Run: 2026-02-19-01KHT04XQ29YYANRVH2JJ80HG7

Run Details

Model:
o4 Mini
Duration:
40.8s
Cost:
$0.021632
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn crouched over the body, torchlight slicing through the damp gloom of the abandoned platform. Coppery blood pooled in a spiral around the victim’s neck, the symbol at its centre flipped and jagged. She traced a finger along the reversed Greek Sigma scrawl. Something was wrong. “Footprints,” Quinn said, voice low. She tapped the edge of a scuffed trainer print in the dust. One set. And then nothing. “Single runner,” DS Beaumont replied, stepping into the beam. He set down a plastic evidence bag. “Could be a lone attacker, slipped away before we got here.” “No,” Quinn said. She rose, stiff-backed, muscles coiled. “He didn’t leave. He vanished.” Beaumont glanced at the blood spiral. “Gang initiation. Citywide trend. You saw the headlines.” Quinn flicked a gaze at the rusted gauge beneath the station sign. “Initiation rituals don’t erase footprints.” He lifted a brow. “Footprints vanish in shallow water. Station floods at first light.” Quinn shook her head. “No flood lines on the tiles. No sludge. This station drained last week.” Beaumont shrugged. “Drain pumps were serviced yesterday. Coincidence.” Copper drip, steady and rhythmic, slithered somewhere deeper. Quinn inhaled. The tang of iron. The echo of distant dripping. A breath dragged too slowly from the darkness. “She’s cold,” Eva Kowalski said. Her round glasses caught the torch’s glare. She knelt, satchel thumping against the tiles. Curly red hair coiled around pale cheeks dotted with freckles. She tucked a curl behind her left ear and peered at the victim’s neck. “Body temperature’s half what you’d expect for someone dead an hour.” Quinn studied the researcher. “Half?” “Stiffness sets in, but not frost.” Eva tugged a notepad from her satchel. “These symbols—reverse Greek, yes, but the ink seems alchemical. Absorbs heat.” Beaumont frowned. “Alchemical ink under cigarette-light? This reeks of cult theatrics. Every graffiti artist with a tin can calls it alchemy now.” Eva traced a sigil with a gloved fingertip. “Not graphite or spray. Blood treated with powdered hematite and mercury.” Quinn stepped back, torch in one hand, the small brass Veil Compass in the other. She drew it free. The verdigris patina glinted. Protective sigils curved around its face. The needle swung, settling at an angle that made no sense for true north. It quivered toward the tunnel, as if drawn to something unseen. Beaumont eyed the compass. “What’s that doing in your kit?” Quinn clicked the latch shut. “Shadow compass. Points to supernatural rift, if you believe in such things.” He laughed, echo bouncing off damp walls. “Supernatural. You’re one step away from fortune tellers.” The compass vibrated. Its needle tugged again. Quinn ignored Beaumont. She turned to the far end of the platform where the tiles glimmered wet. No visible seepage. Yet the compass insisted. She crouched, ran her fingertip along the edge. A fine crack. Hairline fracture spilling mist so cold it fogged her breath. “How did you miss that?” Quinn asked Beaumont. He shrugged. “Fractures in old stations. They run through the whole line.” She pressed a fingertip against the mist. It stung. The crack pulsed, widening like a yawning mouth. The mist poured through. Eva gasped. “It’s a portal,” Eva whispered. She flinched as condensation beaded on her glasses. Beaumont stepped back. Torch light danced over his face. “A portal?” Quinn rose, slipping the compass into her pocket. Her worn leather watch clicked quietly as she checked the time. “Open one minute ago. That was when the body went cold. Anything in that blood spiral?” Eva stared at her notes. “Runic pattern usually holds in place until ritual completes. The spin should’ve closed the bleed, not open the fracture.” Quinn gestured at the victim’s throat. “Whoever drew this used the blood as sympathetic anchor. Backward alphabet to confuse the seal. They meant to close it, but misread the Sigma.” Beaumont shook his head. “So they messed up and killed him? Or he slipped into their portal?” Quinn narrowed her eyes. “Both.” Eva bit her lip. “If the portal stayed open—something could slip through.” Beaumont crossed his arms. “From where? Tottenham? No rift reported anywhere.” Quinn flicked her torch toward the tunnel mouth. A low hum pulsed there now. Metallic. Like a tuning fork struck underwater. She held up a gloved hand. “Listen.” Beaumont crouched beside her. The hum rose and fell, a heartbeat behind the walls. Something moved in the tunnel darkness. Not footsteps. More… a slither. Quinn’s heart thumped. She patted her jacket. Found the compact .38. Clicked off the safety. Its weight settled in her palm. “Stay here,” she said. “Keep eyes on Eva.” Beaumont frowned. “We stick together.” “This isn’t conventional,” Quinn said. “I’ll flush it.” She stepped forward. Torch beam cut a path through black. Eva whispered behind her, exhaling words that fizzled in the thrum. “Should I run for backup?” Quinn paused. “No noise. Let it think you’re part of the silence.” Beaumont pressed close. “You’re going alone?” She didn’t answer. She edged toward the mouth of the tunnel. Mist curled around her boots. The compass in her pocket warmed against her thigh, as though reacting to the unnatural gap in reality ahead. A breeze, though no ventilation shafts showed. She felt the hairs on her neck lift. The victim’s blood spiral floated in her mind. The ritual gone wrong. She pictured the killer, faltering syllables on his lips, mispronouncing a word—Sigma instead of Shin. The fracture obeyed the miscast charm, opening instead of closing. Light flickered at the tunnel’s end. An oil lantern, swinging slowly. Quinn advanced in a smooth crouch. Her torch revealed long afterimages, shadows that wavered wider than the beam. The hum crescendoed. She flicked on the Veil Compass. The needle spun wildly. Protective sigils shifted into view in etched brass. A second later it snapped north and then jerked, pointing back down the platform. She knew what that meant before she saw it. Something was crawling toward them. Rope of shadow, stretching. The mist thickened into motes. She shone her torch, revealed a shape scaling the wall—thin limbs, elongated skull. It paused, black eyes reflecting the light like oil slicks. Dripping mist wherever its claws touched. Beaumont stumbled backward. “Bloody Hell.” Quinn raised the torch high. “Back away, Eva.” Eva pressed against the wall, wide-eyed, hair loose around her face. She clutched her satchel. The creature detoured along the ceiling, sliding soundlessly toward the body. It tilted its head, regarding the corpse with something like curiosity. Beaumont fired a warning shot. The .38 barked. The creature snarled—a rasping breath that shook the walls. Quinn swung her torch. Light struck its limbs. The creature recoiled, mist flaring. Its scream rattled the girders. “Now!” Quinn yelled. She slammed the compass against the wall beneath the fracture. The brass sang. Sigils glowed blue in the torch’s glare. The crack vibrated, the mist sucked back inside the tunnel. Shards of tile exploded outward. Quinn shielded her face. A gale roared and then cut. Silence. When she opened her eyes, the creature lay collapsed at her feet, mist pooling around broken tiles. It writhed, then dissolved into nothing but a handful of black motes. Beaumont checked his pistol. “That was—” Quinn bent, swept the compass into her hand. The needle spun briefly, then stilled true north. She rose, torch trained on the tunnel. Empty. No hum. No mist. Eva exhaled so loudly the sound echoed. “How did you—?” Quinn clipped the compass to her belt. She knelt by the body, touched the victim’s forehead. Pulsing warmth returned. Blood had begun to settle. Rigor back in the limbs. Beaumont peered over her shoulder. “Resuscitation?” She shook her head. “Rift restored the link they broke. Closed the bleed. He won’t wake.” A distant rumble from deeper tunnels. Something shifted. Quinn pocketed the torch and signalled Beaumont forward. “We’ve got seconds before a bigger breach.” They moved up the platform, Eva at their heels, satchel swinging. Every tile clack echoed off distant walls. The compass in Quinn’s pocket throbbed with faint warmth, as though alive. Beaumont pointed at the fracture’s outline still etched on the floor. “We need orders, Detective.” Quinn glanced at her watch. Leather strap worn thin. She slid it off and handed it to Beaumont. “Signal command. Twenty minutes ago, this station was a storage vault. They won’t know what hit them.” She turned back to the tunnel. Somewhere in the gloom, the hum returned, lower but growing. A pulse. An invitation. Quinn drew a breath, shoulders squared. She stepped into the darkness, torch and .38 raised, Eva gripping the edge of her satchel, white-knuckled behind her. The tunnel swallowed them. And whatever waited inside stirred.
created_at"2026-02-19T03:47:24.533Z" 2/19/2026, 3:47:24 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2764
moderation_latency(null)
generation_time40628
tokens_prompt4671
tokens_completion3020
native_tokens_prompt4157
native_tokens_completion3877
native_tokens_completion_images0
native_tokens_reasoning1792
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0216315
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_06d840172b18442b01699687cca1148195bbf3ad82628a48a1"
is_byokfalse
latency174
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771472844-MH8rULLTYeQP2lLlQ2Sl"
upstream_id"resp_06d840172b18442b01699687cca1148195bbf3ad82628a48a1"
total_cost0.0216315
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.2
leniency0.4
rawRatio0
effectiveRatio0
93.08% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1446
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1446
totalAiIsms30
found
0
word"gloom"
count2
1
word"traced"
count2
2
word"flicked"
count3
3
word"rhythmic"
count1
4
word"echo"
count2
5
word"quivered"
count1
6
word"vibrated"
count2
7
word"pulsed"
count2
8
word"footsteps"
count1
9
word"weight"
count1
10
word"silence"
count2
11
word"charm"
count1
12
word"flickered"
count1
13
word"wavered"
count1
14
word"etched"
count2
15
word"echoed"
count2
16
word"warmth"
count2
17
word"throbbed"
count1
18
word"pulse"
count1
highlights
0"gloom"
1"traced"
2"flicked"
3"rhythmic"
4"echo"
5"quivered"
6"vibrated"
7"pulsed"
8"footsteps"
9"weight"
10"silence"
11"charm"
12"flickered"
13"wavered"
14"etched"
15"echoed"
16"warmth"
17"throbbed"
18"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences175
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences175
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences215
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1437
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
17.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions71
wordCount1093
uniqueNames10
maxNameDensity2.65
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn29
Greek1
Sigma2
Beaumont20
Kowalski1
Veil2
Compass2
Shin1
Eva12
persons
0"Harlow"
1"Quinn"
2"Beaumont"
3"Kowalski"
4"Compass"
5"Eva"
places(empty)
globalScore0.173
windowScore0.333
90.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount2
matches
0"as though reacting to the unnatural gap in reality ahead"
1"something like curiosity"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1437
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences215
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean21.13
std12.52
cv0.592
sampleLengths
048
122
227
313
414
517
614
717
88
927
1054
115
1224
1322
1419
1554
1610
1717
1815
1952
208
2112
2223
2313
2411
2535
2624
2730
2817
295
3012
3111
3228
3325
3429
355
368
3726
3812
396
4035
4152
4232
4332
4414
4538
465
478
4815
4922
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences175
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs227
matches
0"was crawling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences215
ratio0.014
matches
0"She pictured the killer, faltering syllables on his lips, mispronouncing a word—Sigma instead of Shin."
1"She shone her torch, revealed a shape scaling the wall—thin limbs, elongated skull."
2"The creature snarled—a rasping breath that shook the walls."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1099
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.03002729754322111
lyAdverbCount8
lyAdverbRatio0.007279344858962694
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences215
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences215
mean6.68
std4.25
cv0.636
sampleLengths
017
118
210
33
45
512
62
73
89
97
1011
113
125
135
146
158
1612
175
184
1910
204
2113
222
236
248
252
264
275
288
295
307
317
3210
3314
3411
354
361
3713
3811
392
4020
418
4211
4315
444
454
466
4714
4811
494
61.55% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.386046511627907
totalSentences215
uniqueOpeners83
22.22% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences150
matches
0"Somewhere in the gloom, the"
ratio0.007
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences150
matches
0"She traced a finger along"
1"She tapped the edge of"
2"He set down a plastic"
3"She rose, stiff-backed, muscles coiled."
4"He lifted a brow."
5"Her round glasses caught the"
6"She knelt, satchel thumping against"
7"She tucked a curl behind"
8"She drew it free."
9"It quivered toward the tunnel,"
10"He laughed, echo bouncing off"
11"Its needle tugged again."
12"She turned to the far"
13"She crouched, ran her fingertip"
14"She pressed a fingertip against"
15"She flinched as condensation beaded"
16"Her worn leather watch clicked"
17"She held up a gloved"
18"She patted her jacket."
19"Its weight settled in her"
ratio0.28
6.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount136
totalSentences150
matches
0"Detective Harlow Quinn crouched over"
1"Coppery blood pooled in a"
2"She traced a finger along"
3"Something was wrong."
4"Quinn said, voice low"
5"She tapped the edge of"
6"DS Beaumont replied, stepping into"
7"He set down a plastic"
8"She rose, stiff-backed, muscles coiled."
9"Beaumont glanced at the blood"
10"Quinn flicked a gaze at"
11"He lifted a brow."
12"Quinn shook her head."
13"Copper drip, steady and rhythmic,"
14"The tang of iron."
15"The echo of distant dripping."
16"A breath dragged too slowly"
17"Eva Kowalski said"
18"Her round glasses caught the"
19"She knelt, satchel thumping against"
ratio0.907
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences150
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount2
matches
0"The compass in her pocket warmed against her thigh, as though reacting to the unnatural gap in reality ahead."
1"She pictured the killer, faltering syllables on his lips, mispronouncing a word—Sigma instead of Shin."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Quinn said, voice low"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount2
fancyTags
0"Eva whispered (whisper)"
1"Quinn yelled (yell)"
dialogueSentences50
tagDensity0.18
leniency0.36
rawRatio0.222
effectiveRatio0.08
82.2112%