Run: 2026-02-19-01KHT044C0QBABXJK2BTB3KYC6

Run Details

Duration:
1m 11s
Cost:
$0.001896
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Turn off your goddamn flash." The flashlight cut off. Silence descended, heavy and thick, broken only by the drip of water somewhere far above. Detective Quinn stood near the rotting edge of the old platform, her legs spread in a wide, grounded stance. Her jaw tightened, a muscle ticking in her left cheek. She didn't look at the camera. She never did. "You can't just shout at a scene, Harlow." Vance scrambled backward, stepping on debris. His breath hissed through his teeth. "It's standard procedure." "It's intrusive." Quinn holstered her torch. Her movements were calculated, precise. She adjusted the strap of her leather watch, a gift from her father before he died of nothing more than old age. Now, as a detective, the leather rubbed against her wrist. It felt like a string drawn tight. "I saw the file on my desk. Another pickup turned up dead in the S6 sector. That's three this month." "If you'd checked the tactical board, you'd know we caught the first one in May. This is a new body." Quinn turned. Her eyes, dark and sharp as flint, swept over the police tape fluttering in the draft. The S6 sector of the underground tube station was derelict. The windows were boarded, the tiles stripped. It smelled of copper, ozone, and stale urine. "The timing is suspicious." "You think it's a cycle?" Quinn stepped over a cracked plastic bag of chips. She crouched, inspecting the ground. Scuff marks in the dust. Small ones. Heel marks. A sneaker print, light grey, size ten. Clean. No mud. "He fought," Quinn said. "He was blindfolded and sedated, Harlow. You read the preliminary report." "Then he knew he was going to die." Quinn stood up. She walked toward the center of the platform. The body lay in the middle of the empty tracks, clad in a dark, expensive suit that was now stained with rust-coloured fluid. "It's a ritual sacrifice," Vance whispered, following close behind. "The graffiti on the wall says 'Cleanse the Weak'. That's the Clique's signature. They deal in, well, you know what I mean." The Clique. Quinn didn't look at the scrawled symbol. She looked at the neck of the victim. A neat puncture mark. The skin was puckered, the flesh glistening unnaturally in the faint red light from the emergency strip overhead. "Or it's a warning." She reached the body. It didn't look like a sacrifice. Sacrifices were messy. Headless. Stoned. This one was kneeling. Head bowed, hands resting palm-down on his thighs. Perfect posture for a corpse. Quinn crouched again. She pulled a pair of latex gloves from her pocket, snapping them on with a sharp crack. "Keep your distance from the perimeter," she ordered, not looking at him. "I need a moment." Vance shifted his weight, the soles of his boots squeaking on the metal grating. "Is he... gone?" "He's breathing, Vance. But barely. Biorhythm is spiking and crashing." Quinn pulled a small pen-light from her pocket. She didn't aim it at the face; she aimed it at the floor. The blood wasn't spreading. It was congealing, sucked back into the pours of the pavement. A miracle, or a shoddy job. "Puncture to the jugular," Quinn murmured. "Stab wound, not slash. Practitioner's tool." "Are you suggesting the ritual killer is a surgeon?" Quinn ignored him. She placed a hand on the victim's chest. The skin was cold. Not cold like a dead body in a morgue. It felt... empty. Cold as a basement where the pipes haven't run in years. The military precision in Quinn’s bearing faltered for a split second. She pulled her hand back, wiping the invisible dust from her glove. "He didn't bleed out on himself," Quinn said, her voice low. "Where's the stain on his shirt?" Vance peered over her shoulder. "There isn't one." "He didn't bleed out at all." She circled the body, her eyes searching the vacant space behind the victim's head. The wall was brick, mortar, concrete. Nothing behind it. But the victim’s eyes were wide, fixed on a point three feet above the ground. "Look at his hands," Quinn ordered. Vance leaned in closer, squinting. "What? They're empty." "Empty is the problem. Mr. Oswald carried a bag. A leather satchel. Branded." "He was supposed to be carrying high-grade copper from the south mines. But he didn't check in." Quinn stood up and scanned the perimeter. Her eyes caught a glint of metal in the dark tunnel mouth. "That's not right." "What?" "I said it's not right." Quinn walked to the edge of the platform and looked down the concrete stairwell leading down to the tracks. "The shadow." "Excuse me?" "Come here." Vance hesitated, then stepped close to the railing. Down in the gloom, something moved. A flicker of dark, distinct against the blackness. A silhouette that resolved into shape and then dissolved before it could be seen fully. It was sitting on the concrete beam, waiting. Vance shone his light down. The beam cut through the smoke, illuminating dust motes but nothing else. "It's just rats. Probably a bunch of them." "It has a face." "Harlow, stop it. There are no animals down here. We cleared the tunnels two weeks ago. And even if there were, they don't sit on beams." Quinn turned back to the body. She looked at the victim’s pockets. Turned inside out. The leather satchel was gone. But on the concrete, right where the victim’s knees had been, there was something else. Quinn knelt. It was a brass compass. Small, tarnished with verdigris. The face was etched with glowing, shifting sigils that smelled of burnt oil when she got close. "The Veil Compass," Quinn whispered. Her partner’s name, Morris, flared in her mind unbidden. DS Morris would have known what this was. He would have seen the map before her. "Okay," Vance said, stepping back, his face pale in the red light. "What do we have?" "A dead end," Quinn said. She picked up the compass. It felt heavier than it should, vibrating with a low hum in her palm. "He was trying to sell it," Vance guessed. "That's why he was killed." "Or he bought it," Quinn countered. She clicked the lid open. The needle didn't point North. It spun, whipping back and forth in a frantic circle, emitting a soft, weeping sound. "It points to the rifts." "The supernatural ones?" "The dangerous ones." Quinn stood up, the weight of the compass pressing into her hand. She looked down the tunnel where the shadow had been. The humming of the compass got louder, almost painful. "Vance." "Yeah?" "Call forensics. Tell them to pack it up. We're leaving." "Why? We have evidence." "This is mine." Quinn checked her watch. 03:12. The market closed at sunrise, which was a terrifyingly short time away. "And we have a trespasser who doesn't want to be seen." A heavy thud echoed from the dark below. Not a fall. A step. Quinn tightened her grip on the compass. The needle finally stilled. It wasn't spinning wildly anymore. It had settled, pointing directly at a spot on the opposite wall. A spot that, five seconds ago, was a pile of broken bricks. The brickwork began to ooze. The stone liquefied, swirling like water in a cup, and then solidified into the shape of a man. "Get the backup," Quinn said, her voice hard as steel. "And get ready to run."
created_at"2026-02-19T03:46:58.579Z" 2/19/2026, 3:46:58 AM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3295
moderation_latency(null)
generation_time70940
tokens_prompt4671
tokens_completion4289
native_tokens_prompt4222
native_tokens_completion4002
native_tokens_completion_images(null)
native_tokens_reasoning2395
native_tokens_cached5
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00189604
router(null)
provider_responses
0
endpoint_id"18a62ad3-010d-49c1-87bd-c2af7056db0b"
id"20260219114700435ae5abc8f54248"
is_byokfalse
latency3295
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771472818-dwxboUrXXNbOF8HxtR1u"
upstream_id"20260219114700435ae5abc8f54248"
total_cost0.00189604
cache_discount3e-7
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences56
tagDensity0.232
leniency0.464
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1237
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1237
totalAiIsms14
found
0
word"silence"
count1
1
word"standard"
count1
2
word"calculated"
count1
3
word"glistening"
count1
4
word"perfect"
count1
5
word"weight"
count2
6
word"scanned"
count1
7
word"glint"
count1
8
word"gloom"
count1
9
word"flicker"
count1
10
word"resolved"
count1
11
word"etched"
count1
12
word"echoed"
count1
highlights
0"silence"
1"standard"
2"calculated"
3"glistening"
4"perfect"
5"weight"
6"scanned"
7"glint"
8"gloom"
9"flicker"
10"resolved"
11"etched"
12"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences120
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences163
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1233
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
9.08% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount887
uniqueNames5
maxNameDensity2.82
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Quinn25
Clique1
Vance9
Morris2
North1
persons
0"Quinn"
1"Vance"
2"Morris"
places(empty)
globalScore0.091
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"felt like a string drawn tight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1233
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences163
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean18.68
std14.86
cv0.796
sampleLengths
05
157
28
315
42
548
620
720
843
94
105
1133
124
1311
148
1534
1631
172
1837
194
2032
2120
2216
2317
2410
2542
2612
279
2861
2917
308
316
3238
336
348
3513
3617
3722
381
395
4021
412
422
4345
4425
454
4626
4735
4828
4930
93.57% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences120
matches
0"were boarded"
1"was puckered"
2"was gone"
3"was etched"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs155
matches
0"was kneeling"
1"wasn't spreading"
2"was congealing"
3"was sitting"
4"wasn't spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences163
ratio0.006
matches
0"She didn't aim it at the face; she aimed it at the floor."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount890
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.033707865168539325
lyAdverbCount7
lyAdverbRatio0.007865168539325843
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences163
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences163
mean7.56
std5.14
cv0.679
sampleLengths
05
14
215
319
410
56
63
78
86
96
103
112
124
135
1422
1510
167
1720
1820
192
2016
2110
227
238
244
255
269
275
285
292
302
317
321
332
344
3511
368
373
388
3923
409
4122
422
437
448
454
4618
474
484
496
50.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.345679012345679
totalSentences162
uniqueOpeners56
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences100
matches(empty)
ratio0
84.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences100
matches
0"Her jaw tightened, a muscle"
1"She didn't look at the"
2"She never did."
3"His breath hissed through his"
4"Her movements were calculated, precise."
5"She adjusted the strap of"
6"It felt like a string"
7"Her eyes, dark and sharp"
8"It smelled of copper, ozone,"
9"She crouched, inspecting the ground."
10"She walked toward the center"
11"She looked at the neck"
12"She reached the body."
13"It didn't look like a"
14"She pulled a pair of"
15"she ordered, not looking at"
16"She didn't aim it at"
17"It was congealing, sucked back"
18"She placed a hand on"
19"She pulled her hand back,"
ratio0.34
10.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences100
matches
0"The flashlight cut off."
1"Silence descended, heavy and thick,"
2"Detective Quinn stood near the"
3"Her jaw tightened, a muscle"
4"She didn't look at the"
5"She never did."
6"Vance scrambled backward, stepping on"
7"His breath hissed through his"
8"Quinn holstered her torch."
9"Her movements were calculated, precise."
10"She adjusted the strap of"
11"It felt like a string"
12"Her eyes, dark and sharp"
13"The S6 sector of the"
14"The windows were boarded, the"
15"It smelled of copper, ozone,"
16"Quinn stepped over a cracked"
17"She crouched, inspecting the ground."
18"Scuff marks in the dust."
19"A sneaker print, light grey,"
ratio0.9
50.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences100
matches
0"Now, as a detective, the"
ratio0.01
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount2
matches
0"The body lay in the middle of the empty tracks, clad in a dark, expensive suit that was now stained with rust-coloured fluid."
1"The face was etched with glowing, shifting sigils that smelled of burnt oil when she got close."
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"she ordered, not looking at him"
1"Quinn said, her voice low"
2"Quinn said, her voice hard as steel"
42.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount6
fancyTags
0"Vance whispered (whisper)"
1"she ordered (order)"
2"Quinn murmured (murmur)"
3"Quinn ordered (order)"
4"Quinn whispered (whisper)"
5"Vance guessed (guess)"
dialogueSentences56
tagDensity0.196
leniency0.393
rawRatio0.545
effectiveRatio0.214
76.3649%