Run: 2026-02-19-01KHT0559X7R9AXCZ3QC9NT0QK

Run Details

Duration:
32.4s
Cost:
$0.037381
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The gloved finger traced the edge of the wound again, pressing just enough to feel the fractured bone beneath the skin. "Wallet's gone. Phone's gone. Pushed from the top of the ladder, cracked his skull on the rail. Open and shut, Guv. Some scumbag saw an easy mark." Detective Harlow Quinn didn't look up from the body. She remained in a low crouch, her weight balanced on the balls of her feet, a posture of coiled stillness. The air in the disused maintenance tunnel was thick with the scent of mould, damp chill, and the faint, coppery tang of recent death. Her torch beam cut a sharp cone through the darkness, illuminating the victim sprawled at the base of a rusted iron service ladder that climbed into a black maw above. DS Miller shifted his weight from one foot to the other behind her, the crunch of his boots on the gravel ballast the only sound besides the distant rumble of the Northern Line. "Shoes." "Sorry, Guv?" "His shoes," Quinn said, her voice flat, emotionless. She moved the torch beam down. The victim wore a pair of sturdy-looking old brown leather boots. "There's no scuffing on the toes. No scrapes on the soles. If you fall thirty feet down an iron ladder, you fight it. You try to get a foothold. You leave marks." Miller sighed, a weary gust of air. "Maybe he was drunk. Slipped." "His tox screen will tell us that." Quinn stood, her movements economical, precise. The military precision she carried never left her. She scanned the rungs of the ladder, her light gliding over each one. They were coated in a uniform layer of grease and grime. Undisturbed. She swept the beam around the small pocket of space at the bottom of the shaft. Concrete walls wept dark streaks of moisture. The air was dead, still. "No signs of a struggle down here, either. Look at the gravel. Uniformly spread. A fight would have kicked it all over the place." "He was taken by surprise, then. A quick shove." "From thirty feet up? In the dark?" Quinn’s sharp jaw tightened. She ran her light over the victim's hands. The nails were clean, the knuckles unbruised. A man falling to his death would have shredded his hands on that ladder. These were pristine. "This man didn't fall. He was placed here." Miller rubbed the back of his neck. "Placed? Guv, we're in a service tunnel beneath Camden. Why would anyone kill a man, then haul his body down here to make it *look* like an accident? It's the wrong way round." Quinn took a step back, her gaze sweeping the area with a wider lens. She ignored Miller's logic because the facts ignored it first. Facts were all that mattered. Her old partner, Morris, used to say that. *Stick to the facts, Quinn. The facts don't lie.* A bitter irony, considering the facts of his own death had made no sense at all. She pushed the thought away, locking it back in the box where it lived. Her torchlight snagged on something. On the curved tunnel wall, just beyond the reach of the forensics team's floodlights, a symbol had been scrawled in what looked like chalk. It was a complex, spidery sigil, a lattice of interwoven lines and curves. "Got graffiti," Miller said, following her gaze. "Local kids, probably." Quinn walked over to it, her eyes narrowed. This wasn't a tag. It lacked the flowing, performative style of street art. This was geometric, deliberate. It felt less like a name and more like a circuit diagram. She took a photo with her service phone. "Doesn't feel like kids' stuff." "Everything feels like kids' stuff to me these days," Miller grumbled. "What's his name, anyway? Did they find ID?" "Nothing. John Doe for now." Quinn turned her attention back to the body. The forensics officer, a young man named Davies, was carefully checking the victim's pockets. She knelt opposite him. "Anything?" "Just the usual, ma'am," Davies said, placing items into evidence bags. "Keys. Some loose change. A packet of mints." He paused, his brow furrowing as he pulled something else from the man’s jacket pocket. "This is a bit odd, though." He held up a small object with a pair of tweezers. It was a piece of bone, about the size of a domino, polished smooth and white by countless touches. An intricate symbol, unlike the one on the wall but sharing its strange, deliberate geometry, was carved into its surface. Miller leaned in. "What is that? Some kind of good luck charm?" Quinn stared at the bone token. It felt ancient. Important. Her instincts, honed over eighteen years of service, screamed at her. This was the piece that didn't fit. Not a mugging. Not a simple murder. This was something else. She remembered the case files from Morris's death. The strange symbols, the whispers of things that didn't belong in police reports. Cold dread, a feeling she hadn't felt in three years, trickled down her spine. "Bag it," she said, her voice tight. "I want it prioritised." "Right you are, Guv." She stood up, her mind racing, connecting dots that had no business being on the same page. A carefully placed body. A lack of struggle. A geometric symbol on the wall. A polished bone token. It was a ritual. A message. "It doesn't add up, Miller. None of it." "With respect, Guv, you said the same thing on the Bristol case. Turned out to be a simple narcotics deal gone wrong." "Bristol was different." The lie tasted like ash in her mouth. Bristol was where she’d lost Morris, and it had been anything but simple. She looked at the worn leather watch on her left wrist, a nervous habit. Morris’s watch. She needed to get out of the tunnel, get to a computer, run that symbol. This felt connected, an echo of the case that had broken her career and her life. The darkness in the tunnel felt heavier now, pressing in. For a moment, she swore she saw a flicker of movement in the blackness at the far end of the service passage, a shadow detaching itself from other shadows. She blinked, and it was gone. "Ma'am?" Davies’ voice was hesitant, strained. He was still crouched by the body. "Detective Quinn, you need to see this." Quinn turned, the urgency in his tone cutting through her thoughts. "What is it, Davies?" He shifted his portable lamp, casting a new, stark angle of light onto the victim’s neck, just below the jawline. Two small, precise puncture marks sat centred over the carotid artery, too neat for an animal bite, too perfect for a stray injury from the fall that never happened. The skin around them was pale, waxy, and utterly devoid of bruising or blood.
created_at"2026-02-19T03:47:32.303Z" 2/19/2026, 3:47:32 AM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2765
moderation_latency(null)
generation_time32304
tokens_prompt4671
tokens_completion2631
native_tokens_prompt4537
native_tokens_completion3171
native_tokens_completion_images0
native_tokens_reasoning1632
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.03738125
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency2765
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771472852-s6JByHuO94Xt36OjkOfG"
upstream_id(null)
total_cost0.03738125
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"The lie tasted like [like]"
dialogueSentences32
tagDensity0.281
leniency0.563
rawRatio0.111
effectiveRatio0.063
86.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1140
totalAiIsmAdverbs3
found
0
adverb"carefully"
count2
1
adverb"utterly"
count1
highlights
0"carefully"
1"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.67% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1140
totalAiIsms19
found
0
word"traced"
count1
1
word"fractured"
count1
2
word"weight"
count2
3
word"chill"
count1
4
word"maw"
count1
5
word"sturdy"
count1
6
word"scanned"
count1
7
word"pristine"
count1
8
word"complex"
count1
9
word"furrowing"
count1
10
word"intricate"
count1
11
word"charm"
count1
12
word"down her spine"
count1
13
word"racing"
count1
14
word"echo"
count1
15
word"flicker"
count1
16
word"stark"
count1
17
word"perfect"
count1
highlights
0"traced"
1"fractured"
2"weight"
3"chill"
4"maw"
5"sturdy"
6"scanned"
7"pristine"
8"complex"
9"furrowing"
10"intricate"
11"charm"
12"down her spine"
13"racing"
14"echo"
15"flicker"
16"stark"
17"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences84
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords10
totalWords1139
ratio0.009
matches
0"look"
1"Stick to the facts, Quinn. The facts don't lie."
97.22% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions1
matches
0"For a moment, she swore she saw a flicker of movement in the blackness at the far end of the service passage, a shadow d…"
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount862
uniqueNames8
maxNameDensity1.16
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn10
Miller7
Northern1
Line1
Morris4
Davies2
Bristol1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Morris"
4"Davies"
places
0"Bristol"
globalScore0.92
windowScore0.833
65.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount2
matches
0"looked like chalk"
1"tasted like ash in her mouth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1139
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences107
matches
0"run that symbol"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean31.64
std25.54
cv0.807
sampleLengths
021
127
283
333
41
52
657
712
898
99
1051
1140
1276
1342
1410
1545
165
1719
185
1926
201
2140
2250
2312
2474
2511
264
2741
288
2922
3040
3176
3220
3315
3420
3543
88.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences84
matches
0"were coated"
1"been scrawled"
2"was carved"
3"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs131
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences107
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount789
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.019011406844106463
lyAdverbCount3
lyAdverbRatio0.0038022813688212928
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean10.64
std7.69
cv0.722
sampleLengths
021
127
29
320
424
530
633
71
82
98
106
1111
1232
137
145
1513
168
1713
1811
191
2016
217
225
2324
249
2511
268
277
2814
293
308
317
3233
3314
3410
355
368
375
3820
3914
405
4124
4213
437
443
458
464
479
484
4912
71.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.45794392523364486
totalSentences107
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences79
matches(empty)
ratio0
68.10% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences79
matches
0"She remained in a low"
1"Her torch beam cut a"
2"She moved the torch beam"
3"She scanned the rungs of"
4"They were coated in a"
5"She swept the beam around"
6"She ran her light over"
7"She ignored Miller's logic because"
8"Her old partner, Morris, used"
9"She pushed the thought away,"
10"Her torchlight snagged on something."
11"It was a complex, spidery"
12"It lacked the flowing, performative"
13"It felt less like a"
14"She took a photo with"
15"She knelt opposite him."
16"He paused, his brow furrowing"
17"He held up a small"
18"It was a piece of"
19"It felt ancient."
ratio0.38
10.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences79
matches
0"The gloved finger traced the"
1"Detective Harlow Quinn didn't look"
2"She remained in a low"
3"The air in the disused"
4"Her torch beam cut a"
5"DS Miller shifted his weight"
6"Quinn said, her voice flat,"
7"She moved the torch beam"
8"The victim wore a pair"
9"Miller sighed, a weary gust"
10"Quinn stood, her movements economical,"
11"The military precision she carried"
12"She scanned the rungs of"
13"They were coated in a"
14"She swept the beam around"
15"The air was dead, still."
16"Quinn’s sharp jaw tightened"
17"She ran her light over"
18"The nails were clean, the"
19"A man falling to his"
ratio0.899
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount2
matches
0"Her torch beam cut a sharp cone through the darkness, illuminating the victim sprawled at the base of a rusted iron service ladder that climbed into a black maw…"
1"She stood up, her mind racing, connecting dots that had no business being on the same page."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount3
matches
0"Quinn said, her voice flat, emotionless"
1"Quinn stood, her movements economical, precise"
2"she said, her voice tight"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Miller grumbled (grumble)"
dialogueSentences32
tagDensity0.156
leniency0.313
rawRatio0.2
effectiveRatio0.063
79.6086%