Run: 2026-02-19-01KHT02YHKY1ZRP3CP9K6ZDAXH

Run Details

Duration:
20.8s
Cost:
$0.012712
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung wrong. Not the way corpses usually did—slack, surrendered—but stiff-armed, fingers curled like talons, neck at an angle that defied all anatomical sense. Suspended above the cracked tiling of an abandoned Tube platform, strung from rusted service beams by thick, knotted cords of what looked like braided hair. No blood on the tiles. None on the walls. Nothing but the stench of damp concrete, ozone, and something beneath it—sulphur, maybe, or burnt sage. Detective Harlow Quinn stepped forward, her brogues clicking once, then falling silent on the grime-slicked floor. Her left hand brushed the worn leather band of her watch, thumb tracing the seam where time had worn through. “Found him an hour ago,” said DS Carter, clipboard clutched to his chest like a shield. “British Transport Police got a call from a night crew. Said they saw lights down here. Thought it was kids.” Quinn didn’t answer. She kept her eyes moving. The archway behind the body led into tunnel dark. No airflow. No rodent tracks. No transit graffiti. Just silence. A void pretending to be history. “The Veil Market was here last full moon,” she said. “Yeah, but that’s—” Carter stopped. “How’d you know?” “Bone token in his coat pocket. Fresh.” She didn’t touch the body. Not yet. “Where’s the forensic team?” “Stuck at King’s Cross. Rail suicide. They said this could wait.” Quinn exhaled through her nose. *They don’t believe in what they can’t book*. She crouched, scanning the ground. Drag marks? No. Footprints? Only the crew’s fresh ones, smearing older traces. But here—near the eastern pillar—a faint shimmer on the tiles, like oil on water. She reached into her coat, pulled out a UV torch. The light bloomed violet. And the floor came alive. A sigil, seven-pointed and perfect, etched in fluid that glowed faint green. Salt traces, maybe. Or ectoplasm. Either way, not human. “That’s not part of the scene,” Carter said too quickly. Quinn stood. “You saw this before me?” “No. I mean—no one saw it. It wasn’t—” His throat bobbed. “We didn’t have the UV light.” She didn’t look at him. “You didn’t *think* to bring one?” “We assumed it was a regular—” “Nothing about a man hung like a hanged saint in a disused tube station is *regular*.” Silence stretched. Then, from the tunnel mouth: soft, rhythmic tapping. Wood on stone. A figure emerged—small, red curls escaping from under a wide-brimmed hat, leather satchel slung across her chest. Eva Kowalski adjusted her round glasses, green eyes scanning the scene with a scholar’s precision and a fox’s caution. “They let you in?” Quinn said. “They didn’t try to stop me.” Eva stopped just inside the arc of Quinn’s torchlight. “That’s a Thaumaturgic Reversal Sigil. Used to invert life-force. Not kill. *Un-make*.” Carter scoffed. “Right. So he was un-made by magic.” Eva didn’t look at him. “You’ve got a corpse suspended with witch-hair cord, a sigil that shouldn’t exist outside restricted texts, and a Veil Market token in his coat. Either that, or someone went to a lot of trouble to stage a very niche hoax.” Quinn stepped between them. “Who was he?” Eva’s fingers twitched—she tucked a curl behind her left ear. “Dr. Alistair Prynne. Occult historian. Worked in the restricted archives at the British Museum. Same as me. Two years ago, he started buying banned texts. Ones that talk about rift summoning.” “Rifts?” “The places where our world thins. Where things get through.” Eva’s voice dropped. “He was looking for a way to open one. On purpose.” Quinn studied the body again. “Why string him up?” “Offerings aren’t supposed to be found,” Eva said. “They’re supposed to be *taken*. Something didn’t go as planned.” Carter shifted. “So you’re saying he summoned a demon, it killed him, then left him here because—what? Bad customer service?” “No.” Eva’s gaze locked on the sigil. “I’m saying he *was* the offering. But the portal didn’t open. The ritual failed. And something… rejected him.” Quinn stepped toward the body, careful not to cross the sigil’s perimeter. The man’s hands—knuckles split, skin scraped raw. “He was alive when they tied him,” she said. “What?” Carter said. “Look at the ligature marks. Deep. Jerky. Some are broken. He fought. He was conscious.” She turned. “This wasn’t passive. No drugs. No sedatives. He *knew*.” Eva’s breath caught. “Then whoever did this wanted him aware. Wanted him to *feel* it.” Quinn’s eyes dropped to the man’s shoes—polished oxfords, one lace missing. She knelt again, this time near the base of the pillar. Brushed aside debris. There. Half-buried in the grime: a brass compass, palm-sized, its casing green with verdigris. The needle spun wildly, then stilled—pointing not at the body, nor the sigil, but at the tunnel wall behind it. “The Veil Compass,” Eva whispered. She reached for it—but Quinn caught her wrist. “Forensics first.” “It’s not evidence. It’s a *warning*.” “Then explain it.” Eva pulled back. “That compass doesn’t point north. It points to the nearest supernatural rift. And right now, it’s saying there’s one *in the wall*.” Carter laughed—uneasy. “Right. A *hole in reality*? That’s—” He stopped. Because the wall *shifted*. Not cracked. Not trembled. *Breathed*. The bricks *flexed*, mortar weeping something dark and viscous. A thin seam split open, no wider than a hairline, but deep—impossibly deep—its edges glistening like wet cartilage. And from within—*a sound*. Not a voice. Not an animal. A *hunger* made noise. Quinn stepped back, hand going to her sidearm. Eva didn’t move. She stared at the compass, then at the body, then at the whispering crack in the world. “They didn’t want to open a rift,” she said, voice barely audible. “They were trying to *seal* one.” Carter backed toward the tunnel. “This is insane. I’m calling the medics. We’re taking the body.” “No,” Quinn said. “The hell you mean, *no*? He’s dead. We’re removing him.” “If you touch him,” Eva said, “it’ll know.” “It?” “The thing behind the wall,” she whispered. “It’s not trapped. It’s *anchored*. And Prynne’s body—his fear, his pain—is the tether. Remove it, and the seal breaks.” Quinn’s jaw tightened. Her eyes flicked to the compass. The needle hadn’t moved. A cold certainty settled in her gut. This wasn’t a crime scene. It was a *lock*. And someone had just tried to pick it. Then, from the tunnel—footsteps. Not one set. Many. Boots on stone. Fast. Purposeful. Quinn turned. Lights flared at the tunnel mouth. Men in black masks. No insignia. No uniforms. Just rifles and silence. The first one raised a weapon. The compass needle *jerked*. And the crack in the wall *screamed*.
created_at"2026-02-19T03:46:19.849Z" 2/19/2026, 3:46:19 AM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency542
moderation_latency182
generation_time20536
tokens_prompt4671
tokens_completion1931
native_tokens_prompt4237
native_tokens_completion1695
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0127122
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency541
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771472779-tnINIoImf7xwGP7OOZa0"
upstream_id(null)
total_cost0.0127122
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount2
adverbTags
0"Carter said too [too]"
1"Eva stopped just [just]"
dialogueSentences51
tagDensity0.373
leniency0.745
rawRatio0.105
effectiveRatio0.078
91.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1123
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"very"
count1
highlights
0"quickly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1123
totalAiIsms13
found
0
word"tracing"
count1
1
word"silence"
count3
2
word"scanning"
count2
3
word"perfect"
count1
4
word"etched"
count1
5
word"rhythmic"
count1
6
word"trembled"
count1
7
word"glistening"
count1
8
word"flicked"
count1
9
word"footsteps"
count1
highlights
0"tracing"
1"silence"
2"scanning"
3"perfect"
4"etched"
5"rhythmic"
6"trembled"
7"glistening"
8"flicked"
9"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences113
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences113
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences145
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans22
markdownWords34
totalWords1096
ratio0.031
matches
0"They don’t believe in what they can’t book"
1"think"
2"regular"
3"Un-make"
4"taken"
5"was"
6"knew"
7"feel"
8"warning"
9"in the wall"
10"hole in reality"
11"shifted"
12"Breathed"
13"flexed"
14"a sound"
15"hunger"
16"seal"
17"no"
18"anchored"
19"lock"
20"jerked"
21"screamed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount648
uniqueNames6
maxNameDensity2.31
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Eva"
discoveredNames
Tube1
Harlow1
Quinn15
Carter8
Kowalski1
Eva12
persons
0"Harlow"
1"Quinn"
2"Carter"
3"Kowalski"
4"Eva"
places(empty)
globalScore0.343
windowScore0
80.56% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences36
glossingSentenceCount1
matches
0"looked like braided hair"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.912
wordCount1096
matches
0"not at the body, nor the sigil, but at the tunnel wall behind it"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences145
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs82
mean13.37
std12.57
cv0.94
sampleLengths
04
171
236
336
433
510
68
718
811
913
1041
114
125
1321
1410
157
1617
1711
186
1916
2010
213
2236
236
2427
259
2645
277
2841
291
3024
319
3218
3320
3425
3519
369
373
3826
3915
4011
4114
421
4333
4413
452
466
473
4825
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences113
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs117
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount16
semicolonCount0
flaggedSentences13
totalSentences145
ratio0.09
matches
0"Not the way corpses usually did—slack, surrendered—but stiff-armed, fingers curled like talons, neck at an angle that defied all anatomical sense."
1"Nothing but the stench of damp concrete, ozone, and something beneath it—sulphur, maybe, or burnt sage."
2"But here—near the eastern pillar—a faint shimmer on the tiles, like oil on water."
3"A figure emerged—small, red curls escaping from under a wide-brimmed hat, leather satchel slung across her chest."
4"Eva’s fingers twitched—she tucked a curl behind her left ear."
5"The man’s hands—knuckles split, skin scraped raw."
6"Quinn’s eyes dropped to the man’s shoes—polished oxfords, one lace missing."
7"The needle spun wildly, then stilled—pointing not at the body, nor the sigil, but at the tunnel wall behind it."
8"She reached for it—but Quinn caught her wrist."
9"Carter laughed—uneasy."
10"A thin seam split open, no wider than a hairline, but deep—impossibly deep—its edges glistening like wet cartilage."
11"And from within—*a sound*."
12"Then, from the tunnel—footsteps."
95.76% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount669
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.04484304932735426
lyAdverbCount6
lyAdverbRatio0.008968609865470852
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences145
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences145
mean7.56
std6.39
cv0.845
sampleLengths
04
121
225
35
44
516
616
720
816
920
103
115
129
132
143
153
162
176
1810
195
203
2112
222
234
2411
255
268
275
282
291
301
318
3214
3310
344
355
3612
373
382
394
4010
412
425
4311
446
455
466
476
4816
492
65.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.42758620689655175
totalSentences145
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences79
matches
0"Only the crew’s fresh ones,"
1"Then, from the tunnel mouth:"
2"Then, from the tunnel—footsteps."
3"Just rifles and silence."
ratio0.051
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences79
matches
0"Her left hand brushed the"
1"She kept her eyes moving."
2"She didn’t touch the body"
3"*They don’t believe in what"
4"She crouched, scanning the ground."
5"She reached into her coat,"
6"His throat bobbed"
7"She didn’t look at him."
8"She knelt again, this time"
9"She reached for it—but Quinn"
10"She stared at the compass,"
11"she said, voice barely audible"
12"Her eyes flicked to the"
13"It was a *lock*."
ratio0.177
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences79
matches
0"The body hung wrong."
1"None on the walls."
2"Nothing but the stench of"
3"Detective Harlow Quinn stepped forward,"
4"Her left hand brushed the"
5"Quinn didn’t answer."
6"She kept her eyes moving."
7"The archway behind the body"
8"A void pretending to be"
9"She didn’t touch the body"
10"Quinn exhaled through her nose."
11"*They don’t believe in what"
12"She crouched, scanning the ground."
13"She reached into her coat,"
14"The light bloomed violet."
15"A sigil, seven-pointed and perfect,"
16"Salt traces, maybe."
17"Carter said too quickly"
18"His throat bobbed"
19"She didn’t look at him."
ratio0.709
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences79
matches
0"Either way, not human."
1"Because the wall *shifted*."
ratio0.025
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount2
matches
0"Not the way corpses usually did—slack, surrendered—but stiff-armed, fingers curled like talons, neck at an angle that defied all anatomical sense."
1"Detective Harlow Quinn stepped forward, her brogues clicking once, then falling silent on the grime-slicked floor."
98.68% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount1
matches
0"she said, voice barely audible"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount2
fancyTags
0"Eva whispered (whisper)"
1"she whispered (whisper)"
dialogueSentences51
tagDensity0.235
leniency0.471
rawRatio0.167
effectiveRatio0.078
87.8922%