Run: 2026-02-19-01KHT014Z9VSB7FG4PNXQQS8R3

Run Details

Duration:
21.1s
Cost:
$0.011830
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The door wasn’t there a second ago. Rory’s fingers froze above the latch, pulse thudding in her wrist where the crescent scar itched. One moment, the alley behind Silas’ bar had been damp brick and overflowing bins, the stench of stale beer and rotting cabbage thick in the air. The next, a doorway made of blackened bone stood embedded in the wall like a rotten tooth. No frame, no mortar—just ribs fused into the bricks, the archway crowned with a cracked horn that curved like a scythe. Behind her, Nyx exhaled, the sound like wind through dead leaves. “It wasn’t here.” “No,” Rory said. “But it is now.” She didn’t ask how the Shade knew. Shadows coiled around them in the alley, deeper than they should be, pooling against the walls like ink spilled in water. The air tasted stale, thick with something like cinnamon and burnt sugar—too sweet, cloying. The Heartstone pendant at her throat pulsed once, warm against her skin. “I don’t like this,” Nyx murmured. Their form flickered between solid and smoke, edges fraying like torn cloth. “This isn’t a door. It’s a mouth.” Rory didn’t argue. She turned the latch. It gave with a wet click. Beyond lay a garden under an amber sky. It wasn’t Earth. The air shimmered slightly, as though seen through old glass. The trees weren’t trees—more like towering, fleshy stalks threaded with veins that pulsed slow and deep. Their leaves were translucent, fluttering with breath-like motion, and from their undersides dangled clusters of bulbous fruit, each the size of a human head, slick with dew that smelled faintly of rosewater and iron. Flowers crawled across the ground, petals opening and closing like mouths, tasting the air. One brushed Rory’s ankle as she stepped forward, and she jerked back. The bloom snapped shut with a soft *pop*. “This is Dymas,” Nyx said, voice low. “Gluttony.” Rory touched the pendant again. It glowed faintly. “Belphegor’s kitchen.” “No,” Nyx corrected. “His pantry.” They moved forward. The soil shifted underfoot, soft and spongy, like fresh bread gone stale. A low hum vibrated through the soles of Rory’s boots, felt more than heard—a deep, resonant thrumming, like the belly of something vast digesting. Then came the voices. Not from one direction, but everywhere. Whispers curled from the vines, murmured from the undersides of leaves, hissed between the roots. Fragments of pleas. Bargains. Laughter. *—just a taste, that’s all I ask—* *—she promised me truffles that grew in moonlight—* *—didn’t know it was blood in the sauce—* Nyx’s shadow-form writhed. “They’re still here. The chefs. The tasters. The ones who served.” “They’re food,” Rory whispered. “They *are* the food.” A path, roughly hewn from woven roots, wound ahead. Rory followed. The air warmed as they went, the sweetness intensifying until her teeth ached. Sweat slicked her back beneath her jacket. At her hip, the Fae-forged blade felt heavier, its moonsilver cold even through the sheath. Then she saw the table. It stretched into the distance, a monstrous slab of polished bone, set with plates of human skull, goblets carved from femurs, and cutlery twisted from finger bones. The surface was stained dark in patches—old spills, or old blood. Half-eaten feasts rotted across it: fruit with too many eyes, meat that pulsed faintly, bread that sprouted tiny limbs. And seated at the table—figures. Not quite flesh. Not quite shadow. Gaunt, elongated bodies draped in tattered silks, faces sunken, mouths slack. Their hands trembled as they lifted empty spoons, chewed invisible food, swallowed nothing. One turned its head slowly. Hollow eyes fixed on Rory. She felt the gaze like a cold finger down her spine. “They don’t see us,” Nyx said. “They see the feast. They *are* the feast.” The figure’s lips moved. No sound came out. But the air around it thickened, and Rory *knew* the word. *Hungry.* She took a step back. The soil rippled. Something beneath the path twitched. Then the ground heaved. Roots tore upward, not to bind, but to *serve*. They unfurled like waiters’ hands, offering platters grown from bark, laden with glistening mushrooms oozing thick nectar, berries that pulsed like hearts. A stem curled toward Rory, presenting a single fruit the colour of a bruise, skin split to reveal something glistening within. “No,” she breathed. The offering trembled. Then shattered. A blade of cold light sliced through the air. The Fae-forged dagger hung in Rory’s hand, its edge smoking where it had passed through the fruit. Nyx stood beside her, shadow-taut. “You can’t refuse once you accept.” “I didn’t.” “You drew the blade. That’s refusal enough.” The garden shuddered. The hum deepened into a growl. The seated figures turned in unison, slow, deliberate. Their mouths opened wide—too wide—and from them poured not screams, but the sound of feasting. Chewing. Slurping. Swallowing. The root-waiters recoiled. The platters cracked. And from the far end of the table, where the path disappeared into a grove of meaty trees, something rose. Tall. Broad. Dressed in robes of stitched skin, gilded with teeth. Its face was obscured by a mask of fused jawbones, eyes glowing amber behind the sockets. In one hand, it held a cleaver longer than Rory was tall. In the other, a silver bell. It rang once. The sound didn’t echo. It *spread*, crawling into Rory’s skull, thick and syrupy, pressing against her thoughts. She tasted cinnamon. Salt. Fat. Nyx hissed, shadows surging around them like a shield. “Prince Belphegor’s steward. Don’t meet its eyes.” But Rory already had. And in that moment, she *knew* what it offered. Not death. Lust. Comfort. Surrender. A feast that never ended. A table that always fed. A hunger that was never denied— Her hand trembled on the dagger. The pendant burned. She tore her gaze away. “We’re leaving,” she said. “There is no door behind us,” Nyx whispered. Rory glanced back. The entrance was gone. In its place, a wall of fleshy vines, pulsing, breathing. The steward took a step forward. The bell rang again. This time, Rory tasted blood.
created_at"2026-02-19T03:45:20.889Z" 2/19/2026, 3:45:20 AM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency518
moderation_latency174
generation_time20600
tokens_prompt5338
tokens_completion1684
native_tokens_prompt4946
native_tokens_completion1477
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0118296
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency518
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771472720-OJa8CuH0LgQbHlTqorgs"
upstream_id(null)
total_cost0.0118296
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"They unfurled like [like]"
dialogueSentences22
tagDensity0.455
leniency0.909
rawRatio0.1
effectiveRatio0.091
90.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1016
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1016
totalAiIsms16
found
0
word"pulse"
count1
1
word"pulsed"
count4
2
word"flickered"
count1
3
word"shimmered"
count1
4
word"vibrated"
count1
5
word"trembled"
count3
6
word"down her spine"
count1
7
word"glistening"
count2
8
word"shattered"
count1
9
word"echo"
count1
highlights
0"pulse"
1"pulsed"
2"flickered"
3"shimmered"
4"vibrated"
5"trembled"
6"down her spine"
7"glistening"
8"shattered"
9"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences120
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans11
markdownWords31
totalWords1002
ratio0.031
matches
0"pop"
1"—just a taste, that’s all I ask—"
2"—she promised me truffles that grew in moonlight—"
3"—didn’t know it was blood in the sauce—"
4"are"
5"are"
6"knew"
7"Hungry."
8"serve"
9"spread"
10"knew"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
52.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount874
uniqueNames7
maxNameDensity1.95
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Nyx9
Shade1
Heartstone1
Earth1
Rory17
Fae-forged2
One3
persons
0"Nyx"
1"Shade"
2"Rory"
places(empty)
globalScore0.527
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"something like cinnamon and burnt sugar—too"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.994
wordCount1002
matches
0"Not from one direction, but everywhere"
1"not to bind, but to *serve*"
2"not screams, but the sound of feasting"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences133
matches
0"truffles that grew"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean16.43
std17.52
cv1.067
sampleLengths
07
180
214
37
454
525
613
78
863
934
108
1110
125
1339
144
1526
167
178
188
1914
204
214
2246
235
2457
255
2640
2711
2814
2919
301
318
325
334
3452
353
363
372
3826
3911
402
417
4235
436
4420
4545
463
4722
4816
494
99.42% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences120
matches
0"was obscured"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs177
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount0
flaggedSentences11
totalSentences133
ratio0.083
matches
0"No frame, no mortar—just ribs fused into the bricks, the archway crowned with a cracked horn that curved like a scythe."
1"The air tasted stale, thick with something like cinnamon and burnt sugar—too sweet, cloying."
2"The trees weren’t trees—more like towering, fleshy stalks threaded with veins that pulsed slow and deep."
3"A low hum vibrated through the soles of Rory’s boots, felt more than heard—a deep, resonant thrumming, like the belly of something vast digesting."
4"*—just a taste, that’s all I ask—*"
5"*—she promised me truffles that grew in moonlight—*"
6"*—didn’t know it was blood in the sauce—*"
7"The surface was stained dark in patches—old spills, or old blood."
8"And seated at the table—figures."
9"Their mouths opened wide—too wide—and from them poured not screams, but the sound of feasting."
10"A hunger that was never denied—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount76
adjectiveStacks0
stackExamples(empty)
adverbCount1
adverbRatio0.013157894736842105
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean7.53
std6.22
cv0.825
sampleLengths
07
116
226
317
421
511
63
73
84
97
1021
1114
1212
136
1412
157
163
174
186
198
203
2110
2216
2334
2414
2512
268
277
281
295
303
312
323
332
343
3512
3624
374
386
3915
403
411
421
437
448
458
463
4711
484
494
59.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.41353383458646614
totalSentences133
uniqueOpeners55
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences96
matches
0"Then came the voices."
1"*—just a taste, that’s all"
2"Then she saw the table."
3"Then the ground heaved."
ratio0.042
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences96
matches
0"She didn’t ask how the"
1"Their form flickered between solid"
2"She turned the latch."
3"It gave with a wet"
4"It wasn’t Earth."
5"Their leaves were translucent, fluttering"
6"It glowed faintly."
7"They moved forward."
8"*—she promised me truffles that"
9"It stretched into the distance,"
10"Their hands trembled as they"
11"She felt the gaze like"
12"She took a step back."
13"They unfurled like"
14"Their mouths opened wide—too wide—and"
15"Its face was obscured by"
16"It rang once."
17"It *spread*, crawling into Rory’s"
18"She tasted cinnamon."
19"Her hand trembled on the"
ratio0.219
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences96
matches
0"The door wasn’t there a"
1"Rory’s fingers froze above the"
2"The next, a doorway made"
3"She didn’t ask how the"
4"Shadows coiled around them in"
5"The air tasted stale, thick"
6"The Heartstone pendant at her"
7"Their form flickered between solid"
8"Rory didn’t argue."
9"She turned the latch."
10"It gave with a wet"
11"It wasn’t Earth."
12"The air shimmered slightly, as"
13"The trees weren’t trees—more like"
14"Their leaves were translucent, fluttering"
15"Flowers crawled across the ground,"
16"The bloom snapped shut with"
17"Nyx said, voice low"
18"Rory touched the pendant again."
19"It glowed faintly."
ratio0.708
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences96
matches(empty)
ratio0
99.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount2
matches
0"Their leaves were translucent, fluttering with breath-like motion, and from their undersides dangled clusters of bulbous fruit, each the size of a human head, s…"
1"Half-eaten feasts rotted across it: fruit with too many eyes, meat that pulsed faintly, bread that sprouted tiny limbs."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Nyx said, voice low"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount5
fancyTags
0"Nyx murmured (murmur)"
1"Nyx corrected (correct)"
2"Rory whispered (whisper)"
3"she breathed (breathe)"
4"Nyx whispered (whisper)"
dialogueSentences22
tagDensity0.409
leniency0.818
rawRatio0.556
effectiveRatio0.455
79.9098%