NC Bench
Overview
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Run: 2026-02-19-01KHT04DBZ3KA5FHPV2NYVHQZN
Run Details
Model:
Qwen 3.5 Plus (2026-02-15)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
33.8s
Cost:
$0.007344
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.04%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
46.33%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
99.64%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
17.04%
Name drop frequency
(details)
73.47%
Narrator intent-glossing
(details)
80.53%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
61.69%
Sentence opener variety
(details)
52.08%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
26.41%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
31.25%
Useless dialogue additions
(details)
35.71%
Dialogue tag variety (said vs. fancy)
(details)
80.6065%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Blood pooled in the hollow
of the man's throat, yet his eyes remained wide, fixed on a ceiling that did not exist.
Detective Harlow Quinn crouched beside
the body, her knees cracking against the cold, grimy tiles of the abandoned Camden Tube station.
The air tasted of stale
electricity and wet rust.
She ignored the uniformed officers
hovering near the tunnel entrance and focused on the victim.
A young man, no older
than twenty, lay sprawled across the tracks. His clothes were dry. His shoes were dry.
The blood around him was
wet, dark, and fresh, but the rest of him looked as though he had
been placed
there
gently
, like a doll arranged for display. "Suicide, Guv." DS Miller stood over her, hands deep in his pockets. "Jumped from the platform above. Clear case."
Quinn tapped her worn leather
watch
.
The second hand ticked with
a sound too loud in the
silence
. "Jumped three stories onto the tracks and didn't break a single bone apart from his neck?" "Adrenaline. Happens."
Miller shrugged, shifting his weight
. "No signs of struggle. No witnesses. Station's been out of service for a decade. Only way in
is
through the maintenance shafts, and those are locked from the outside. He picked the lock, climbed up, and jumped. Simple." "Simple."
Quinn stood up, her sharp
jawline tight.
She walked a slow circle
around the body. "Look at the dust, Miller."
The grey film coating the
abandoned platform remained undisturbed except for the officer's own boot prints and the small patch where the body lay. No drag marks. No scuff marks leading to the edge of the platform where a jumper would have climbed. No footprints ascending the rusted ladder to the upper level. "He floated down?" Miller scoffed. "Don't start with the supernatural rubbish again. We lost Morris chasing ghosts. Let's not make it a habit."
The mention of her former
partner sent a spike of ice through Quinn's chest, but she kept her face blank. Morris hadn't chased ghosts. He had found something real, something that tore him apart before anyone could blink. She pushed the memory down. It served no purpose here. "Bag his hands," Quinn ordered. "And get me a torch. A proper one, not that weak LED nonsense you carry." Miller sighed but complied, snapping on a pair of latex gloves.
He bent to seal the
evidence bags around the dead man's fingers. "Nothing under the nails. Clean as a whistle." Quinn ignored him.
She pulled a small brass
object from her pocket. The Veil Compass sat heavy in her palm, its casing green with verdigris. Protective sigils
etched
into the face glowed faintly, barely visible in the
gloom
. The needle spun wildly, then snapped rigid, pointing
not at the body, but at the dark mouth of the tunnel behind the maintenance door
. "Where did you find the entry point?"
Quinn asked, her voice low
. "Told you. Maintenance shaft. Lock was picked." Miller zipped the evidence bag shut. "Textbook break-in." "Show me."
They walked past the yellow
safety line, their
footsteps
echoing
off the curved, tiled walls. The tunnel stretched ahead, a throat of darkness swallowing the light from their torches. Quinn moved with military precision, her eyes
scanning
every inch of the ground. The dust here told a different story. Shallow depressions marred the surface, too light for boots, too spaced out for a crawl. "See that?" Quinn pointed her torch beam at the wall. A smear of something iridescent coated the brickwork.
It shimmered with colours that
didn't
quite fit the spectrum, shifting from violet to a sickly green as the light hit it
. "Graffiti?" Miller suggested, leaning in. "Kids getting creative." "Touch it." Miller hesitated, then reached out a gloved finger.
He recoiled instantly, shaking his
hand. "Cold. Burning cold." "It's residue," Quinn said. "From a rift. Someone opened a door here, brought the boy through, and dumped him on the tracks to look like a suicide." "A door?" Miller laughed, a harsh, brittle sound. "You're seeing things, Harlow. Stress does that. Maybe you need some time off. Desk duty. Paperwork." "Paperwork doesn't kill people, Miller. Doors do." Quinn stepped closer to the wall. The air temperature dropped
sharply
, her breath misting in the beam of her torch. The compass in her pocket
vibrated
against her thigh. "This isn't a random killing. This
is
a message. Or a payment."
She crouched again, examining the
wall near the shimmering smear. Hidden in the shadows, carved into the mortar with something sharp and deliberate, sat a symbol.
It looked like an eye
weeping blood, but the lines were wrong.
They twisted in ways that
hurt to look at directly. "Recognise it?" Quinn asked. Miller squinted. "Looks like some occult doodle. Probably why you think it's magic. Kids love that stuff. Satanic panic never dies." "It's not Satanic." Quinn
traced
the air above the carving, careful not to touch it. "It's a marker. Someone marked this spot before they opened the way. They knew exactly where they were going." "So what? A cult dragged a kid through a magic door and dropped him here? Why? Why not leave him on the other side?" "To make sure we found him," Quinn said. "To draw us here." "To us? Or to you?" Miller's tone shifted. The mockery faded, replaced by a hint of genuine concern. "Morris went missing near a site like this. Three years ago. You think this
is
connected?" "I know it
is
." Quinn stood up, brushing dust from her trousers. "The boy isn't the victim, Miller. He's the bait." A sound
echoed
from deeper in the tunnel. A wet, slithering noise, like heavy flesh dragging over gravel. Both detectives froze. Miller raised his torch, the beam cutting through the darkness. "Hello?" Miller called out. "Police! Show yourself!" "Shut up," Quinn hissed. She drew her service weapon, the metal cool and
familiar
in her grip. "Don't announce ourselves." The slithering stopped. Silence rushed back in, heavier than before. Then, a new sound. A low humming, vibrating through the soles of their boots. The compass in Quinn's pocket grew hot.
She could feel the heat
radiating through her uniform. "The rift," Quinn whispered. "It's opening again." "Where?"
Miller spun around, his torch beam jerking wildly
. "I don't see anything." "Look at the tracks." The rails ahead
began to
glow.
Not with reflected light, but from within
. A violet hue bled out of the steel, spreading like ink in water. The air
shimmered
, distorting the view of the tunnel end. Shapes formed in the distortion. Tall, slender figures, elongated and wrong, stepping out of the space between the rails. "Jesus," Miller breathed, stumbling back. "What are those?" "Shades,"
Quinn said, her voice steady despite the hammering of her heart
. "Market traders." "Market?" "The Veil Market moves tonight. Full moon." Quinn checked her
watch
again. Midnight had passed ten minutes ago. "We're standing in their delivery route." The figures drifted closer.
They had no faces, only
smooth, pale surfaces where features should be.
They wore tattered robes that
seemed to
drink the light from the torches. One of them stopped directly in front of the dead boy.
It extended a long, spindly
hand and touched the boy's forehead. The blood on the boy's neck evaporated into a thin red mist, which the figure inhaled. "It's feeding,"
Miller said, his voice trembling
. "Or collecting." "Collecting what?" Quinn aimed her gun at the figure. "Stop! Police!" The figure turned its blank face toward her. It did not speak, but a voice
echoed
inside Quinn's skull, scratching against her mind like dry leaves. *Token.* "Token?" Miller looked at Quinn. "What does it want?" "Entry," Quinn realised. "The Market requires a bone token for entry. They didn't bring the boy here to kill him. They brought him because he *
is
* the token." She looked down at the boy's hand. His fingers
were curled
tight around something. Earlier, Miller had said the hands were clean, but he hadn't pried them open. Quinn holstered her gun and dropped to her knees beside the body again. She grabbed the boy's rigid wrist. The skin felt like ice. She forced the fingers back, one by one. In the boy's palm lay a small, white shard. Human bone. Carved with the same twisting sigils as the wall. "They marked him," Quinn said, grabbing the bone. "They marked him as currency." The Shades surged forward. The humming rose to a shriek. The violet light on the tracks flared, blindingly bright. "Run," Quinn shouted, shoving the bone token into her pocket. Miller didn't need telling twice. He turned and sprinted toward the maintenance shaft. Quinn followed, her boots slamming against the ties. Behind them, the air tore open with a sound like ripping canvas. The smell of ozone and rotting flowers flooded the tunnel. Something large pushed through the rift, something that made the ground shake with every step. "Lock the door!" Quinn yelled as they reached the heavy steel maintenance hatch. Miller fumbled with the lock, his hands shaking too hard to fit the key. "It's jammed!" Quinn shoulder-checked him aside. She grabbed the wheel handle and spun it with all her strength. The rusted mechanism groaned but gave way. They threw themselves into the narrow stairwell beyond just as a shadow, thick and tar-like, lashed out at the closing door. The steel slammed shut. The lock clicked. For a second, there was
silence
.
Then, a slow, deliberate敲击 came
from the other side of the door. Three taps. Pauses. Three more. Miller leaned against the wall, gasping for air. "We need backup. Armed response. The whole bloody army." Quinn pressed her ear against the cold metal. The knocking stopped. In its place, a voice whispered through the steel, clear as a bell. *Harlow Quinn. We have your debt.* She stepped back, her hand tightening around the bone token in her pocket. The compass burned against her hip. "They aren't leaving," Quinn said, pulling her gun again. "And neither are we." The lights in the stairwell
flickered
and died.
created_at
"2026-02-19T03:47:07.794Z"
2/19/2026, 3:47:07 AM
model
"qwen/qwen3.5-plus-20260216"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1293
moderation_latency
(null)
generation_time
33721
tokens_prompt
4671
tokens_completion
2599
native_tokens_prompt
4518
native_tokens_completion
2307
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.007344
router
(null)
provider_responses
0
endpoint_id
"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id
"chatcmpl-cb8a6ea9-45c7-9095-9d00-583f95c9a224"
is_byok
false
latency
1293
model_permaslug
"qwen/qwen3.5-plus-20260216"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1771472827-TIarmC71KAkAUDzFfVeE"
upstream_id
"chatcmpl-cb8a6ea9-45c7-9095-9d00-583f95c9a224"
total_cost
0.007344
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
32
adverbTagCount
1
adverbTags
0
"Miller spun around [around]"
dialogueSentences
70
tagDensity
0.457
leniency
0.914
rawRatio
0.031
effectiveRatio
0.029
94.04%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1677
totalAiIsmAdverbs
2
found
0
adverb
"gently"
count
1
1
adverb
"sharply"
count
1
highlights
0
"gently"
1
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
46.33%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1677
totalAiIsms
18
found
0
word
"silence"
count
3
1
word
"weight"
count
1
2
word
"etched"
count
1
3
word
"gloom"
count
1
4
word
"footsteps"
count
1
5
word
"echoing"
count
1
6
word
"scanning"
count
1
7
word
"shimmered"
count
2
8
word
"vibrated"
count
1
9
word
"traced"
count
1
10
word
"echoed"
count
2
11
word
"familiar"
count
1
12
word
"could feel"
count
1
13
word
"flickered"
count
1
highlights
0
"silence"
1
"weight"
2
"etched"
3
"gloom"
4
"footsteps"
5
"echoing"
6
"scanning"
7
"shimmered"
8
"vibrated"
9
"traced"
10
"echoed"
11
"familiar"
12
"could feel"
13
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
143
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
2
narrationSentences
143
filterMatches
0
"watch"
hedgeMatches
0
"began to"
1
"seemed to"
99.64%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
181
gibberishSentences
1
adjustedGibberishSentences
1
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
38
ratio
0.006
matches
0
"Then, a slow, deliberate敲击 came from the other side of the door."
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
3
markdownWords
8
totalWords
1674
ratio
0.005
matches
0
"Token."
1
"is"
2
"Harlow Quinn. We have your debt."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
17.04%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
61
wordCount
1241
uniqueNames
9
maxNameDensity
2.66
worstName
"Quinn"
maxWindowNameDensity
4
worstWindowName
"Quinn"
discoveredNames
Harlow
2
Quinn
33
Camden
1
Tube
1
Miller
20
Veil
1
Compass
1
Midnight
1
Shades
1
persons
0
"Harlow"
1
"Quinn"
2
"Miller"
3
"Compass"
4
"Midnight"
5
"Shades"
places
(empty)
globalScore
0.17
windowScore
0.333
73.47%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
98
glossingSentenceCount
3
matches
0
"quite fit the spectrum, shifting from violet to a sickly green as the light hit it"
1
"looked like an eye weeping blood, but the"
2
"robes that seemed to drink the light from the torches"
80.53%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.195
wordCount
1674
matches
0
"not at the body, but at the dark mouth of the tunnel behind the maintenance door"
1
"Not with reflected light, but from within"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
181
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
69
mean
24.26
std
18.33
cv
0.756
sampleLengths
0
22
1
94
2
19
3
34
4
45
5
21
6
53
7
23
8
48
9
20
10
31
11
62
12
12
13
15
14
2
15
64
16
10
17
30
18
8
19
2
20
17
21
27
22
24
23
48
24
48
25
4
26
21
27
34
28
24
29
12
30
34
31
21
32
31
33
7
34
20
35
40
36
7
37
13
38
4
39
55
40
8
41
14
42
1
43
24
44
67
45
9
46
11
47
26
48
1
49
9
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
143
matches
0
"been placed"
1
"were curled"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
224
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
181
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1243
adjectiveStacks
0
stackExamples
(empty)
adverbCount
37
adverbRatio
0.029766693483507644
lyAdverbCount
13
lyAdverbRatio
0.010458567980691875
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
181
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
181
mean
9.25
std
6
cv
0.649
sampleLengths
0
22
1
21
2
9
3
15
4
12
5
4
6
4
7
29
8
12
9
7
10
6
11
12
12
16
13
7
14
38
15
8
16
8
17
5
18
24
19
3
20
16
21
10
22
5
23
18
24
20
25
4
26
14
27
5
28
5
29
5
30
15
31
11
32
12
33
8
34
3
35
9
36
13
37
13
38
24
39
12
40
13
41
2
42
2
43
15
44
14
45
13
46
7
47
15
48
10
49
8
61.69%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.4198895027624309
totalSentences
181
uniqueOpeners
76
52.08%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
128
matches
0
"Then, a new sound."
1
"Then, a slow, deliberate敲击 came"
ratio
0.016
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
128
matches
0
"She ignored the uniformed officers"
1
"His clothes were dry."
2
"His shoes were dry."
3
"She walked a slow circle"
4
"He had found something real,"
5
"She pushed the memory down."
6
"It served no purpose here."
7
"He bent to seal the"
8
"She pulled a small brass"
9
"They walked past the yellow"
10
"It shimmered with colours that"
11
"He recoiled instantly, shaking his"
12
"She crouched again, examining the"
13
"It looked like an eye"
14
"They twisted in ways that"
15
"She drew her service weapon,"
16
"She could feel the heat"
17
"They had no faces, only"
18
"They wore tattered robes that"
19
"It extended a long, spindly"
ratio
0.234
26.41%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
111
totalSentences
128
matches
0
"Blood pooled in the hollow"
1
"Detective Harlow Quinn crouched beside"
2
"The air tasted of stale"
3
"She ignored the uniformed officers"
4
"A young man, no older"
5
"His clothes were dry."
6
"His shoes were dry."
7
"The blood around him was"
8
"DS Miller stood over her,"
9
"Quinn tapped her worn leather"
10
"The second hand ticked with"
11
"Miller shrugged, shifting his weight"
12
"Quinn stood up, her sharp"
13
"She walked a slow circle"
14
"The grey film coating the"
15
"The mention of her former"
16
"Morris hadn't chased ghosts."
17
"He had found something real,"
18
"She pushed the memory down."
19
"It served no purpose here."
ratio
0.867
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
128
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
51
technicalSentenceCount
1
matches
0
"It shimmered with colours that didn't quite fit the spectrum, shifting from violet to a sickly green as the light hit it."
31.25%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
32
uselessAdditionCount
6
matches
0
"DS Miller stood, hands deep in his pockets"
1
"Quinn stood up, her sharp jawline tight"
2
"Quinn asked, her voice low"
3
"Miller spun around, his torch beam jerking wildly"
4
"Quinn said, her voice steady despite the hammering of her heart"
5
"Miller said, his voice trembling"
35.71%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
16
fancyCount
8
fancyTags
0
"Quinn ordered (order)"
1
"Miller suggested (suggest)"
2
"Miller laughed (laugh)"
3
"Quinn hissed (hiss)"
4
"Quinn whispered (whisper)"
5
"Miller breathed (breathe)"
6
"Quinn shouted (shout)"
7
"Quinn yelled (yell)"
dialogueSentences
70
tagDensity
0.229
leniency
0.457
rawRatio
0.5
effectiveRatio
0.229
80.6065%