Run: 2026-02-19-01KHT01ZZJTYWD0R1PXV80W5TB

Run Details

Duration:
23.0s
Cost:
$0.013024
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The knife wasn’t in the chest. It was *next* to it. Detective Harlow Quinn crouched, one hand braced on her knee, the other hovering above the body. The blade lay inches from the man’s right hand, clean except for a single smudge near the hilt. No blood on the edge. No drag marks in the dust. Just a dead man in a tailored coat and a knife that hadn’t killed him. She didn’t look up when the footsteps came—sharp, hesitant, trying to mimic her precision. DS Lyle, boots squeaking on damp tile, cleared his throat. "Quinn. You’re early." "Body’s not." She didn’t turn. "It’s staged." Lyle chuckled, the kind that dies in his throat when he realises no one’s joining in. "Staged? It’s an abandoned Tube station, not a theatre. No CCTV, no witnesses, no forensic footprint. Just a bloke with a slit throat and a knife by his side. Textbook murder-suicide staging. Done it a hundred times." Quinn finally stood. Her worn leather watch ticked once under her cuff. "He didn’t slit his own throat. Look at the angle. Clean cut, left to right. Depth even. This was done by someone right-handed, standing over him. Not from below, not with his own hand. And he didn’t bring the knife here." "Why not?" "Because the blade’s dry. No residue, no polish marks. It hasn’t been used in months. Someone wiped it clean, brought it here, placed it neat as a confession note." Lyle exhaled through his nose. "Forensics’ll be hours getting down here. Veil Market shifts at dawn. If we don’t process this before it vanishes—" "Then we process faster." Quinn stepped over a coil of frayed cable, eyes scanning the curved wall behind the body. Graffiti. Symbols. Not spray paint. Scratched. Recent. She knelt again, not touching, just studying. Three interlocking circles. A spiral within. A jagged line bisecting like a lightning bolt. "Not gang tags," Lyle said. "Not even occult. Kids messing about." "Kids don’t use bone tools to scratch into ferro-concrete." "You’re serious?" She ignored him. Fingers brushed the edge of the spiral. Cold. Not from the air—the tunnel was damp, yes, but this was *deep* cold. Like ice behind glass. She pulled back, glanced at the body again. Man in his fifties. Expensive suit. No ID. Watch missing. Left hand curled tight against his chest. Not in rigor—*held*. As if he’d gripped something until the last second. She tugged a glove from her coat pocket, snapped it on. "Quinn—" "Quiet." Her fingers pried open the stiff fingers. Not easy. The man’s palm was coated in something dark and flaky. She lifted his hand. A bone token. Smaller than a poker chip. Etched with a symbol she didn’t recognise—twisted lines, like a knot made of thorns. Lyle leaned in. "What is that?" "Entry pass." "To what?" "To this." She gestured around. "This isn’t just an abandoned station. It’s a pocket. A seam. This is the Veil Market." Lyle laughed, louder this time. "Come on. That’s pub talk. Urban myth. Shadow markets and witch doctors. You’ve been in the job too long." Quinn didn’t answer. She turned the token over. On the reverse, a serial number. Faint, but legible under her torchlight. And beneath it, worn almost smooth—a tiny compass rose. Her breath caught. She reached into her inner coat pocket. Not for her radio. Not for her notebook. She pulled out the Veil Compass. Brass casing, verdigris patina, sigils etched into the face. The needle, usually sluggish, trembled the moment it left her pocket. Then it *jerked*. Not toward the body. Not toward the symbols on the wall. Northwest. Down the tunnel. Into the dark. "Something’s not right," she said. "Beyond the occult nonsense?" "Beyond the fact that a man doesn’t die with a clean knife beside him, his wrist broken *after* death, and a token in his hand that only works once a month?" She pocketed the compass, stood. "You think this is a suicide cover? I think it’s a message. And someone wanted us to find it. But not everything." Lyle folded his arms. "So what’s the message?" "That he wasn’t supposed to be here." She stepped past the body, following the compass’s silent pull. "This station hasn’t been operational in thirty years. No power. No signage. No access. Yet he walked in, got killed, and someone placed a ritual token in his hand like a toll payment. Why? Because he *needed* to be seen here. Because this place *matters*." Lyle stayed by the body. "Or maybe he was robbed. Dragged down here after. Coincidence he’s near some graffiti." "Coincidence?" Quinn stopped. The tunnel curved ahead, blocked by a collapsed service door. But the compass was *insistent*. It vibrated in her palm now. Needle fixed. She shone her torch at the rubble. Not random collapse. Bricks removed from the back. Fresh. Dust still in the air. She knelt, brushed aside debris. Behind the wall—nothing. Then she saw it. A seam. Vertical. Too straight for decay. She pressed. The wall *gave*. Not a collapse. A door. She stepped through. The air changed. Drier. Heavier. Smelled of iron and old paper. The ceiling rose. Arches. Stalls. Empty now, but traces everywhere—burn marks on the floor, glass vials half-buried in dust, a torn ledger with prices in symbols. Lyle followed, voice tight. "What the hell is this?" "The Veil Market." Quinn moved down the central aisle. A vendor’s cart, its wood petrified. A sign hanging by one chain: *Eyes & Ears – Truth Guaranteed*. "It moves. Full moon to full moon. But it leaves traces. Residue. Like blood in carpet." Lyle stepped on something. Clinked. He looked down. A single gold tooth. Set with a tiny sapphire. "Currency," Quinn said. "Not ours." He bent to pick it up. "Don’t." Her voice cut. "Anything taken from the Veil doesn’t stay taken. It finds its way back. Or brings something with it." Lyle withdrew slowly. "You believe that?" "I believe DS Morris died three years ago in a basement that didn’t exist on any map. I believe he was clutching a token like the one in that man’s hand. I believe the report said suicide. And I believe *none of it added up*—until now." Lyle stared at her. "You’ve been holding this back?" "I’ve been waiting for proof." She turned to a stall marked *Archives – Restricted*. Shelves behind glass. Mostly empty. But one book remained. Bound in dark leather. No title. She reached for it. The compass *shrieked*. Not sound. Vibration. A pulse in her hand like a heartbeat. She froze. The book wasn’t alone. Handprint on the glass. Small. Delicate. Smudged at the edges. And on the shelf beneath—faint, but unmistakable. A drop of ink. Red. Still wet. Someone had been here. Minutes ago. She snapped the compass shut. Stuffed it away. Then she saw the satchel. Leather. Worn. Tucked behind the counter. Full of books. And a pair of round glasses perched on top. "Quinn?" Lyle’s voice trembled now. "Who else is down here?" She didn’t answer. Because from the tunnel behind them, soft and quick, came the sound of footsteps. And a voice—low, urgent—whispered into the dark. "I wouldn't touch that book if I were you."
created_at"2026-02-19T03:45:48.549Z" 2/19/2026, 3:45:48 AM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency553
moderation_latency189
generation_time22657
tokens_prompt4671
tokens_completion1930
native_tokens_prompt4237
native_tokens_completion1747
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0130242
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency553
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771472748-CwUz7zMAAXkF6qA5qYSy"
upstream_id(null)
total_cost0.0130242
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"She gestured around [around]"
dialogueSentences44
tagDensity0.273
leniency0.545
rawRatio0.083
effectiveRatio0.045
95.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1211
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.84% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1211
totalAiIsms9
found
0
word"footsteps"
count2
1
word"scanning"
count1
2
word"etched"
count2
3
word"trembled"
count2
4
word"vibrated"
count1
5
word"pulse"
count1
highlights
0"footsteps"
1"scanning"
2"etched"
3"trembled"
4"vibrated"
5"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences150
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences150
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences181
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans13
markdownWords24
totalWords1200
ratio0.02
matches
0"next"
1"deep"
2"held"
3"jerked"
4"after"
5"needed"
6"matters"
7"insistent"
8"gave"
9"Eyes & Ears – Truth Guaranteed"
10"none of it added up"
11"Archives – Restricted"
12"shrieked"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
62.63% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount744
uniqueNames10
maxNameDensity1.75
worstName"Lyle"
maxWindowNameDensity3
worstWindowName"Lyle"
discoveredNames
Harlow1
Quinn7
Lyle13
Graffiti1
Veil1
Compass1
Ears1
Truth1
Restricted1
Shelves1
persons
0"Harlow"
1"Quinn"
2"Lyle"
3"Compass"
4"Truth"
places(empty)
globalScore0.626
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.833
wordCount1200
matches
0"Not from the air—the tunnel was damp, yes, but this was *deep* cold"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences181
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs83
mean14.46
std14.85
cv1.027
sampleLengths
011
160
224
33
47
553
653
72
829
924
1034
1114
1211
139
142
1536
1629
1711
181
191
2023
2122
226
232
242
2521
2624
2729
283
2915
306
3120
323
3311
347
355
364
3758
388
3962
4019
4126
427
433
4411
455
463
474
489
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences150
matches
0"was coated"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs134
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences11
totalSentences181
ratio0.061
matches
0"She didn’t look up when the footsteps came—sharp, hesitant, trying to mimic her precision."
1"Not from the air—the tunnel was damp, yes, but this was *deep* cold."
2"Not in rigor—*held*."
3"Etched with a symbol she didn’t recognise—twisted lines, like a knot made of thorns."
4"And beneath it, worn almost smooth—a tiny compass rose."
5"Behind the wall—nothing."
6"Empty now, but traces everywhere—burn marks on the floor, glass vials half-buried in dust, a torn ledger with prices in symbols."
7"A sign hanging by one chain: *Eyes & Ears – Truth Guaranteed*."
8"\"I’ve been waiting for proof.\" She turned to a stall marked *Archives – Restricted*."
9"And on the shelf beneath—faint, but unmistakable."
10"And a voice—low, urgent—whispered into the dark."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount752
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.02925531914893617
lyAdverbCount4
lyAdverbRatio0.005319148936170213
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences181
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences181
mean6.63
std7.59
cv1.144
sampleLengths
06
15
216
318
45
56
615
714
810
93
105
112
1216
1337
143
159
1641
172
1829
195
2019
2120
221
231
243
251
261
277
283
293
308
315
326
339
342
353
367
371
3813
394
408
414
422
432
442
457
463
479
4811
491
81.22% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5138121546961326
totalSentences181
uniqueOpeners93
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences113
matches
0"Just a dead man in"
1"Then it *jerked*."
2"Then she saw it."
3"Too straight for decay."
4"Then she saw the satchel."
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences113
matches
0"It was *next* to it."
1"She didn’t look up when"
2"She didn’t turn"
3"Her worn leather watch ticked"
4"She knelt again, not touching,"
5"She ignored him."
6"She pulled back, glanced at"
7"She tugged a glove from"
8"Her fingers pried open the"
9"She lifted his hand."
10"She gestured around"
11"She turned the token over."
12"Her breath caught."
13"She reached into her inner"
14"She pulled out the Veil"
15"She pocketed the compass, stood"
16"She stepped past the body,"
17"It vibrated in her palm"
18"She shone her torch at"
19"She knelt, brushed aside debris."
ratio0.248
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences113
matches
0"The knife wasn’t in the"
1"It was *next* to it."
2"Detective Harlow Quinn crouched, one"
3"The blade lay inches from"
4"She didn’t look up when"
5"DS Lyle, boots squeaking on"
6"She didn’t turn"
7"Lyle chuckled, the kind that"
8"Quinn finally stood."
9"Her worn leather watch ticked"
10"Lyle exhaled through his nose."
11"Quinn stepped over a coil"
12"She knelt again, not touching,"
13"A spiral within."
14"A jagged line bisecting like"
15"She ignored him."
16"Fingers brushed the edge of"
17"She pulled back, glanced at"
18"She tugged a glove from"
19"Her fingers pried open the"
ratio0.619
88.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences113
matches
0"As if he’d gripped something"
1"Because from the tunnel behind"
ratio0.018
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences16
technicalSentenceCount0
matches(empty)
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"Quinn stepped, eyes scanning the curved wall behind the body"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences44
tagDensity0.068
leniency0.136
rawRatio0
effectiveRatio0
92.4797%