Run: 2026-02-19-01KHT05H807NS52NH28DNHAY5W

Run Details

Duration:
31.7s
Cost:
$0.040902
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Grove bled between seasons like a wound that couldn't decide whether to heal or fester. Aurora stepped through the gap in the ancient oaks, the Heartstone pendant warm against her sternum, and stumbled on ground that felt simultaneously solid and yielding. Behind her, Nyx flickered from shadow to form, their violet eyes narrowing. "Time's different here." "You could've mentioned that before I agreed to this little field trip." Aurora's boots, suitable for London's grey streets, sank into moss that glowed faintly blue. The colour reminded her of bioluminescent plankton she'd seen in a documentary once, back when her biggest concern was whether to order takeaway or actually cook. Those days felt laughably distant now. Isolde waited ahead, silver hair catching light that had no visible source. The half-Fae woman left no footprints in the luminous moss, floating rather than walking. Show-off. "The threshold remembers all who cross." Isolde's lavender eyes fixed on Aurora. "It tastes your intention, weighs your truth, measures your—" "Can you just tell me if we're going to die here?" "Death is such a mortal concern." "Brilliant. That's a yes." Nyx drifted closer, their form more smoke than substance in this place. "The air's thick with old magic. Fae-touched. This isn't just a pocket realm, Isolde. This is a scar." The Seer smiled, all sharp edges. "The boy sees clearly." "They," Aurora corrected automatically. "They," Isolde repeated, unbothered. "Walk where I walk. The Grove accepts guided guests. Stray from the path and it will show you things best left unseen." They moved deeper into impossible geometry. Trees grew in spirals, their bark inscribed with runes that shifted when Aurora looked directly at them. Flowers bloomed and withered in seconds, petals falling upward instead of down. A stream ran perpendicular to the ground, water flowing up an invisible slope, defying gravity with casual indifference. "This is mental," Aurora breathed. "This is truth." Isolde gestured to the spiral trees. "The Fae Courts exist outside your linear time. Past and future are suggestions here, not rules. The Grove touches both realms, mortal and Fae. What you perceive as impossible is simply... unfiltered reality." The pendant pulsed stronger now, a steady rhythm like a second heartbeat. Aurora touched it, felt warmth spread through her fingers. "It recognises power." Nyx's whisper-wind voice came from her left, though they'd been on her right a moment ago. "The Grove is saturated with it." A standing stone emerged from the luminous fog ahead. Then another. And another. They formed a circle, each carved with symbols that made Aurora's eyes water if she focused too long. The stones hummed, a frequency she felt in her bones rather than heard. "The heart of the Grove." Isolde stopped at the circle's edge. "Beyond this point, I cannot guide you. The stones respond to mortal blood, not Fae." "Convenient." "Accurate." Aurora approached the nearest stone. Up close, the carvings resolved into recognisable shapes. A crescent moon. A five-pointed star. A spiral that pulled her gaze inward, down, deeper until— "Don't stare too long." Nyx materialised beside her, solid enough to grip her shoulder. "These are binding stones. They're meant to trap, to hold, to contain." "Contain what?" The ground beneath the stone circle shimmered. Not grass or moss, but something crystalline, fractured like a frozen lake that might crack at any moment. Through the fissures, Aurora glimpsed movement. Shadows that moved against their light source. Whispers in languages that predated human speech. "The spaces between realms." Isolde's voice carried an edge Aurora hadn't heard before. Something close to fear. "The Veil is thin everywhere in London, but here it's transparent. You're looking at the gaps, girl. The places where reality frays." Aurora crouched, hand hovering over the crystalline ground. Cold radiated from it, the kind of cold that had nothing to do with temperature. Her breath didn't fog. The Heartstone pendant swung forward, dangling over the surface, and the whispers grew louder. They weren't speaking English. Weren't speaking any language she recognised. But somehow, buried beneath the alien syllables, Aurora caught fragments of meaning. *Hungry. Waiting. Soon. Blood. Door. Open.* She jerked back. "What did they say?" Nyx flickered between forms, agitated. "Nothing good." Isolde moved around the circle's perimeter, her expression unreadable. "The Veil weakens at the winter solstice. Three weeks from now. When that happens, everything contained here will push through. Unless it's sealed properly." "And that's where I come in?" Aurora straightened, brushing moss from her knees. "Some kind of magical maintenance?" "The stones require blood to anchor them. Fae blood no longer suffices. The Courts have withdrawn their power from this place." Isolde's pale eyes fixed on Aurora's wrist, on the small crescent-shaped scar visible beneath her jacket sleeve. "But you carry something the stones remember. Something old." The pendant burned hot now, almost painful against Aurora's skin. "I'm just a delivery driver from Cardiff who's had a spectacularly weird month." "Are you?" The question hung in the air between them. Around them, the Grove continued its impossible existence. Water flowed upward. Petals fell toward the sky. Time moved like honey through a sieve, thick and inconsistent. Nyx drifted closer to one of the stones, their form stretching thin as they examined the carvings. "These aren't Fae runes. They're older. Pre-Veil." "Impossible." But Isolde's voice held doubt. "Look." Nyx traced a symbol without touching it. "This is a binding ward, yes. But it's designed to hold something from both sides. Not just keeping Fae magic in or demons out. This is meant to contain something that exists between realms." Like Nyx themselves. Aurora caught the implication in their tone. "The Grove isn't a sanctuary." The realisation settled cold in Aurora's stomach. "It's a prison." Isolde's smile returned, sharp and humourless. "All sanctuaries are prisons, given the right perspective. The question is whether you're meant to be the prisoner or the warden." A crack echoed through the clearing. Not sound exactly, but a fracture in the air itself. The crystalline ground beneath the stones splintered wider. Through the gap, something moved. Too many limbs. Too many eyes. A geometry that shouldn't exist in three dimensions. The whispers surged into a roar. *SOON SOON SOON*
created_at"2026-02-19T03:47:44.531Z" 2/19/2026, 3:47:44 AM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2328
moderation_latency175
generation_time31398
tokens_prompt5338
tokens_completion1722
native_tokens_prompt5559
native_tokens_completion1615
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.040902
router(null)
provider_responses
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endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
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is_byokfalse
latency2328
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
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provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Aurora corrected automatically [automatically]"
dialogueSentences42
tagDensity0.381
leniency0.762
rawRatio0.063
effectiveRatio0.048
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1035
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1035
totalAiIsms18
found
0
word"flickered"
count2
1
word"casual indifference"
count1
2
word"pulsed"
count1
3
word"warmth"
count1
4
word"whisper"
count1
5
word"resolved"
count1
6
word"shimmered"
count1
7
word"crystalline"
count3
8
word"fractured"
count1
9
word"unreadable"
count1
10
word"traced"
count1
11
word"implication"
count1
12
word"sanctuary"
count1
13
word"stomach"
count1
14
word"echoed"
count1
highlights
0"flickered"
1"casual indifference"
2"pulsed"
3"warmth"
4"whisper"
5"resolved"
6"shimmered"
7"crystalline"
8"fractured"
9"unreadable"
10"traced"
11"implication"
12"sanctuary"
13"stomach"
14"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences82
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords9
totalWords1029
ratio0.009
matches
0"Hungry. Waiting. Soon. Blood. Door. Open."
1"SOON SOON SOON"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
13.64% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount660
uniqueNames9
maxNameDensity2.73
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Grove2
Heartstone2
Nyx8
London1
Aurora18
Seer1
Isolde10
English1
Like1
persons
0"Grove"
1"Nyx"
2"Aurora"
3"Seer"
4"Isolde"
places
0"London"
globalScore0.136
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
5.64% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.944
wordCount1029
matches
0"Not grass or moss, but something crystalline, fractured like a frozen lake"
1"Not sound exactly, but a fracture in the air itself"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean20.58
std15.7
cv0.763
sampleLengths
016
138
23
352
46
527
621
711
86
94
1030
1110
124
1326
1453
155
1642
1721
1825
1944
2026
211
221
2329
2426
252
2645
2739
2841
2922
306
313
329
332
3433
3518
3647
3710
3813
392
4034
4124
426
4342
4410
4515
4627
4743
486
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences82
matches(empty)
82.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs113
matches
0"weren't speaking"
1"Weren't speaking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences108
ratio0.009
matches
0"A spiral that pulled her gaze inward, down, deeper until—"
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount665
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount24
adverbRatio0.03609022556390978
lyAdverbCount7
lyAdverbRatio0.010526315789473684
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean9.53
std7.49
cv0.786
sampleLengths
016
126
212
33
426
526
66
712
814
91
1012
119
1211
136
144
1512
1618
176
184
194
204
2122
226
2317
2412
2518
265
279
2833
2912
309
3119
326
339
342
352
3618
3713
3811
3915
401
411
425
438
443
453
4610
4714
4812
492
79.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5277777777777778
totalSentences108
uniqueOpeners57
92.59% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences72
matches
0"Too many limbs."
1"Too many eyes."
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount5
totalSentences72
matches
0"They moved deeper into impossible"
1"They formed a circle, each"
2"Her breath didn't fog."
3"They weren't speaking English."
4"She jerked back."
ratio0.069
64.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences72
matches
0"The Grove bled between seasons"
1"Aurora stepped through the gap"
2"Aurora's boots, suitable for London's"
3"The colour reminded her of"
4"Those days felt laughably distant"
5"Isolde waited ahead, silver hair"
6"The half-Fae woman left no"
7"Isolde's lavender eyes fixed on"
8"Nyx drifted closer, their form"
9"The Seer smiled, all sharp"
10"Aurora corrected automatically"
11"Isolde repeated, unbothered"
12"They moved deeper into impossible"
13"Trees grew in spirals, their"
14"Flowers bloomed and withered in"
15"A stream ran perpendicular to"
16"Isolde gestured to the spiral"
17"The pendant pulsed stronger now,"
18"Aurora touched it, felt warmth"
19"Nyx's whisper-wind voice came from"
ratio0.792
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
45.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount3
matches
0"Aurora stepped through the gap in the ancient oaks, the Heartstone pendant warm against her sternum, and stumbled on ground that felt simultaneously solid and y…"
1"Isolde waited ahead, silver hair catching light that had no visible source."
2"Not grass or moss, but something crystalline, fractured like a frozen lake that might crack at any moment."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Aurora corrected automatically (correct)"
1"Isolde repeated (repeat)"
2"Aurora breathed (breathe)"
dialogueSentences42
tagDensity0.071
leniency0.143
rawRatio1
effectiveRatio0.143
82.2912%