isolde said. She stopped abruptly. We stood at the edge of a vast clearing. In the centre stood a pool of water so still it looked like a sheet of black glass. But it wasn't water. It reflected the violet sky, yet the ripples moved against the wind. I looked at my watch. The second hand was spinning wildly, completing a rotation every two seconds before stopping dead, then spinning backwards. "Time lag," Nyx observed, leaning over the pool. "An hour here could be a minute outside. Or a week. The Fae never did appreciate a strict schedule." "Exactly why we shouldn't dawdle," I said, stepping up to the water's edge. "If Prince Belphegor is making his move..." "He is always moving." Isolde moved to the far side of the pool. She knelt, trailing her fingers through the black liquid. It didn't wet her skin. "But today, the currents of fate carry a stronger stench. Sulphur and burnt sugar." The air grew colder. The chiming leaves fell silent. I felt the hair on the back of my neck stand up. It wasn't the magical ambiance of the Grove; it was the primal instinct of prey realizing the predator had arrived. "Nyx," I said quietly. "I sense it," the Shade replied. Their form elongated, stretching upwards as if reaching for something invisible. "Shadows. Not mine. Something... hungrier." Isolde stood up. Her playful demeanour vanished, replaced by a cold, regal hardness. She drew herself up to her full height, though she was still shorter than me. "We are not alone," she stated. The ground trembled. Not an earthquake, but a rhythmic thudding, like heavy footsteps approaching from deep underground. The black water in the pool began to boil, though no heat radiated from it. Bubbles burst, releasing thick clouds of steam that smelled of rotting meat and stale wine. From the treeline on the opposite side of the clearing, shapes emerged. They were tall, easily seven feet, with skin the colour of curdled milk. They wore armour fashioned from chitinous plates and human bones, and they wielded massive cleavers that looked like they had been forged in the fires of a garbage incinerator. Their faces were featureless smooth ovals, save for a single, vertical slit where a mouth should be. "Gluttony's butchers," Nyx hissed. The violet light in their eyes flared brighter, casting long, sharp shadows against the alien trees. "How did they find this place?" "Someone spoke," Isolde said softly, her hand drifting to the silver dagger at her belt. "Or the Veil is thinner than we feared." One of the creatures stepped forward, its heavy foot sinking into the pulsing moss. It raised the cleaver, the metal slick with some dark, viscous fluid. It made a sound—not a growl, but a wet, gurgling gasp, like a drowning man begging for air. I drew the Fae blade. The moonsilver flared to life, casting a brilliant, cold white light that sliced through the gloom. The weight of the weapon felt perfect in my grip, the cold metal numbing my hand but steadying my nerves. "Three of us," I said, watching the creatures fan out. Six of them total. "Do the math." "Math is a mortal limitation," Isolde murmured. She raised one hand, and the wildflowers around the clearing's edge suddenly grew taller, their petals snapping open to reveal rows of needle-like teeth. "But the odds do look... tedious." The lead creature roared—a wet, guttural sound—and charged. I planted my feet, shifting my weight onto the balls of my toes. The world narrowed down to the rushing beast and the gleaming edge of my blade. "Hold the line!" Nyx shouted, their shadow expanding to form a dark wall between us and the flankers. The creature was nearly upon me, its cleaver raised high. I could smell the stench of its breath—sour milk and old blood. It swung. I didn't think. I moved. Ducking under the arc of the blade, I drove the moonsilver dagger upwards. It slid into the creature's chest like a hot knife through butter, meeting no resistance until it punched out through its back. The creature shrieked, a sound like tearing metal, and dissolved into a pile of black ash. I spun around, looking for the next threat, but the ground beneath me gave a violent lurch. The pool of black water exploded outwards, not as liquid, but as a massive, sludge-covered tentacle that whipped through the air. "Rory, down!" Nyx screamed. I threw myself flat. The tentacle missed my head by inches, slamming into the tree behind me with enough force to snap the thick trunk in two. The ancient oak crashed down, missing me by inches, landing in a cloud of bioluminescent spores. I scrambled up, hacking wildly at a second creature trying to flank Isolde. The Fae blade sheared through its arm, severing it cleanly. "Look at the water!" Isolde shouted, pointing with her free hand. I looked. The pool wasn't just boiling anymore. It was rising. A massive shape was pulling itself up from the depths—a thing of infinite mouths and insatiable hunger, its flesh composed of the screaming souls of the damned. The Veil didn't just tear. It shattered. A shockwave of raw magic knocked me backward. I landed hard, the blade skittering from my grasp. As I scrambled to retrieve it, the ground at my feet cracked open, revealing a burning orange light beneath the roots of the Grove. The Realm of Gluttony wasn't just knocking on the door. It was kicking it down.
created_at"2026-02-19T03:45:14.352Z" 2/19/2026, 3:45:14 AM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2854
moderation_latency(null)
generation_time93898
tokens_prompt5338
tokens_completion4631
native_tokens_prompt4922
native_tokens_completion4256
native_tokens_completion_images(null)
native_tokens_reasoning2163
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01000744
router(null)
provider_responses
0
endpoint_id"2135fe57-5da2-4920-94c4-4b5f8f37bfd1"
id"949fbb07c0f64f2f8887f1849700b6d4"
is_byokfalse
latency2854
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"AtlasCloud"
status200
api_type"completions"
id"gen-1771472714-cuZGr8Q6iRr1x5BRjJp2"
upstream_id"949fbb07c0f64f2f8887f1849700b6d4"
total_cost0.01000744
cache_discount(null)
upstream_inference_cost0
provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount2
adverbTags
0"I said quietly [quietly]"
1"Isolde said softly [softly]"
dialogueSentences38
tagDensity0.605
leniency1
rawRatio0.087
effectiveRatio0.087
78.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1637
totalAiIsmAdverbs7
found
0
adverb"sharply"
count2
1
adverb"very"
count1
2
adverb"carefully"
count1
3
adverb"slightly"
count1
4
adverb"softly"
count1
5
adverb"suddenly"
count1
highlights
0"sharply"
1"very"
2"carefully"
3"slightly"
4"softly"
5"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1637
totalAiIsms22
found
0
word"stomach"
count1
1
word"lurching"
count1
2
word"silence"
count1
3
word"scanned"
count1
4
word"tapestry"
count1
5
word"dancing"
count1
6
word"ensure"
count1
7
word"pulsed"
count1
8
word"throbbed"
count1
9
word"predator"
count1
10
word"trembled"
count1
11
word"rhythmic"
count1
12
word"footsteps"
count1
13
word"gloom"
count1
14
word"weight"
count2
15
word"perfect"
count1
16
word"charged"
count1
17
word"gleaming"
count1
18
word"lurch"
count1
19
word"depths"
count1
20
word"shattered"
count1
highlights
0"stomach"
1"lurching"
2"silence"
3"scanned"
4"tapestry"
5"dancing"
6"ensure"
7"pulsed"
8"throbbed"
9"predator"
10"trembled"
11"rhythmic"
12"footsteps"
13"gloom"
14"weight"
15"perfect"
16"charged"
17"gleaming"
18"lurch"
19"depths"
20"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences122
matches(empty)
84.31% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount3
narrationSentences122
filterMatches
0"feel"
1"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences137
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1625
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1401
uniqueNames17
maxNameDensity0.86
worstName"Isolde"
maxWindowNameDensity2
worstWindowName"Isolde"
discoveredNames
Richmond1
Park1
London1
Fae-forged1
Isolde12
Nyx7
Heartstone1
Fae-touched1
Hel1
Grove2
Shade1
One2
Fae4
Six1
Veil1
Realm1
Gluttony1
persons
0"Isolde"
1"Nyx"
2"Shade"
3"Veil"
places
0"Richmond"
1"Park"
2"London"
3"Fae-touched"
4"Hel"
5"Fae"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount6
matches
0"light that seemed to emanate from the very soil"
1"sounded like wind chimes dancing in a grav"
2"felt like heat"
3"looked like a sheet of black glass"
4"as if reaching for something invisible"
5"looked like they had been forged in the f"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.077
wordCount1625
matches
0"not in grass, but in a thick, spongy moss"
1"not near a Hel portal, the lack of heat made sense, but I would have preferred the reassurance"
2"Not an earthquake, but a rhythmic thudding, like heavy footsteps approaching from d"
3"not a growl, but a wet, gurgling gasp, like a drowning man begging for air"
4"not as liquid, but as a massive, sludge-covered tentacle"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences137
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean29.02
std16.91
cv0.583
sampleLengths
054
132
239
359
446
520
661
746
831
923
1022
1145
1273
1334
1411
1514
1629
1759
189
1946
2023
2127
2220
2341
249
2532
264
2722
2828
296
3047
3112
3259
3326
3423
3544
3641
3717
3837
398
4028
4118
4224
435
4435
4516
4638
474
4843
4923
99.51% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences122
matches
0"were made"
1"been forged"
87.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs236
matches
0"was spinning"
1"was rising"
2"was pulling"
3"was kicking"
17.73% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount1
flaggedSentences6
totalSentences137
ratio0.044
matches
0"When the wind stirred them—a wind that had no source and blew warm then cold in the same breath—they didn't rustle."
1"It wasn't the magical ambiance of the Grove; it was the primal instinct of prey realizing the predator had arrived."
2"It made a sound—not a growl, but a wet, gurgling gasp, like a drowning man begging for air."
3"The lead creature roared—a wet, guttural sound—and charged."
4"I could smell the stench of its breath—sour milk and old blood."
5"A massive shape was pulling itself up from the depths—a thing of infinite mouths and insatiable hunger, its flesh composed of the screaming souls of the damned."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1412
adjectiveStacks2
stackExamples
0"brilliant, cold white light"
1"massive, sludge-covered tentacle"
adverbCount49
adverbRatio0.034702549575070823
lyAdverbCount18
lyAdverbRatio0.012747875354107648
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences137
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences137
mean11.86
std6.24
cv0.526
sampleLengths
04
115
219
316
415
517
617
711
811
911
1010
1119
1219
1316
1415
1515
1616
174
1817
1913
2017
2114
2211
2322
2413
254
2613
2714
2813
2910
309
3113
329
3322
3414
356
365
3717
3822
3921
402
4116
4218
4311
445
459
465
4724
4816
499
54.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.36496350364963503
totalSentences137
uniqueOpeners50
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences111
matches(empty)
ratio0
32.61% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount52
totalSentences111
matches
0"I gasped, clutching at the"
1"I swallowed the bile rising"
2"My surroundings had dissolved into"
3"Her waist-length silver hair spilled"
4"She turned, her pale lavender"
5"Her voice sounded like wind"
6"I muttered, checking my pockets"
7"My fingers brushed the hilt"
8"She began to walk towards"
9"I glanced at Nyx."
10"They moved with a fluid"
11"I followed, my boots sinking"
12"We moved deeper into the"
13"Their trunks twisted in spirals"
14"It reminded me of the"
15"I said, keeping one hand"
16"I retracted my hand sharply."
17"I had been reaching for"
18"I asked, trying to keep"
19"I checked the Heartstone pendant"
ratio0.468
14.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences111
matches
0"The world tilted sideways."
1"Gravity briefly reconsidered its commitment"
2"I gasped, clutching at the"
3"The air pressure dropped so"
4"The next, silence hung heavy"
5"Nyx hovered at my shoulder,"
6"The shadow’s faint violet eyes"
7"I swallowed the bile rising"
8"My surroundings had dissolved into"
9"The sky above wasn't the"
10"Isolde stood a few paces"
11"Her waist-length silver hair spilled"
12"She turned, her pale lavender"
13"Her voice sounded like wind"
14"I muttered, checking my pockets"
15"My fingers brushed the hilt"
16"The moonsilver metal was freezing,"
17"Isolde said, turning away"
18"She began to walk towards"
19"I glanced at Nyx."
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences111
matches(empty)
ratio0
34.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences66
technicalSentenceCount10
matches
0"Gravity briefly reconsidered its commitment to the ground, sending my stomach lurching into my throat."
1"Isolde stood a few paces ahead, unaffected by the dimensional vertigo that had nearly flattened me."
2"She turned, her pale lavender eyes regarding me with an amusement that bordered on predatory."
3"They moved with a fluid grace that made my own stumbling gait feel clumsy."
4"Leaves the size of dinner plates hung low, shimmering with an iridescent sheen that changed from crimson to gold as I watched."
5"Their form elongated, stretching upwards as if reaching for something invisible."
6"Bubbles burst, releasing thick clouds of steam that smelled of rotting meat and stale wine."
7"They wore armour fashioned from chitinous plates and human bones, and they wielded massive cleavers that looked like they had been forged in the fires of a garb…"
8"The moonsilver flared to life, casting a brilliant, cold white light that sliced through the gloom."
9"The pool of black water exploded outwards, not as liquid, but as a massive, sludge-covered tentacle that whipped through the air."
38.04% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount4
matches
0"Nyx hovered, their form flickering like a candle flame in a draught"
1"Nyx trailed, their voice a mere breath of sound"
2"I asked, trying to keep the anxiety out of my voice"
3"Isolde said softly, her hand drifting to the silver dagger at her belt"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount9
fancyTags
0"I muttered (mutter)"
1"Isolde warned (warn)"
2"Nyx observed (observe)"
3"she stated (state)"
4"Nyx hissed (hiss)"
5"Isolde murmured (murmur)"
6"Nyx shouted (shout)"
7"Nyx screamed (scream)"
8"Isolde shouted (shout)"
dialogueSentences38
tagDensity0.474
leniency0.947
rawRatio0.5
effectiveRatio0.474
65.3859%