Run: 2026-02-19-01KHT03D5G9FQJ4CQRSHQ51HS1

Run Details

Duration:
36.9s
Cost:
$0.001230
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn stepped into the echoing silence of the abandoned Tube station, her worn leather watch ticking a steady rhythm on her left wrist. The air was thick with the scent of damp and metal, a stark reminder of the station's long-abandoned state. She moved with military precision, her sharp jawline cutting through the gloom as she surveyed the scene. "Looks like a mugging gone wrong," DS Miller said, his voice carrying a note of uncertainty. The younger detective stood by a battered metal bench, where a splayed body lay in a pool of drying blood. "Wallet's missing, no ID. Doesn't look like much else was taken." Quinn narrowed her brown eyes, her gaze scanning the body and the surrounding area. "Muggings don't usually leave behind ritual symbols," she observed, pointing to the chalk-drawn sigils etched into the concrete floor. "And this isn't just a mugging. This is something more." Miller followed her gaze, his expression shifting from confusion to concern. "You think it's related to the recent supernatural activity we've been hearing about?" Quinn's mouth tightened. "I think we need to take this seriously. The Veil Market operates here, doesn't it?" She glanced around the station, her mind racing through the possibilities. "Someone's using this place for more than just black market deals." She knelt beside the body, her gloved hands carefully examining the victim's clothing. The jacket was cheap, the trousers frayed at the cuffs. But the shoes were new, almost pristine. "Whoever this was, they were careful about what they took and what they left behind. Someone with a specific agenda." Miller nodded, his expression serious. "What about the symbols? Any idea what they mean?" "Reverse Greek," Quinn muttered, her fingers tracing the lines. "But not quite right. Someone's trying to fake it, and not very well. But why here, in this specific station? It's not random." She stood, her gaze moving to the far end of the platform. "Let's see if there's anything else we're missing. This place has been a hub for more than just muggers and junkies." As they moved deeper into the station, the air grew colder, and the dim light of their flashlights flickered over the graffiti-covered walls. Quinn's steps were deliberate, each movement calculated. She paused by a corner where the walls met, her eyes narrowing at a dark stain on the concrete. "Blood," she said, feeling the texture with her gloved finger. "Fresh. And there's more over there." She pointed to a series of splotches leading to a rusted door. "This isn't just one crime. There's a pattern here." Miller followed her, his face pale in the flashlight's glow. "Multiple victims?" "Or a single victim moved around. We need to trace these marks. See where they lead." Quinn's voice was resolute, her mind already piecing together the puzzle. "And we need to talk to anyone who might have seen something. The regulars, the dealers, the homeless. Someone must have noticed something unusual." They followed the trail of blood, the silence of the station broken only by the sound of their footsteps and the occasional drip of water from the ceiling. The rusted door creaked as Quinn pushed it open, revealing a narrow corridor that led deeper into the station's underbelly. The corridor was lined with old posters, the images faded but still haunting. Quinn's flashlight illuminated a series of recent scuffs on the walls, as if someone had been dragged. Her heart rate quickened, the tension in the air palpable. "Look at this," Miller said, his voice low. He pointed to a series of symbols etched into the wall, different from the ones on the platform. "Different, but still wrong. Like someone trying to copy a spell they don't understand." Quinn's gaze hardened. "This isn't just a crime scene. It's a ritual. Someone's trying to summon something. Or someone." They continued down the corridor, the air growing heavier with each step. The tunnel opened into a small chamber, the walls adorned with more crude symbols and faded graffiti. In the center of the room, a makeshift altar stood, a pile of charred remains and scattered bones lying at its base. "Dear God," Miller whispered, his hand reaching for his sidearm. "What kind of sick person does this?" Quinn's eyes scanned the room, her mind piecing together the clues. "This isn't the work of a madman. It's the work of someone who knows exactly what they're doing. Or thinks they do." She approached the altar, her gloved hands gently sifting through the remains. A small, brass compass caught her eye, its casing patinated with verdigris and etched with protective sigils. She picked it up, the needle spinning wildly before settling on the nearest wall. "The Veil Compass," she murmured, her fingers tightening around the device. "This belongs to someone who's been here recently. And they're heading in that direction." She pointed to the wall where the needle had settled. "We need to follow it. Whatever is happening, it's not over yet." Miller nodded, his expression grim. "Lead the way, Detective." They moved through the tunnel, the Veil Compass guiding them deeper into the station's hidden depths. The air grew colder, the walls seeming to close in around them. Quinn's steps were steady, her mind focused on the task at hand. The tunnel opened into a larger chamber, the walls lined with rusted pipes and shattered glass. In the center, a small pool of water reflected the dim light, its surface disturbed by recent movement. Quinn's eyes narrowed as she noticed a recent footprint in the mud, leading away from the pool. "Someone was here very recently," she said, her voice low. "And they knew exactly where to go." Miller followed her, his flashlight sweeping the room. "Do you think they're still here?" Quinn shook her head. "Not anymore. But they left something behind. Something important." She knelt beside the pool, her fingers brushing away the mud to reveal a small, metal box. It was old, the edges rusted and the surface etched with more crude symbols. She opened the box, her breath catching in her throat. Inside lay a bone token, the kind used to enter the Veil Market. "This is our key," she said, her voice steady. "The person we're looking for is connected to the Veil. And they're not acting alone." Miller's expression darkened. "We need to get this to forensics. And we need to warn the others. This isn't just a crime. It's something bigger." Quinn stood, her gaze fixed on the tunnel ahead. "We have to move quickly. If they're using the Veil Market, they have connections. And those connections are dangerous." She clasped the bone token in her hand, the cold metal a stark reminder of the world they were about to delve into. "Let's go," she said, her voice a command. "We don't have much time." As they moved forward, the tunnel grew darker, the air cooler. Quinn's senses were on high alert, every step deliberate. The Veil Compass spun wildly once more, its needle point erratically before settling on a narrow passage to their left. "This way," she said, her voice a low whisper. "Stay close." They followed the passage, the silence of the station broken only by the sound of their footsteps and the occasional drip of water. The air grew heavier, and the walls seemed to close in around them. Quinn's hand tightened on her gun, her senses on high alert. The passage opened into a small cavern, its walls slick with moisture. In the center, a figure stood, their back to them. Quinn's heart rate quickened, her grip on the Veil Compass tightening. "Who are you?" she demanded, her voice echoing through the cavern. The figure turned, their face obscured by a dark hood. "You shouldn't have come here," they said, their voice a low, rasping whisper. "This is not your world." Quinn stepped forward, her eyes narrowing. "I know what you're trying to do. And I'll stop you." The figure laughed, a sound that sent chills down her spine. "You think you can stop this? You're just a human. You don't understand the power at play here." Quinn's heart pounded, her mind racing. "I understand more than you think." The figure's laughter grew louder, the sound reverberating through the cavern. Quinn felt a surge of determination, her hand tightening on the Veil Compass. "We'll see about that." The figure took a step forward, and the cavern erupted into chaos.
created_at"2026-02-19T03:46:34.818Z" 2/19/2026, 3:46:34 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1381
moderation_latency(null)
generation_time36765
tokens_prompt4693
tokens_completion2161
native_tokens_prompt4240
native_tokens_completion1850
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0012303
router(null)
provider_responses
0
endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-4688def84ed44ab1b56ecab72ff87e53"
is_byokfalse
latency53
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771472794-bpEXKO0V2wDJNVF00ZiS"
upstream_id"cmpl-4688def84ed44ab1b56ecab72ff87e53"
total_cost0.0012303
cache_discount(null)
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provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"She glanced around [around]"
dialogueSentences47
tagDensity0.362
leniency0.723
rawRatio0.059
effectiveRatio0.043
82.31% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1413
totalAiIsmAdverbs5
found
0
adverb"carefully"
count1
1
adverb"very"
count2
2
adverb"gently"
count1
3
adverb"quickly"
count1
highlights
0"carefully"
1"very"
2"gently"
3"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1413
totalAiIsms34
found
0
word"echoing"
count2
1
word"silence"
count3
2
word"stark"
count2
3
word"reminder"
count2
4
word"gloom"
count1
5
word"scanning"
count1
6
word"etched"
count4
7
word"racing"
count2
8
word"pristine"
count1
9
word"tracing"
count1
10
word"flickered"
count1
11
word"calculated"
count1
12
word"footsteps"
count2
13
word"quickened"
count2
14
word"tension"
count1
15
word"palpable"
count1
16
word"scanned"
count1
17
word"depths"
count1
18
word"shattered"
count1
19
word"delve"
count1
20
word"whisper"
count2
21
word"down her spine"
count1
highlights
0"echoing"
1"silence"
2"stark"
3"reminder"
4"gloom"
5"scanning"
6"etched"
7"racing"
8"pristine"
9"tracing"
10"flickered"
11"calculated"
12"footsteps"
13"quickened"
14"tension"
15"palpable"
16"scanned"
17"depths"
18"shattered"
19"delve"
20"whisper"
21"down her spine"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
1
label"air was thick with"
count1
highlights
0"eyes narrowed"
1"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences79
matches
0"a surge of determination"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences79
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1410
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
45.51% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount957
uniqueNames7
maxNameDensity2.09
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn20
Tube1
Miller9
Veil5
Compass4
Market1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Compass"
places(empty)
globalScore0.455
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1410
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
81.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean32.79
std14.22
cv0.434
sampleLengths
061
147
243
324
440
550
614
732
833
949
1037
1112
1251
1348
1440
1540
1619
1751
1817
1933
2043
2147
229
2340
2451
2517
2614
2744
2847
2925
3028
3136
3240
3311
3447
3533
3611
3728
3817
3929
4012
4128
4212
96.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences79
matches
0"was lined"
1"been dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs168
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences108
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount960
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.017708333333333333
lyAdverbCount8
lyAdverbRatio0.008333333333333333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean13.06
std6.18
cv0.474
sampleLengths
025
119
217
316
420
511
614
719
810
911
1013
113
1226
1311
1413
1510
167
1720
185
199
209
2123
2212
2321
2423
257
2619
2710
2818
299
3010
312
3227
3324
3428
3520
3613
3717
3810
398
4018
4114
423
4316
4412
4517
4622
4710
487
4911
59.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3611111111111111
totalSentences108
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences79
matches(empty)
ratio0
78.23% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences79
matches
0"She moved with military precision,"
1"she observed, pointing to the"
2"She glanced around the station,"
3"She knelt beside the body,"
4"She stood, her gaze moving"
5"She paused by a corner"
6"she said, feeling the texture"
7"She pointed to a series"
8"They followed the trail of"
9"Her heart rate quickened, the"
10"He pointed to a series"
11"They continued down the corridor,"
12"She approached the altar, her"
13"She picked it up, the"
14"she murmured, her fingers tightening"
15"She pointed to the wall"
16"They moved through the tunnel,"
17"she said, her voice low"
18"She knelt beside the pool,"
19"It was old, the edges"
ratio0.354
4.30% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences79
matches
0"Detective Harlow Quinn stepped into"
1"The air was thick with"
2"She moved with military precision,"
3"DS Miller said, his voice"
4"The younger detective stood by"
5"Quinn narrowed her brown eyes,"
6"she observed, pointing to the"
7"Miller followed her gaze, his"
8"Quinn's mouth tightened."
9"She glanced around the station,"
10"She knelt beside the body,"
11"The jacket was cheap, the"
12"Miller nodded, his expression serious."
13"Quinn muttered, her fingers tracing"
14"She stood, her gaze moving"
15"Quinn's steps were deliberate, each"
16"She paused by a corner"
17"she said, feeling the texture"
18"She pointed to a series"
19"Miller followed her, his face"
ratio0.911
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount1
matches
0"The rusted door creaked as Quinn pushed it open, revealing a narrow corridor that led deeper into the station's underbelly."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount12
matches
0"DS Miller said, his voice carrying a note of uncertainty"
1"She glanced around, her mind racing through the possibilities"
2"Quinn muttered, her fingers tracing the lines"
3"Miller said, his voice low"
4"Miller whispered, his hand reaching for his sidearm"
5"she murmured, her fingers tightening around the device"
6"she said, her voice low"
7"she said, her voice steady"
8"she said, her voice a command"
9"she said, her voice a low whisper"
10"she demanded, her voice echoing through the cavern"
11"they said, their voice a low, rasping whisper"
43.62% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount5
fancyTags
0"she observed (observe)"
1"Quinn muttered (mutter)"
2"Miller whispered (whisper)"
3"she murmured (murmur)"
4"she demanded (demand)"
dialogueSentences47
tagDensity0.277
leniency0.553
rawRatio0.385
effectiveRatio0.213
76.3535%