NC Bench
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Run: 2026-02-19-01KHT041TSBZBTD90G6HKEPWAG
Run Details
Model:
GPT-4o, May 13th (temp=1)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
14.7s
Cost:
$0.048950
Provider:
Azure
Evaluation summary
Score
Evaluator
Details Link
82.35%
Adverbs in dialogue tags
(details)
68.73%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
0.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
0.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
41.30%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.26%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
16.34%
Subject-first sentence starts
(details)
70.42%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
87.50%
Dialogue tag variety (said vs. fancy)
(details)
71.5523%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora's breath came in sharp, shallow bursts as she vaulted over the crumbling stone wall, landing with a thud on the moss-covered ground. The air here smelled different, heavy with the scent of ancient, undisturbed greenery and an almost
electric
tingle of magic.
Rory adjusted the strap of
her bag and turned to see Nyx gliding effortlessly over the barrier, their form barely disturbing the shadows they passed through. "Come on,"
Rory said, her voice low
but insistent. "We need to move deeper before the Veil stabilizes." Behind her, Nyx's faintly glowing violet eyes
flickered
in the dim light of the Fae Grove.
Their presence always made the
atmosphere
feel
heavier, as though the shadows whispered secrets only they could understand. "Of course, Rory. Lead the way,"
Nyx's voice carried like a
whisper
on the wind, adding an eerie quality to the already unsettling surroundings.
Isolde followed last, her silver
hair flowing like liquid moonlight behind her. She moved without a sound, her pale lavender eyes
scanning
their new environment with a detached curiosity. Though her expression remained serene, Rory knew the Seer
was absorbing
every detail, every shift in the air around them. "Stay close,"
Isolde said softly, her voice
melodic and riddled with hidden meanings. "This place will not welcome us for long."
The ancient oak standing stones
marking the boundary of the Fae Grove stood tall and
imposing
, their rough, gnarled surfaces tangled with vines and faintly pulsing with an inner light.
Wildflowers bloomed in abundance at
their bases, with vibrant petals of every imaginable color.
Aurora reached out to brush
her fingers against a soft blossom, but the ground beneath them
seemed to
shift
slightly
, making her pause. As they moved deeper into the grove, the light filtered through the dense canopy above, casting an
otherworldly
glow on everything below.
The flora and fauna of
this place
seemed to
defy the natural order of the world Rory knew.
Thickets of impossibly tall ferns
rustled as small, ethereal creatures darted through them, their forms only visible as flickering impressions of light. "Did you hear that?"
Rory whispered, her hand instinctively
reaching for the Heartstone Pendant that lay beneath her shirt. "Only the murmur of the Veil, responding to our presence,"
Nyx replied, their form shifting
slightly
, as though they were not entirely solid in this place.
The pathway narrowed, and the
air around them grew cooler, the moisture clinging to their skin.
A faint mist began to
rise from the ground, swirling around their ankles and making the terrain even more
treacherous
.
Rory's heart pounded in her
chest.
She could feel the magic
in this place tugging at her, trying to pull her into itself. Isolde's expression became more focused as they approached a small clearing. In the center, an ancient stone altar stood, covered in
intricate
, glowing runes. The sight of it
sent a shiver down
Rory's spine. "This is it," Isolde said, her eyes fixed on the altar. "The source of the disturbance." Rory stepped forward
cautiously
, her hand brushing the hilt of the Fae-Forged Blade at her side. The cold touch of the moonsilver reassured her as she approached the altar. The runes
seemed to
pulse
with a rhythm that mirrored her heartbeat. "What do we do now?"
she asked, turning to her
companions. Nyx's voice came from directly behind her, causing Rory to startle. "We must decipher the runes and complete the ritual. Only then can we stabilize the Veil." Isolde knelt beside the altar, her fingers
lightly
tracing
the glowing symbols. "These runes are ancient, even by Fae standards. They speak of a binding, one that must be renewed to keep the realms from bleeding into each other." Rory's mind
raced
as she
tried to
process the information. "How do we renew it?" "A sacrifice,"
Isolde said, her voice calm and detached
. "A willing offering of magic, blood, and soul." Rory's
blood ran cold
. "We don't have anyone willing to—" "The bond can be forged with an artifact," Nyx interrupted. "Something of great power and connection to the soul of its bearer."
Their eyes flickered to Rory's
chest, where the Heartstone Pendant lay hidden. "No," Rory shook her head, taking a step back. "There has to be another way." The ground
trembled
beneath them, a low, resonant
growl that seemed to emanate from the very heart of the Grove
. The wildflowers around the altar withered and died in an instant. "We're running out of time,"
Nyx said, their form solidifying as they moved closer to Rory
. "If the Veil collapses here, it will be catastrophic. The realms will collapse into each other." Rory's mind
raced
. The
weight
of the Heartstone around her neck felt heavier now, pulsing with a strange
warmth
.
She knew the choice wasn't
really
a choice at all, not with the fate of both realms hanging in the balance. "Fine,"
she said, her voice trembling
but resolute. "I'll do it." Isolde watched her with an
unreadable
expression as Rory reached beneath her shirt and pulled out the Heartstone Pendant. The deep crimson gemstone glowed fiercely in the dim light,
as though recognizing the gravity of the situation
. "Place it on the altar," Isolde instructed. Rory took a deep breath and stepped forward, laying the pendant on the ancient stone. The runes flared to life, glowing with an
intensity
that forced them all to shield their eyes. The ground beneath them shuddered violently, and the air grew thick with the scent of ozone. Nyx raised their hands, chanting words in a language Rory couldn't understand. The shadows around them
seemed to
deepen, wrapping around the pendant and the altar, interweaving with the pulsing magic. Isolde added her voice to the chant, her tone resonating in a
perfect
counterpoint to Nyx's. The two voices wove together, creating a
melody that seemed to vibrate through Rory's very soul
. The mist thickened, whirling around them in a vortex of light, shadow, and power. As Rory watched, the Heartstone Pendant
began to
dissolve, its essence merging with the runes carved into the altar. The ground beneath them calmed, and the light dimmed to a soft glow. The Veil's restless energy subsided, settling into a quieter hum. "It is done,"
Nyx said, their voice barely more than a whisper
. "The Veil is renewed." Rory felt a wave of exhaustion wash over her, but also a deep
sense of
relief. The danger had passed, at least for now. "Let's get out of here,"
she said, turning to her
companions. "We have a lot to explain." As they made their way back through the ever-shifting pathways of the Fae Grove, Rory
couldn't help but feel
a
profound
sense of
gratitude.
They had faced the unknown
and had come out stronger for it. But she
knew that this
was only the beginning. The Veil might be stable for now, but she and her companions would need to remain vigilant. Darkness still lurked in every shadow, and the balance between realms was a fragile one. "One thing is clear, Rory," Isolde's voice cut through the
silence
as they walked. "The Heartstone wasn't given to you by chance. You're meant for something greater." Rory looked at the Seer, a tiny smile forming on her lips. "Let's just hope we survive long enough to find out what that is." As they approached the ancient oak standing stones marking the edge of the Fae Grove, Rory felt the
familiar
tug of the mortal realm, pulling her back to the reality she knew. The mystery of the Fae Grove and its secrets would haunt her, but for now, she
was content
to leave with her life — and her friends.
created_at
"2026-02-19T03:46:55.98Z"
2/19/2026, 3:46:55 AM
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Evaluation details
Result
Evaluator
Details
Meta Data
82.35%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
2
adverbTags
0
"Nyx's voice carried like [like]"
1
"Isolde said softly [softly]"
dialogueSentences
32
tagDensity
0.531
leniency
1
rawRatio
0.118
effectiveRatio
0.118
68.73%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1279
totalAiIsmAdverbs
8
found
0
adverb
"softly"
count
1
1
adverb
"slightly"
count
2
2
adverb
"cautiously"
count
1
3
adverb
"lightly"
count
1
4
adverb
"very"
count
2
5
adverb
"really"
count
1
highlights
0
"softly"
1
"slightly"
2
"cautiously"
3
"lightly"
4
"very"
5
"really"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1279
totalAiIsms
26
found
0
word
"electric"
count
1
1
word
"flickered"
count
2
2
word
"whisper"
count
2
3
word
"scanning"
count
1
4
word
"imposing"
count
1
5
word
"otherworldly"
count
1
6
word
"treacherous"
count
1
7
word
"could feel"
count
1
8
word
"intricate"
count
1
9
word
"pulse"
count
1
10
word
"tracing"
count
1
11
word
"raced"
count
2
12
word
"trembled"
count
1
13
word
"weight"
count
1
14
word
"warmth"
count
1
15
word
"unreadable"
count
1
16
word
"intensity"
count
1
17
word
"perfect"
count
1
18
word
"sense of"
count
2
19
word
"profound"
count
1
20
word
"silence"
count
1
21
word
"familiar"
count
1
highlights
0
"electric"
1
"flickered"
2
"whisper"
3
"scanning"
4
"imposing"
5
"otherworldly"
6
"treacherous"
7
"could feel"
8
"intricate"
9
"pulse"
10
"tracing"
11
"raced"
12
"trembled"
13
"weight"
14
"warmth"
15
"unreadable"
16
"intensity"
17
"perfect"
18
"sense of"
19
"profound"
20
"silence"
21
"familiar"
0.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
4
maxInWindow
4
found
0
label
"heart pounded in chest"
count
1
1
label
"blood ran cold"
count
1
2
label
"couldn't help but"
count
1
3
label
"sent a shiver through"
count
1
highlights
0
"heart pounded in her chest"
1
"blood ran cold"
2
"couldn't help but feel"
3
"sent a shiver down"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
73
matches
0
"was content"
0.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
9
narrationSentences
73
filterMatches
0
"feel"
hedgeMatches
0
"seemed to"
1
"began to"
2
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
88
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1277
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
71
wordCount
1053
uniqueNames
11
maxNameDensity
2.28
worstName
"Rory"
maxWindowNameDensity
4.5
worstWindowName
"Rory"
discoveredNames
Nyx
10
Fae
6
Grove
6
Isolde
10
Rory
24
Seer
2
Heartstone
5
Pendant
4
Fae-Forged
1
Blade
1
Veil
2
persons
0
"Nyx"
1
"Isolde"
2
"Rory"
3
"Pendant"
4
"Veil"
places
0
"Fae"
1
"Grove"
2
"Seer"
globalScore
0.36
windowScore
0.167
41.30%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
69
glossingSentenceCount
3
matches
0
"growl that seemed to emanate from the very heart of the Grove"
1
"as though recognizing the gravity of the situation"
2
"melody that seemed to vibrate through Rory's very soul"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1277
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
88
matches
0
"knew that this"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
39
mean
32.74
std
17.77
cv
0.543
sampleLengths
0
69
1
18
2
34
3
24
4
49
5
21
6
67
7
62
8
19
9
26
10
59
11
34
12
16
13
41
14
11
15
27
16
39
17
15
18
17
19
10
20
34
21
15
22
31
23
32
24
40
25
11
26
37
27
7
28
48
29
31
30
46
31
42
32
16
33
24
34
17
35
77
36
27
37
25
38
59
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
73
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
183
matches
0
"was absorbing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
88
ratio
0.011
matches
0
"The mystery of the Fae Grove and its secrets would haunt her, but for now, she was content to leave with her life — and her friends."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1055
adjectiveStacks
0
stackExamples
(empty)
adverbCount
39
adverbRatio
0.03696682464454976
lyAdverbCount
21
lyAdverbRatio
0.01990521327014218
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
88
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
88
mean
14.51
std
6.33
cv
0.436
sampleLengths
0
23
1
20
2
26
3
9
4
9
5
16
6
18
7
24
8
12
9
17
10
20
11
13
12
8
13
30
14
14
15
23
16
22
17
18
18
22
19
19
20
26
21
16
22
20
23
6
24
17
25
11
26
13
27
10
28
11
29
5
30
16
31
13
32
12
33
11
34
11
35
16
36
12
37
27
38
10
39
5
40
9
41
8
42
4
43
6
44
10
45
24
46
9
47
6
48
20
49
11
63.26%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.42045454545454547
totalSentences
88
uniqueOpeners
37
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
71
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
9
totalSentences
71
matches
0
"Their presence always made the"
1
"She moved without a sound,"
2
"She could feel the magic"
3
"she asked, turning to her"
4
"Their eyes flickered to Rory's"
5
"She knew the choice wasn't"
6
"she said, her voice trembling"
7
"she said, turning to her"
8
"They had faced the unknown"
ratio
0.127
16.34%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
63
totalSentences
71
matches
0
"Aurora's breath came in sharp,"
1
"The air here smelled different,"
2
"Rory adjusted the strap of"
3
"Rory said, her voice low"
4
"Their presence always made the"
5
"Nyx's voice carried like a"
6
"Isolde followed last, her silver"
7
"She moved without a sound,"
8
"Isolde said softly, her voice"
9
"The ancient oak standing stones"
10
"Wildflowers bloomed in abundance at"
11
"Aurora reached out to brush"
12
"The flora and fauna of"
13
"Thickets of impossibly tall ferns"
14
"Rory whispered, her hand instinctively"
15
"Nyx replied, their form shifting"
16
"The pathway narrowed, and the"
17
"A faint mist began to"
18
"Rory's heart pounded in her"
19
"She could feel the magic"
ratio
0.887
70.42%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
71
matches
0
"Though her expression remained serene,"
ratio
0.014
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
3
matches
0
"Their presence always made the atmosphere feel heavier, as though the shadows whispered secrets only they could understand."
1
"The ground trembled beneath them, a low, resonant growl that seemed to emanate from the very heart of the Grove."
2
"The deep crimson gemstone glowed fiercely in the dim light, as though recognizing the gravity of the situation."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
6
matches
0
"Rory said, her voice low but insistent"
1
"Isolde said softly, her voice melodic and riddled with hidden meanings"
2
"Isolde said, her voice calm and detached"
3
"Nyx said, their form solidifying as they moved closer to Rory"
4
"she said, her voice trembling but resolute"
5
"Nyx said, their voice barely more than a whisper"
87.50%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
2
fancyTags
0
"Rory whispered (whisper)"
1
"Nyx interrupted (interrupt)"
dialogueSentences
32
tagDensity
0.375
leniency
0.75
rawRatio
0.167
effectiveRatio
0.125
71.5523%