Run: 2026-02-19-01KHT010Q44ZAVT3AEKGCWE9RJ

Run Details

Duration:
37.3s
Cost:
$0.040809
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The world twisted like pulled toffee. One moment, the familiar damp chill of a London park clung to Aurora’s jacket; the next, the air turned warm, thick, and sweet with the scent of night-blooming jasmine and damp earth. A pressure built behind her eyes, a dizzying lurch as if she had missed the last step on a staircase in the dark. The faint, distant drone of traffic vanished, replaced by a silence so profound it felt like a physical weight. She stumbled forward, her boots landing on moss that cushioned her step like thick velvet. Ahead, Isolde moved without a sound, her silver hair a spectral river in the dappled, unnatural light. She left no impression on the plush green carpet, a ghost in her own domain. To Aurora’s right, a deeper patch of darkness detached itself from the shadow of a colossal oak. Nyx coalesced, a humanoid silhouette of shifting void, their faint violet eyes the only points of solid colour in their form. *The Grove is… unwell,* Nyx’s voice whispered, not in her ears, but inside her head, a thought that was not her own. It sounded like dry leaves skittering across flagstones. “Unwell how?” Aurora kept her own voice low, her hand resting on the hilt of the moonsilver dagger at her belt. The Fae-forged blade was always cold, a shard of permanent winter against her hip. Isolde paused, her head tilting. She did not turn to face them. “A sickness of the root is not seen in the leaf until the season turns. But the turning is not always so far away.” Aurora bit back a frustrated sigh. Cryptic as ever. She scanned their surroundings. This was no part of Richmond Park she recognised. Towering trees with bark like polished silver and leaves of deep indigo formed a dense canopy overhead. Strange, bioluminescent fungi pulsed with a soft blue light from their trunks, casting shifting, elaborate shadows that danced and writhed. The air tasted of honey and ozone. It was beautiful, but it was a predatory, alien beauty. The kind that lured you into a deep, quiet pool and then drowned you. The Heartstone Pendant, tucked beneath her shirt, buzzed with a faint, insistent warmth. A low, steady pulse against her sternum. It was disconcerting. The stone was meant to react to the energies of Hel, not the Fae. “Why the sudden trip? You said it was urgent.” Isolde finally turned. Her pale lavender eyes seemed to look straight through Aurora. “The threads of what is become tangled with what might be. A snarl is forming. Here. One does not wait for the knot to tighten before seeking the cause.” She began walking again, gliding between the silver-barked trees. Aurora exchanged a look with Nyx’s indistinct form. The Shade offered a slow inclination of their head, a ripple in the fabric of shadow. They were a wild card, an ancient being trapped between worlds, but their senses were sharper than any human's. If Nyx felt something was wrong, it was. They followed Isolde deeper into the woods, the blue fungi-light growing brighter. Aurora noticed a stream bisecting their path, the water running crystal clear over smooth, white stones. But when she glanced at its surface, she stopped dead. It did not reflect the indigo leaves and silver trunks above. Instead, it mirrored a swirling, purple nebula dotted with constellations she had never seen, twin moons hanging in a star-dusted void. *A window,* Nyx whispered, their form momentarily thinning, becoming almost transparent. *Thin places. The Veil is frayed here. Torn.* “Is this what you wanted to show us?” Aurora asked Isolde, her gaze still fixed on the impossible sky in the water. “A symptom, not the cause,” the Seer replied, her voice soft. “The mirror shows another room, but it is not the reason the walls of your own are crumbling.” She led them away from the stream, towards a subtle incline. The ground grew harder, the soft moss giving way to exposed roots as thick as pythons, coiled and knotted across their path. The air grew colder, losing its sweet edge and taking on the metallic tang of shed blood. The pendant’s warmth intensified, a hot, urgent thrumming against her skin. It felt like a warning bell. Aurora drew the Fae blade. The slender, leaf-shaped dagger shone with a faint luminescence of its own, a cold, clean light that sliced through the gloom. “We’re not alone,” she stated. It wasn’t a question. The feeling of being watched had solidified from a prickle at the back of her neck to a palpable pressure on all sides. *Old. And hungry,* Nyx’s voice hissed. Isolde stopped at the crest of the small hill. They looked down into a shallow basin, a clearing where no silver trees grew. In the centre stood a single, gnarled hawthorn, impossibly ancient and twisted into a shape of agony. Its bark was not wood but a dark, weeping substance like raw obsidian, glistening wetly in the fungal light. Around its base, the ground was a blackened, barren patch of cracked earth. Even from this distance, Aurora could see the rot. A creeping blight was consuming the tree from its roots, turning the glassy bark dull and brittle. “The Heart of the Grove,” Isolde murmured, a thread of something that sounded almost like sorrow in her voice. “Where the planes touch. It sickens.” A low sound rumbled from the shadows pooled beneath the blighted tree. It was the grating noise of stone grinding against stone, a deep, guttural growl that vibrated through the soles of Aurora’s boots. She raised the blade, her knuckles white. “What is that?” Nyx’s form darkened, solidifying into a sharper silhouette. *Something that should not be here. It does not belong to the Grove. It is… an intruder.* From the base of the weeping tree, a shape began to unfurl. It rose slowly, a thing of knotted roots and cracked black earth, held together by a malevolent will. Gnarled limbs, thorny and misshapen, creaked as they straightened. It was vaguely humanoid but stood twice Aurora’s height, a monstrous effigy of the dying wood. As its head lifted, two points of dull, hateful amber light ignited in the hollows of its face, fixing on them with an ancient, implacable hunger. The blight on the tree pulsed in time with the light in its eyes. The thing was not just near the sickness; it was the source. “A crossroads should have a warden,” Isolde said, her voice betraying no fear. “But sometimes the warden is a toll keeper. And the toll is life.” The creature of root and rage took a heavy, dragging step forward, its thorny claws digging furrows in the dead earth. It opened a mouth that was little more than a jagged crack in its earthy face, and a roar tore through the unnatural silence of the Grove—a sound of splintering rock and uprooted life.
created_at"2026-02-19T03:45:16.538Z" 2/19/2026, 3:45:16 AM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2486
moderation_latency(null)
generation_time37257
tokens_prompt5338
tokens_completion2649
native_tokens_prompt5247
native_tokens_completion3425
native_tokens_completion_images0
native_tokens_reasoning1911
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.04080875
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency2486
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771472716-EmflRQQmDPJ0IdeWBM5i"
upstream_id(null)
total_cost0.04080875
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.462
leniency0.923
rawRatio0
effectiveRatio0
95.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1162
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1162
totalAiIsms20
found
0
word"familiar"
count1
1
word"chill"
count1
2
word"lurch"
count1
3
word"silence"
count2
4
word"profound"
count1
5
word"weight"
count1
6
word"velvet"
count1
7
word"spectral"
count1
8
word"scanned"
count1
9
word"pulsed"
count2
10
word"warmth"
count2
11
word"pulse"
count1
12
word"crystal"
count1
13
word"gloom"
count1
14
word"palpable"
count1
15
word"glistening"
count1
16
word"vibrated"
count1
highlights
0"familiar"
1"chill"
2"lurch"
3"silence"
4"profound"
5"weight"
6"velvet"
7"spectral"
8"scanned"
9"pulsed"
10"warmth"
11"pulse"
12"crystal"
13"gloom"
14"palpable"
15"glistening"
16"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences85
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords34
totalWords1155
ratio0.029
matches
0"The Grove is… unwell,"
1"A window,"
2"Thin places. The Veil is frayed here. Torn."
3"Old. And hungry,"
4"Something that should not be here. It does not belong to the Grove. It is… an intruder."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
91.41% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1024
uniqueNames15
maxNameDensity1.17
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
London1
Aurora12
Isolde8
Grove3
Nyx7
Fae-forged1
Richmond1
Park1
Heartstone1
Pendant1
Hel1
Fae3
Shade1
Veil1
Seer1
persons
0"Aurora"
1"Isolde"
2"Nyx"
3"Pendant"
4"Shade"
5"Seer"
places
0"London"
1"Grove"
2"Richmond"
3"Park"
globalScore0.914
windowScore1
41.30% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount3
matches
0"felt like a physical weight"
1"sounded like dry leaves skittering across"
2"felt like a warning bell"
26.84% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.732
wordCount1155
matches
0"not in her ears, but inside her head, a thought"
1"not wood but a dark, weeping substance like raw obsidian, glistening wetl"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean44.42
std28.23
cv0.636
sampleLengths
080
185
230
335
436
590
637
79
842
960
1070
1119
1222
1329
1467
1526
1632
176
1898
1925
2034
2110
2225
23107
2426
2555
92.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences85
matches
0"was meant"
1"being trapped"
2"is frayed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs151
matches
0"was disconcerting"
1"was consuming"
49.69% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences92
ratio0.033
matches
0"One moment, the familiar damp chill of a London park clung to Aurora’s jacket; the next, the air turned warm, thick, and sweet with the scent of night-blooming jasmine and damp earth."
1"The thing was not just near the sickness; it was the source."
2"It opened a mouth that was little more than a jagged crack in its earthy face, and a roar tore through the unnatural silence of the Grove—a sound of splintering rock and uprooted life."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1031
adjectiveStacks2
stackExamples
0"clear over smooth, white stones."
1"slender, leaf-shaped dagger"
adverbCount25
adverbRatio0.02424830261881668
lyAdverbCount7
lyAdverbRatio0.006789524733268671
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean12.55
std7.23
cv0.576
sampleLengths
06
132
223
319
415
517
615
717
821
93
1019
118
1221
1314
145
157
1624
176
183
194
209
2117
2220
237
2410
2514
2613
277
283
2914
309
313
3210
3329
349
358
3616
3719
388
3912
4016
4110
4211
4321
4411
452
465
471
4822
4911
63.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.41304347826086957
totalSentences92
uniqueOpeners38
42.19% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences79
matches
0"Instead, it mirrored a swirling,"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences79
matches
0"She stumbled forward, her boots"
1"She left no impression on"
2"It sounded like dry leaves"
3"She did not turn to"
4"She scanned their surroundings."
5"It was beautiful, but it"
6"It was disconcerting."
7"Her pale lavender eyes seemed"
8"She began walking again, gliding"
9"They were a wild card,"
10"They followed Isolde deeper into"
11"It did not reflect the"
12"She led them away from"
13"It felt like a warning"
14"It wasn’t a question."
15"They looked down into a"
16"Its bark was not wood"
17"It was the grating noise"
18"She raised the blade, her"
19"It does not belong to"
ratio0.291
61.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences79
matches
0"The world twisted like pulled"
1"A pressure built behind her"
2"The faint, distant drone of"
3"She stumbled forward, her boots"
4"She left no impression on"
5"Nyx coalesced, a humanoid silhouette"
6"*The Grove is…"
7"unwell,* Nyx’s voice whispered, not"
8"It sounded like dry leaves"
9"Aurora kept her own voice"
10"The Fae-forged blade was always"
11"Isolde paused, her head tilting."
12"She did not turn to"
13"Aurora bit back a frustrated"
14"She scanned their surroundings."
15"This was no part of"
16"The air tasted of honey"
17"It was beautiful, but it"
18"The kind that lured you"
19"The Heartstone Pendant, tucked beneath"
ratio0.797
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences79
matches
0"To Aurora’s right, a deeper"
1"If Nyx felt something was"
2"Even from this distance, Aurora"
ratio0.038
21.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount8
matches
0"A pressure built behind her eyes, a dizzying lurch as if she had missed the last step on a staircase in the dark."
1"She stumbled forward, her boots landing on moss that cushioned her step like thick velvet."
2"unwell,* Nyx’s voice whispered, not in her ears, but inside her head, a thought that was not her own."
3"Strange, bioluminescent fungi pulsed with a soft blue light from their trunks, casting shifting, elaborate shadows that danced and writhed."
4"The slender, leaf-shaped dagger shone with a faint luminescence of its own, a cold, clean light that sliced through the gloom."
5"A creeping blight was consuming the tree from its roots, turning the glassy bark dull and brittle."
6"It was the grating noise of stone grinding against stone, a deep, guttural growl that vibrated through the soles of Aurora’s boots."
7"It opened a mouth that was little more than a jagged crack in its earthy face, and a roar tore through the unnatural silence of the Grove—a sound of splintering…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount2
matches
0"the Seer replied, her voice soft"
1"Isolde said, her voice betraying no fear"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"she stated (state)"
1"Isolde murmured (murmur)"
dialogueSentences13
tagDensity0.385
leniency0.769
rawRatio0.4
effectiveRatio0.308
76.2633%