Run: 2026-02-19-01KHT01YG4MBDG9W33V3XGTF2A

Run Details

Duration:
22.7s
Cost:
$0.013528
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The floor gave beneath Rory’s boot—soft, elastic, like pressing into warm bread. She froze. Behind her, Nyx exhaled, a sound like wind through cracks in old stone. “Don’t lift your foot.” Rory didn’t move. Her boot stayed sunken halfway into the surface, which now pulsed faintly upward around the rim, as if testing her weight. A thread of crimson light spiralled beneath the translucent layer, vanishing into the dark. “What. Is this.” Her voice cut low, tight. “Dymas,” Nyx whispered. “Or part of it. The Veil thinned here. We’re not on Earth anymore.” Isolde stepped forward, bare feet silent, hovering just above where the ground rippled. Her silver hair drifted as though underwater, though there was no breeze. The standing stones behind them—those ancient oaks marking the Fae Grove—had vanished. Only a shimmering amber haze remained, like heat rising from desert rock. “This place hungers,” Isolde said. “Not just for food. For memory. For desire.” Rory slowly pulled her boot free. The floor sealed behind her like skin knitting over a needle-prick. No trace. No scar. She glanced at her wrist—her crescent-shaped scar still there. A small comfort. The air tasted thick, cloying. Sweet rot and something else—caramelised fig, black truffle, burnt sugar, and beneath it, iron. Blood, maybe. Or close to it. Before them stretched a valley carved from amber light. Trees grew with fruit the colour of bruises—purple, deep blue, glistening wetly as if freshly lacquered. Vines slithered along the ground like serpents, their leaves shaped like tongues. Orchards stretched into the distance, terraced into hills that sloped toward a vast palace built of fused bones and glass. “That’s not architecture,” Rory muttered. “That’s digestion.” Nyx shifted, shadows peeling from their form and crawling up their arms like living smoke. “Belphegor’s kitchen. They say he eats his chefs after every banquet. Praises their work, then devours them with a smile.” “Charming man,” Isolde said, stepping lightly onto a path of crushed gemstones that glittered like salt. “But he’s not the host tonight.” She tilted her head. “Something else watches.” Rory touched the Heartstone Pendant at her throat. It pulsed—just once, warm against her skin. She hadn’t asked who gave it to her. Left on her pillow in a folded envelope with no note. Yu-Fei had just nodded when Rory showed it to her over dumplings. “That one’s been waiting longer than you, girl.” That was all. Now it hummed, quiet, insistent. They walked. The path widened into a boulevard bordered by fountains that did not spout water. Instead, thick streams of dark wine arced into the air, splashing into pools where fish with too many eyes leapt and vanished. One fountain bubbled with molten gold. Another, honey laced with smoke. A figure knelt beside it, scooping honey onto a plate with trembling hands. Human, maybe. Or once. Their skin was paper-thin, translucent, veins pulsing with iridescent oil. “Please,” the figure rasped, “a taste. Just one. I haven't tasted real honey in seven centuries.” Isolde bent slightly. “You’re already eating it.” The figure looked at the plate. The honey had turned to ash. They screamed—not loud, but deep, as if the sound came from miles underground. Then they crumbled. Not collapsed. Crumbled. Like a cake left too long in the sun. Ash drifted, carried away by a wind that hadn’t been there a moment before. Rory swallowed bile. “Is that... what happens when you stay too long?” Nyx didn’t answer. Their violet eyes flickered toward the palace. “They make contracts here. Souls for flavours. One bite of a forbidden peach, and you’ll sell your mother’s voice for the recipe.” Isolde stepped ahead, gliding as though the path carried her. “We are not here to eat.” “No,” Rory said. “We’re here to steal.” The Heartstone flared. They reached a garden enclosed by thorned hedges taller than Silas’ entire bar. The thorns twitched. Not in the wind—of their own accord. Like fingers curling. At the garden’s centre stood a tree unlike the others. Its trunk was black, segmented like a spine, and instead of fruit, it bore hanging pendants—each one a tiny, beating heart wrapped in glass. “This is it,” Isolde murmured. “The Root of Want. Pluck one, and it shows you the thing you most desire. Then asks the price.” Rory touched the Fae-Forged Blade at her belt. Cold. Constant. “How many hearts can it show?” “All of them,” Nyx said. “Until you break.” She stepped forward. The thorns hissed. One lashed out—quick, precise—slashing across Rory’s forearm. Blood welled, dark and hot. She hissed, stepping back. But the wound… didn’t bleed. The blood slid *up* her arm, defying gravity, and dripped onto the ground. Where it landed, a flower sprouted—crimson petals, black veins. It opened with a soft *pop*, and inside, a tiny, beating heart dangled. The Heartstone Pendant flared, bright enough to cast shadows. Rory stared. The heart in the flower wasn’t just any heart. It looked like her mother’s. She yanked the Fae-Forged Blade free. Isolde didn’t move. “You cannot cut desire with steel.” “This isn’t steel.” Rory stepped forward, blade first. “It’s moonlight.” She slashed. The flower exploded in a burst of ash and scent—fresh laundry, rain on hot pavement, the chalky smell of classrooms. Her mother’s voice filled the air, soft, singing *“Siúil a Rún”*, the way she did when Rory was a child. Then silence. The path ahead split. One way led deeper into the garden, where the throned hearts pulsed brighter. The other—narrow, half-buried under roots—snaked toward a dark alcove where something glowed a dull, pulsing red. The Heartstone pointed that way. Nyx watched her. “That’s not escape. That’s invitation.” “I know.” Rory stepped onto the root-choked path. The ground shuddered. Behind them, the hedges folded inward, sealing the garden. The thorns bent, forming an archway. Carved into it, a single word in a language that made Rory’s teeth ache: **Welcome.** Isolde followed without hesitation. Nyx last, their form flickering between solid and shadow, as if the realm couldn’t decide whether to claim them or fear them. The alcove was small, intimate. A dining table set for one. Silver cutlery. Crystal goblet. A single plate, empty. And at the head, a chair… that was breathing. The seat rose and fell gently. Leather, but warm. Pulsing. Veins threaded beneath its surface. On the table lay a note, written in blood that still glistened. *Rory.* Her name. She picked it up. The moment her fingers touched it, the plate filled. Not with food. With a photo. Her and Eva, arms around each other outside the Golden Empress, laughing, snow in their hair. Winter before last. Before the accident. Before Rory stopped answering calls. The Heartstone burned. Nyx’s voice was sharp. “Don’t look at it.” Too late. The chair creaked. Leather split. A hand emerged—long, elegant, pale. Then an arm. Then a shoulder. The figure rising was tall, beautiful, dressed in a coat stitched from autumn leaves and burnt toast. They smiled. And in that smile, Rory saw every meal she’d ever missed. Every birthday. Every “I’m fine” text sent through tears. “Hello, Aurora,” the figure said, voice like butter over hot bread. “You’re just in time for dinner.”
created_at"2026-02-19T03:45:47.032Z" 2/19/2026, 3:45:47 AM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency673
moderation_latency200
generation_time22368
tokens_prompt5338
tokens_completion2049
native_tokens_prompt4946
native_tokens_completion1760
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0135276
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency671
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771472747-Kn8ZrKdKWWCZgyTWQtlb"
upstream_id(null)
total_cost0.0135276
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
83.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1216
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"lightly"
count1
2
adverb"slightly"
count1
3
adverb"gently"
count1
highlights
0"slowly"
1"lightly"
2"slightly"
3"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1216
totalAiIsms11
found
0
word"pulsed"
count3
1
word"weight"
count1
2
word"desire"
count3
3
word"glistening"
count1
4
word"flickered"
count1
5
word"silence"
count1
6
word"crystal"
count1
highlights
0"pulsed"
1"weight"
2"desire"
3"glistening"
4"flickered"
5"silence"
6"crystal"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences144
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences144
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences164
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords7
totalWords1192
ratio0.006
matches
0"up"
1"pop"
2"“Siúil a Rún”"
3"Welcome."
4"Rory."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
58.63% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions55
wordCount985
uniqueNames13
maxNameDensity1.83
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory18
Nyx8
Isolde8
Fae3
Grove1
Heartstone5
Pendant2
Fae-Forged2
Blade2
Eva1
Golden1
Empress1
One3
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Heartstone"
4"Pendant"
5"Eva"
6"Empress"
7"One"
places
0"Fae"
1"Grove"
2"Golden"
globalScore0.586
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount1
matches
0"as if testing her weight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.839
wordCount1192
matches
0"not loud, but deep, as if the sound came from miles underground"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences164
matches
0"pointed that way"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs81
mean14.72
std12.86
cv0.874
sampleLengths
012
12
217
338
48
516
649
713
833
925
1057
117
1235
1329
1415
1542
165
172
1847
1927
2016
217
2225
2329
2412
2532
2616
277
283
2926
3034
3124
3216
338
343
353
3616
375
3835
399
402
419
425
436
449
4510
462
4720
4820
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences144
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs182
matches
0"was breathing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences14
totalSentences164
ratio0.085
matches
0"The floor gave beneath Rory’s boot—soft, elastic, like pressing into warm bread."
1"The standing stones behind them—those ancient oaks marking the Fae Grove—had vanished."
2"She glanced at her wrist—her crescent-shaped scar still there."
3"Sweet rot and something else—caramelised fig, black truffle, burnt sugar, and beneath it, iron."
4"Trees grew with fruit the colour of bruises—purple, deep blue, glistening wetly as if freshly lacquered."
5"It pulsed—just once, warm against her skin."
6"They screamed—not loud, but deep, as if the sound came from miles underground."
7"Not in the wind—of their own accord."
8"Its trunk was black, segmented like a spine, and instead of fruit, it bore hanging pendants—each one a tiny, beating heart wrapped in glass."
9"One lashed out—quick, precise—slashing across Rory’s forearm."
10"Where it landed, a flower sprouted—crimson petals, black veins."
11"The flower exploded in a burst of ash and scent—fresh laundry, rain on hot pavement, the chalky smell of classrooms."
12"The other—narrow, half-buried under roots—snaked toward a dark alcove where something glowed a dull, pulsing red."
13"A hand emerged—long, elegant, pale."
83.37% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount552
adjectiveStacks2
stackExamples
0"purple, deep blue, glistening"
1"paper-thin, translucent, veins"
adverbCount25
adverbRatio0.04528985507246377
lyAdverbCount7
lyAdverbRatio0.012681159420289856
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences164
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences164
mean7.27
std5.43
cv0.748
sampleLengths
012
12
213
34
43
521
614
78
83
913
1013
1112
1212
1312
145
158
166
1711
182
192
209
213
225
2314
242
254
269
2716
2812
2920
305
312
3215
3320
3416
3510
363
378
387
398
4011
4112
4211
435
442
4514
4622
476
485
4913
65.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.42073170731707316
totalSentences164
uniqueOpeners69
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences113
matches
0"Only a shimmering amber haze"
1"Instead, thick streams of dark"
2"Then they crumbled."
3"Then an arm."
4"Then a shoulder."
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences113
matches
0"Her boot stayed sunken halfway"
1"Her voice cut low, tight"
2"Her silver hair drifted as"
3"She glanced at her wrist—her"
4"She tilted her head"
5"It pulsed—just once, warm against"
6"She hadn’t asked who gave"
7"Their skin was paper-thin, translucent,"
8"They screamed—not loud, but deep,"
9"Their violet eyes flickered toward"
10"They reached a garden enclosed"
11"Its trunk was black, segmented"
12"She stepped forward."
13"She hissed, stepping back."
14"It opened with a soft"
15"It looked like her mother’s."
16"She yanked the Fae-Forged Blade"
17"Her mother’s voice filled the"
18"She picked it up."
19"Her and Eva, arms around"
ratio0.177
88.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences113
matches
0"The floor gave beneath Rory’s"
1"Rory didn’t move."
2"Her boot stayed sunken halfway"
3"A thread of crimson light"
4"Her voice cut low, tight"
5"Isolde stepped forward, bare feet"
6"Her silver hair drifted as"
7"The standing stones behind them—those"
8"Rory slowly pulled her boot"
9"The floor sealed behind her"
10"She glanced at her wrist—her"
11"A small comfort."
12"The air tasted thick, cloying."
13"Trees grew with fruit the"
14"Vines slithered along the ground"
15"Orchards stretched into the distance,"
16"Nyx shifted, shadows peeling from"
17"Isolde said, stepping lightly onto"
18"She tilted her head"
19"Rory touched the Heartstone Pendant"
ratio0.743
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences113
matches
0"Before them stretched a valley"
1"Now it hummed, quiet, insistent."
2"Before the accident."
3"Before Rory stopped answering calls."
ratio0.035
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount2
matches
0"Trees grew with fruit the colour of bruises—purple, deep blue, glistening wetly as if freshly lacquered."
1"They screamed—not loud, but deep, as if the sound came from miles underground."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
64.29% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Nyx whispered (whisper)"
1"Rory muttered (mutter)"
2"Isolde murmured (murmur)"
dialogueSentences35
tagDensity0.229
leniency0.457
rawRatio0.375
effectiveRatio0.171
89.9594%