Run: 2026-02-19-01KHT0261VAPDB3CNRBGJ162WS

Run Details

Duration:
41.0s
Cost:
$0.039794
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ground lurched, not like an earthquake, but as if the world itself had turned liquid for a moment before setting into something hard and wrong. Aurora Carter staggered, her hand flying from the searing heat of the Heartstone Pendant at her throat to brace against the gnarled trunk of a tree. The bark felt warm and yielding, like flesh. Beneath her boots, the grass was a shade of emerald so vivid it hurt her eyes. It hummed, a low thrum that vibrated up through the soles of her feet. “The thread is anchored.” Isolde Varga’s voice was as calm and placid as a forest pool, a stark contrast to the vertigo still swirling in Rory’s head. The Half-Fae seer stood a few paces away, her silver hair unstirred by the cloying, heavy air, her lavender eyes fixed on the impossible sky. It was not a sky. It was a vast, unending ceiling of warm amber, a colossal piece of ancient resin that trapped a sunless light within it. Golden motes drifted lazily through the air, catching the light like dust in a cathedral. Nyx coalesced beside Rory, a column of shifting darkness that bled into the unnatural shadows cast by the glowing flora. Faintly glowing violet eyes blinked slowly. *This realm is… loud.* The voice was a whisper in her mind, a rustle of dry leaves. *It screams with satiety.* Rory pushed herself off the tree, wiping her palm on her jeans. A sticky, sweet sap clung to her skin, smelling of caramel and something vaguely metallic. She drew the Fae-forged blade Isolde had given her. The moonsilver felt blessedly, sharp and cold against the humid air. “Where are we?” Isolde turned, a small, knowing smile playing on her lips. She left no footprints on the unnaturally lush grass. “Where the cup is always full, and the thirst is never quenched.” They stood at the edge of a great orchard. The trees were not of any earthly variety. Some bore clusters of luminous, pearl-like fruit that chimed softly when the thick air stirred. Others were heavy with gourds that swelled and contracted with a slow, rhythmic pulse, like sleeping lungs. A path of crushed rose-quartz snaked through the orchard, leading towards a sprawling vineyard in the distance where colossal, iridescent beetles crawled over vines thick as a man’s arm. The grapes they tended were the colour of blood, each one the size of a fist. The air was thick with a symphony of smells: roasting meats, honeyed wine, spices that had no name on Earth, a thousand decadent aromas all layered one on top of the other until they became a single, overwhelming scent of pure indulgence. It was intoxicating, but with an undercurrent that made Rory’s stomach clench. It was the smell of a feast that had gone on for too long, of sweetness beginning to rot. “Gluttony,” Rory murmured, the name of the sin tasting foul on her tongue. The Heartstone Pendant, now cool against her skin, pulsed with a faint, steady warmth. Dymas. *Look.* Nyx’s shadowy arm extended, a tendril of darkness pointing towards the vineyard. Among the vines, figures moved with a languid, listless grace. At first, Rory thought they were workers, tending the impossible harvest. But as she watched, she saw the emptiness in their movements. They picked the heavy, blood-coloured grapes, their hands moving mechanically, but their eyes were fixed on the sky, mouths slightly agape as if waiting for rain. Their clothes were fine silks and velvets, now stained and torn. They were the guests, not the staff. Trapped in the motions of a harvest for a feast that would never end. One of them, a man in the tattered remains of a dinner jacket, stumbled and fell. He did not cry out. He simply lay there, his hand still clutching a cluster of grapes, as one of the giant, jewel-toned beetles crawled over his leg without pause. No one else stopped to help him. Rory felt a chill that had nothing to do with the temperature. She tightened her grip on the Fae blade. “What are they?” “They are the cautionary tale,” Isolde said, her gaze sweeping over the mesmerised souls. “They who tasted and wanted more, until all that was left of them was the wanting.” They followed the quartz path, leaving the orchard behind. The humming of the grass gave way to the soft crunch of the crystals under Rory’s boots. The path widened as it approached a terraced garden built into the side of a gently sloping hill. Here, fountains flowed not with water, but with thick, golden honey, and rivers of dark chocolate cut through flowerbeds of crystallised sugar blossoms. The sheer excess was nauseating. Everything was edible, everything was offered, and everything felt like a trap. Nyx drifted ahead, their form becoming less solid as they moved, merging with the long shadows cast by statues carved from what looked like giant blocks of nougat. *Something is wrong,* the Shade whispered in her thoughts. *The shadows here… they do not rest. They hunger.* As if to prove their point, the shadow of a honey fountain stretched, elongating unnaturally towards a sugar-spun songbird perched on its edge. The bird chirped, oblivious, as the darkness crept closer, wrapping around its delicate form. The chirp cut off abruptly. The shadow recoiled, looking no different than it had a moment before. The bird was simply gone. “Stick to the light,” Rory said, her voice low. Isolde smiled faintly. “In Dymas, the light is merely a different flavour of shadow.” They crested the hill. Below them, nestled in a valley carved from polished obsidian, lay the heart of the realm. A city of feasting halls. Sprawling, open-air pavilions with tables that stretched for miles, groaning under the weight of golden platters. Towers sculpted from gingerbread and spun sugar scraped the amber sky. And from it all rose the sound of celebration—a discordant swell of laughter, music, and the clatter of a million forks on a million plates. It was the epicentre of the indulgence, the source of the realm’s cloying perfume. Yet from this distance, the sound was hollow, thin. The laughter held no joy. The music had no soul. It was the sound of a machine performing the function of a party. A smaller, more ornate building sat apart from the main city, on a promontory of rock that overlooked the endless feast. It was a distillery, with copper pipes coiling around it like great serpents, puffing out clouds of fragrant, lavender-coloured steam. “Prince Belphegor’s private reserve,” Isolde said, her voice barely a murmur. “He crafts the drink that binds the souls who feast. A vintage of despair.” “That’s our target, then,” Rory stated. They began the descent, moving through a grove of trees that dripped a thick, syrupy nectar onto the path. The sound of the city grew louder, clearer. Now Rory could distinguish individual voices in the cacophony, but they spoke of nothing. They shouted toasts to forgotten kings, they laughed at jokes with no punchlines, they sang songs with no words. They skirted the edge of one of the grand tables. The patrons were a grotesque menagerie. Bloated nobles in finery from a dozen different centuries sat beside horned demons, their mouths stained with wine the colour of midnight. They gorged themselves on roasted leviathans, mountains of impossible pastries, and fruits that wept shimmering juices. Their eyes were glazed, fixated on their plates, their hands shovelling food into their mouths with a desperate, rhythmic intensity. They were prisoners, and their prison was an endless buffet. Rory’s stomach turned. She looked away, focusing on the distillery. It was closer now. The copper pipes glowed with an internal heat, the intricate machinery within visible through crystalline vats. Nyx suddenly solidified, blocking her path. *Wait.* A procession was making its way from the distillery towards the main feast. At its head was a towering, corpulent demon with skin like burnished bronze, carried on a litter by a dozen of the listless, broken souls from the vineyard. He held a golden goblet, swirling its contents. Prince Belphegor. Behind him, more souls carried a huge, sloshing cask. Rory ducked behind a statue of a cherub carved from white chocolate, pulling Isolde with her. Nyx simply melted into its shadow. The procession drew level with their hiding place. The reek of distilled sweetness and arrogance washed over them. Belphegor took a sip from his goblet and sighed, a sound of profound boredom. “Is the new batch ready for the tables?” His voice was rich and smooth, but coated in a layer of oily condescension. “Yes, my Prince,” chirped a smaller, simpering creature trotting alongside the litter. “Brewed from the regrets of a failed poet. A particularly bitter, yet full-bodied vintage.” The Prince grunted, unimpressed. He scanned the endless tables of feasting prisoners, his gaze sweeping over them with the disinterest of a farmer surveying his cattle. His eyes passed over the cherub statue, over the shadow at its base, and then they stopped. Locked. His gaze snapped directly to where Rory was crouched. He couldn’t possibly see her. But he was staring right at her hiding spot. A slow, cruel smile spread across his wide mouth, revealing rows of sharp, golden teeth. The cacophony of the feast did not diminish. The music did not stop. But in that small corner of Dymas, a pocket of absolute silence fell as the Prince of Gluttony raised a single, well-manicured finger and pointed directly at them.
created_at"2026-02-19T03:45:54.767Z" 2/19/2026, 3:45:54 AM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2430
moderation_latency(null)
generation_time40907
tokens_prompt5338
tokens_completion3290
native_tokens_prompt5247
native_tokens_completion3782
native_tokens_completion_images0
native_tokens_reasoning1681
native_tokens_cached4075
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.039794375
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency2430
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771472754-hxoqAfssm9QhrcjDQSBJ"
upstream_id(null)
total_cost0.039794375
cache_discount0.004584375
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
81.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1600
totalAiIsmAdverbs6
found
0
adverb"lazily"
count1
1
adverb"slowly"
count1
2
adverb"softly"
count1
3
adverb"slightly"
count1
4
adverb"gently"
count1
5
adverb"suddenly"
count1
highlights
0"lazily"
1"slowly"
2"softly"
3"slightly"
4"gently"
5"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.13% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1600
totalAiIsms23
found
0
word"lurched"
count1
1
word"searing"
count1
2
word"vibrated"
count1
3
word"stark"
count1
4
word"whisper"
count1
5
word"rhythmic"
count2
6
word"pulse"
count1
7
word"symphony"
count1
8
word"stomach"
count2
9
word"pulsed"
count1
10
word"warmth"
count1
11
word"chill"
count1
12
word"weight"
count1
13
word"cacophony"
count2
14
word"intensity"
count1
15
word"intricate"
count1
16
word"crystalline"
count1
17
word"profound"
count1
18
word"scanned"
count1
19
word"silence"
count1
highlights
0"lurched"
1"searing"
2"vibrated"
3"stark"
4"whisper"
5"rhythmic"
6"pulse"
7"symphony"
8"stomach"
9"pulsed"
10"warmth"
11"chill"
12"weight"
13"cacophony"
14"intensity"
15"intricate"
16"crystalline"
17"profound"
18"scanned"
19"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences120
matches
0"felt a chill"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences120
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences127
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords22
totalWords1589
ratio0.014
matches
0"This realm is… loud."
1"It screams with satiety."
2"Look."
3"Something is wrong,"
4"The shadows here… they do not rest. They hunger."
5"Wait."
83.33% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions1
matches
0"They shouted toasts to forgotten kings, they laughed at jokes with no punchlines, they sang songs with no words."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1483
uniqueNames16
maxNameDensity0.94
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Carter1
Heartstone2
Pendant2
Varga1
Rory14
Half-Fae1
Fae-forged1
Isolde7
Earth1
Nyx5
Fae3
Shade1
Belphegor2
Prince3
Dymas2
Gluttony1
persons
0"Carter"
1"Varga"
2"Rory"
3"Isolde"
4"Nyx"
5"Shade"
6"Belphegor"
7"Prince"
8"Gluttony"
places(empty)
globalScore1
windowScore1
70.21% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences94
glossingSentenceCount3
matches
0"as if waiting for rain"
1"felt like a trap"
2"looked like giant blocks of nougat"
74.13% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.259
wordCount1589
matches
0"not like an earthquake, but as if the world itself had turned liquid for a moment before"
1"not with water, but with thick, golden honey"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences127
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean39.73
std24.32
cv0.612
sampleLengths
060
130
252
342
426
521
647
73
831
994
1073
1128
1213
1390
1453
1523
1630
1784
1828
1918
2059
219
2214
2377
2446
2541
2625
276
2860
2984
3030
317
3260
3340
3436
3526
3643
371
3838
3941
93.57% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences120
matches
0"were fixed"
1"was offered"
2"were glazed"
3"was crouched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs232
matches
0"was nauseating"
1"was making"
2"was staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences127
ratio0.008
matches
0"And from it all rose the sound of celebration—a discordant swell of laughter, music, and the clatter of a million forks on a million plates."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1493
adjectiveStacks3
stackExamples
0"heavy, blood-coloured grapes,"
1"giant, jewel-toned beetles"
2"fragrant, lavender-coloured steam."
adverbCount37
adverbRatio0.02478231748158071
lyAdverbCount23
lyAdverbRatio0.015405224380442064
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences127
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences127
mean12.51
std7.42
cv0.593
sampleLengths
026
126
28
316
414
527
625
75
822
915
1020
116
123
1314
144
1512
1615
179
1811
193
2010
219
2212
239
248
2515
2617
2729
2816
2942
3012
3119
3213
3314
341
3513
3610
3711
3811
3926
4011
417
4214
4316
445
4525
467
4712
488
493
55.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.4094488188976378
totalSentences127
uniqueOpeners52
29.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences114
matches
0"Faintly glowing violet eyes blinked"
ratio0.009
97.19% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences114
matches
0"It hummed, a low thrum"
1"It was not a sky."
2"It was a vast, unending"
3"*It screams with satiety.*"
4"She drew the Fae-forged blade"
5"She left no footprints on"
6"They stood at the edge"
7"It was intoxicating, but with"
8"It was the smell of"
9"They picked the heavy, blood-coloured"
10"Their clothes were fine silks"
11"They were the guests, not"
12"He did not cry out."
13"He simply lay there, his"
14"She tightened her grip on"
15"They followed the quartz path,"
16"they do not rest."
17"They crested the hill."
18"It was the epicentre of"
19"It was the sound of"
ratio0.307
60.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences114
matches
0"The ground lurched, not like"
1"Aurora Carter staggered, her hand"
2"The bark felt warm and"
3"It hummed, a low thrum"
4"Isolde Varga’s voice was as"
5"The Half-Fae seer stood a"
6"It was not a sky."
7"It was a vast, unending"
8"Nyx coalesced beside Rory, a"
9"*This realm is…"
10"*It screams with satiety.*"
11"Rory pushed herself off the"
12"A sticky, sweet sap clung"
13"She drew the Fae-forged blade"
14"The moonsilver felt blessedly, sharp"
15"Isolde turned, a small, knowing"
16"She left no footprints on"
17"They stood at the edge"
18"The trees were not of"
19"Some bore clusters of luminous,"
ratio0.798
87.72% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences114
matches
0"As if to prove their"
1"Now Rory could distinguish individual"
ratio0.018
56.28% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences66
technicalSentenceCount8
matches
0"The ground lurched, not like an earthquake, but as if the world itself had turned liquid for a moment before setting into something hard and wrong."
1"Nyx coalesced beside Rory, a column of shifting darkness that bled into the unnatural shadows cast by the glowing flora."
2"Others were heavy with gourds that swelled and contracted with a slow, rhythmic pulse, like sleeping lungs."
3"They picked the heavy, blood-coloured grapes, their hands moving mechanically, but their eyes were fixed on the sky, mouths slightly agape as if waiting for rai…"
4"As if to prove their point, the shadow of a honey fountain stretched, elongating unnaturally towards a sugar-spun songbird perched on its edge."
5"Sprawling, open-air pavilions with tables that stretched for miles, groaning under the weight of golden platters."
6"A smaller, more ornate building sat apart from the main city, on a promontory of rock that overlooked the endless feast."
7"They gorged themselves on roasted leviathans, mountains of impossible pastries, and fruits that wept shimmering juices."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount4
matches
0"Rory murmured, the name of the sin tasting foul on her tongue"
1"Isolde said, her gaze sweeping over the mesmerised souls"
2"Rory said, her voice low"
3"Isolde said, her voice barely a murmur"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Rory murmured (murmur)"
1"Rory stated (state)"
2"chirped a smaller (chirp)"
dialogueSentences15
tagDensity0.4
leniency0.8
rawRatio0.5
effectiveRatio0.4
79.9857%