Run: 2026-02-19-01KHT00ZPYHXNVGASX4WYWP13M

Run Details

Duration:
7.1s
Cost:
$0.000919
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The blade of Rory’s Fae-forged dagger scraped against the standing stone, sending a shower of silver sparks into the damp air. The sound was wrong—too sharp, too *alive*—like metal dragged across bone. She pulled back, fingers tightening around the hilt. The moonsilver was cold, colder than it should have been, as if it had just been pulled from a winter stream. “That’s not supposed to happen,” she muttered. Nyx materialised beside her, their shadowed form rippling like smoke caught in a draft. “No,” they whispered, voice threading through the silence. “It isn’t.” The standing stones of the Fae Grove loomed around them, ancient and unyielding, their surfaces etched with runes that pulsed faintly in the dim light. Rory had seen them before—from a distance, when she’d first stumbled upon this place with Isolde—but now, standing between them, she felt the weight of their age pressing down like a physical force. The air smelled of damp earth and something older, something that didn’t belong to this world. It was the scent of magic, thick and cloying, like honey left too long in the sun. Isolde stepped forward, her silver hair catching the faint glow of the runes. She didn’t touch the stones. She didn’t need to. The moment she passed between them, the world seemed to *shift*. The trees beyond the circle bent inward, their branches twisting into impossible shapes, their leaves shimmering with colours that didn’t exist in the mortal realm. The ground beneath Rory’s boots softened, as if she were walking on moss that had never known the touch of human feet. “Welcome,” Isolde said, her voice carrying the weight of centuries. “To the place between.” Rory exhaled sharply. “Between what?” Isolde didn’t answer. She never did, not directly. Instead, she turned and walked deeper into the grove, her bare feet leaving no prints in the damp earth. Rory hesitated, then followed, Nyx gliding beside her like a second shadow. The deeper they went, the more the world unravelled. The trees here weren’t just trees. Their bark was smooth as polished stone, veined with threads of gold and silver that pulsed faintly, like a heartbeat. Their leaves weren’t green—they were *alive*, shifting between hues of violet and crimson and deep, impossible blue. Some of them *moved*, rustling not with the wind, but with something else, something that made the hairs on Rory’s arms stand on end. “This isn’t Earth,” she said. “No,” Nyx murmured. “It isn’t.” A sound cut through the silence—a low, melodic hum, like a choir of voices singing just below hearing. Rory’s fingers twitched toward the dagger at her hip. “What is that?” Isolde paused, tilting her head as if listening to something only she could hear. “The Grove sings,” she said. “It remembers.” “Remembers what?” “Everything.” Rory swallowed. The hum grew louder, vibrating through her bones, making her teeth ache. She could *feel* it, not just in her ears, but in her chest, in her blood. It was the sound of something ancient, something that had watched civilisations rise and fall like tides. They rounded a bend, and the trees parted. Before them stretched a clearing, but it wasn’t like any clearing Rory had ever seen. The ground was a mosaic of glowing flowers, their petals shifting colours as she watched—deep red bleeding into gold, gold into violet, violet into a shade of blue so dark it was almost black. At the centre of the clearing stood a pool, its surface still as glass, reflecting not the sky, but something else. Something *else*. Rory stepped forward, drawn despite herself. The water didn’t ripple. It didn’t *move*. It was as if it weren’t water at all, but a mirror, perfectly still, perfectly *wrong*. “Don’t touch it,” Isolde said. Rory didn’t. She crouched beside the pool, peering into its depths. At first, she saw only her own reflection—her dark hair, her bright blue eyes, the small crescent scar on her wrist. But then the image *shifted*. Her reflection smiled. Rory jerked back, her breath catching. “What the hell—?” The reflection’s lips moved, forming words she couldn’t hear. Then, slowly, it reached up, pressing a hand against the surface of the water. The pool *rippled*, and for a heartbeat, Rory saw something else beneath the surface—not her face, but a city, vast and sprawling, its towers twisting like blackened fingers against a blood-red sky. “Dymas,” Nyx breathed. Rory’s stomach twisted. She knew that name. Knew what it meant. The reflection’s hand pressed harder, and the water *bulged*, as if something were trying to push through. Rory scrambled back, her fingers closing around the hilt of her dagger. “Isolde—” “It’s a warning,” Isolde said, her voice calm, almost detached. “The Veil is thinning.” Rory’s pulse hammered in her throat. “Thinning? What does that mean?” Isolde turned to her, her pale lavender eyes unreadable. “It means,” she said, “that something is coming.” The water in the pool *boiled*. Rory lunged to her feet as the surface erupted, not with water, but with *shadows*—thick, writhing tendrils of darkness that lashed out like whips. Nyx hissed, their form flickering as they stepped between Rory and the pool, their hands raised. The shadows recoiled, hissing like steam on hot metal. “What the *fuck* is that?” Rory demanded, her dagger raised. Isolde didn’t answer. She was staring at the pool, her expression unreadable. Then, slowly, she reached into the folds of her robes and pulled out a small, crimson gemstone on a silver chain. The Heartstone pendant. It pulsed in her hand, its glow flickering like a dying ember. “Isolde,” Rory said, her voice tight. “Talk to me.” Isolde’s fingers tightened around the pendant. “The Veil is not just thinning,” she said. “It is *breaking*.” The shadows in the pool surged forward, and the world *screamed*.
created_at"2026-02-19T03:45:15.504Z" 2/19/2026, 3:45:15 AM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency333
moderation_latency(null)
generation_time6880
tokens_prompt5338
tokens_completion1593
native_tokens_prompt5043
native_tokens_completion1382
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0009189
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"45a8a275dde44b0385da4ea1185d2709"
is_byokfalse
latency333
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771472715-7GEBCSQEZchNmXeMm7Hh"
upstream_id"45a8a275dde44b0385da4ea1185d2709"
total_cost0.0009189
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.481
leniency0.963
rawRatio0
effectiveRatio0
74.31% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount973
totalAiIsmAdverbs5
found
0
adverb"sharply"
count1
1
adverb"perfectly"
count2
2
adverb"slowly"
count2
highlights
0"sharply"
1"perfectly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount973
totalAiIsms15
found
0
word"silence"
count2
1
word"loomed"
count1
2
word"etched"
count1
3
word"pulsed"
count3
4
word"weight"
count2
5
word"mosaic"
count1
6
word"depths"
count1
7
word"stomach"
count1
8
word"pulse"
count1
9
word"unreadable"
count2
highlights
0"silence"
1"loomed"
2"etched"
3"pulsed"
4"weight"
5"mosaic"
6"depths"
7"stomach"
8"pulse"
9"unreadable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences81
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences95
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans16
markdownWords16
totalWords963
ratio0.017
matches
0"alive"
1"shift"
2"alive"
3"moved"
4"feel"
5"else"
6"move"
7"wrong"
8"shifted"
9"rippled"
10"bulged"
11"boiled"
12"shadows"
13"fuck"
14"breaking"
15"screamed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount886
uniqueNames7
maxNameDensity2.26
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Rory20
Fae-forged1
Nyx5
Fae2
Grove1
Isolde10
Heartstone1
persons
0"Rory"
1"Nyx"
2"Isolde"
places
0"Fae"
1"Grove"
globalScore0.371
windowScore0.333
57.41% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount2
matches
0"as if listening to something only she could hear"
1"It was as if it weren’t water at all, but a mirror, perfectly still, perfectly *wrong"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords5.192
wordCount963
matches
0"not with the wind, but with something else, something"
1"not just in her ears, but in her chest, in her blood"
2"not the sky, but something else"
3"not her face, but a city, vast"
4"not with water, but with *shadows*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences95
matches
0"knew that name"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean24.08
std23.7
cv0.984
sampleLengths
01
161
27
324
491
580
614
75
839
99
1067
115
125
1330
1421
152
161
1747
188
1972
2029
215
2237
233
249
2555
263
2711
2830
2914
3011
3117
326
3349
3410
3536
3612
379
3817
3911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences81
matches
0"been pulled"
75.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs160
matches
0"were walking"
1"were trying"
2"was staring"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences8
totalSentences95
ratio0.084
matches
0"The sound was wrong—too sharp, too *alive*—like metal dragged across bone."
1"Rory had seen them before—from a distance, when she’d first stumbled upon this place with Isolde—but now, standing between them, she felt the weight of their age pressing down like a physical force."
2"Their leaves weren’t green—they were *alive*, shifting between hues of violet and crimson and deep, impossible blue."
3"A sound cut through the silence—a low, melodic hum, like a choir of voices singing just below hearing."
4"The ground was a mosaic of glowing flowers, their petals shifting colours as she watched—deep red bleeding into gold, gold into violet, violet into a shade of blue so dark it was almost black."
5"At first, she saw only her own reflection—her dark hair, her bright blue eyes, the small crescent scar on her wrist."
6"The pool *rippled*, and for a heartbeat, Rory saw something else beneath the surface—not her face, but a city, vast and sprawling, its towers twisting like blackened fingers against a blood-red sky."
7"Rory lunged to her feet as the surface erupted, not with water, but with *shadows*—thick, writhing tendrils of darkness that lashed out like whips."
94.03% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount897
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.046822742474916385
lyAdverbCount10
lyAdverbRatio0.011148272017837236
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences95
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences95
mean10.13
std7.76
cv0.766
sampleLengths
021
111
28
321
47
514
68
72
825
933
1016
1117
1213
135
144
1511
1625
1722
1810
194
203
212
223
235
2419
2512
269
276
2820
2917
3024
315
323
332
3418
359
363
3714
385
392
402
411
422
4312
4416
4517
468
4715
4834
4921
47.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3263157894736842
totalSentences95
uniqueOpeners31
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences70
matches
0"Instead, she turned and walked"
1"Then, slowly, it reached up,"
2"Then, slowly, she reached into"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences70
matches
0"She pulled back, fingers tightening"
1"they whispered, voice threading through"
2"It was the scent of"
3"She didn’t touch the stones."
4"She didn’t need to."
5"She never did, not directly."
6"Their bark was smooth as"
7"Their leaves weren’t green—they were"
8"She could *feel* it, not"
9"It was the sound of"
10"They rounded a bend, and"
11"It didn’t *move*."
12"It was as if it"
13"She crouched beside the pool,"
14"Her reflection smiled."
15"She knew that name."
16"She was staring at the"
17"It pulsed in her hand,"
ratio0.257
17.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences70
matches
0"The blade of Rory’s Fae-forged"
1"The sound was wrong—too sharp,"
2"She pulled back, fingers tightening"
3"The moonsilver was cold, colder"
4"Nyx materialised beside her, their"
5"they whispered, voice threading through"
6"The standing stones of the"
7"Rory had seen them before—from"
8"The air smelled of damp"
9"It was the scent of"
10"Isolde stepped forward, her silver"
11"She didn’t touch the stones."
12"She didn’t need to."
13"The moment she passed between"
14"The trees beyond the circle"
15"The ground beneath Rory’s boots"
16"Isolde said, her voice carrying"
17"Rory exhaled sharply."
18"Isolde didn’t answer."
19"She never did, not directly."
ratio0.886
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"Before them stretched a clearing,"
ratio0.014
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount8
matches
0"Rory had seen them before—from a distance, when she’d first stumbled upon this place with Isolde—but now, standing between them, she felt the weight of their ag…"
1"The air smelled of damp earth and something older, something that didn’t belong to this world."
2"The trees beyond the circle bent inward, their branches twisting into impossible shapes, their leaves shimmering with colours that didn’t exist in the mortal re…"
3"Isolde paused, tilting her head as if listening to something only she could hear."
4"It was the sound of something ancient, something that had watched civilisations rise and fall like tides."
5"The ground was a mosaic of glowing flowers, their petals shifting colours as she watched—deep red bleeding into gold, gold into violet, violet into a shade of b…"
6"It was as if it weren’t water at all, but a mirror, perfectly still, perfectly *wrong*."
7"The reflection’s hand pressed harder, and the water *bulged*, as if something were trying to push through."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount4
matches
0"they whispered, voice threading through the silence"
1"Isolde said, her voice carrying the weight of centuries"
2"Rory demanded, her dagger raised"
3"Rory said, her voice tight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount5
fancyTags
0"she muttered (mutter)"
1"they whispered (whisper)"
2"Nyx murmured (murmur)"
3"Nyx breathed (breathe)"
4"Rory demanded (demand)"
dialogueSentences27
tagDensity0.481
leniency0.963
rawRatio0.385
effectiveRatio0.37
69.7528%