Run: 2026-02-19-01KHT0393X22125DD0B6HCBN43

Run Details

Duration:
42.7s
Cost:
$0.007104
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn crouched beside the body, her worn leather watch catching the dim light as she examined the strange symbols carved into the victim's forehead. The abandoned Tube station beneath Camden reeked of damp concrete and something metallic that clung to the back of her throat. "Another one," called Sergeant Davies, his torch beam sweeping across the curved walls of the hidden marketplace. "Same ritual markings as the others. Definite occult connection. Probably some twisted cult sacrifice." Quinn's fingers traced the precise cuts on the dead man's skin. Military precision. Not the frenzied work of a cultist. "Look at this." She angled her head, the salt-and-pepper strands of her closely cropped hair catching the light. "The incisions are surgical. Measured. Our killer isn't some meth-fuelled devil worshipper." Davies approached, his boots crunching on gravel. "Pathologist's preliminary report suggests the victim died of natural causes. Heart attack, maybe stroke. No obvious defensive wounds." Quinn stood, her sharp jaw tightening as she surveyed the makeshift stalls of the Veil Market. Bone tokens, enchanted artefacts, and banned substances lay scattered around the space, left untouched by whoever had discovered the body. "Natural causes don't usually arrange themselves in pentagrams, Sergeant." A figure emerged from the shadows, adjusting round glasses as she approached. Eva Kowalski clutched a worn leather satchel against her green dress, her curly red hair bouncing as she walked. "Detective Quinn, Sergeant Davies. The museum sent me down when they heard about the symbols." She tucked a stray lock behind her left ear, a nervous habit Quinn had noted in their previous encounters. "We didn't request a consultant," Davies said, his tone dismissive. "The British Museum has an interest in preserving certain... collections." Eva's eyes darted to the body, then away. "These markings. They're not what they appear to be." Quinn raised an eyebrow. "Enlighten us." "They look like traditional summoning symbols, but the construction's all wrong." Eva knelt beside the body, pulling a small notebook from her satchel. "See this sigil here? In proper ritual magic, it should contain the energy, but this one's designed to expel it." Davies scoffed. "So we have an incompetent satanist?" "No." Quinn's voice cut through the space. "We have a message. Someone who understands the symbols well enough to subvert them." She moved through the market, her trained eyes noting every detail. A brass compass lay near the victim's hand, its face etched with protective sigils, a patina of verdigris suggesting age. Quinn picked it up, turning it in her palm. "Veil Compass," Eva said, recognition dawning. "Points toward supernatural rifts. Expensive item. Not something you'd find in a regular pawn shop." "Which means our victim was either a thief or had legitimate business here." Quinn glanced at the stalls. "Nothing's been taken. No signs of struggle. So legitimate business it is." Davies scratched his head. "If it's supernatural-related, maybe we should call in the special unit? They handle this weird stuff." Quinn's expression hardened. "We lost DS Morris on one of their cases three years ago. No special units. Just proper police work." Eva's eyes widened slightly at the mention of Morris. Quinn caught the reaction but filed it away for later. The detective continued her examination, noting how the body had been positioned with deliberate care. Arms outstretched, head tilted slightly back, the symbols forming a pattern that seemed to emanate from the heart. "This isn't a murder scene," Quinn said suddenly. "This is a display." "Display of what?" Davies asked. "I'm not sure yet." Quinn pointed to a fine powder around the body's perimeter. "Salt line. Traditional protection against supernatural entities. Our victim was trying to protect himself from something." Eva nodded enthusiastically. "Or contain something within." Quinn's phone buzzed. She answered it, her expression unreadable as she listened. When she ended the call, she turned to Davies. "Victim's been identified. Professor Alastair Finch. Archaeologist. Specialises in Mesopotamian artefacts. Reported missing three days ago." Eva paled. "Finch? He works with the museum's restricted archives. He was researching something about interdimensional portals." Quinn's eyes narrowed. "And would this Veil Compass help with that research?" "It could, yes. If someone wanted to locate a portal or rift." Davies shook his head. "So he found a portal, something came through, and it killed him? That's your theory?" "My theory," Quinn said, "is that Professor Finch wasn't killed by something from another dimension." She pointed to the symbols again. "These aren't summoning marks. They're coordinates. Mathematical precision disguised as occult nonsense." She moved to a nearby stall, examining a set of scales that had been knocked over. "This was disturbed recently. Not by whoever found the body, but during whatever happened here." Eva joined her, her academic curiosity overcoming her nervousness. "You think there was a struggle?" "No." Quinn pointed to dust patterns on the floor. "Two people stood here. Talking. One of them was Finch. The other..." She trailed off, following the footprints with her eyes. "The other knew exactly what they were doing." Davies crossed his arms. "So we're looking for a killer with knowledge of the occult who can also do complex mathematics?" "We're looking for someone who wanted us to think this was occult-related." Quinn's gaze fell back on the Veil Compass in her hand. "Someone who wanted to mislead us." The needle of the compass suddenly spun wildly, then stopped, pointing directly at a far wall of the abandoned station. "What's it doing?" Davies asked, taking a step back. "Detective," Eva said softly, "that wall wasn't there when this station was operational. It's a recent construction." Quinn approached the wall, running her hands over the bricks. One was slightly discoloured. She pressed it, and a section of the wall slid open, revealing a narrow passage. "I think," Quinn said, drawing her service weapon, "we're about to find out what Professor Finch was really researching." As they entered the passage, the air grew colder. Strange symbols glowed faintly on the walls, pulsing with an otherworldly light. At the end of the corridor stood a circular archway, humming with energy. "It's a portal," Eva whispered, her eyes wide with a mixture of fear and fascination. "Or a doorway," Quinn corrected, studying the device attached to the archway. "Look familiar, Eva?" Eva stepped closer, her professional interest overriding her apprehension. "It's similar to technology Finch was developing. Based on ancient Babylonian texts about the gates of the gods." "Which means," Quinn said, "someone helped him build it. Someone who didn't want to share the credit." The portal suddenly flickered, and a figure materialised in front of it - tall, dressed in dark robes, face obscured by shadows. "Quinn!" Davies shouted, raising his weapon. The figure raised a hand, and the portal's energy surged. Quinn grabbed Eva, pulling her back as Davies was thrown across the room by an invisible force. "Run!" Quinn yelled, dragging Eva toward the exit as the portal expanded, the walls beginning to crack around them. Behind them, the robed figure stepped through the archway, which snapped shut with a deafening crack, sealing them in the darkness with the killer.
created_at"2026-02-19T03:46:30.675Z" 2/19/2026, 3:46:30 AM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3176
moderation_latency(null)
generation_time42593
tokens_prompt4671
tokens_completion2529
native_tokens_prompt4223
native_tokens_completion2079
native_tokens_completion_images(null)
native_tokens_reasoning469
native_tokens_cached8
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00710368
router(null)
provider_responses
0
endpoint_id"48b95ad9-4c60-411f-8b5b-c3f1745c4f62"
id"20260219114631baa18d00bd084002"
is_byokfalse
latency3176
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771472790-Yexx3OYCRro0IHAyDYV2"
upstream_id"20260219114631baa18d00bd084002"
total_cost0.00710368
cache_discount0.00000392
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount2
adverbTags
0"Quinn said suddenly [suddenly]"
1"Eva said softly [softly]"
dialogueSentences53
tagDensity0.434
leniency0.868
rawRatio0.087
effectiveRatio0.075
66.24% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1185
totalAiIsmAdverbs8
found
0
adverb"slightly"
count3
1
adverb"suddenly"
count3
2
adverb"softly"
count1
3
adverb"really"
count1
highlights
0"slightly"
1"suddenly"
2"softly"
3"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1185
totalAiIsms12
found
0
word"traced"
count1
1
word"measured"
count1
2
word"eyebrow"
count1
3
word"etched"
count1
4
word"pawn"
count1
5
word"scratched his head"
count1
6
word"unreadable"
count1
7
word"complex"
count1
8
word"otherworldly"
count1
9
word"familiar"
count1
10
word"apprehension"
count1
11
word"flickered"
count1
highlights
0"traced"
1"measured"
2"eyebrow"
3"etched"
4"pawn"
5"scratched his head"
6"unreadable"
7"complex"
8"otherworldly"
9"familiar"
10"apprehension"
11"flickered"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count2
highlights
0"eyes widened"
1"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences67
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1181
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount674
uniqueNames12
maxNameDensity3.41
worstName"Quinn"
maxWindowNameDensity5.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn23
Tube1
Camden1
Sergeant1
Davies12
Veil2
Market1
Kowalski1
Eva13
Morris1
Compass1
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Sergeant"
4"Davies"
5"Kowalski"
6"Eva"
7"Morris"
8"Compass"
places
0"Market"
globalScore0
windowScore0
96.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount1
matches
0"pattern that seemed to emanate from the heart"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.847
wordCount1181
matches
0"Not by whoever found the body, but during whatever happened here"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
85.40% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean22.28
std10
cv0.449
sampleLengths
047
131
220
330
425
536
69
731
834
910
1027
116
1243
138
1421
1540
1621
1730
1820
1922
2019
2133
2212
235
2430
257
2621
2716
2817
2912
3012
3119
3233
3331
3415
3538
3621
3729
3820
399
4017
4129
4219
4334
4415
4515
4627
4717
4822
496
89.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences67
matches
0"been positioned"
1"been knocked"
2"was thrown"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs131
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences96
ratio0.01
matches
0"The portal suddenly flickered, and a figure materialised in front of it - tall, dressed in dark robes, face obscured by shadows."
99.38% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount675
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.03111111111111111
lyAdverbCount14
lyAdverbRatio0.02074074074074074
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean12.3
std6.51
cv0.529
sampleLengths
026
121
217
314
411
52
67
718
812
97
1018
1116
1220
139
1412
1519
1634
1710
1818
199
204
212
2223
2320
242
256
267
2714
2811
2920
309
316
3215
3318
3412
354
3616
373
3819
399
4010
4115
4218
438
444
455
4614
4716
483
494
84.03% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5104166666666666
totalSentences96
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences62
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences62
matches
0"She angled her head, the"
1"She tucked a stray lock"
2"She moved through the market,"
3"She answered it, her expression"
4"She moved to a nearby"
5"She trailed off, following the"
6"She pressed it, and a"
ratio0.113
24.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences62
matches
0"Detective Harlow Quinn crouched beside"
1"The abandoned Tube station beneath"
2"Quinn's fingers traced the precise"
3"She angled her head, the"
4"Davies approached, his boots crunching"
5"Quinn stood, her sharp jaw"
6"Bone tokens, enchanted artefacts, and"
7"A figure emerged from the"
8"Eva Kowalski clutched a worn"
9"She tucked a stray lock"
10"Davies said, his tone dismissive"
11"Eva's eyes darted to the"
12"Quinn raised an eyebrow."
13"Eva knelt beside the body,"
14"Quinn's voice cut through the"
15"She moved through the market,"
16"A brass compass lay near"
17"Quinn picked it up, turning"
18"Eva said, recognition dawning"
19"Quinn glanced at the stalls"
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount2
matches
0"She moved to a nearby stall, examining a set of scales that had been knocked over."
1"Behind them, the robed figure stepped through the archway, which snapped shut with a deafening crack, sealing them in the darkness with the killer."
59.78% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount3
matches
0"Davies said, his tone dismissive"
1"Eva said, recognition dawning"
2"Eva whispered, her eyes wide with a mixture of fear and fascination"
74.53% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount4
fancyTags
0"Eva whispered (whisper)"
1"Quinn corrected (correct)"
2"Davies shouted (shout)"
3"Quinn yelled (yell)"
dialogueSentences53
tagDensity0.264
leniency0.528
rawRatio0.286
effectiveRatio0.151
79.1399%