Run: 2026-02-19-01KHT04XNHAER7YAXBMBJGF3VC

Run Details

Duration:
4m 54s
Cost:
$0.025456
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The transition hit like a plunge into deep water. Rory's ears popped. The Heartstone burned cold against her collarbone, then hot, pulsing in arrhythmic spasms that suggested neither Hel nor home. "Nyx." She reached for the Shade's arm, her fingers passing through chill mist before solidifying around velvet-dark flesh. "Something's wrong with the stone." The Shadow coalesced beside her, violet eyes narrowing at the treeline. "We are wrong for this place, little barrister. The Grove does not welcome the half-born." "Charming." Rory adjusted the strap of her canvas messenger bag. The Fae-Forged Blade hung heavy at her hip, its moonsilver surface drinking in the amber light that filtered through leaves too green for Richmond Park, too glossy, singing with internal dew. "Isolde knew we were coming. She said the stones would open." "She said many things." Nyx drifted forward, their form flickering between solid and smoke. They paused at the first of the ancient oaks, their shadowy fingers tracing bark that shimmered with inner luminescence, phosphorescent moss blooming where they touched. "None of them true. None of them lies." Rory followed, her boots crushing foxgloves that released scents of cinnamon and petrichor and something else, something like the air before a lightning strike in high summer. No footprints marked Nyx's passage across the spongy ground. Her own sank deep, as if the greedy earth meant to digest her. The silence pressed against her eardrums, not empty but full, the held-breath quiet of a theatre before the curtain rises. The standing stones rose ahead, not granite but living oak twisted by impossible geometry into pillars that guarded the boundary. Silver lichen etched patterns across their surfaces, shifting when she looked away, forming faces then forests then fractals. Through them, the grove opened like a wound in reality. Wildflowers carpeted the clearing in colours that had no names, violet bleeding into gold, silver stems supporting blooms that chimed rather than rustled. The air tasted of honeyed wine and ozone. Rory checked her mobile. 3:47 PM. The screen flickered. She checked again. 3:12 PM. Then 4:02 PM. The battery drained visibly, percentages tumbling like a slot machine, then surged to full. "Time's playing tricks," she said, her voice sounding small against the vastness. Her stomach twisted, sudden hunger gnawing at her insides despite the full English she'd demolished three hours ago. Or had it been minutes? "Time serves the Fae." Nyx halted at the stone circle's edge. Their whisper carried strange weight here, no longer wind-thin but resonant, filling the space between the oaks with harmonics that made Rory's teeth ache. "We stand between the tick and the tock. An hour within might steal a day from without. Or grant one. You feel it? The stretch?" Rory pressed her hand against her abdomen. "I feel like I haven't eaten in weeks." "Gluttony's echo." Nyx's form darkened, becoming more defined, more dangerous. "The grove borders thinner than Isolde admitted. We should not have brought the stone here. It acts as a beacon." "You said we needed it to find her." "I said we needed it to find the way. Finding the Seer and surviving the finding are separate courts, little barrister." Rory stepped past them into the clearing. The air thickened, clinging to her skin like velvet. Her scar ached, the crescent on her left wrist burning in sympathetic rhythm with the Heartstone. She touched the pendant. Crimson light leaked between her fingers, painting the wildflowers the colour of old blood. "That's new," she muttered. The grove answered. Flowers turned toward her, stems bending without wind, following her movement like spectators tracking a tennis ball. The temperature dropped ten degrees, then spiked, summer and winter wrestling for dominance. From the centre of the clearing, where a hawthorn tree grew twisted into a natural throne, a voice drifted like silver bells dropped into deep water. "You bring a spark of Gluttony into Summer's pocket." Isolde sat upon the throne, though Rory hadn't seen her arrive, hadn't heard the displacement of air. The Half-Fae's hair cascaded like liquid starlight, reaching the moss without touching it, spreading across the ground like a mercury spill. Her lavender eyes fixed on the pulsing gem at Rory's throat. "Prince Belphegor's realm reaches where it should not. The Veil wears thin as cheap silk." Rory's hand fell to the blade's cold hilt. "The solstice?" "The solstice approaches, yes." Isolde rose. No footprints followed her as she crossed the clearing, her bare feet hovering a hair's breadth above the moss. She moved through wildflowers that parted like courtiers bowing, their chiming voices falling silent at her passage. "But something pushes. Something hungry. Your stone screams because Hel bleeds through, little delivery girl. It recognises kin." Nyx shifted, shadows roiling into defensive spikes. "We sought prophecy, Seer. Not an incursion." "You sought what I offer." Isolde stopped three feet from Rory, close enough that her breath smelled of blackberry and frost and graveyard soil. Close enough Rory could see that the pupils of her lavender eyes were slitted, feline and ancient. "The shadow who was once Aldric wishes to know his ending. The lawyer's daughter wishes to know her beginning. I see both, trapped in the same amber, consumed by the same mouth." Rory's throat tightened. "My beginning?" "Your blood opened the first door." Isolde's gaze dropped to the scar on Rory's wrist. The Seer reached out, her fingers cool and dry as parchment, tracing the crescent without quite touching. "Childhood accident, you think. A fall from a bicycle on the Cardiff bay. But the glass that cut you was not from this world. It fell through a pinprick in the Veil. Your blood has sung to the realms since you were seven years old. The Heartstone chose you not for your innocence, but for your appetite. Gluttony recognises its own." The ground shook. Not an earthquake, Rory realised, but a heartbeat, vast and rhythmic, pumping through the soil. The amber sky above the grove, warm and impossible, flickered to crimson. Through the standing stones, Richmond Park was gone. In its place sprawled vineyards that climbed impossible geometries, stalks heavy with fruit that screamed as they ripened, master chefs in stained whites harvesting souls like wheat. Dymas. The realm of excess had found a backdoor through the Fae pocket. "Bugger." Rory drew the Fae-Forged Blade. The moonsilver caught the bleeding light, cold and bright and singing with a high whine that suggested eagerness. "Nyx, can you shadow-walk us out?" The Shade had gone rigid, staring at the intruding realm, their form flickering between dimensions. "Not through that. The Shadow cannot exist where Gluttony eats the dark. It devours even absence." Isolde laughed, the sound like breaking glass being ground underheel. "You wished to see the future, Aldric of 1643. Here it is: your final summoning. The ritual that trapped you between realms in that Scottish tower was practise for this. For her." She pointed at Rory with a finger that ended in a nail like a razor. From the vineyards strode a figure in chef's whites stained rust-red. It carried a cleaver that dripped honey and viscera. Behind it, the standing stones cracked, ancient oak screaming like dying children as the Veil tore wide, revealing the endless feasting tables of Prince Belphegor's court. Rory gripped the blade with both hands, the scar on her wrist burning bright as a beacon. "Any bright ideas?" "One." Nyx solidified fully for the first time in three centuries, becoming armour and weapon both, a towering silhouette of vengeance and regret. Their voice lost its whisper, booming with the force of the trapped sorcerer beneath the shadow, shaking the screaming flowers from their stems. "Run toward it." The creature from Dymas opened its mouth and sang a song of endless hunger that made Rory's bones vibrate with terrible recognition.
created_at"2026-02-19T03:47:24.484Z" 2/19/2026, 3:47:24 AM
model"moonshotai/kimi-k2.5-0127"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency6013
moderation_latency(null)
generation_time293837
tokens_prompt5338
tokens_completion9283
native_tokens_prompt4883
native_tokens_completion8111
native_tokens_completion_images(null)
native_tokens_reasoning6336
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.02545609
router(null)
provider_responses
0
endpoint_id"34bb2131-6727-40e5-9dec-8793b254ba5c"
id"019c740278cd90fb7824e1316768d4f0"
is_byokfalse
latency6013
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771472844-WDmyMznamAhBcxl2DEKX"
upstream_id"019c740278cd90fb7824e1316768d4f0"
total_cost0.02545609
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Nyx solidified fully [fully]"
dialogueSentences34
tagDensity0.353
leniency0.706
rawRatio0.083
effectiveRatio0.059
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1310
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1310
totalAiIsms20
found
0
word"chill"
count1
1
word"velvet"
count2
2
word"tracing"
count2
3
word"shimmered"
count1
4
word"silence"
count1
5
word"etched"
count1
6
word"flickered"
count2
7
word"stomach"
count1
8
word"whisper"
count2
9
word"weight"
count1
10
word"echo"
count1
11
word"beacon"
count2
12
word"silk"
count1
13
word"rhythmic"
count1
14
word"pumping"
count1
highlights
0"chill"
1"velvet"
2"tracing"
3"shimmered"
4"silence"
5"etched"
6"flickered"
7"stomach"
8"whisper"
9"weight"
10"echo"
11"beacon"
12"silk"
13"rhythmic"
14"pumping"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences74
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences74
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences95
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen61
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1301
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount940
uniqueNames20
maxNameDensity2.02
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Heartstone2
Hel1
Shade2
Shadow1
Fae-Forged2
Blade2
Richmond2
Park2
Nyx6
English1
Rory19
Half-Fae1
Close1
Seer1
Fae4
Veil1
Prince1
Belphegor1
Dymas2
Isolde5
persons
0"Heartstone"
1"Shade"
2"Shadow"
3"Nyx"
4"Rory"
5"Half-Fae"
6"Seer"
7"Veil"
8"Prince"
9"Belphegor"
10"Isolde"
places
0"Richmond"
1"Park"
2"Fae"
globalScore0.489
windowScore0.333
63.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount2
matches
0"something like the air before a lightning st"
1"attery drained visibly, percentages tumbli"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.843
wordCount1301
matches
0"neither Hel nor"
1"not empty but full, the held-breath quiet of a theatre before the curtain"
2"not granite but living oak twisted by impossible geometry into pillars"
3"not for your innocence, but for your appetite"
4"Not an earthquake, Rory realised, but a heartbeat, vast"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences95
matches
0"see that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean37.17
std22.19
cv0.597
sampleLengths
031
123
226
352
447
569
648
762
835
960
1015
1130
128
1321
1450
154
1633
1726
1873
1910
2060
2114
2273
235
2493
2565
2613
2730
2831
2942
3015
3146
3220
3349
3422
95.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences74
matches
0"were slitted"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs154
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences95
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount947
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03167898627243928
lyAdverbCount2
lyAdverbRatio0.0021119324181626186
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences95
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences95
mean13.69
std9.28
cv0.677
sampleLengths
09
13
219
318
45
511
615
710
831
911
1014
1125
128
1327
149
1513
1620
1720
1818
1910
2023
218
224
232
243
253
262
273
2814
2912
3018
315
3211
3324
3425
357
368
3710
3820
398
4021
417
429
4316
444
4514
464
473
4817
4913
71.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4421052631578947
totalSentences95
uniqueOpeners42
48.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences69
matches
0"Then 4:02 PM."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences69
matches
0"She reached for the Shade's"
1"They paused at the first"
2"Her own sank deep, as"
3"She checked again."
4"she said, her voice sounding"
5"Her stomach twisted, sudden hunger"
6"Their whisper carried strange weight"
7"Her scar ached, the crescent"
8"She touched the pendant."
9"Her lavender eyes fixed on"
10"She moved through wildflowers that"
11"She pointed at Rory with"
12"It carried a cleaver that"
13"Their voice lost its whisper,"
ratio0.203
54.20% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences69
matches
0"The transition hit like a"
1"Rory's ears popped."
2"The Heartstone burned cold against"
3"She reached for the Shade's"
4"The Shadow coalesced beside her,"
5"Rory adjusted the strap of"
6"The Fae-Forged Blade hung heavy"
7"Nyx drifted forward, their form"
8"They paused at the first"
9"Rory followed, her boots crushing"
10"Her own sank deep, as"
11"The silence pressed against her"
12"The standing stones rose ahead,"
13"Wildflowers carpeted the clearing in"
14"The air tasted of honeyed"
15"Rory checked her mobile."
16"The screen flickered."
17"She checked again."
18"The battery drained visibly, percentages"
19"she said, her voice sounding"
ratio0.812
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount10
matches
0"The Fae-Forged Blade hung heavy at her hip, its moonsilver surface drinking in the amber light that filtered through leaves too green for Richmond Park, too glo…"
1"They paused at the first of the ancient oaks, their shadowy fingers tracing bark that shimmered with inner luminescence, phosphorescent moss blooming where they…"
2"The standing stones rose ahead, not granite but living oak twisted by impossible geometry into pillars that guarded the boundary."
3"Silver lichen etched patterns across their surfaces, shifting when she looked away, forming faces then forests then fractals."
4"Wildflowers carpeted the clearing in colours that had no names, violet bleeding into gold, silver stems supporting blooms that chimed rather than rustled."
5"Their whisper carried strange weight here, no longer wind-thin but resonant, filling the space between the oaks with harmonics that made Rory's teeth ache."
6"Flowers turned toward her, stems bending without wind, following her movement like spectators tracking a tennis ball."
7"She moved through wildflowers that parted like courtiers bowing, their chiming voices falling silent at her passage."
8"In its place sprawled vineyards that climbed impossible geometries, stalks heavy with fruit that screamed as they ripened, master chefs in stained whites harves…"
9"Their voice lost its whisper, booming with the force of the trapped sorcerer beneath the shadow, shaking the screaming flowers from their stems."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"Nyx drifted, their form flickering between solid and smoke"
1"she said, her voice sounding small against the vastness"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences34
tagDensity0.059
leniency0.118
rawRatio0.5
effectiveRatio0.059
77.7443%