Run: 2026-02-19-01KHT05JJBWRMYS5HPGEY29VV5

Run Details

Duration:
36.0s
Cost:
$0.040632
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung suspended between two pillars of the abandoned Underground station, bound by what looked like silver wire that gleamed under Quinn's torch beam. "Suicide," said DS Warren, tapping his pen against his notebook. "Poor bastard must've come down here to do it properly. No interruptions." Quinn moved closer. The abandoned Camden station still smelled of old grease and rust, overlaid now with something sweeter. Copper. Recent blood. Her boots crunched on debris as she circled the scene, careful not to disturb the chalk marks her team had already laid down. "Silver wire?" She pointed upward. "Where'd he get silver wire in an abandoned station?" Warren shrugged. "Brought it with him. Premeditated." "Right." Quinn pulled out her phone, snapped photos of the binding pattern. The wire wrapped around both wrists, then threaded up through rusted ironwork overhead before looping back down to the ankles. Complex. Deliberate. "And he managed to tie himself up like this how exactly?" "People do strange things when they're desperate." She ignored him, focusing on the victim's hands instead. Male, mid-thirties, expensive suit now ruined. No defensive wounds. No rope burns. The silver had cut into his wrists, but the pattern was wrong. Too clean. Too precise. "Warren, what's that on his palm?" He leaned in, squinted. "Looks like... I dunno. Tattoo maybe?" Quinn grabbed his torch, aimed it directly at the victim's right hand. Not a tattoo. Something carved. Fresh enough that blood still welled in the grooves. She photographed it from three angles. "That's not self-inflicted." "Could've done it before. Part of some ritual thing." "With what?" She gestured around the empty platform. "There's no knife. No tools. Nothing sharp enough to make cuts this clean." Warren shifted his weight. "Maybe he dropped it. Maybe someone nicked it already. This place isn't exactly secure." Quinn walked the perimeter of the scene, scanning the ground. Glass and rubble, yes. Cigarette butts and old newspaper. A crushed can of something German. No knife. No blood trail leading anywhere except straight down from the body. She crouched, examined the dust patterns with her torch. "Warren, when did your team say they arrived?" "Call came in at oh-four-thirty. We were here by oh-five-hundred." "And the person who called it in?" "Anonymous tip. Untraceable mobile." Of course it was. Quinn stood, brushed dust from her trousers. The station had been closed for sixty years, supposedly sealed up tight. Yet the gates had been open when they arrived. Not forced. Not broken. Just... unlocked. "How'd he get in?" "Same way we did, I reckon." "Through gates that are supposed to be sealed by Transport for London?" She aimed her torch at the entrance tunnel. No crowbar marks. No damaged locks. "Someone opened those gates. Recently." "Could've been kids. Urban explorers. They're always breaking into these old stations." Quinn walked back to the body, studied the wire pattern again. It bothered her. The symmetry of it. The way it caught the light, throwing off tiny reflections that didn't behave quite right. She reached up carefully, touched the wire with one gloved finger. Cold. Colder than metal should be down here. "This station," she said. "It's Camden, right? Near the markets?" "Yeah. Why?" "Just thinking." She photographed the wire closeup, caught the way it seemed to shimmer. Not silver after all, or not entirely. Something mixed in with it. Something that made her skin prickle even through the latex glove. "Warren, did you notice anything odd about the way he's positioned?" "He's hanging between two pillars. That's odd enough." "No, I mean..." She stepped back, looked at the bigger picture. The body hung exactly centered between the pillars. The wire formed perfect geometric patterns. And underneath, barely visible in the dust, someone had drawn something. She knelt, brushed away debris. Symbols. Concentric circles. Lines connecting points that didn't connect to anything. "That's new," Warren said, his voice tight. "Very new." Quinn stood, photographed the floor markings from multiple angles. "This isn't suicide, Warren. This is staged. Someone brought him here, strung him up like this deliberately. Those symbols aren't random." "Could still be self-inflicted. Some kind of cult thing. They do all sorts of mad stuff." "Show me someone who can tie themselves up like that and I'll retire." She pointed to the wrist bindings. "Look at the angle. He'd need both hands free to secure the wire that way. It's physically impossible." Warren said nothing. His pen had stopped tapping. Quinn circled one more time, slower now. Details emerged. A worn leather satchel tucked behind one pillar, partially hidden. She photographed it in place before carefully extracting it with gloved hands. Heavy. Full of books. She opened it. Ancient History texts. Photocopies of manuscript pages. A small brass compass with a face etched with strange symbols. The needle spun wildly despite them being underground, pointed at nothing. "Warren, you need to call this in as a murder investigation. And get me someone from the British Museum." "The museum? Why?" She held up one of the photocopies. More symbols, these ones matching what she'd seen carved into the victim's palm. "Because I think our victim knew his killer. And I think this has something to do with whatever research he was doing." "That's a hell of a leap, Detective." "Is it?" She gestured to the entire scene. "Silver wire that's colder than it should be. Symbols carved into flesh. A hidden satchel full of occult research. An anonymous tip that brought us here at exactly oh-four-thirty, right after whatever happened finished. Someone wanted us to find this. But they also wanted us to miss something." "Miss what?" Quinn aimed her torch up at the ironwork where the wire threaded through. Fresh scratches in the rust. Deep ones. Not from wire being pulled through, but from something else. Something with claws. "That." Warren followed her torchbeam, went pale. "Christ." "Get on the radio. I want this entire station sealed properly. And Warren?" She photographed the claw marks, her hands steady despite her racing pulse. "Next time someone suggests suicide in a locked abandoned station with occult symbols and impossible bindings, maybe question that a bit more thoroughly." He left without arguing. Quinn remained, studying the scene one last time. The body. The wire. The symbols. The satchel. Pieces of a puzzle that suggested something far stranger than a simple murder. Her watch read oh-six-fifteen. Three years since she'd lost Morris. Three years since she'd learned that impossible things happened in London's shadows. She'd buried that knowledge, convinced herself it was grief, trauma, lack of sleep. But the claw marks didn't lie. And she recognized one of the symbols now. Recognised it from Morris's last case file, the one Internal Affairs had sealed and marked classified. The one she'd memorised before they took it away. Someone was sending her a message. Quinn's phone buzzed. Unknown number. She answered. Heavy breathing. Then a voice, female, young, terrified. "Detective Quinn? You don't know me, but my friend Eva's missing. She went to the Veil Market last night and never came back. Please, I think she's in terrible danger. I think they're coming for me next." The line went dead.
created_at"2026-02-19T03:47:45.886Z" 2/19/2026, 3:47:45 AM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2386
moderation_latency210
generation_time35703
tokens_prompt4671
tokens_completion1952
native_tokens_prompt4739
native_tokens_completion1761
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.040632
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"579d8fc6-1ad0-42d2-89b0-58519b5efb05"
is_byokfalse
latency2386
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771472865-NHu72E5QhqcPcCiHFPyk"
upstream_id"579d8fc6-1ad0-42d2-89b0-58519b5efb05"
total_cost0.040632
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
77.55% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount3
adverbTags
0"She pointed upward [upward]"
1"She gestured around [around]"
2"She stepped back [back]"
dialogueSentences49
tagDensity0.265
leniency0.531
rawRatio0.231
effectiveRatio0.122
83.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1205
totalAiIsmAdverbs4
found
0
adverb"carefully"
count2
1
adverb"very"
count1
2
adverb"deliberately"
count1
highlights
0"carefully"
1"very"
2"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1205
totalAiIsms7
found
0
word"complex"
count1
1
word"weight"
count1
2
word"scanning"
count1
3
word"perfect"
count1
4
word"etched"
count1
5
word"racing"
count1
6
word"pulse"
count1
highlights
0"complex"
1"weight"
2"scanning"
3"perfect"
4"etched"
5"racing"
6"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences114
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences114
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences150
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1194
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
69.03% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount741
uniqueNames10
maxNameDensity1.62
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Underground1
Quinn12
Warren6
Camden1
German1
History1
Morris2
London1
Internal1
Affairs1
persons
0"Underground"
1"Quinn"
2"Warren"
3"Morris"
4"Affairs"
places
0"London"
globalScore0.69
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"looked like silver wire that gleamed unde"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.838
wordCount1194
matches
0"Not from wire being pulled through, but from something else"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences150
matches
0"buried that knowledge"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean20.24
std15.82
cv0.782
sampleLengths
025
122
245
314
47
545
67
737
86
910
1032
113
129
1321
1418
1547
168
1710
187
194
2038
214
226
2331
2412
2544
268
2710
282
2948
308
3141
3211
337
3432
3516
3637
378
3838
3929
4019
413
4242
437
4456
452
4633
471
487
4948
96.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences114
matches
0"been closed"
1"been open"
2"being pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs135
matches
0"was sending"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences150
ratio0
matches(empty)
96.19% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount744
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.04435483870967742
lyAdverbCount9
lyAdverbRatio0.012096774193548387
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences150
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences150
mean7.96
std6.86
cv0.862
sampleLengths
025
110
212
33
416
51
62
723
85
99
102
115
1212
1320
141
151
1611
177
189
196
203
213
2212
232
242
256
264
276
2812
293
302
319
326
333
349
358
3613
374
3814
3910
404
415
426
432
4411
459
468
4710
487
494
75.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.5
totalSentences150
uniqueOpeners75
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences87
matches
0"Of course it was."
1"More symbols, these ones matching"
2"Then a voice, female, young,"
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences87
matches
0"Her boots crunched on debris"
1"She pointed upward"
2"She ignored him, focusing on"
3"He leaned in, squinted."
4"She photographed it from three"
5"She gestured around the empty"
6"She crouched, examined the dust"
7"She aimed her torch at"
8"It bothered her."
9"She reached up carefully, touched"
10"She photographed the wire closeup,"
11"She stepped back, looked at"
12"She knelt, brushed away debris."
13"She pointed to the wrist"
14"His pen had stopped tapping."
15"She photographed it in place"
16"She opened it."
17"She held up one of"
18"She gestured to the entire"
19"She photographed the claw marks,"
ratio0.264
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences87
matches
0"The body hung suspended between"
1"Quinn moved closer."
2"The abandoned Camden station still"
3"Her boots crunched on debris"
4"She pointed upward"
5"Quinn pulled out her phone,"
6"The wire wrapped around both"
7"She ignored him, focusing on"
8"The silver had cut into"
9"He leaned in, squinted."
10"Quinn grabbed his torch, aimed"
11"She photographed it from three"
12"She gestured around the empty"
13"Warren shifted his weight."
14"Quinn walked the perimeter of"
15"Glass and rubble, yes."
16"Cigarette butts and old newspaper."
17"A crushed can of something"
18"She crouched, examined the dust"
19"Quinn stood, brushed dust from"
ratio0.713
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
57.14% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount3
matches
0"The body hung suspended between two pillars of the abandoned Underground station, bound by what looked like silver wire that gleamed under Quinn's torch beam."
1"The way it caught the light, throwing off tiny reflections that didn't behave quite right."
2"Something that made her skin prickle even through the latex glove."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount2
matches
0"Warren said, his voice tight"
1"She photographed, her hands steady despite her racing pulse"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences49
tagDensity0.061
leniency0.122
rawRatio0
effectiveRatio0
89.1236%