Run: 2026-02-19-01KHT04QEBQX0N13QQVD78GKMV

Run Details

Duration:
16.3s
Cost:
$0.002057
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn stepped into the abandoned Tube station, the air thick with the scent of damp earth and decay. Fluorescent lights overhead cast an eerie glow, illuminating the makeshift crime scene beneath Camden. A low hum of conversation and the soft whir of cameras filled the space as her team worked to process the area. "Morning, Detective," her colleague, Detective Davies, said, nodding in greeting. "Unusual spot for a body, eh?" Quinn's eyes scanned the area, taking in the rows of rusty metal beams, the broken tiles, and the faded signs still clinging to the walls. "What do we know?" "Female victim, mid-twenties. No ID on her, but she's got some... unusual markings on her hands." Davies handed Quinn a pair of gloves and a evidence bag containing the victim's hands. "Looks like some sort of ritualistic symbols." Quinn's gaze narrowed as she examined the hands. The symbols etched into the skin were indeed unusual – a mix of ancient languages and alchemical symbols she'd only seen in obscure texts. She tucked the hands back into the evidence bag, her mind already racing with possibilities. "Any signs of forced entry or struggle?" she asked, her eyes scanning the area once more. Davies shook his head. "None. It's like she just... appeared here. No witnesses, no surveillance footage. Nothing." Quinn's instincts prickled. Something didn't add up. She walked over to the body, taking in the victim's clothing – a long, black coat with a silver pin on the lapel. The pin depicted a crescent moon with an arrow pointing toward the top. "Eva Kowalski might be able to help us with the symbols," Davies said, following her gaze. "I've already called her in." Quinn nodded, her mind still on the pin. "Get forensics to take a closer look at the coat and that pin. I want to know where it came from and what it means." As she continued to survey the scene, her eyes landed on a small, brass compass lying near the victim's hand. The compass's face was etched with protective sigils, and its needle pointed toward the nearest supernatural rift or portal – a tool used by those who dealt with the occult. A faint hum began to build in the back of Quinn's mind, a warning that this case was more complex than it initially seemed. She tucked the compass into her pocket, her thoughts already racing ahead. "Eva's here," Davies said, nodding toward the entrance. Quinn turned to see Eva Kowalski, her curly red hair tied back in a ponytail, her round glasses perched on the end of her nose. She carried a worn leather satchel full of books, her eyes fixed intently on the crime scene. "Morning, Detective," Eva said, her voice low and husky. "What can I do to help?" Quinn smiled, a sense of relief washing over her. With Eva's expertise, they might just unravel the tangled threads of this case. "Take a look at the symbols on the victim's hands. See if you can make sense of them." Eva nodded, her eyes scanning the area before focusing on the evidence bag containing the victim's hands. "I'll need to take a closer look, but... I think I've seen something similar before. In an ancient text on summoning." Quinn's gut told her that this was just the beginning – that the symbols, the compass, and the unusual location all pointed to something much larger, much darker. She turned to Davies. "Get the team to canvass the area, see if anyone saw anything unusual last night. I want to know what brought this victim to this place, and what killed her." As the team sprang into action, Quinn's eyes met Eva's. Together, they would unravel the mysteries hidden within the symbols, the compass, and the victim's final moments. The game, as they say, was afoot. "Let's get to work," Quinn said, a sense of determination settling in her stomach. Eva nodded, her eyes sparkling with a mix of curiosity and trepidation. "I think we're in for a long night, Detective." The fluorescent lights overhead seemed to hum in agreement, casting an eerie glow over the crime scene as the two women delved deeper into the heart of the mystery.
created_at"2026-02-19T03:47:18.111Z" 2/19/2026, 3:47:18 AM
model"meta-llama/llama-3.1-70b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency782
moderation_latency(null)
generation_time16140
tokens_prompt4716
tokens_completion1052
native_tokens_prompt4228
native_tokens_completion915
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0020572
router(null)
provider_responses
0
endpoint_id"036dfa0a-ebbb-4a51-aa90-091a75c2cadb"
id"cmpl-09e30e0a3b0d4f6bab5090ad209effb5"
is_byokfalse
latency77
model_permaslug"meta-llama/llama-3.1-70b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771472838-3KP2XjyZ1NveYOZDzGON"
upstream_id"cmpl-09e30e0a3b0d4f6bab5090ad209effb5"
total_cost0.0020572
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.389
leniency0.778
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount702
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount702
totalAiIsms16
found
0
word"scanned"
count1
1
word"etched"
count2
2
word"racing"
count2
3
word"scanning"
count2
4
word"complex"
count1
5
word"sense of"
count3
6
word"unravel"
count2
7
word"stomach"
count1
8
word"trepidation"
count1
9
word"delved"
count1
highlights
0"scanned"
1"etched"
2"racing"
3"scanning"
4"complex"
5"sense of"
6"unravel"
7"stomach"
8"trepidation"
9"delved"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
78.70% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences36
matches
0"a sense of relief"
1"a sense of determination"
63.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences36
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences47
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords705
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
33.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount517
uniqueNames8
maxNameDensity2.32
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn12
Tube1
Camden1
Detective2
Davies6
Eva6
Kowalski1
persons
0"Harlow"
1"Quinn"
2"Detective"
3"Davies"
4"Eva"
5"Kowalski"
places(empty)
globalScore0.339
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences31
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount705
matches(empty)
24.82% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences47
matches
0"warning that this"
1"beginning – that the"
74.59% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean30.65
std12.6
cv0.411
sampleLengths
056
116
229
338
447
516
617
743
821
933
1050
1136
128
1342
1415
1540
1638
1732
1830
1934
2014
2121
2229
95.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences36
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs84
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences4
totalSentences47
ratio0.085
matches
0"The symbols etched into the skin were indeed unusual – a mix of ancient languages and alchemical symbols she'd only seen in obscure texts."
1"She walked over to the body, taking in the victim's clothing – a long, black coat with a silver pin on the lapel."
2"The compass's face was etched with protective sigils, and its needle pointed toward the nearest supernatural rift or portal – a tool used by those who dealt with the occult."
3"Quinn's gut told her that this was just the beginning – that the symbols, the compass, and the unusual location all pointed to something much larger, much darker."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount513
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.025341130604288498
lyAdverbCount4
lyAdverbRatio0.007797270955165692
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences47
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences47
mean15
std8.13
cv0.542
sampleLengths
020
114
222
310
46
525
64
731
87
98
1024
1115
1216
134
1413
153
164
1723
1813
1916
205
218
2225
2320
2430
2524
2612
278
2825
2917
309
316
329
3313
3418
3517
3621
3728
384
3930
4010
4117
427
4314
4412
459
4629
81.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.48936170212765956
totalSentences47
uniqueOpeners23
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences36
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences36
matches
0"her colleague, Detective Davies, said,"
1"She tucked the hands back"
2"she asked, her eyes scanning"
3"She walked over to the"
4"She tucked the compass into"
5"She carried a worn leather"
6"She turned to Davies."
ratio0.194
29.44% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount31
totalSentences36
matches
0"Detective Harlow Quinn stepped into"
1"A low hum of conversation"
2"her colleague, Detective Davies, said,"
3"Quinn's eyes scanned the area,"
4"Davies handed Quinn a pair"
5"Quinn's gaze narrowed as she"
6"The symbols etched into the"
7"She tucked the hands back"
8"she asked, her eyes scanning"
9"Davies shook his head."
10"Quinn's instincts prickled."
11"Something didn't add up."
12"She walked over to the"
13"The pin depicted a crescent"
14"Davies said, following her gaze"
15"Quinn nodded, her mind still"
16"The compass's face was etched"
17"A faint hum began to"
18"She tucked the compass into"
19"Davies said, nodding toward the"
ratio0.861
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences36
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount1
matches
0"Eva nodded, her eyes scanning the area before focusing on the evidence bag containing the victim's hands."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount3
matches
0"she asked, her eyes scanning the area once more"
1"Eva said, her voice low and husky"
2"Quinn said, a sense of determination settling in her stomach"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences18
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
72.7357%