NC Bench
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Run: 2026-02-19-01KHT01PG25TMEHPDAZM4RNQ9Z
Run Details
Model:
Z.AI GLM 4.7
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 6s
Cost:
$0.011481
Provider:
Novita
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
82.45%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
47.34%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
77.92%
Name drop frequency
(details)
35.32%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
95.24%
Passive voice overuse
(details)
0.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.95%
Sentence opener variety
(details)
65.36%
Adverb-first sentence starts
(details)
73.59%
Pronoun-first sentence starts
(details)
61.31%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
97.26%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
46.55%
Dialogue tag variety (said vs. fancy)
(details)
80.7763%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Step away from the body, Miller. Now."
The constable froze, his hovering
boot sole inches from a puddle of dark, viscous liquid.
He jerked back, the beam
of his torch swinging wildly across the curved, tiled walls of the abandoned tunnel. "Sorry, Sarge. Didn't see it there. Bit dark, isn't it?" "Darkness hides the details you're supposed to be looking for." I crouched beside the corpse, the damp concrete seeping through the knees of my trousers. "Secure the perimeter. Nobody enters or leaves this platform without my say-so."
Miller nodded, his face pale
in the wash of his flashlight.
He scurried back toward the
stairwell, his
footsteps
echoing
in the cavernous space.
I turned my attention to
the victim. Male, mid-thirties, dressed in clothes that cost more than Miller’s annual salary. A hand-tailored Italian wool suit, now ruined by the grime of the Camden underground. But it wasn't the clothes that mattered. It
was
the posture. He lay on his back, arms splayed wide
as if welcoming a lover, but his face was frozen in a rictus of pure, unadulterated terror
. The air here tasted wrong.
Usually, the abandoned Tube stations
smelled of rats, rust, and stale urine.
This place smelled of ozone
and burnt copper.
A sharp, metallic tang that
coated the back of the throat.
I pulled on a nitrile
glove and lifted the dead man's left hand.
The wrist was bare, save
for a faint, circular burn mark. "Found a wallet, Sarge!"
Miller called out from the
shadows, his voice cracking
slightly
. "ID says Julian Thorne. Address in Kensington." "Empty the pockets, Miller. Everything into evidence bags. Especially anything that looks like bone." "Bone?" "Just do it."
I leaned in closer to
the victim’s chest. No gunshot wounds. No stab wounds. No defensive injuries.
The skin was intact, yet
the man
was
clearly dead. His chest wasn't moving.
I pressed two fingers to
his carotid artery. Cold as ice. And rigid.
Rigor mortis had set in
hard, fast. Too fast. "Sarge, I've got something." Miller approached, holding up a small evidence bag. Inside
was
a small, brass compass. "It
was
clutched in his hand. Tight grip. Had to pry his fingers loose." I snatched the bag. The compass
was
heavy, the casing covered in a green patina of verdigris. Etched into the brass face were protective sigils,
intricate
and sharp. The needle inside
wasn't pointing
North. It
was
spinning. Erratically. Whirring round and round
as if searching for a signal that wasn't there
. "The Veil Compass," I whispered. "Sir?" "Nothing, Miller."
I slipped the bag into
my own pocket. A breach of protocol, but Miller didn't need to know what we
were dealing
with. Not yet. The compass pointed to rifts. Portals. Places where the fabric of reality had worn thin.
If Thorne had one, he
was
either a
very
dedicated hunter or a
very
desperate man. "Looks like a heart attack to me," Miller said, coming up behind me.
He shone his torch on
the body’s face. "Or maybe an overdose. Rich boys from Kensington, they come down here looking for a thrill, right? Bad drugs." "This wasn't drugs, Miller."
I ran a gloved hand
over the victim’s torso. The fabric of the shirt
was
warm, despite the freezing body temperature. "Feel this." Miller leaned in, hesitant. He reached out a finger. "Blimey. He’s roasting." "The body is cold, the suit is hot. Thermal inversion."
I stood up, clicking the
torch on my own belt. The beam cut through the
gloom
, illuminating the faded advertisements on the station walls—brands that hadn't existed since the sixties. "And look at his eyes." Miller squinted. "Gone. Burst capillaries?" "Not burst. Drained."
I walked a slow circle
around the body. The tracks were silent. No rats. No spiders.
Even vermin had the sense
to leave when the Veil Market came to town. The market moved every full moon, and tonight, the moon
was
full. Or it had been, until the clouds rolled in. This station had been a hub for the Market mere hours ago. Now, it
was
a graveyard. "So if it's not drugs..."
Miller started, his bravado fading
. "What is it? Some kind of chemical attack? Terrorists?" "Keep your voice down."
I scanned the darkness of
the tunnel mouth. The shadows
seemed thicker here, clinging to the arches like oil
. "Thorne
was
shopping. He bought something he couldn't control." "Shopping? Down here?" "He
was
holding a compass that leads to the supernatural, Miller. Does that sound like a man buying a pint of milk?" Miller swallowed hard.
He looked at the empty
tracks, then back at me. "You think there are more of them?" "The Market moves fast. But sometimes... they leave the trash behind." I moved toward the platform edge. The rails
were rusted
, unused for decades. But between the sleepers, something glinted. Not metal. Glass. I jumped down onto the ballast, stones crunching under my boots. I knelt and picked up the object. A small glass vial, stoppered with wax. Inside, a shimmering, silver liquid swirled on its own. No shaking required. It moved like a living thing. "Found another one," I said, tossing the vial up to Miller. He fumbled the catch but secured it. "Aether. High grade. Illegal in about a hundred different dimensions." "Aether? You mean like... gas?" "I mean like magic fuel, Miller. Don't open it unless you want your eyebrows to migrate to your ears." I climbed back onto the platform. My wristwatch ticked loudly in the
silence
. The worn leather strap felt tight. Time
was
running out.
If Thorne had come here
for the Market, he had an entry token. Bone tokens were the
standard
currency and key.
If he was dead, who
had his token? Or worse, had whatever killed him taken it? The Veil Compass in my pocket
vibrated
against my hip. The needle had stopped spinning. It
was
locked. Pointing. I looked down at Thorne’s body again. The burn mark on his wrist. The sudden rigor. The drained eyes. "He didn't buy the Aether, Miller,"
I said, my voice low
. "He *
was
* the payment." "Payment for what?" "Something that wants to get in. Something big." I walked to the far end of the platform, where a maintenance door stood ajar. The paint
was
peeling, flakes of green and yellow clinging to the metal like dead skin. The compass pulled toward it like a fish on a line. "Sarge, wait!" Miller drew his baton, the telescoping metal rattling as he extended it. "Procedure says we wait for backup." "Backup won't know how to handle this." I drew my own weapon. A
standard
-issue Glock, but the clip
was
loaded with rounds cast from melted down silver filings. Expensive, hard to get, and necessary when the things you hunt can shrug off nine-millimetre lead. I pushed the door open with my foot. Beyond lay a service corridor, leading deeper into the labyrinth of the underground. But the air here
was
moving. A wind
was
blowing from the darkness, carrying the scent of sulfur and rotting meat. The compass in my pocket stopped humming. The
silence
was
worse. "Sarge, I
really
don't like this,"
Miller whispered, his back against the tiled wall
. "Nobody cares what you like, Miller. Stay close." We moved into the corridor. The darkness
was
absolute, our torch beams doing little to pierce it. The walls here
were sweating
, slick with moisture that felt greasy to the touch. Then, a sound. Click-clack. Click-clack. Not rats. Too heavy. Too
rhythmic
. I stopped, raising a fist. Miller froze behind me, his breathing ragged. "Mr. Quinn," a voice
echoed
from the dark. Smooth, cultured, and
utterly
devoid of
warmth
. "You’re late for the appointment." "Thorne is dead on the platform," I shouted back. "Show yourself." "Thorne
was
a currency. And now he is spent." The air
shimmered
ahead of us. A shape coalesced in the
gloom
. Tall, thin, wrapped in a trench
coat that seemed to absorb the light
. The face
was
hidden by a wide-brimmed hat, but the smile beneath
was
visible. Too many teeth. Too sharp. A Shade. I fired. The muzzle flash illuminated the corridor in a blinding strobe. The bullet struck the figure square in the chest. It didn't flinch. It didn't bleed. It just laughed, a sound like tearing parchment. "Silver? How quaint." The Shade raised a hand. The floor beneath our feet shuddered. The tiles cracked, bursting upward. Miller yelped as he stumbled. "The rift is opening, Detective. The Veil is thin here. Very thin." I checked the compass again. The needle
was
spinning so fast it
was
a blur. "Run, Miller!" I turned, grabbing the constable by the collar of his stab vest, and shoved him toward the platform. But the way back
was
gone. The corridor we had just walked through ended in a wall of solid, pulsating darkness. It
looked like oil, undulating, breathing
. Inside the blackness, thousands of tiny, pinprick lights
flickered
. Stars? Or eyes? The darkness surged forward, rushing over the rotten floor tiles, consuming them in
silence
. "Where do you go?" the Shade mocked, stepping closer. "The Market is closed. The only way out is through." I levelled the gun again, but I knew it
was
useless. I needed the Compass. I threw the bag onto the ground and smashed it with my heel. The glass cracked, the compass flying free. I grabbed the brass casing. "Find a rift!" I yelled at the inanimate object, as if it could hear me. The needle spun, then snapped to a stop. It
wasn't pointing
at the wall of darkness. It
was
pointing at Miller. I looked at the constable. He
was
trembling, staring at his own chest. "Sarge? Why is it pointing at me?" I looked closer at Miller’s stab vest. Tucked into a seam, glowing with a faint, sickly green light,
was
a small, carved disc. A bone token. "You didn't find that in Thorne's pocket, did you, Miller?" I whispered, backing away. Miller’s eyes went wide, then rolled back into his head. His jaw clicked, unhinging unnaturally wide. When he spoke, it wasn't Miller's voice. It
was
the voice from the dark. "Payment received." The wall of darkness lunged.
created_at
"2026-02-19T03:45:38.839Z"
2/19/2026, 3:45:38 AM
model
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182717
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65612
tokens_prompt
4671
tokens_completion
5077
native_tokens_prompt
4222
native_tokens_completion
4648
native_tokens_completion_images
0
native_tokens_reasoning
2329
native_tokens_cached
4
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num_input_audio_prompt
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num_media_completion
0
num_search_results
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origin
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is_byok
false
finish_reason
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native_finish_reason
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router
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provider_responses
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latency
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model_permaslug
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
1
adverbTags
0
"I shouted back [back]"
dialogueSentences
58
tagDensity
0.345
leniency
0.69
rawRatio
0.05
effectiveRatio
0.034
82.45%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1709
totalAiIsmAdverbs
6
found
0
adverb
"slightly"
count
1
1
adverb
"very"
count
3
2
adverb
"really"
count
1
3
adverb
"utterly"
count
1
highlights
0
"slightly"
1
"very"
2
"really"
3
"utterly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
47.34%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1709
totalAiIsms
18
found
0
word
"footsteps"
count
1
1
word
"echoing"
count
1
2
word
"etched"
count
1
3
word
"intricate"
count
1
4
word
"gloom"
count
2
5
word
"scanned"
count
1
6
word
"silence"
count
3
7
word
"standard"
count
2
8
word
"vibrated"
count
1
9
word
"rhythmic"
count
1
10
word
"echoed"
count
1
11
word
"warmth"
count
1
12
word
"shimmered"
count
1
13
word
"flickered"
count
1
highlights
0
"footsteps"
1
"echoing"
2
"etched"
3
"intricate"
4
"gloom"
5
"scanned"
6
"silence"
7
"standard"
8
"vibrated"
9
"rhythmic"
10
"echoed"
11
"warmth"
12
"shimmered"
13
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
175
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
175
filterMatches
(empty)
hedgeMatches
0
"try to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
213
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
1
totalWords
1700
ratio
0.001
matches
0
"was"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
77.92%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
38
wordCount
1318
uniqueNames
12
maxNameDensity
1.44
worstName
"Miller"
maxWindowNameDensity
2.5
worstWindowName
"Miller"
discoveredNames
Miller
19
Italian
1
Camden
1
Tube
1
North
1
Thorne
3
Veil
2
Market
3
Compass
2
Glock
1
Smooth
1
Shade
3
persons
0
"Miller"
1
"Thorne"
2
"Market"
3
"Compass"
4
"Smooth"
5
"Shade"
places
(empty)
globalScore
0.779
windowScore
0.833
35.32%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
109
glossingSentenceCount
5
matches
0
"as if welcoming a lover, but his face was frozen in a rictus of pure, unadulterated terror"
1
"as if searching for a signal that wasn't there"
2
"seemed thicker here, clinging to the arches like oil"
3
"coat that seemed to absorb the light"
4
"looked like oil, undulating, breathing"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1700
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
213
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
85
mean
20
std
14.88
cv
0.744
sampleLengths
0
7
1
34
2
10
3
37
4
24
5
69
6
36
7
24
8
21
9
14
10
1
11
3
12
39
13
14
14
32
15
51
16
5
17
1
18
27
19
31
20
40
21
27
22
12
23
45
24
5
25
3
26
51
27
17
28
19
29
32
30
3
31
22
32
20
33
11
34
22
35
43
36
28
37
5
38
19
39
60
40
19
41
19
42
15
43
3
44
8
45
42
46
20
47
44
48
8
49
34
95.24%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
175
matches
0
"was frozen"
1
"were rusted"
2
"was loaded"
3
"was hidden"
4
"was gone"
0.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
10
totalVerbs
245
matches
0
"wasn't pointing"
1
"was spinning"
2
"were dealing"
3
"was running"
4
"was peeling"
5
"was blowing"
6
"were sweating"
7
"was spinning"
8
"wasn't pointing"
9
"was pointing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
213
ratio
0.005
matches
0
"The beam cut through the gloom, illuminating the faded advertisements on the station walls—brands that hadn't existed since the sixties."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1326
adjectiveStacks
1
stackExamples
0
"faint, sickly green light,"
adverbCount
39
adverbRatio
0.029411764705882353
lyAdverbCount
9
lyAdverbRatio
0.006787330316742082
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
213
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
213
mean
7.98
std
4.92
cv
0.616
sampleLengths
0
7
1
15
2
19
3
10
4
25
5
12
6
11
7
13
8
7
9
12
10
14
11
7
12
4
13
25
14
5
15
12
16
8
17
11
18
13
19
11
20
14
21
7
22
14
23
1
24
3
25
8
26
3
27
3
28
3
29
10
30
4
31
8
32
3
33
2
34
7
35
2
36
12
37
6
38
14
39
4
40
13
41
11
42
6
43
3
44
1
45
13
46
5
47
1
48
10
49
15
46.95%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
25
diversityRatio
0.352112676056338
totalSentences
213
uniqueOpeners
75
65.36%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
153
matches
0
"Usually, the abandoned Tube stations"
1
"Then, a sound."
2
"Too many teeth."
ratio
0.02
73.59%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
56
totalSentences
153
matches
0
"He jerked back, the beam"
1
"I crouched beside the corpse,"
2
"He scurried back toward the"
3
"I turned my attention to"
4
"It was the posture."
5
"He lay on his back,"
6
"I pulled on a nitrile"
7
"I leaned in closer to"
8
"His chest wasn't moving."
9
"I pressed two fingers to"
10
"I snatched the bag."
11
"It was spinning."
12
"I slipped the bag into"
13
"He shone his torch on"
14
"I ran a gloved hand"
15
"He reached out a finger."
16
"I stood up, clicking the"
17
"I walked a slow circle"
18
"I scanned the darkness of"
19
"He looked at the empty"
ratio
0.366
61.31%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
122
totalSentences
153
matches
0
"The constable froze, his hovering"
1
"He jerked back, the beam"
2
"I crouched beside the corpse,"
3
"Miller nodded, his face pale"
4
"He scurried back toward the"
5
"I turned my attention to"
6
"A hand-tailored Italian wool suit,"
7
"It was the posture."
8
"He lay on his back,"
9
"The air here tasted wrong."
10
"This place smelled of ozone"
11
"A sharp, metallic tang that"
12
"I pulled on a nitrile"
13
"The wrist was bare, save"
14
"Miller called out from the"
15
"I leaned in closer to"
16
"The skin was intact, yet"
17
"His chest wasn't moving."
18
"I pressed two fingers to"
19
"Rigor mortis had set in"
ratio
0.797
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
5
totalSentences
153
matches
0
"If Thorne had one, he"
1
"Even vermin had the sense"
2
"Now, it was a graveyard."
3
"If Thorne had come here"
4
"If he was dead, who"
ratio
0.033
97.26%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
47
technicalSentenceCount
3
matches
0
"Male, mid-thirties, dressed in clothes that cost more than Miller’s annual salary."
1
"He lay on his back, arms splayed wide as if welcoming a lover, but his face was frozen in a rictus of pure, unadulterated terror."
2
"Whirring round and round as if searching for a signal that wasn't there."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
7
matches
0
"I crouched, the damp concrete seeping through the knees of my trousers"
1
"Miller called out, his voice cracking slightly"
2
"Miller started, his bravado fading"
3
"I said, my voice low"
4
"Miller drew, the telescoping metal rattling as he extended it"
5
"Miller whispered, his back against the tiled wall"
6
"I yelled, as if it could hear me"
46.55%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
6
fancyTags
0
"Miller called out (call out)"
1
"I whispered (whisper)"
2
"Miller whispered (whisper)"
3
"I shouted back (shout)"
4
"I yelled (yell)"
5
"I whispered (whisper)"
dialogueSentences
58
tagDensity
0.155
leniency
0.31
rawRatio
0.667
effectiveRatio
0.207
80.7763%