Run: 2026-02-19-01KHT02Z0QPTFEN10WJNRZFZXC

Run Details

Duration:
9.9s
Cost:
$0.022877
Provider:
Azure

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory felt the cold touch of the Fae-Forged Blade at her hip before she noticed the air changing around her. There was an almost musical hum to the atmosphere as she stepped through the ancient oak standing stones, marking the boundary of the Fae Grove. The peculiar sensation of walking on air spread through her limbs. Time twisted in this pocket realm, slipping away like sand in an hourglass turned sideways. "Ethereal," Nyx whispered beside her. Their silhouette shimmered, neither fully solid nor entirely shadow. It was as if the Grove recognised something in Nyx, and in response, flickered with its own spectral glow, revealing places that existed just beyond the human senses. Long wildflower blooms fringed the path ahead, luminous colours hinting at realms beyond ordinary imagination. Rory's eyes danced over petals shifting from one shade to another, caught in an eternal cycle as radiant as the sun's rays filtered through stained glass. "Isolde spoke of its charm, but witnessing it is... different." Rory's voice broke the strange serenity. Her words met no echo; the grove absorbed them, as if greedy for sound. "Watch yourself," came Nyx's reply, their whisper bending like a breeze. "Time's abstract here. Even the clocks obey different rules." Rory nodded, her hand brushing the Heartstone Pendant against her chest. A deep crimson glow pulsed faintly, infused with warmth that contrasted against the Grove's chill. The artifact hummed, intimidated or enthralled by the Fae influence, Rory couldn't say. Ahead, Rory saw Isolde waiting, somehow both part of and apart from the scenery — an anomaly in an anomaly. Her silver hair cascaded past her waist, reflecting light in an ethereal dance. "The Seer," Nyx mused, their voice slipping around them as though waking a dream. Rory paced closer, eyes narrowing on the figure poised in front of a portal of wildflowers wreathe — a gateway that dared time itself to enter. "Intriguing place you've chosen for exile," Rory remarked casually, a nod to Isolde's untouched footprints. "Exiles must always be where mortals most fear to tread," Isolde replied cryptically. Her lavender gaze met Rory’s with a silent question hanging in the air like an unfinished melody. She gestured at the grove surrounding them, the movement as fluid as water. "Or perhaps, where temptation leads some beyond their limits." "Limits are mere mortals' chains. And time holds no bounds here," Nyx's voice threaded through Rory's thoughts like a comforting shadow. "Nyx speaks wisely." Isolde's smile teased the edges of her lips with secrets untold. "The Grove is both prisoner and liberator, seductive and dangerous. It gifts but not without price — a dance of destiny." Aurora felt a chill creep up her spine, made more acute by the notes of discord that grew beneath Isolde's whimsical manner. The words hung over the open challenge lying in their path: explore, but tread carefully. They began to wander deeper into the Grove. Rory took measured steps, hesitant amidst the seductive embrace of such vivid beauty entwined with whispers of the unknown. The sensation of otherworldliness deepened. Each flicker of leaves held a heartbeat. The rustle of petals, a gentle chorus. "Those whispers, do they seem familiar to anyone else?" Rory asked, her voice low, wary. "Echoes of lives lived," Nyx offered. Their form flowed with shadows; pauses, ethereal shifts — half seen, half felt. The violet of their eyes glittered, casting out potential realities like a symphony in shades. Rory felt old memories stirring, bittersweet and relentless. Thoughts of childhood, of betrayal, of innocence lost, all echoed through translucent petals and curling leaves. "I'm unsure whether to trust this place or fear it," Rory muttered, her hands grasping for something tangible, craving reassurance. Their progression unfolded with a sense of wonder tinged by misgivings. Just beyond them, an age-old artifact glimmered beneath tangled roots — a chalice overflowing with sap. Its surface shimmered, capturing reflections in its depths that belied the realm’s offerings. Rory hesitated, wary of taking that next step. Her hand hovered, attracted to its spell. "Richmond Grove," she echoed softly, a contemplation that clung in the air without the passage of time. "Places of exile are always two things," Isolde spoke, her riddles a painting half-finished. "And deceit?" Rory countered, a certainty calling for a measureless answer. "Yes," Isolde replied. "Deceit and hope." A breath hung suspended, weaving shadows between the worldly and the ethereal. Rory felt Nyx’s presence beside her, a quiet reassuring strength in something far beyond human comprehension. "And which shall we take?" Rory whispered back to the Grove’s watchful shadows. "Both," Nyx answered. The words settled into the air like drifting motes, tiny stumbles marking their path. The Fae Grove continued its dance. Promises whispered in the chorus of fresh blooms, revealing secrets nestled within the heart of this timeless realm, answers lying just beyond the hands that dared reach out.
created_at"2026-02-19T03:46:20.33Z" 2/19/2026, 3:46:20 AM
model"openai/gpt-4o-2024-08-06"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1357
moderation_latency(null)
generation_time9777
tokens_prompt5338
tokens_completion1330
native_tokens_prompt4855
native_tokens_completion1074
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0228775
router(null)
provider_responses
0
endpoint_id"59ea8d2a-1b1b-47f1-83de-a358a724caeb"
id"chatcmpl-DApHYn5x964Jm5OMAbBjBh8yREmq4"
is_byokfalse
latency1034
model_permaslug"openai/gpt-4o-2024-08-06"
provider_name"Azure"
status200
api_type"completions"
id"gen-1771472780-rcL5FDPTZU90nZH0xZgF"
upstream_id"chatcmpl-DApHYn5x964Jm5OMAbBjBh8yREmq4"
total_cost0.0228775
cache_discount(null)
upstream_inference_cost0
provider_name"Azure"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount5
adverbTags
0"Nyx's reply their whisper bending like [like]"
1"Rory remarked casually [casually]"
2"Isolde replied cryptically [cryptically]"
3"she echoed softly [softly]"
4"Rory whispered back [back]"
dialogueSentences21
tagDensity0.81
leniency1
rawRatio0.294
effectiveRatio0.294
87.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount808
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"softly"
count1
highlights
0"carefully"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount808
totalAiIsms31
found
0
word"shimmered"
count2
1
word"flickered"
count1
2
word"spectral"
count1
3
word"radiant"
count1
4
word"charm"
count1
5
word"echo"
count1
6
word"whisper"
count1
7
word"pulsed"
count1
8
word"warmth"
count1
9
word"chill"
count2
10
word"dance"
count3
11
word"intriguing"
count1
12
word"comforting"
count1
13
word"whimsical"
count1
14
word"measured"
count1
15
word"amidst"
count1
16
word"flicker"
count1
17
word"familiar"
count1
18
word"echoes"
count1
19
word"potential"
count1
20
word"symphony"
count1
21
word"echoed"
count2
22
word"tangible"
count1
23
word"sense of"
count1
24
word"tinged"
count1
25
word"depths"
count1
highlights
0"shimmered"
1"flickered"
2"spectral"
3"radiant"
4"charm"
5"echo"
6"whisper"
7"pulsed"
8"warmth"
9"chill"
10"dance"
11"intriguing"
12"comforting"
13"whimsical"
14"measured"
15"amidst"
16"flicker"
17"familiar"
18"echoes"
19"potential"
20"symphony"
21"echoed"
22"tangible"
23"sense of"
24"tinged"
25"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
79.55% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences55
matches
0"d with warmth"
1"felt a chill"
2"a sense of wonder"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences55
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences59
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords810
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
18.04% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount682
uniqueNames10
maxNameDensity2.64
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Fae-Forged1
Blade1
Fae4
Grove6
Nyx8
Rory18
Heartstone1
Pendant1
Isolde7
Aurora1
persons
0"Nyx"
1"Rory"
2"Isolde"
3"Aurora"
places
0"Fae"
1"Grove"
globalScore0.18
windowScore0.333
47.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount2
matches
0"It was as if the Grove recognised something in Nyx, and in response, flickered with its own spectral glow, revealing places that existed just beyond the human senses"
1"as though waking a dream"
76.54% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.235
wordCount810
matches
0"neither fully solid nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences59
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean27
std15.47
cv0.573
sampleLengths
071
142
241
330
420
539
633
714
826
915
1052
1121
1235
1337
1446
1515
1634
1724
1820
1940
2015
2117
2214
2311
246
2512
2616
2713
283
2948
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences55
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs120
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount2
flaggedSentences5
totalSentences59
ratio0.085
matches
0"Her words met no echo; the grove absorbed them, as if greedy for sound."
1"Ahead, Rory saw Isolde waiting, somehow both part of and apart from the scenery — an anomaly in an anomaly."
2"Rory paced closer, eyes narrowing on the figure poised in front of a portal of wildflowers wreathe — a gateway that dared time itself to enter."
3"Their form flowed with shadows; pauses, ethereal shifts — half seen, half felt."
4"Just beyond them, an age-old artifact glimmered beneath tangled roots — a chalice overflowing with sap."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount681
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.032305433186490456
lyAdverbCount11
lyAdverbRatio0.016152716593245228
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences59
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences59
mean13.73
std6.07
cv0.442
sampleLengths
020
125
211
315
45
59
628
715
826
916
1014
1111
129
1311
1415
1513
1620
1713
1814
1926
2015
2113
2217
2313
249
2521
2614
2721
2822
2915
308
3119
325
337
347
3515
366
3713
3815
398
4016
4120
4211
4316
4413
458
467
4717
4814
4911
97.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5932203389830508
totalSentences59
uniqueOpeners35
64.10% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences52
matches
0"Just beyond them, an age-old"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences52
matches
0"Their silhouette shimmered, neither fully"
1"It was as if the"
2"Her words met no echo;"
3"Her silver hair cascaded past"
4"Her lavender gaze met Rory’s"
5"She gestured at the grove"
6"They began to wander deeper"
7"Their form flowed with shadows;"
8"Their progression unfolded with a"
9"Its surface shimmered, capturing reflections"
10"Her hand hovered, attracted to"
11"she echoed softly, a contemplation"
ratio0.231
17.69% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences52
matches
0"Rory felt the cold touch"
1"The peculiar sensation of walking"
2"Nyx whispered beside her"
3"Their silhouette shimmered, neither fully"
4"It was as if the"
5"Rory's eyes danced over petals"
6"Rory's voice broke the strange"
7"Her words met no echo;"
8"Rory nodded, her hand brushing"
9"A deep crimson glow pulsed"
10"The artifact hummed, intimidated or"
11"Her silver hair cascaded past"
12"Nyx mused, their voice slipping"
13"Rory paced closer, eyes narrowing"
14"Rory remarked casually, a nod"
15"Isolde replied cryptically"
16"Her lavender gaze met Rory’s"
17"She gestured at the grove"
18"Nyx's voice threaded through Rory's"
19"Isolde's smile teased the edges"
ratio0.885
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences52
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount6
matches
0"It was as if the Grove recognised something in Nyx, and in response, flickered with its own spectral glow, revealing places that existed just beyond the human s…"
1"Her words met no echo; the grove absorbed them, as if greedy for sound."
2"Rory paced closer, eyes narrowing on the figure poised in front of a portal of wildflowers wreathe — a gateway that dared time itself to enter."
3"Aurora felt a chill creep up her spine, made more acute by the notes of discord that grew beneath Isolde's whimsical manner."
4"Its surface shimmered, capturing reflections in its depths that belied the realm’s offerings."
5"Promises whispered in the chorus of fresh blooms, revealing secrets nestled within the heart of this timeless realm, answers lying just beyond the hands that da…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount5
matches
0"Nyx mused, their voice slipping around them as though waking a dream"
1"Rory asked, her voice low, wary"
2"Rory muttered, her hands grasping for something tangible, craving reassurance"
3"Isolde spoke, her riddles a painting half-finished"
4"Rory countered, a certainty calling for a measureless answer"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount5
fancyTags
0"Nyx whispered (whisper)"
1"Isolde's smile teased (tease)"
2"Rory muttered (mutter)"
3"Isolde spoke (speak)"
4"Rory whispered back (whisper)"
dialogueSentences21
tagDensity0.429
leniency0.857
rawRatio0.556
effectiveRatio0.476
66.2892%