Run: 2026-02-19-01KHT02TMDB3PMX8Q011W8EW36

Run Details

Duration:
19.9s
Cost:
$0.009373
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Moonsilver blade bit into the knot of the ancient oak, and the world didn't just bleed; it unraveled. Aurora felt the resistance of the bark give way not to wood, but to a shimmering, viscous membrane that smelled of crushed violets and ozone. She stepped through the tear before the Fae-touched timber could knit itself shut, her boots finding no purchase on the other side. She wasn't falling, but the sensation of weight had vanished, replaced by a disconcerting buoyancy that made her stomach lurch. "Don't fight the air, Rory. It isn't air here." Isolde's voice drifted from somewhere to her left, though the Seer remained invisible behind a curtain of weeping willow branches that glowed with a soft, bioluminescent gold. Aurora righted herself, her hand instinctively flying to the Heartstone Pendant beneath her shirt. It thrummed against her collarbone, a frantic, rhythmic pulse that warned of thinning boundaries. The Grove wasn't a forest anymore. They had crossed the threshold of Richmond Park into something that defied the geography of London. Above them, the sky held the bruised, swirling purple of a fresh haematoma, punctuated by stars that drifted like dandelion seeds in a breeze Aurora couldn't feel. "My head... it feels like it’s vibrating." Nyx shifted beside her, their form more defined than usual. The Shade’s violet eyes burned with a sharper intensity, their silhouette flickering like a guttering candle. In this realm, the boundary between solid and shadow seemed to fail; Nyx looked less like a hole in the world and more like a statue carved from midnight. "The resonance of the Veil is louder here," Nyx whispered, the sound overlapping itself like a dozen voices speaking at once. "The mortal coil screams when it is stretched this thin." They moved forward, or perhaps the landscape moved around them. The ground beneath Aurora’s feet felt like packed velvet, giving slightly with every step, yet leaving no indentation. Huge, translucent fungi sprouted from the base of trees that twisted upward in impossible spirited spirals, their caps pulsating with a rhythmic, pale light. As Aurora passed one, a cloud of spores drifted toward her, each speck humming a tiny, high-pitched note. A chord of music followed her footsteps, a discordant melody composed by the environment itself. "Does time always move like this here?" Aurora asked, glancing back at the rift. It was gone. In its place stood a pillar of salt that tasted of tears when the wind brushed past it. "I feel like I've lived a week since we stepped through, but my watch says three seconds have passed." "Time is a mortal vanity, child." Isolde led the way, her silver hair trailing behind her like a comet’s tail. She didn't walk so much as glide, her feet hovering a fraction of an inch above the iridescent moss. "In the Grove, tomorrow happened yesterday, and the present is merely a suggestion we all agree upon for the sake of conversation." "Riddles won't keep us alive if Belphegor’s hounds caught the scent," Aurora snapped. She gripped the hilt of the Fae-Forged Blade tighter. The Moonsilver felt freezing, a stark contrast to the cloying, humid warmth of the air. They reached a clearing where the trees didn't grow from the ground, but hung suspended from the violet sky, their roots reaching upward like desperate fingers. Between these inverted giants, a stream flowed horizontally through the air, dragonflies with metallic, clockwork wings darting in and out of the water. The Heartstone grew hot. Not the gentle warmth of a warning, but a searing heat that began to smoke against Aurora’s skin. "Something's wrong. The pendant... it’s reacting to something huge." "The gateway to Dymas," Nyx said, their voice dropping to a low, jagged rasp. They pointed toward a cluster of obsidian standing stones at the far end of the clearing. "The Glutton’s gate. Can you smell it?" Aurora inhaled, and the sweetness of the violets was choked out by something heavy and saccharine. It was the scent of overripe fruit turning to rot, of roasting meats basted in honey, of wine so thick it would stain the soul. It was delicious and revolting all at once. Her mouth watered involuntarily, a sharp ache of hunger clawing at her stomach despite the heavy meal she’d had at the Golden Empress only hours before. "Don't breathe it in too deeply," Isolde warned, her lavender eyes fixed on the shimmering distortion between the stones. "Dymas does not just feed the body; it devours the will. One taste of the air from the Prince's kitchens, and you will spend the rest of your life trying to find your way back to the table." "I'm not here for the buffet," Aurora muttered, though her legs felt heavy, drawn toward the amber glow beginning to leak from the center of the stones. The distortion rippled. The air didn't just shimmer; it tore. A wave of heat rolled over them, smelling of cinnamon and scorched fat. Through the rift, Aurora glimpsed a world of terrifying indulgence. A sky the color of molten clover honey hung over rolling hills of vineyards where the grapes were the size of plums. Grand, ivory-white pavilions stretched as far as the eye could see, and the distant sound of laughter and clattering silverware drifted through the gap. It looked like paradise, yet there was a frantic, desperate edge to the music that hummed beneath the revelry. "The Wardens," Nyx hissed, suddenly dissolving into a flat smear of ink on the ground. "Rory, get down!" Aurora threw herself behind a large, pulsating puffball just as a streak of silver light lanced through the air where her head had been. The silence of the Grove shattered. Three figures in polished, white-gold plate armour emerged from the shimmering trees. They wore no helms, their faces unnervingly symmetrical and devoid of emotion. They didn't run; they blurred, moving with a flickering speed that suggested they were skipping through the seconds of the day. "The Boundary is closed to the uninvited!" the lead Warden cried, his voice sounding like two stones grinding together. He raised a spear tipped with a crystal that glowed with a blinding, sterile white light. Behind him, the others fanned out, their movements perfectly synchronized, their eyes fixed on Aurora with the detached intensity of a biologist pinning a specimen. "Isolde, do something!" Aurora scrambled upward, drawing the Fae blade. "I am an oracle, not a soldier," the Seer replied, her voice calm even as a bolt of energy thudded into the tree beside her, turning the wood to glass. "But the blade in your hand was forged for this. Iron for the earth, silver for the moon, and Moonsilver for the things that should not be." Aurora didn't wait for a second lesson. The lead Warden was on her in an instant, his spear whistling through the air. She parried, the impact vibrating up her arms and rattling her teeth. The Moonsilver blade shrieked as it met the Warden’s crystal spear, a shower of blue sparks illuminating the darkening Grove. "You smell of the Pit, human," the Warden spat, his face inches from hers. His breath smelled of nothing—no food, no decay, just sterile, recycled air. "The Heartstone. Give it up, or we will take the hand that holds it." "Try it," Aurora gasped, kicking out at his knee. Her boot connected, but it was like hitting a marble pillar. The Warden didn't flinch. He spun the spear, the butt of the weapon catching Aurora in the ribs and sending her sprawling toward the obsidian stones. She hit the ground hard, the breath leaving her lungs in a ragged burst. The Heartstone was screaming now, a vibrant, angry crimson light pouring through the fabric of her shirt. The Gate to Dymas was responding, the amber glow intensifying, turning the clearing into a vision of hellish gold. "The seal is breaking!" one of the other Wardens shouted, his calm facade finally cracking. "Seal the rift! Kill the catalyst!" "Nyx!" Aurora screamed, rolling onto her back as the two Wardens converged on her, their spears raised for a killing thrust. The shadows beneath the Wardens’ feet suddenly surged upward like lances of obsidian. Nyx erupted from the ground, their form expanding until they towered over the clearing, a colossal, winged nightmare of absolute black. They caught one Warden by the throat, the silver armour frosting over with black ice at the Shade’s touch. "You forget whose realm this was before you built your fences," Nyx’s voice boomed, no longer a whisper, but a mountain-shaking roar. The second Warden lunged for Aurora, ignoring his comrade’s fate. Aurora lunged forward, the Fae-Forged Blade lead-heavy in her hand. She didn't aim for the armour; she aimed for the gaps. As the Warden’s spear descended, she slid beneath the strike, her black hair whipping across her face, and drove the Moonsilver dagger into the soft joint at the Warden’s hip. The blade didn't just cut; it drank. The Warden let out a sound that wasn't a scream, but a hiss of escaping steam. His form flickered, his golden armour losing its luster, turning to dull lead before he collapsed into a heap of empty metal and grey ash. Aurora scrambled back, gasping for air, her eyes darting to the Gate. The obsidian stones were vibrating, the space between them no longer just a window, but a vacuum. A hand, massive and stained with the purple juice of infinite crushed grapes, reached through the golden light of Dymas, grasping the edge of the world. "The Prince's butcher," Isolde whispered, her face pale. "He smells the Heartstone. He's coming for his tithe." The ground shuddered. From the amber depths of the Gluttony realm, a silhouette began to emerge, a mountain of flesh draped in silk as thick as carpets. The air in the Grove turned thick and oily, and the sound of a thousand starving mouths gnashing their teeth filled Aurora's head. "Rory, the gate!" Nyx yelled, struggling to hold back the remaining Warden. "Use the stone! Close it or we're all on the menu!"
created_at"2026-02-19T03:46:15.842Z" 2/19/2026, 3:46:15 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency911
moderation_latency(null)
generation_time19760
tokens_prompt5338
tokens_completion2577
native_tokens_prompt5247
native_tokens_completion2250
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0093735
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency911
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771472775-ONs4ihnqdW8p0nVrgdQU"
upstream_id(null)
total_cost0.0093735
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"Aurora scrambled upward [upward]"
dialogueSentences32
tagDensity0.563
leniency1
rawRatio0.056
effectiveRatio0.056
88.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1693
totalAiIsmAdverbs4
found
0
adverb"slightly"
count1
1
adverb"suddenly"
count2
2
adverb"perfectly"
count1
highlights
0"slightly"
1"suddenly"
2"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1693
totalAiIsms27
found
0
word"weight"
count1
1
word"stomach"
count2
2
word"lurch"
count1
3
word"rhythmic"
count2
4
word"pulse"
count1
5
word"intensity"
count2
6
word"resonance"
count1
7
word"velvet"
count1
8
word"footsteps"
count1
9
word"stark"
count1
10
word"warmth"
count2
11
word"searing"
count1
12
word"silence"
count1
13
word"shattered"
count1
14
word"crystal"
count2
15
word"synchronized"
count1
16
word"marble"
count1
17
word"facade"
count1
18
word"whisper"
count1
19
word"flickered"
count1
20
word"depths"
count1
21
word"silk"
count1
highlights
0"weight"
1"stomach"
2"lurch"
3"rhythmic"
4"pulse"
5"intensity"
6"resonance"
7"velvet"
8"footsteps"
9"stark"
10"warmth"
11"searing"
12"silence"
13"shattered"
14"crystal"
15"synchronized"
16"marble"
17"facade"
18"whisper"
19"flickered"
20"depths"
21"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
95.76% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences91
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1684
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
70.69% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions82
wordCount1387
uniqueNames23
maxNameDensity1.59
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Moonsilver4
Fae-touched1
Seer2
Heartstone3
Pendant1
Grove4
Richmond1
Park1
London1
Aurora22
Shade2
Nyx8
Fae-Forged2
Blade2
Golden1
Empress1
Warden11
Fae4
Gate2
Dymas2
Wardens2
Gluttony1
Isolde4
persons
0"Moonsilver"
1"Seer"
2"Grove"
3"Aurora"
4"Shade"
5"Nyx"
6"Blade"
7"Warden"
8"Wardens"
9"Isolde"
places
0"Richmond"
1"Park"
2"London"
3"Golden"
4"Gate"
globalScore0.707
windowScore0.833
89.76% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount2
matches
0"felt like packed velvet, giving slightl"
1"looked like paradise, yet there was a fra"
81.24% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.188
wordCount1684
matches
0"not to wood, but to a shimmering, viscous membrane"
1"Not the gentle warmth of a warning, but a searing heat"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean39.16
std22.81
cv0.582
sampleLengths
086
19
255
349
47
555
631
785
854
961
1013
1173
1222
139
1437
1575
1657
1727
1810
1988
2018
2130
2245
2319
2441
2510
2657
2754
2840
299
3051
3136
3221
3321
3453
3522
3661
3748
3812
3943
4017
4150
4223
97.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences91
matches
0"was gone"
1"was choked"
49.85% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs222
matches
0"wasn't falling"
1"were skipping"
2"was screaming"
3"was responding"
4"were vibrating"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount7
flaggedSentences8
totalSentences105
ratio0.076
matches
0"The Moonsilver blade bit into the knot of the ancient oak, and the world didn't just bleed; it unraveled."
1"In this realm, the boundary between solid and shadow seemed to fail; Nyx looked less like a hole in the world and more like a statue carved from midnight."
2"\"Dymas does not just feed the body; it devours the will. One taste of the air from the Prince's kitchens, and you will spend the rest of your life trying to find your way back to the table.\""
3"The air didn't just shimmer; it tore."
4"They didn't run; they blurred, moving with a flickering speed that suggested they were skipping through the seconds of the day."
5"His breath smelled of nothing—no food, no decay, just sterile, recycled air."
6"She didn't aim for the armour; she aimed for the gaps."
7"The blade didn't just cut; it drank."
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1141
adjectiveStacks4
stackExamples
0"tiny, high-pitched note."
1"Grand, ivory-white pavilions"
2"polished, white-gold plate"
3"blinding, sterile white light."
adverbCount31
adverbRatio0.02716914986853637
lyAdverbCount9
lyAdverbRatio0.007887817703768623
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean16.04
std7.2
cv0.449
sampleLengths
019
125
222
320
49
527
614
714
86
916
1027
117
1210
1316
1429
1521
1610
1710
1818
1924
2018
2115
2214
233
2418
2519
2620
2719
2822
2913
309
3115
3226
3323
344
3518
369
3714
3816
397
4016
4125
428
4326
4419
4538
4627
473
487
4913
49.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.34285714285714286
totalSentences105
uniqueOpeners36
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences90
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences90
matches
0"She stepped through the tear"
1"She wasn't falling, but the"
2"It thrummed against her collarbone,"
3"They had crossed the threshold"
4"They moved forward, or perhaps"
5"It was gone."
6"She didn't walk so much"
7"She gripped the hilt of"
8"They reached a clearing where"
9"They pointed toward a cluster"
10"It was the scent of"
11"It was delicious and revolting"
12"Her mouth watered involuntarily, a"
13"It looked like paradise, yet"
14"They wore no helms, their"
15"They didn't run; they blurred,"
16"He raised a spear tipped"
17"She parried, the impact vibrating"
18"His breath smelled of nothing—no"
19"Her boot connected, but it"
ratio0.278
37.78% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences90
matches
0"The Moonsilver blade bit into"
1"Aurora felt the resistance of"
2"She stepped through the tear"
3"She wasn't falling, but the"
4"Isolde's voice drifted from somewhere"
5"Aurora righted herself, her hand"
6"It thrummed against her collarbone,"
7"The Grove wasn't a forest"
8"They had crossed the threshold"
9"Nyx shifted beside her, their"
10"The Shade’s violet eyes burned"
11"Nyx whispered, the sound overlapping"
12"They moved forward, or perhaps"
13"The ground beneath Aurora’s feet"
14"A chord of music followed"
15"Aurora asked, glancing back at"
16"It was gone."
17"Isolde led the way, her"
18"She didn't walk so much"
19"She gripped the hilt of"
ratio0.844
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences90
matches(empty)
ratio0
37.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount9
matches
0"Aurora felt the resistance of the bark give way not to wood, but to a shimmering, viscous membrane that smelled of crushed violets and ozone."
1"She wasn't falling, but the sensation of weight had vanished, replaced by a disconcerting buoyancy that made her stomach lurch."
2"It thrummed against her collarbone, a frantic, rhythmic pulse that warned of thinning boundaries."
3"They had crossed the threshold of Richmond Park into something that defied the geography of London."
4"Above them, the sky held the bruised, swirling purple of a fresh haematoma, punctuated by stars that drifted like dandelion seeds in a breeze Aurora couldn't fe…"
5"In its place stood a pillar of salt that tasted of tears when the wind brushed past it."
6"It looked like paradise, yet there was a frantic, desperate edge to the music that hummed beneath the revelry."
7"His form flickered, his golden armour losing its luster, turning to dull lead before he collapsed into a heap of empty metal and grey ash."
8"Aurora scrambled back, gasping for air, her eyes darting to the Gate."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount7
matches
0"Isolde led, her silver hair trailing behind her like a comet’s tail"
1"Nyx said, their voice dropping to a low, jagged rasp"
2"Aurora muttered, though her legs felt heavy, drawn toward the amber glow beginning to leak from the center of the stones"
3"the lead Warden cried, his voice sounding like two stones grinding together"
4"the other Wardens shouted, his calm facade finally cracking"
5"Isolde whispered, her face pale"
6"Nyx yelled, struggling to hold back the remaining Warden"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount12
fancyTags
0"Nyx whispered (whisper)"
1"Aurora snapped (snap)"
2"Isolde warned (warn)"
3"Aurora muttered (mutter)"
4"Nyx hissed (hiss)"
5"the lead Warden cried (cry)"
6"the Warden spat (spit)"
7"Aurora gasped (gasp)"
8"the other Wardens shouted (shout)"
9"Aurora screamed (scream)"
10"Isolde whispered (whisper)"
11"Nyx yelled (yell)"
dialogueSentences32
tagDensity0.469
leniency0.938
rawRatio0.8
effectiveRatio0.75
69.8023%