Run: 2026-02-19-01KHT04G0BJD8V7SXXHE2ZTWCJ

Run Details

Duration:
12.5s
Cost:
$0.043815
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"That's not right," Detective Harlow Quinn muttered as she surveyed the sprawled corpse in the shadowed corner of the abandoned Tube station. The place reeked of neglect and mystery, its only occupants the silent rats. The flicker of the flashlight cast grim shadows on the wall, dancing around the twisted form of the victim. Detective Harlow Quinn was known for her military precision and sharp jaw. Her hair, closely cropped and salt-and-pepper, gave her an air of authority, amplified by 18 years of decorated service. She wore her well-worn leather watch on her left wrist, a memento of times ticking away, perhaps tied to the loss of her partner DS Morris under mysterious circumstances three years ago. "Looks straightforward to me, Quinn.” DI Michaels chimed in, standing on the opposite side of the body. He was a grizzled detective with a penchant for seeing the world in black and white. “Overdose, I'd wager." Quinn's eyes narrowed as she took in the scene. A young woman lay lifeless, her body slumped against the graffitied wall. Pills were scattered, an empty bottle clutched in her hand, suggesting an all-too-common tale. Yet something felt... off. "No," Quinn said, her voice steady and controlled. "Not here. This isn't a place for a quiet final moment. It’s too…" She glanced around the decayed remnants of the Veil Market, an underground black market that moved locations every full moon. "Exposed." Michaels scoffed. "People do strange things when they're on their way out. Maybe she wanted to be found." Quinn wasn't convinced. She circled the body, eyes scanning every detail. The girl’s hair was neatly brushed, a stark contrast to the chaos of the environment. The pills were meticulously arranged, almost too exact. "Check her pockets," Quinn instructed. Michaels frowned but complied, crouching down and rifling through the victim's clothing. He pulled out a few pounds, a ticket stub from last night's performance at the Camden Theatre, and a bone token. Michaels held up the token, his eyebrows arched. "This mean anything to you?" Quinn’s pulse quickened. The bone token was the entry requirement for the Veil Market. It hadn’t been a coincidence that this body ended up here. "She had connections," Quinn said, taking the token and examining it. "Connections?" Michaels scoffed. "You mean she was buying illicit goods? Happens more than you'd think." "Perhaps," Quinn mused. "But look at her clothes. Clean, almost pressed. People desperate enough to overdose like this don’t care about appearances." Michaels rolled his eyes. "She's a neat freak. Doesn’t change what we're looking at here." Quinn ignored the jab, focusing instead on the minute details. She knew the devil was always in the details. She squatted down, observing the pill bottle closer. On its side was an odd sticker—black with a cryptic sigil etched into it. Quinn's heart skipped a beat. She had seen such symbols before in the aftermath of DS Morris’s death. Supernatural origins, beyond the simple. She pulled out her phone, snapped a picture, and sent it to Eva Kowalski, her childhood friend and now an occult researcher at the British Museum’s restricted archives. Eva would know more about the sigil. Quinn stood up and dusted her hands. "There's more here than plain overdose, Michaels." He crossed his arms, an impatient sigh escaping his lips. "You always see shadows and smoke. Fine, let’s say your theory holds water. What now?" "We wait," Quinn said, slipping back into her calm demeanour. "Eva will get back to us soon. Meanwhile, we canvas the area for witnesses. Someone saw what happened here." "Fat chance anyone will talk," Michaels muttered, though he followed her lead. They moved through the winding tunnels, casting probing flashlight beams into the dark recesses. The underground market had left its mark—a faint scent of incense, tattered banners, and discarded crates hinting at recent activity. Quinn's eyes darted, picking through the vestiges of bustling transactions hidden from the world above. A shuffle echoed. Both detectives turned sharply. A wiry figure emerged, cloaked and hooded—one of the market's elusive Shade artisans. Quinn's eyes locked onto a small brass compass dangling from his belt, its verdigris-coated casing unmistakable. The Veil Compass. "Oi, you there!" Michaels called out, stepping forward. The figure froze, then bolted. Quinn was faster. Her training kicked in as she darted after him, heart pounding, lights flickering in a dizzy rhythm. She closed the distance, her leather shoes tapping against the cold concrete, finally catching him in a tackle that sent them both skidding. "Get off!" the man spat, struggling. Quinn pinned him down, flashing her badge. "Police. You're going nowhere," she growled, hauling him up and propping him against the wall. "What do you know about the girl in the corner? Speak." The Shade artisan's eyes, hidden beneath the hood's shadow, gleamed with a mixture of fear and defiance. "Nothing. I saw nothing." "Liar," Quinn hissed, pulling the small Veil Compass from his belt. "This isn’t standard market fare. You know more." He sneered. "You think that trinket means anything?" He let out a bitter laugh. "Death walks this place, detective. Not by our hands." Quinn examined the compass, its needle quivering, then settling—the direction aligned with the spot where the body laid. Near supernatural energy, the compass confirmed her suspicions. "Who sent her?" "She came alone," the Shade insisted. "Asking about the Gate of Shadows. We told her to leave. She didn't listen." Quinn’s pulse raced. The Gate of Shadows was a legend, a portal to unimaginable realms. Dangerous and forbidden. "Who did she meet?" Quinn demanded. The Shade’s face wrinkled in frustration. "I told you. She was alone. She found a Healer, someone promising false respite." Quinn felt her phone buzz—Eva’s text. A detailed image of the sigil matched the one on the pill bottle. Beneath it, a message: *Careful, Harlow. This symbol is tied to dark rituals nearing the Gate of Shadows. Someone powerful must be involved.* Her eyes locked onto Michaels. "It’s bigger than we thought. We need to shut this market down, stop the ritual." He nodded, his earlier scepticism fading, replaced with grim resolve. "What do you need?" "I need backup, and we need to move quickly," Quinn replied, scanning the tunnel’s darkness. "Before more end up like her." As Michaels radioed for support, Quinn turned back to the Shade artisan. "One last question. Who runs the market now?" The Shade's eyes flicked up. "They call him the Gatekeeper. He controls the Market’s every move." Quinn tightened her grip on the compass. The hunt was on. They would find the Gatekeeper, or die trying. This case had suddenly taken a turn, deeper into the otherworldly than she ever anticipated. But Detective Harlow Quinn didn't back down from shadows. In fact, she thrived in them.
created_at"2026-02-19T03:47:10.494Z" 2/19/2026, 3:47:10 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency223
moderation_latency(null)
generation_time12335
tokens_prompt4671
tokens_completion1817
native_tokens_prompt4158
native_tokens_completion1535
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.043815
router(null)
provider_responses
0
endpoint_id"3d6584e7-a2bb-48d6-903d-24e3d90e7e55"
id"chatcmpl-DApIMPu3JgMg5hEHO3xN79bTzlE9K"
is_byokfalse
latency211
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771472830-KqrVsk9W6PZYmvHqPtF6"
upstream_id"chatcmpl-DApIMPu3JgMg5hEHO3xN79bTzlE9K"
total_cost0.043815
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"She glanced around [around]"
dialogueSentences40
tagDensity0.45
leniency0.9
rawRatio0.056
effectiveRatio0.05
86.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1136
totalAiIsmAdverbs3
found
0
adverb"sharply"
count1
1
adverb"quickly"
count1
2
adverb"suddenly"
count1
highlights
0"sharply"
1"quickly"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1136
totalAiIsms19
found
0
word"flicker"
count1
1
word"dancing"
count1
2
word"scanning"
count2
3
word"stark"
count1
4
word"pulse"
count2
5
word"quickened"
count1
6
word"etched"
count1
7
word"skipped a beat"
count1
8
word"aftermath"
count1
9
word"echoed"
count1
10
word"pounding"
count1
11
word"standard"
count1
12
word"aligned"
count1
13
word"raced"
count1
14
word"resolve"
count1
15
word"flicked"
count1
16
word"otherworldly"
count1
highlights
0"flicker"
1"dancing"
2"scanning"
3"stark"
4"pulse"
5"quickened"
6"etched"
7"skipped a beat"
8"aftermath"
9"echoed"
10"pounding"
11"standard"
12"aligned"
13"raced"
14"resolve"
15"flicked"
16"otherworldly"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences88
matches
0"d in frustration"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences88
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords19
totalWords1125
ratio0.017
matches
0"Careful, Harlow. This symbol is tied to dark rituals nearing the Gate of Shadows. Someone powerful must be involved."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions73
wordCount841
uniqueNames19
maxNameDensity3.09
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow4
Quinn26
Tube1
Morris2
Michaels10
Veil4
Market2
Camden1
Theatre1
Eva3
Kowalski1
British1
Museum1
Shade6
Compass2
Gate2
Shadows2
Gatekeeper1
Detective3
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Michaels"
4"Market"
5"Eva"
6"Kowalski"
7"Museum"
8"Shade"
9"Compass"
places
0"Camden"
1"British"
2"Shadows"
globalScore0
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1125
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean28.13
std14.36
cv0.511
sampleLengths
054
163
236
339
442
518
634
738
813
936
1015
1122
1215
1364
1435
1514
1625
1729
1812
1949
2039
2113
2243
2313
2426
2521
2619
2723
2829
2920
3018
316
3220
3342
3420
3514
3621
3720
3816
3949
93.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences88
matches
0"was known"
1"were scattered"
2"is tied"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs153
matches(empty)
12.99% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences110
ratio0.045
matches
0"On its side was an odd sticker—black with a cryptic sigil etched into it."
1"The underground market had left its mark—a faint scent of incense, tattered banners, and discarded crates hinting at recent activity."
2"A wiry figure emerged, cloaked and hooded—one of the market's elusive Shade artisans."
3"Quinn examined the compass, its needle quivering, then settling—the direction aligned with the spot where the body laid."
4"Quinn felt her phone buzz—Eva’s text."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount852
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.03286384976525822
lyAdverbCount8
lyAdverbRatio0.009389671361502348
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean10.23
std6.26
cv0.613
sampleLengths
022
113
219
312
419
532
617
716
83
99
1012
1114
123
131
148
1533
161
172
1816
193
208
2115
228
235
2412
2521
268
275
283
2911
3011
3111
323
3312
343
3519
364
3711
3810
399
408
4114
425
4313
445
4528
467
477
487
4910
74.55% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4636363636363636
totalSentences110
uniqueOpeners51
41.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences81
matches
0"Near supernatural energy, the compass"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences81
matches
0"Her hair, closely cropped and"
1"She wore her well-worn leather"
2"He was a grizzled detective"
3"She glanced around the decayed"
4"She circled the body, eyes"
5"He pulled out a few"
6"It hadn’t been a coincidence"
7"She knew the devil was"
8"She squatted down, observing the"
9"She had seen such symbols"
10"She pulled out her phone,"
11"He crossed his arms, an"
12"They moved through the winding"
13"Her training kicked in as"
14"She closed the distance, her"
15"she growled, hauling him up"
16"He let out a bitter"
17"Her eyes locked onto Michaels."
18"He nodded, his earlier scepticism"
19"They would find the Gatekeeper,"
ratio0.247
21.73% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences81
matches
0"Detective Harlow Quinn muttered as"
1"The place reeked of neglect"
2"The flicker of the flashlight"
3"Detective Harlow Quinn was known"
4"Her hair, closely cropped and"
5"She wore her well-worn leather"
6"He was a grizzled detective"
7"Quinn's eyes narrowed as she"
8"A young woman lay lifeless,"
9"Pills were scattered, an empty"
10"Quinn said, her voice steady"
11"She glanced around the decayed"
12"Quinn wasn't convinced."
13"She circled the body, eyes"
14"The girl’s hair was neatly"
15"The pills were meticulously arranged,"
16"Michaels frowned but complied, crouching"
17"He pulled out a few"
18"Michaels held up the token,"
19"Quinn’s pulse quickened."
ratio0.877
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
99.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount2
matches
0"She closed the distance, her leather shoes tapping against the cold concrete, finally catching him in a tackle that sent them both skidding."
1"Quinn examined the compass, its needle quivering, then settling—the direction aligned with the spot where the body laid."
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount1
matches
0"Quinn said, her voice steady and controlled"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount9
fancyTags
0"Detective Harlow Quinn muttered (mutter)"
1"Michaels chimed in (chime in)"
2"Michaels muttered (mutter)"
3"Michaels called out (call out)"
4"the man spat (spit)"
5"she growled (growl)"
6"Quinn hissed (hiss)"
7"the Shade insisted (insist)"
8"Quinn demanded (demand)"
dialogueSentences40
tagDensity0.325
leniency0.65
rawRatio0.692
effectiveRatio0.45
78.1224%