Run: 2026-02-19-01KHT04EJ7HMT2BV83F92PYNPV

Run Details

Duration:
2m 24s
Cost:
$0.013592
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung upside down from the abandoned escalator rails, arms dangling toward the grimy platform tiles like a grotesque puppet awaiting its strings. "Thirty-two years I've been doing this." DCI Warrens crouched beneath the suspended corpse, his torch beam cutting through the underground gloom. "Never seen a hanging quite like this." Quinn said nothing. She circled the scene, her worn leather watch catching the faint emergency lighting that still functioned in this forgotten corner of the Tube network. The station had closed in 1932. Officially. Unofficially, it served as shelter for the desperate and the damned, though tonight it held only one permanent resident. "Rigour's set in," Warrens continued, pulling himself upright with a grunt. "Twelve hours minimum. Maybe fourteen. ME's on his way, but cause of death looks straightforward enough. Ligature marks on the ankles, abrasions consistent with suspension. He was alive when someone strung him up." Quinn stopped at the platform's edge, her sharp jaw tightening. "Show me his hands." "What?" "His hands, Warrens. Where are they?" The DCI turned back to the body, torch following his gaze. The corpse's sleeves had fallen toward the elbows in death's gravity, revealing pale forearms and... "Shit." Warrens stepped closer. "Shit, shit, shit." No hands. The forearms ended in ragged stumps, the wounds dark and crusted. Not clean cuts. Something had torn through flesh and bone with savage irregularity. "Didn't notice that during your initial sweep?" "We arrived ten minutes ago, Quinn. I was securing the scene, checking for perps. We thought it was a straightforward suspicious death." Warrens' face flushed beneath the torch's glow. "The hands could be anywhere. Probably rolled into the tracks." "The tracks are flooded." Quinn pulled a latex glove from her pocket, snapping it on with practiced efficiency. "I checked on the way in. Three feet of water at least. If his hands fell, they're gone. But they didn't fall." "What?" "Look at the stumps. No blood spray on the tiles below. No arterial patterning on the walls or the escalator frame." She knelt, examining the dusty platform without touching. "The killing blows happened elsewhere. He was transported here post-mortem, then strung up. Someone wanted him found this way." "Message killing." "Obviously. The question is what message, and to whom." Quinn stood, her military bearing making the movement precise despite the cramped conditions. "What do we know about the victim?" Warrens consulted his notebook. "Male, Caucasian, mid-thirties by the look of him. No identification. Wallet's missing, so is his phone. Clothes are..." He paused, torch sweeping the hanging figure's attire. "Odd." Quinn followed the beam. The corpse wore a perfectly tailored charcoal suit, Italian cut by the look of the lapels. The shoes were hand-stitched leather, polished to a mirror shine despite the grime of the underground. Expensive. The kind of expensive that whispered old money or new pretensions. "Check his pockets." "Already did. Empty." "All of them?" Warrens hesitated. "There's a small interior breast pocket I missed. Figured the uniform boys would have—" Quinn was already moving. She approached the body, her height allowing her to reach the jacket without standing on anything. Her gloved fingers found the hidden pocket, sliding inside with careful deliberation. Something metallic. Cold. Small. She withdrew it, holding it up to the emergency light. A brass compass, its face etched with strange symbols that seemed to shift beneath the verdigris patina. The needle spun lazily, pointing nowhere and everywhere at once. It looked old, old in a way that antique shops could never quite manufacture. The kind of old that came from centuries of use by hands that understood what they held. "Quinn." Warrens' voice had dropped. "Quinn, that's evidence. You need to bag that." "In a moment." "That's procedure. You know better than anyone—" "His shoes, Warrens. Look at his shoes again." The DCI directed his torch downward. The hand-stitched leather, polished to perfection. The soles pristine, showing no signs of the journey this man must have taken through flooded tunnels, down rusted ladders, across decades of accumulated filth. "No scuff marks," Quinn observed. "No water damage. No debris stuck to the leather. These shoes have never touched the ground." "He was carried." "He was delivered." Quinn turned the compass in her palm. The needle continued its lazy revolution, never settling. "Someone brought him here through means that didn't involve walking. Someone who knew this station would be empty tonight, who knew the patrol schedules wouldn't bring us through until morning shift change." "You're suggesting inside knowledge? One of us?" "I'm suggesting this crime scene was staged by professionals who understood exactly what they were doing. The missing hands aren't trophy-taking. They're obstruction." She paused, her brown eyes fixed on the spinning needle. "They're preventing identification through fingerprints, obviously. But there's something else. Something about the method itself." "What method?" "How were the hands removed? Not with a blade. The bone fragmentation suggests something with serration, but the tissue damage is inconsistent with a saw. It's almost like..." "Like what?" Quinn didn't answer. She was thinking about Morris. About a case three years ago, a warehouse in Deptford where impossible things had happened. Where her partner had died screaming at something she couldn't see, couldn't hear, couldn't explain. Where the coroner's report had listed cause of death as massive trauma, but the trauma had no source. No weapon. No attacker. Just Morris, torn apart from the inside out in a locked room with no exits. The compass needle stopped. Pointed directly at the far wall of the platform, where a service door hung open on darkness beyond. "Quinn?" "Did anyone check through there?" "Uniforms swept the whole station. Nothing behind that door except maintenance tunnels and the old signal room. Brick walls everywhere. No exits." "Show me." "You're not seriously going to—" "Show me, Warrens. Now." The DCI led her across the platform, his torch bouncing off ancient tiles covered in graffiti. Through the service door, the corridor stretched into deeper blackness. His light caught damp brickwork, rusted pipes, and the shattered remains of what might once have been an electrical junction box. "Dead end." Warrens gestured at the solid wall ahead. "Told you. The whole station's a tomb. Only way in or out is the way we came." Quinn approached the wall. The compass in her hand grew warm, the needle straining toward the brickwork as if pulled by a magnet of immense strength. "You're seeing this, yes?" "Seeing what? It's a wall, Quinn. Brick and mortar, probably older than both of us combined." "Look at the mortar." Warrens stepped closer, his torch illuminating the gaps between bricks. The mortar was dark, almost black, but not from moisture. Something had been mixed into it. Something that glittered with an iridescent sheen that had no place in construction materials from any era. "Is that... glass?" "Bone." Quinn's voice was barely above a whisper. "Ground bone. I've seen this before. In Istanbul, during a joint operation with Interpol. A smuggler's tunnel beneath the Grand Bazaar." She pressed her palm flat against the brickwork. "These walls aren't solid. They're doors. And someone's gone through them within the last twelve to fourteen hours." "That's impossible. The bricks are mortared. You can see the age, the weathering. This wall hasn't been touched in decades." "Exactly." Quinn turned to face him, her salt-and-pepper hair catching shadows that made her look older than her forty-one years. "That's what makes it perfect. The best hiding places aren't hidden at all. They're right in front of you, wearing the disguise of permanence." "You've lost me. Completely lost me." "Have you ever heard of the Veil Market?" "Some urban legend about a black market moving around London. Drug runners and arms dealers, supposedly. Why?" "Because it's not legend." Quinn returned her attention to the wall, her fingers tracing the bone-flecked mortar. "It's real. It moves every full moon, and its locations are always places like this. Abandoned. Forgotten. Hiding in plain sight." She glanced back at the hanging corpse, visible through the doorway. "Our victim wasn't killed here. He was killed beyond that wall. Then brought through and displayed as a message to anyone who knew where to look." "A message saying what?" Quinn turned the compass over in her hand. The symbols etched into its brass face seemed deeper now, the patina worn away in places by recent handling. Recent, and desperate. The kind of handling that came from someone running for their life. "I don't know yet. But this compass belonged to him, and it's pointing at that wall like it wants to break through." She slipped it into her jacket pocket. "He died trying to find something. Or someone. And whatever killed him is still on the other side." "Quinn, we need to call this in. Get forensics down here, document everything properly. You can't just—" A sound from the platform behind them. The creak of old metal under new weight. Both detectives spun toward the doorway. The corpse still hung from the escalator rails, motionless in death. But beneath it, emerging from the shadows of an alcove neither of them had noticed during their initial sweep, stood a woman with curly red hair and round glasses, her worn leather satchel clutched to her chest like a shield. "You need to leave." The woman's green eyes were wide behind her lenses, freckled face pale with something beyond fear. "Now. Before they realise you've found the door." "Who the hell are you?" Warrens stepped forward, hand moving toward his radio. "This is a crime scene. How did you get past the cordon?" "There is no cordon that matters down here." The woman's nervous habit betrayed her agitation, fingers tucking hair behind her left ear repeatedly. "I work at the British Museum. Research division. I've been tracking—" "This is a police matter." "Detective." Quinn's voice cut through the confrontation like a blade. "What's your name?" The woman hesitated, her gaze flicking between the two detectives before settling on Quinn with an intensity that bordered on recognition. "Eva. Eva Kowalski." She swallowed hard. "And if you don't come with me in the next thirty seconds, neither of you will leave this station alive."
created_at"2026-02-19T03:47:09.019Z" 2/19/2026, 3:47:09 AM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency10223
moderation_latency(null)
generation_time143471
tokens_prompt4671
tokens_completion3528
native_tokens_prompt4222
native_tokens_completion2928
native_tokens_completion_images(null)
native_tokens_reasoning749
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0135916
router(null)
provider_responses
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endpoint_id"4d258291-b320-4785-a67d-74b27fa7a569"
id"oXwzHyj-2dTqGa-9d02c7fdc6be2b5f"
is_byokfalse
latency10223
model_permaslug"z-ai/glm-5-20260211"
provider_name"Together"
status200
api_type"completions"
id"gen-1771472829-odc9Xs4ae8RyISiN135C"
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total_cost0.0135916
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provider_name"Together"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount2
adverbTags
0"She glanced back [back]"
1"She swallowed hard [hard]"
dialogueSentences81
tagDensity0.259
leniency0.519
rawRatio0.095
effectiveRatio0.049
88.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1706
totalAiIsmAdverbs4
found
0
adverb"perfectly"
count1
1
adverb"lazily"
count1
2
adverb"barely above a whisper"
count1
3
adverb"completely"
count1
highlights
0"perfectly"
1"lazily"
2"barely above a whisper"
3"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.69% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1706
totalAiIsms10
found
0
word"gloom"
count1
1
word"etched"
count2
2
word"pristine"
count1
3
word"shattered"
count1
4
word"whisper"
count1
5
word"perfect"
count1
6
word"tracing"
count1
7
word"weight"
count1
8
word"intensity"
count1
highlights
0"gloom"
1"etched"
2"pristine"
3"shattered"
4"whisper"
5"perfect"
6"tracing"
7"weight"
8"intensity"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
93.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences86
filterMatches
0"watch"
1"look"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences145
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1696
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
61.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount901
uniqueNames6
maxNameDensity1.78
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Warrens8
Quinn16
Tube1
Italian1
Morris2
Deptford1
persons
0"Warrens"
1"Quinn"
2"Morris"
places
0"Deptford"
globalScore0.612
windowScore0.833
71.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount2
matches
0"symbols that seemed to shift beneath the verdigris patina"
1"seemed deeper now, the patina worn away in places by recent handling"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1696
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences145
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs76
mean22.32
std18.98
cv0.851
sampleLengths
024
128
253
344
414
51
66
726
87
926
107
1139
1240
131
1448
152
1629
1731
1848
193
203
213
2216
2332
244
2510
2658
2713
283
297
308
3137
3221
333
3450
357
3648
372
3828
392
4075
4122
421
435
4422
452
465
474
4847
4926
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences86
matches
0"been mixed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs148
matches
0"was thinking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences145
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount726
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.03856749311294766
lyAdverbCount12
lyAdverbRatio0.01652892561983471
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences145
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences145
mean11.7
std8.71
cv0.744
sampleLengths
024
121
27
33
424
56
61
719
811
933
1010
114
121
136
1411
1515
164
173
182
1911
203
2110
227
2329
2410
2518
2622
271
2829
2919
302
3122
327
334
3426
351
364
3716
3816
391
4011
413
423
433
442
4514
464
4716
4812
492
73.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4896551724137931
totalSentences145
uniqueOpeners71
87.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences76
matches
0"Unofficially, it served as shelter"
1"Just Morris, torn apart from"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences76
matches
0"She circled the scene, her"
1"She knelt, examining the dusty"
2"He paused, torch sweeping the"
3"She approached the body, her"
4"Her gloved fingers found the"
5"She withdrew it, holding it"
6"It looked old, old in"
7"She paused, her brown eyes"
8"She was thinking about Morris."
9"His light caught damp brickwork,"
10"She pressed her palm flat"
11"She glanced back at the"
12"She slipped it into her"
13"She swallowed hard"
ratio0.184
71.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences76
matches
0"The body hung upside down"
1"Quinn said nothing."
2"She circled the scene, her"
3"The station had closed in"
4"Quinn stopped at the platform's"
5"The DCI turned back to"
6"The corpse's sleeves had fallen"
7"The forearms ended in ragged"
8"Something had torn through flesh"
9"Quinn pulled a latex glove"
10"She knelt, examining the dusty"
11"Quinn stood, her military bearing"
12"He paused, torch sweeping the"
13"Quinn followed the beam."
14"The corpse wore a perfectly"
15"The shoes were hand-stitched leather,"
16"The kind of expensive that"
17"Quinn was already moving."
18"She approached the body, her"
19"Her gloved fingers found the"
ratio0.776
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences76
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount4
matches
0"She approached the body, her height allowing her to reach the jacket without standing on anything."
1"The compass in her hand grew warm, the needle straining toward the brickwork as if pulled by a magnet of immense strength."
2"Something that glittered with an iridescent sheen that had no place in construction materials from any era."
3"The woman hesitated, her gaze flicking between the two detectives before settling on Quinn with an intensity that bordered on recognition."
29.76% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount4
matches
0"Warrens crouched, his torch beam cutting through the underground gloom"
1"He paused, torch sweeping the hanging figure's attire"
2"Quinn returned, her fingers tracing the bone-flecked mortar"
3"nervous habit betrayed, fingers tucking hair behind her left ear repeatedly"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Warrens continued (warren continue)"
1"Quinn observed (observe)"
2"She pressed (press)"
dialogueSentences81
tagDensity0.037
leniency0.074
rawRatio1
effectiveRatio0.074
87.0408%