Run: 2026-02-19-01KHT04BHE26BADRT7V7R6CRXP

Run Details

Duration:
8.3s
Cost:
$0.001073
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in the abandoned Underground station hung thick and cloying, a miasma of damp concrete, stagnant water, and something else… something metallic and acrid that scraped at the back of Detective Harlow Quinn’s throat. Her sharp jaw tightened. It smelled like old blood, but wrong, too clean, somehow. Lights, harsh and white from portable generators, cast long, jittery shadows across the grime-streaked tiles of the defunct platform. A uniformed officer, barely more than a boy, winced as her worn leather watch Strap brushed his sleeve. She ignored him. Years of military precision had long since drilled into her the art of seeing without acknowledging distractions. Three years. Nearly to the day, since Morris. The thought sent a familiar chill slithering down her spine. “Anything?” Harlow’s voice was a low rasp, slicing through the hushed, tense atmosphere. She’d learned to modulate it over eighteen years, a tool honed for interrogation and command. Detective Sergeant Davies, a portly man whose tie seemed permanently strained across his navel, looked up from the chalk outline near the tracks. “Odd one, Quinn.” He gestured with a gloved hand, his movements ponderous. “No forced entry to the station access points. Local council reported a… disturbance. Found him like this.” Harlow strode deliberately towards the chalk silhouette, her gaze sweeping the disarray. Debris littered the platform, mostly old newspapers and shattered glass, but there were deeper gouges in the concrete around the outline, as if something heavy had been dragged. The victim, a man of indeterminate age judging by the state of him, lay sprawled in an unnatural, almost theatrical pose. His eyes, wide and glassy, seemed to stare at something beyond the vaulted ceiling, towards a darkness only he could perceive. “Disturbance?” Harlow’s brow furrowed. “What kind of disturbance?” Davies shrugged, a slow, rolling motion. “Unexplained noises. Lights flickering in the old tunnels. Kids playing ghost, probably. Then a complaint, and we find… this.” He gestured again at the body. “No wallet. No ID on him. Looks like a mugging gone wrong.” Harlow crouched, her movements fluid despite the tight confines. The metallic tang grew stronger as she neared the body. She held up a hand, stopping Davies from pointing out any more obvious details. Her eyes, sharp and brown, scanned the immediate vicinity. A discarded beer can, crushed flat. A scattering of what looked like dried leaves, out of place in this subterranean environment. And a faint, almost imperceptible shimmer in the air, just above the victim’s outstretched hand. She’d seen it before, three years ago. A whisper of unnatural energy. “A mugging,” she murmured, her voice barely audible. She ran a fingertip along the edge of a deep scratch in the concrete near the victim’s head. It wasn't a knife mark. It was too wide, too deep, and the edges were strangely smooth, fused almost. “And this is your perpetrator?” Davies huffed, a soft explosion of air. “Witnesses are… scarce. The kids who reported the noise heard shouting, then silence. Nothing concrete.” “Concrete,” Harlow repeated, a grim amusement touching her lips. She rose, turning her back on the body for a moment to survey the wider scene. The flickering generator lights threw dancing shadows that played tricks on the eyes. The sheer emptiness of the place was unnerving, a vast, echoing cavern. This place, this forgotten hole beneath the city, had a reputation. A hushed whisper among certain circles. The Veil Market. A place for things not found in your average police station evidence locker. She pulled a small, tarnished brass compass from her jacket pocket. Its face was etched with protective sigils, the verdigris deepening the older markings. A Veil Compass. It quivered slightly in her hand, the needle spinning erratically before settling, pointing not north, but down a dark, unlit tunnel leading further into the bowels of the earth. “Sergeant, have you sealed off all access points?” Harlow asked, her voice hardening with a new intensity. “Every one. Triple checked. No one in, no one out since we arrived.” Davies shifted his weight. “Look, Quinn, it’s a dodgy situation, I’ll grant you. But it’s a homicide. We follow the evidence.” Harlow ignored his platitude. “And this evidence?” She gestured around them. “A victim with no identification in an abandoned station that officially doesn’t exist. No signs of forced entry. And a scratch mark that looks like it was made by a dragon’s claw.” Davies frowned. “Dragon? Come on, Harlow, it’s London. Probably some metal pipe from the old infrastructure. And the lack of ID. We’ll run his prints, see what comes up.” “We will.” Harlow turned back to the body. The victim’s hand was curled slightly inwards, as if he’d been holding something. She gestured for the forensics team to carefully work around it. Using a long, thin probe from her kit, she gently pried open the stiff fingers. A small, dark object lay nestled in his palm. It wasn't a weapon. It wasn't jewellery. It was a bone, intricately carved into a small, skeletal loop. A bone token. The entry requirement for the Veil Market. “You see this, Sergeant?” Harlow held it up for Davies to see. Davies squinted. “A… bone? What is it?” “It’s a key, Sergeant.” Harlow’s voice was low, dangerous. The air around her seemed to crackle. The metallic smell intensified, and a strange, low hum vibrated through the soles of her boots. The Veil Compass in her other hand vibrated violently, its needle now pointing directly at the victim. "A key to a place that doesn't officially exist, a place where 'mugging gone wrong' is probably the least of our worries." Suddenly, a deafening clang echoed from the dark tunnel the compass indicated. It was followed by a series of rapid, guttural snarls, and the unmistakable sound of something heavy being dragged with immense speed. The uniformed officer near the tunnel entrance yelped, stumbling backwards. The generator lights flickered wildly, plunging the platform into near darkness for a heart-stopping moment before sputtering back to life, their beams now directed towards the tunnel’s maw. From the blackness, a hulking silhouette emerged. It wasn’t human. It was a bipedal shape, hunched and powerful, its eyes glowing with a faint, malevolent light. It moved with a terrifying, jerky speed, sniffing the air. Behind it, the sound of more movement, more snarls, grew louder. The victim hadn’t been mugged. He’d been *taken*. And whatever had taken part of him, had just come back for the rest. Or perhaps, for the token. "Get down!" Harlow roared, shoving Davies towards the relative safety of a concrete pillar. The uniformed officer drew his sidearm, his hand shaking uncontrollably. Harlow drew hers, the familiar weight a cold comfort in her palm. The shadows in the Undergound station were no longer just shadows. They were alive. And they were hungry.
created_at"2026-02-19T03:47:05.922Z" 2/19/2026, 3:47:05 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency378
moderation_latency(null)
generation_time8244
tokens_prompt4671
tokens_completion1825
native_tokens_prompt4537
native_tokens_completion1549
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0010733
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency378
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771472825-cUu7nt6dcyOtgzTog31K"
upstream_id(null)
total_cost0.0010733
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount3
adverbTags
0"He gestured again [again]"
1"She gestured around [around]"
2"Harlow turned back [back]"
dialogueSentences23
tagDensity0.522
leniency1
rawRatio0.25
effectiveRatio0.25
73.61% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1137
totalAiIsmAdverbs6
found
0
adverb"deliberately"
count1
1
adverb"slightly"
count2
2
adverb"carefully"
count1
3
adverb"gently"
count1
4
adverb"suddenly"
count1
highlights
0"deliberately"
1"slightly"
2"carefully"
3"gently"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1137
totalAiIsms23
found
0
word"familiar"
count2
1
word"chill"
count1
2
word"down her spine"
count1
3
word"shattered"
count1
4
word"furrowed"
count1
5
word"scanned"
count1
6
word"whisper"
count2
7
word"silence"
count1
8
word"dancing"
count1
9
word"echoing"
count1
10
word"etched"
count1
11
word"quivered"
count1
12
word"intensity"
count1
13
word"weight"
count2
14
word"vibrated"
count2
15
word"echoed"
count1
16
word"flickered"
count1
17
word"maw"
count1
18
word"hulking"
count1
highlights
0"familiar"
1"chill"
2"down her spine"
3"shattered"
4"furrowed"
5"scanned"
6"whisper"
7"silence"
8"dancing"
9"echoing"
10"etched"
11"quivered"
12"intensity"
13"weight"
14"vibrated"
15"echoed"
16"flickered"
17"maw"
18"hulking"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
94.16% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences88
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1135
ratio0.001
matches
0"taken"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
79.04% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount916
uniqueNames12
maxNameDensity1.42
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
Underground1
Detective2
Harlow13
Quinn1
Strap1
Morris1
Sergeant1
Davies9
Veil4
Market2
Compass2
Undergound1
persons
0"Harlow"
1"Quinn"
2"Strap"
3"Morris"
4"Sergeant"
5"Davies"
6"Compass"
places
0"Undergound"
globalScore0.79
windowScore0.833
34.62% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount3
matches
0"smelled like old blood, but wrong, too cle"
1"seemed permanently strained across his navel, looked up from the chalk outline near the tracks"
2"looked like dried leaves, out of place in"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.881
wordCount1135
matches
0"not north, but down a dark, unlit tunnel leading further into the bowels of"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs21
mean54.05
std35.57
cv0.658
sampleLengths
0124
128
252
382
48
543
690
750
822
9139
1017
1134
1243
1329
1484
1512
167
1771
1872
1974
2054
81.34% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences88
matches
0"been dragged"
1"was etched"
2"was curled"
3"was followed"
4"being dragged"
5"been mugged"
6"been *taken"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs139
matches
0"was unnerving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
88.71% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount918
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.05119825708061002
lyAdverbCount20
lyAdverbRatio0.02178649237472767
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean11.58
std6.82
cv0.589
sampleLengths
021
114
24
310
419
518
63
717
82
96
1010
1113
1215
1323
1412
1517
1612
1728
1821
1921
204
214
226
2325
2412
259
2610
2714
289
296
3015
3115
327
335
348
3518
365
3714
385
397
4015
419
4216
4313
4412
4511
466
473
4813
4911
56.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.40816326530612246
totalSentences98
uniqueOpeners40
78.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences85
matches
0"Nearly to the day, since"
1"Suddenly, a deafening clang echoed"
ratio0.024
83.53% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences85
matches
0"Her sharp jaw tightened."
1"It smelled like old blood,"
2"She ignored him."
3"She’d learned to modulate it"
4"He gestured with a gloved"
5"His eyes, wide and glassy,"
6"He gestured again at the"
7"She held up a hand,"
8"Her eyes, sharp and brown,"
9"She’d seen it before, three"
10"she murmured, her voice barely"
11"She ran a fingertip along"
12"It wasn't a knife mark."
13"It was too wide, too"
14"She rose, turning her back"
15"She pulled a small, tarnished"
16"Its face was etched with"
17"It quivered slightly in her"
18"She gestured around them"
19"She gestured for the forensics"
ratio0.341
18.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences85
matches
0"The air in the abandoned"
1"something metallic and acrid that"
2"Her sharp jaw tightened."
3"It smelled like old blood,"
4"A uniformed officer, barely more"
5"She ignored him."
6"Years of military precision had"
7"The thought sent a familiar"
8"Harlow’s voice was a low"
9"She’d learned to modulate it"
10"Detective Sergeant Davies, a portly"
11"He gestured with a gloved"
12"Harlow strode deliberately towards the"
13"Debris littered the platform, mostly"
14"The victim, a man of"
15"His eyes, wide and glassy,"
16"Harlow’s brow furrowed"
17"Davies shrugged, a slow, rolling"
18"He gestured again at the"
19"Harlow crouched, her movements fluid"
ratio0.882
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount2
matches
0"Debris littered the platform, mostly old newspapers and shattered glass, but there were deeper gouges in the concrete around the outline, as if something heavy …"
1"The flickering generator lights threw dancing shadows that played tricks on the eyes."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount4
matches
0"He gestured, his movements ponderous"
1"she murmured, her voice barely audible"
2"Harlow repeated, a grim amusement touching her lips"
3"Harlow asked, her voice hardening with a new intensity"
19.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she murmured (murmur)"
1"Harlow repeated (repeat)"
2"Harlow roared (roar)"
dialogueSentences23
tagDensity0.174
leniency0.348
rawRatio0.75
effectiveRatio0.261
73.6210%