Run: 2026-02-19-01KHT05G57GWSKX28NTEBVTSYX

Run Details

Duration:
1m 53s
Cost:
$0.303810

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain felt like ice against Aurora's chest as she stepped through the shimmering barrier. One moment Richmond Park stretched grey and ordinary behind her, the next she stood in air that tasted of honey and lightning. "Bloody hell." She caught herself against an oak that hummed beneath her palm. Not vibration exactly. More like breathing. "Welcome to the spaces between." Nyx's form solidified beside her, their shadow-shape gaining edges in the strange amber light. "Try not to touch anything else." "Now you tell me." Isolde glided past them both, her silver hair catching colours that didn't exist in the mortal world. "The trees remember. Best they remember fondly." Aurora pulled her hand back. The bark left faint silver marks on her skin that faded as she watched. Around them, the Grove unfolded like a living thing. Wildflowers carpeted the ground in patterns too perfect for nature, their petals shifting through impossible shades. Blue that burned. Red that sang. A violet so deep it pulled at something behind her eyes. "Is it meant to do that?" Aurora pointed to a cluster of roses growing backwards into their stems. "Time moves as it wishes here." Isolde bent to whisper something to the flowers. They bloomed properly, releasing a scent like old books and rainfall. "Sometimes it forgets which direction to flow." Nyx drifted ahead, their form bleeding at the edges. "We shouldn't linger. The Grove tolerates visitors, not residents." "Tolerates?" Aurora followed, careful where she stepped. The ground felt too soft, as if reality hadn't quite decided how solid it wanted to be. "That's reassuring." "Would you prefer I lie?" "Maybe." They moved deeper. The standing stones Isolde had mentioned rose from the flower sea like ancient teeth, each carved with symbols that hurt to look at directly. Aurora tried focusing on one and felt her vision split. Two Groves. Three. A dozen, all slightly different, all occupying the same space. "Don't." Isolde's hand was cold on her shoulder. "Mortal minds aren't meant to see the layers." "Layers?" "Every choice that could have been. Every path untaken. They exist here, pressed together like pages in a book." The half-fae's lavender eyes held depths that went on forever. "In one, you never came. In another, you came alone. In a third..." "I get it." Aurora blinked hard until her vision settled. One Grove. One path. One set of impossible flowers. "No looking at the stones." "Quick learner." The Heartstone pendant pulsed against her chest, its warmth a counterpoint to the Grove's strangeness. She'd almost forgotten she was wearing it. Now it thrummed with each step, growing hotter as they approached the circle's center. "Your bauble's excited." Nyx's voice carried amusement. "It recognizes power." "Is that good or bad?" "Depends who's asking." The trees began to thin. Through gaps in the canopy, Aurora glimpsed sky that couldn't decide its colour. Sunset orange bled into midnight blue bled into something her brain refused to process. Stars hung too low, close enough to touch if she dared reach up. She didn't dare. "Here." Isolde stopped at the edge of a clearing. "The heart of the Grove." Aurora's breath caught. A pool of water lay before them, its surface mirror-smooth and wrong. Instead of reflecting the chaotic sky above, it showed London. Her London. She could see the Thames, the Eye, even the familiar outline of Silas's bar. But the city moved too fast, sunrise and sunset strobing across the image in seconds. "Time moves differently." She remembered Isolde's warning. "An hour here could be..." "Days. Minutes. Years." Isolde knelt by the pool's edge. "The Grove decides." "Can it decide to be consistent?" "Where's the fun in that?" Nyx circled the pool, their shadow-form rippling. "Show her what she needs to see." "The pool shows what it wishes." Isolde's fingers traced patterns in the air above the water. "But we can ask nicely." The London-reflection shattered. Images cascaded across the surface too fast to follow. A kitchen Aurora didn't recognize. Someone crying. Fire that burned cold. A woman with eyes like molten gold reaching out, always reaching. "Wait." Aurora leaned forward. "Go back." "I cannot." "That woman—" "Is not why we're here." Isolde's tone carried warning. "Some knowledge comes with a price." The images kept flowing. Hel realms blurred past. Dymas with its amber sky. Places darker, stranger. Aurora caught glimpses of feast halls where the food screamed, gardens where the fruit bore human faces, palaces built from solidified sighs. Her pendant burned now, almost painful against her skin. "It's reacting to something." She pressed her hand against it through her shirt. "Getting hotter." "Interesting." Nyx's form sharpened, gaining detail. "May I?" Aurora hesitated, then pulled the chain over her head. The moment the pendant left her skin, the Grove changed. The flowers' whispers became audible, speaking in languages that predated words. The standing stones groaned, their carved symbols writhing like living things. Nyx held the Heartstone up to the strange light. It blazed crimson, its glow painting their shadow-form in shades of blood. "Definitely from Dymas." They turned it slowly. "But there's something else. A resonance." "With what?" "That's the question." Nyx handed it back. "Someone wanted you to have this. Someone with access to Hel artifacts and reason to mark you." Aurora slipped the chain back on. The Grove quieted immediately, flowers returning to their merely impossible colours. "Mark me for what?" "Another excellent question." "You're full of questions and short on answers." "Welcome to immortality." Nyx's laugh sounded like wind through empty rooms. "We have eternity to wonder." Isolde rose from the pool's edge. The images had stilled, showing only her reflection now. Except the reflection looked younger, her silver hair touched with gold, her lavender eyes brighter. "The Grove grows restless." She turned from the water. "We've been here too long." "How long exactly?" Aurora checked her phone. Dead. Of course. "Minutes? Hours?" "Does it matter? Your mortal world spins at its own pace. We'll return when we return." "That's not reassuring either." "I'm not here to reassure." Isolde started walking back the way they'd come. Or possibly a completely different direction. The Grove rearranged itself with each blink. "I'm here to prepare you." "For what?" "For what comes next." They followed a path that hadn't existed moments before. The flowers sang different songs now, lower, urgent. Warning songs. The standing stones leaned inward as they passed, their symbols darkening. "Something's wrong." Aurora could feel it in the air. The honey-lightning taste had gone sour. "Not wrong." Nyx's form began to dissipate at the edges. "But our welcome is expiring." "I thought you said it tolerated us." "Tolerance has limits." The Grove shuddered. Not like an earthquake. More like something massive had turned over in its sleep. The impossible sky cracked, showing glimpses of void between the colors. "Run." Isolde's voice carried command that Aurora's feet obeyed before her brain could protest. They fled through flowers that grabbed at their ankles, past oaks that groaned warnings in dead languages. The barrier shimmered ahead, a wall of reality separating the Grove from Richmond Park. Aurora hit it at full speed and tumbled through. Cold December air slapped her awake. She lay on frost-brittle grass, gasping, while London's familiar grey sky spun overhead. Nyx pooled beside her, their form struggling to hold shape in mortal light. Isolde stepped through last, graceful as always, though her silver hair whipped in wind that didn't exist on this side. "What happened?" Aurora pushed herself up. Her clothes were soaked with dew that smelled of roses and regret. "The Grove remembered you're mortal." Isolde straightened her hair with fingers that trembled slightly. "It doesn't appreciate being studied by eyes that will close forever." "Cheerful." "Reality often is." Aurora checked her phone. Working again. Three hours had passed. She had seventeen missed calls from Eva and a text from her boss at the Golden Empress that just said "???" "Three hours." She showed them the screen. "Not bad." "Check the date." Nyx's voice held dark amusement. Aurora did. Her stomach dropped. Three days. "But that's not—" "The Grove decides." Isolde began walking toward the park exit. "Be grateful it was generous." "Generous? I've been missing for three days!" "Could have been three years. Or three minutes. Time is negotiable there." Aurora's head spun. Three days. Eva would be frantic. Her boss would have fired her. Her landlord— "I need to go." She started running. "I need to explain—" "Explain what?" Nyx flowed beside her, keeping pace easily. "That you stepped outside time itself? That reality bent around you like taffy? I'm sure they'll understand." "I'll think of something." "Lie." Isolde's voice carried on wind that shouldn't have reached them. "Mortals prefer pretty lies to impossible truths." Aurora kept running. The pendant bounced against her chest with each step, still warm from the Grove's attention. Whatever had just happened, wherever those three days had gone, she needed to fix this. Behind her, she could have sworn she heard the flowers laughing. The park exit loomed ahead. Normal London waited beyond. Buses and tourists and problems that made sense. She'd never been so happy to see a parking violation notice in her life. "Wait." Nyx solidified in front of her. "Before you go." "I don't have time—" "Ironic." They reached into shadow and pulled out something that gleamed. "Isolde wanted you to have this." Aurora caught the object. A knife. Leaf-shaped blade, silver that felt too cold, runes that made her eyes water. "What is this?" "Protection." Nyx began to fade as morning traffic increased. "The Grove marked you today. Others will notice." "What others?" But Nyx had already dissolved into the shadows between parked cars. Aurora stood alone on the sidewalk, holding a Fae blade she didn't know how to use, wearing a pendant she didn't understand, missing three days she couldn't explain. Her phone rang. Eva. She stared at it, thumb hovering over the answer button. What could she possibly say? *Sorry, I got stuck in a magical fold in reality. By the way, time isn't real and flowers can think.* The ringing stopped. Started again immediately. Aurora tucked the knife into her jacket and answered. "Rory? Christ, where have you been? I've called the police, the hospitals—" "I'm sorry." The lie came easily. Too easily. "I can explain." "You'd better. Silas is ready to change the locks. Your boss called here looking for you. What happened?" Aurora started walking. Ahead, London sprawled normal and grey and absolutely lying about how normal it was. "I got lost." True enough. "I'm coming home now." "Lost for three days?" "It's complicated." "Everything with you is complicated lately." If only Eva knew. The knife pressed cold against her ribs. The pendant pulsed warm against her chest. And somewhere behind her, the Grove settled back into its timeless dreaming, waiting for her to return. She knew she would. The flowers had tasted her now. The pool had shown her glimpses. There was no going back from that. "I'll explain everything when I get there." Another lie. But a kind one. "You'd better." Aurora hung up and quickened her pace. Three days. The Grove had stolen three days and given her a blade and visions she didn't understand. Fair trade, probably. She touched the pendant through her shirt. Still warm. Still waiting. Whatever had marked her, whatever came next, at least she was armed now. The knife hummed against her ribs, eager to taste demon blood. Soon enough, she thought. But first she needed to convince everyone she wasn't insane.
total_cost0.30381

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags36
adverbTagCount1
adverbTags
0"The lie came easily [easily]"
dialogueSentences113
tagDensity0.319
leniency0.637
rawRatio0.028
effectiveRatio0.018
89.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1936
totalAiIsmAdverbs4
found
0
adverb"slightly"
count2
1
adverb"slowly"
count1
2
adverb"completely"
count1
highlights
0"slightly"
1"slowly"
2"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1936
totalAiIsms19
found
0
word"perfect"
count1
1
word"whisper"
count1
2
word"depths"
count1
3
word"pulsed"
count2
4
word"warmth"
count1
5
word"chaotic"
count1
6
word"familiar"
count2
7
word"traced"
count1
8
word"shattered"
count1
9
word"resonance"
count1
10
word"could feel"
count1
11
word"shimmered"
count1
12
word"trembled"
count1
13
word"stomach"
count1
14
word"loomed"
count1
15
word"absolutely"
count1
16
word"quickened"
count1
highlights
0"perfect"
1"whisper"
2"depths"
3"pulsed"
4"warmth"
5"chaotic"
6"familiar"
7"traced"
8"shattered"
9"resonance"
10"could feel"
11"shimmered"
12"trembled"
13"stomach"
14"loomed"
15"absolutely"
16"quickened"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences180
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences180
filterMatches
0"notice"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences252
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords20
totalWords1927
ratio0.01
matches
0"Sorry, I got stuck in a magical fold in reality. By the way, time isn't real and flowers can think."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions20
unquotedAttributions0
matches(empty)
53.57% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions104
wordCount1400
uniqueNames21
maxNameDensity1.93
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora27
Richmond2
Park2
Isolde16
Grove11
Groves1
One4
Heartstone2
London6
Thames1
Eye1
Silas1
Nyx15
London-reflection1
Dead1
December1
Eva4
Golden1
Empress1
Fae1
Three5
persons
0"Aurora"
1"Isolde"
2"Grove"
3"Silas"
4"Nyx"
5"Eva"
places
0"Richmond"
1"Park"
2"One"
3"London"
4"Thames"
5"London-reflection"
6"Dead"
7"Golden"
globalScore0.536
windowScore0.667
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount3
matches
0"felt like ice against Aurora's chest as"
1"quite decided how solid it wanted to be"
2"sounded like wind through empty rooms"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1927
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences252
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs122
mean15.8
std13.05
cv0.826
sampleLengths
038
119
225
34
424
561
618
732
818
926
105
111
1250
1316
141
1542
1624
172
1836
1910
205
213
2245
233
2414
2556
2612
2712
286
295
3014
3121
3234
336
342
352
3615
3738
389
3915
408
4141
4221
4313
442
4524
4621
473
488
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences180
matches
0"got stuck"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs263
matches
0"was wearing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences252
ratio0.004
matches
0"Her landlord—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount787
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.035578144853875476
lyAdverbCount4
lyAdverbRatio0.005082592121982211
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences252
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences252
mean7.65
std5.19
cv0.678
sampleLengths
016
122
213
33
43
519
66
74
817
97
105
1114
129
1316
143
153
1611
1718
1814
1911
207
219
229
237
2417
252
265
271
283
2924
3010
312
321
3310
348
358
361
3729
3813
3910
402
412
425
435
442
4515
467
4714
487
493
71.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.45634920634920634
totalSentences252
uniqueOpeners115
63.69% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences157
matches
0"More like breathing."
1"Instead of reflecting the chaotic"
2"More like something massive had"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences157
matches
0"She caught herself against an"
1"They bloomed properly, releasing a"
2"They moved deeper."
3"She'd almost forgotten she was"
4"She didn't dare."
5"She could see the Thames,"
6"She remembered Isolde's warning"
7"Her pendant burned now, almost"
8"She pressed her hand against"
9"It blazed crimson, its glow"
10"They turned it slowly"
11"She turned from the water"
12"They followed a path that"
13"They fled through flowers that"
14"She lay on frost-brittle grass,"
15"Her clothes were soaked with"
16"She had seventeen missed calls"
17"She showed them the screen"
18"Her stomach dropped."
19"Her boss would have fired"
ratio0.172
71.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount122
totalSentences157
matches
0"The silver chain felt like"
1"She caught herself against an"
2"Nyx's form solidified beside her,"
3"Isolde glided past them both,"
4"Aurora pulled her hand back."
5"The bark left faint silver"
6"Wildflowers carpeted the ground in"
7"A violet so deep it"
8"Aurora pointed to a cluster"
9"Isolde bent to whisper something"
10"They bloomed properly, releasing a"
11"Nyx drifted ahead, their form"
12"Aurora followed, careful where she"
13"The ground felt too soft,"
14"They moved deeper."
15"The standing stones Isolde had"
16"Aurora tried focusing on one"
17"A dozen, all slightly different,"
18"Isolde's hand was cold on"
19"The half-fae's lavender eyes held"
ratio0.777
63.69% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences157
matches
0"Now it thrummed with each"
1"If only Eva knew."
ratio0.013
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount3
matches
0"One moment Richmond Park stretched grey and ordinary behind her, the next she stood in air that tasted of honey and lightning."
1"Through gaps in the canopy, Aurora glimpsed sky that couldn't decide its colour."
2"Leaf-shaped blade, silver that felt too cold, runes that made her eyes water."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags36
uselessAdditionCount1
matches
0"Nyx's form solidified, their shadow-shape gaining edges in the strange amber light"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"She pressed (press)"
dialogueSentences113
tagDensity0.009
leniency0.018
rawRatio1
effectiveRatio0.018
91.4430%