Run: 2026-02-19-01KHT01ZS57Z8D2HTC2N28JC7H

Run Details

Duration:
11.1s
Cost:
$0.001131
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The blade struck stone with a sound like a struck bell, the vibration humming up Rory’s arm. She yanked it free, the Fae-forged steel leaving no mark on the obsidian surface. "Not a door," she muttered, wiping the blade clean on her thigh. "A *wall*." Nyx materialised beside her, their shadowy form rippling like ink in water. "Or a *warning*." The air in the grove had thickened the moment they crossed the standing stones, pressing against Rory’s skin like damp wool. The trees here didn’t sway—they *leaned*, their gnarled branches twisting toward the centre of the clearing as if reaching for something buried beneath the moss. The scent of crushed herbs and something older, something metallic, clung to the back of her throat. Isolde’s voice drifted from the edge of the clearing, where she stood with her bare feet sunk into the earth. "The path is not for the faint of heart, little moth. But then, you’ve never been faint, have you?" Rory didn’t answer. She was too busy staring at the thing in front of them. It wasn’t a door. Not in any sense she recognised. The obsidian slab stood twice her height, its surface smooth as glass but dark as a starless sky. Etched into it were symbols—no, not symbols. *Words*. They pulsed faintly, like embers beneath ash, shifting when she tried to focus on them. Her fingers twitched toward the Heartstone pendant hidden beneath her shirt. It had been warm since they entered the grove, but now it burned against her skin. "Touch it," Nyx whispered. Rory shot them a look. "You first." A sound like laughter, if laughter could be made of wind and static, brushed against her ear. Then Nyx’s form dissolved, seeping into the cracks between the slab and the earth. For a heartbeat, nothing happened. Then the obsidian *shuddered*. The symbols flared crimson. Rory stumbled back as the slab split down the middle, the two halves peeling apart like petals. Beyond it, darkness yawned—not the absence of light, but something *thicker*, something that swallowed sound. The air rushing out smelled of damp stone and something sweetly rotten, like overripe fruit left to ferment in the sun. Isolde’s fingers curled around Rory’s wrist, her grip surprisingly strong. "Breathe, child. The first step is always the hardest." Rory swallowed. "What’s on the other side?" "The answer to a question you haven’t asked yet." Nyx re-formed beside her, their violet eyes gleaming. "Or the beginning of one." Rory exhaled sharply. Then she stepped forward. The moment her boot crossed the threshold, the world *tilted*. Not sideways. Not up or down. *Inward*, as if the ground beneath her had suddenly become the inside of a vast, breathing thing. The darkness pressed against her skin, not cold but *alive*, humming with a frequency that made her teeth ache. She reached out blindly, her fingers brushing something smooth and cool—*walls*, but not stone. Bone. The ribs of some vast, long-dead beast, arched overhead like the vault of a cathedral. The air here was warmer, thick with the scent of old incense and something coppery, like blood left too long in a bowl. "Lovely," Nyx murmured, their voice echoing strangely, as if it had to travel through layers of something unseen. "I haven’t been here in centuries." Rory’s pulse hammered in her throat. "Where is *here*?" Isolde’s voice came from somewhere behind her, though Rory couldn’t see her in the gloom. "The Hollow. A place between places. A pocket stitched into the Veil." Rory turned slowly, taking in the impossible architecture. The ribs of the beast—if that’s what they were—curved upward into darkness, their surfaces etched with the same shifting symbols as the slab. Between them, suspended in the air like stars, floated orbs of pale blue light. They pulsed in time with her heartbeat, casting long, wavering shadows that moved independently of their sources. Nyx drifted forward, their form flickering as they passed through one of the orbs. The light didn’t so much as flicker. "Fascinating. The Hollow remembers." Rory’s fingers tightened around the hilt of her dagger. "Remembers *what*?" "Everything." Isolde’s voice was closer now. Rory turned to see her standing beside a low, circular dais of black stone, its surface carved with a single, spiralling groove. At its centre sat a basin, filled with a liquid that wasn’t quite water. It shimmered like oil, catching the blue light and refracting it into prismatic ripples. Rory approached cautiously. The liquid in the basin didn’t reflect her face. Instead, it showed her the grove outside—the standing stones, the twisted trees, the sky above them darkening into twilight. But the angles were wrong. The perspective *shifted*, as if she were seeing it from above, from below, from *inside* the trees themselves. She jerked back. "What the hell is that?" Isolde’s fingers hovered over the basin’s surface. "A window. A mirror. A door, if you know how to use it." She dipped her hand into the liquid. It didn’t ripple. Didn’t *move*. It simply *parted*, like silk, and when she withdrew her fingers, they were dry. "The Hollow shows what was. What is. What *could* be." Rory’s stomach twisted. "And what does it want?" Isolde’s pale lavender eyes met hers. "The same thing we all do, little moth. To be *seen*." A sound cut through the silence—a low, resonant *click*, like stone grinding against stone. Rory spun, dagger raised, as the far wall of the Hollow *shifted*. The ribs there split apart, revealing a narrow passage, its floor sloping downward into deeper darkness. The air rushing out was colder, sharper, carrying the scent of frost and something older, something that made the hairs on Rory’s arms rise. Nyx tilted their head. "Well. That’s new." Isolde’s voice was quiet. "The Hollow doesn’t usually *invite*." Rory exhaled through her nose. "Or it’s a trap." "Or that." Nyx’s form rippled, their edges blurring as they drifted toward the passage. "Shall we?" Rory didn’t lower her dagger. "You first." The passage swallowed Nyx whole. For a heartbeat, there was only silence. Then— A scream. Not human. Not *anything* Rory had ever heard. It was a sound of tearing, of *unravelling*, like fabric being ripped apart thread by thread. It echoed through the Hollow, bouncing off the bone walls, vibrating in her bones. Rory was moving before she could think, dagger raised, Isolde’s warning hissing in her ear. "Careful, child—" The passage was narrower than it looked, the walls pressing in like the jaws of some great beast. The air here was colder, thick with the scent of ozone and something *burnt*. The blue orbs didn’t follow them in; the only light came from the faint glow of the Heartstone pendant, its crimson pulse the only colour in the suffocating dark. Then the passage opened up. And Rory’s breath left her in a rush. They stood in a vast chamber, its ceiling lost in darkness. The walls here weren’t bone—they were *roots*, massive and gnarled, twisting together like the fingers of sleeping giants. Between them, suspended in the air, floated *things*. Not orbs. Not lights. *Eyes*. Hundreds of them, glowing faintly in the dark, their pupils slit like a cat’s. They turned as one, fixing on Rory with an intensity that made her skin crawl. The largest of them—pale, pupil-less, the size of her fist—drifted closer. A voice, neither male nor female but *both*, whispered in her mind. *"You carry the weight of a question, little spark."* Rory’s grip on her dagger tightened. "I don’t know what you’re talking about." The eye pulsed, its glow brightening. *"The stone at your throat burns with the answer. But answers are not free."* Nyx’s voice came from somewhere behind her, strained. "Rory. *Don’t*." She didn’t turn. Didn’t look away from the eye. "What do you want?" The voice laughed, a sound like wind through dead leaves. *"What we have always wanted. A taste. A memory. A *name*."* The Heartstone pendant burned against her skin, its heat searing. Rory gritted her teeth. "I don’t have a name to give you." *"Not yours."* The eye drifted closer, its glow casting long shadows across her face. *"Hers."* A memory flashed behind Rory’s eyes— A woman’s voice, soft and familiar. *"Run, little moth. Run and don’t look back."* Her mother. The eye pulsed, its glow flaring. *"Yes. Her."* Rory’s breath came fast. "You know her?" *"We know *all*."* The eye’s voice dropped to a whisper. *"But names have power. And power has a price."* The chamber *shifted*. The roots groaned, their surfaces splitting open like mouths. From the darkness within, something *moved*. Something vast. Something *hungry*. Nyx’s voice was urgent. "Rory, *now*." She didn’t hesitate. She turned and ran.
created_at"2026-02-19T03:45:48.346Z" 2/19/2026, 3:45:48 AM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency272
moderation_latency(null)
generation_time10565
tokens_prompt5338
tokens_completion2334
native_tokens_prompt5043
native_tokens_completion2090
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4992
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0011313
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"f0e37aac540447229bea204630d30f91"
is_byokfalse
latency272
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771472748-07SNSAhL8968ZSBhaDRy"
upstream_id"f0e37aac540447229bea204630d30f91"
total_cost0.0011313
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.159
leniency0.318
rawRatio0
effectiveRatio0
82.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1460
totalAiIsmAdverbs5
found
0
adverb"sweetly"
count1
1
adverb"sharply"
count1
2
adverb"suddenly"
count1
3
adverb"slowly"
count1
4
adverb"cautiously"
count1
highlights
0"sweetly"
1"sharply"
2"suddenly"
3"slowly"
4"cautiously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1460
totalAiIsms25
found
0
word"etched"
count2
1
word"pulsed"
count4
2
word"gleaming"
count1
3
word"echoing"
count1
4
word"pulse"
count2
5
word"gloom"
count1
6
word"wavering"
count1
7
word"flicker"
count1
8
word"fascinating"
count1
9
word"shimmered"
count1
10
word"silk"
count1
11
word"stomach"
count1
12
word"silence"
count2
13
word"echoed"
count1
14
word"intensity"
count1
15
word"weight"
count1
16
word"searing"
count1
17
word"familiar"
count1
18
word"whisper"
count1
highlights
0"etched"
1"pulsed"
2"gleaming"
3"echoing"
4"pulse"
5"gloom"
6"wavering"
7"flicker"
8"fascinating"
9"shimmered"
10"silk"
11"stomach"
12"silence"
13"echoed"
14"intensity"
15"weight"
16"searing"
17"familiar"
18"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences125
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences125
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences161
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
72.84% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans42
markdownWords92
totalWords1447
ratio0.064
matches
0"wall"
1"warning"
2"leaned"
3"Words"
4"shuddered"
5"thicker"
6"tilted"
7"Inward"
8"alive"
9"walls"
10"here"
11"what"
12"shifted"
13"inside"
14"move"
15"parted"
16"could"
17"seen"
18"click"
19"shifted"
20"invite"
21"anything"
22"unravelling"
23"burnt"
24"roots"
25"things"
26"Eyes"
27"both"
28"\"You carry the weight of a question, little spark.\""
29"\"The stone at your throat burns with the answer. But answers are not free.\""
30"Don’t"
31"\"What we have always wanted. A taste. A memory. A *name"
32"\"Not yours.\""
33"\"Hers.\""
34"\"Run, little moth. Run and don’t look back.\""
35"\"Yes. Her.\""
36"\"We know *all"
37"\"But names have power. And power has a price.\""
38"shifted"
39"moved"
40"hungry"
41"now"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
38.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1209
uniqueNames6
maxNameDensity2.23
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory27
Fae-forged1
Nyx11
Heartstone3
Hollow2
Isolde8
persons
0"Rory"
1"Nyx"
2"Hollow"
3"Isolde"
places
0"Heartstone"
globalScore0.383
windowScore0.5
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount2
matches
0"as if reaching for something buried beneath the moss"
1"quite water"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.073
wordCount1447
matches
0"not the absence of light, but something *thicker*, something"
1"not cold but *alive*, humming with a frequency"
2"neither male nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences161
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean21.92
std21.4
cv0.976
sampleLengths
01
145
215
363
439
515
678
74
87
940
104
1153
1219
137
149
1513
167
1710
1895
1924
209
2127
2262
2325
2411
2556
2654
278
2856
298
3017
3166
327
339
349
3516
367
3713
382
3938
4017
4161
425
438
4437
454
461
4752
489
4913
99.65% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences125
matches
0"were—curved"
1"being ripped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs209
matches
0"were seeing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount1
flaggedSentences12
totalSentences161
ratio0.075
matches
0"The trees here didn’t sway—they *leaned*, their gnarled branches twisting toward the centre of the clearing as if reaching for something buried beneath the moss."
1"Etched into it were symbols—no, not symbols."
2"Beyond it, darkness yawned—not the absence of light, but something *thicker*, something that swallowed sound."
3"She reached out blindly, her fingers brushing something smooth and cool—*walls*, but not stone."
4"The ribs of the beast—if that’s what they were—curved upward into darkness, their surfaces etched with the same shifting symbols as the slab."
5"Instead, it showed her the grove outside—the standing stones, the twisted trees, the sky above them darkening into twilight."
6"A sound cut through the silence—a low, resonant *click*, like stone grinding against stone."
7"Then—"
8"The blue orbs didn’t follow them in; the only light came from the faint glow of the Heartstone pendant, its crimson pulse the only colour in the suffocating dark."
9"The walls here weren’t bone—they were *roots*, massive and gnarled, twisting together like the fingers of sleeping giants."
10"The largest of them—pale, pupil-less, the size of her fist—drifted closer."
11"A memory flashed behind Rory’s eyes—"
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1223
adjectiveStacks1
stackExamples
0"vast, long-dead beast,"
adverbCount46
adverbRatio0.03761242845461979
lyAdverbCount15
lyAdverbRatio0.012264922322158627
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences161
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences161
mean8.98
std6.26
cv0.697
sampleLengths
017
114
212
32
412
53
621
725
817
920
1019
113
1212
134
146
1518
167
171
1815
1911
2016
214
225
232
2417
2514
265
274
284
2917
3015
3121
3210
339
342
355
369
378
385
393
404
4110
422
434
4417
4519
4614
471
4815
4923
40.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.2795031055900621
totalSentences161
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences110
matches
0"Then Nyx’s form dissolved, seeping"
1"Then the obsidian *shuddered*."
2"Then she stepped forward."
3"Instead, it showed her the"
4"Then the passage opened up."
ratio0.045
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences110
matches
0"She yanked it free, the"
1"she muttered, wiping the blade"
2"She was too busy staring"
3"It wasn’t a door."
4"They pulsed faintly, like embers"
5"Her fingers twitched toward the"
6"It had been warm since"
7"She reached out blindly, her"
8"They pulsed in time with"
9"It shimmered like oil, catching"
10"She jerked back."
11"She dipped her hand into"
12"It didn’t ripple."
13"It simply *parted*, like silk,"
14"It was a sound of"
15"It echoed through the Hollow,"
16"They stood in a vast"
17"They turned as one, fixing"
18"She didn’t turn."
19"She didn’t hesitate."
ratio0.191
46.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences110
matches
0"The blade struck stone with"
1"She yanked it free, the"
2"she muttered, wiping the blade"
3"Nyx materialised beside her, their"
4"The air in the grove"
5"The trees here didn’t sway—they"
6"The scent of crushed herbs"
7"Isolde’s voice drifted from the"
8"Rory didn’t answer."
9"She was too busy staring"
10"It wasn’t a door."
11"The obsidian slab stood twice"
12"They pulsed faintly, like embers"
13"Her fingers twitched toward the"
14"It had been warm since"
15"Rory shot them a look."
16"A sound like laughter, if"
17"The symbols flared crimson."
18"Rory stumbled back as the"
19"The air rushing out smelled"
ratio0.827
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences110
matches(empty)
ratio0
35.04% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount8
matches
0"The trees here didn’t sway—they *leaned*, their gnarled branches twisting toward the centre of the clearing as if reaching for something buried beneath the moss…"
1"Beyond it, darkness yawned—not the absence of light, but something *thicker*, something that swallowed sound."
2"*Inward*, as if the ground beneath her had suddenly become the inside of a vast, breathing thing."
3"The darkness pressed against her skin, not cold but *alive*, humming with a frequency that made her teeth ache."
4"They pulsed in time with her heartbeat, casting long, wavering shadows that moved independently of their sources."
5"The perspective *shifted*, as if she were seeing it from above, from below, from *inside* the trees themselves."
6"The ribs there split apart, revealing a narrow passage, its floor sloping downward into deeper darkness."
7"The air rushing out was colder, sharper, carrying the scent of frost and something older, something that made the hairs on Rory’s arms rise."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Nyx’s form rippled, their edges blurring as they drifted toward the passage"
1"The eye drifted, its glow casting long shadows across her face"
81.82% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"she muttered (mutter)"
1"Nyx whispered (whisper)"
2"Nyx murmured (murmur)"
dialogueSentences44
tagDensity0.068
leniency0.136
rawRatio1
effectiveRatio0.136
73.1465%