Run: 2026-02-19-01KHT05MB4P2SR8Z7BAXJDPMCA

Run Details

Duration:
8.7s
Cost:
$0.014405
Provider:
Azure

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Greek." Davies snapped photos of the symbols etched into the damp brick wall. "No, wait. Reverse Greek." Detective Harlow Quinn crouched beside the body, her sharp jawline set in concentration. The victim lay sprawled in the narrow alley, surrounded by the detritus of urban life—discarded newspapers, a broken umbrella, and the faint smell of rotting food. Her worn leather watch ticked steadily, a reminder of time slipping away. "Someone's been watching too many horror films," Quinn muttered, picking up a receipt from the ground. It was from an occult supply shop in Camden, paid by credit card. Amateur hour. Davies, her colleague, continued his photographic survey, his camera clicking rhythmically. "Could be dangerous though," he said, glancing at Quinn. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." Quinn pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." Davies chuckled, but his eyes remained serious. "Speaking of followers..." He gestured to the heavy foot traffic in the dust. Multiple sets. All new trainers. Quinn stood, brushing off her trousers. "Anyone check local uni paranormal societies?" Davies nodded. "Already on it. But there's something else." He handed her a small brass compass, its casing marked with verdigris. "Found this in the victim's pocket." Quinn examined the compass, noting the protective sigils etched into its face. The needle quivered, pointing towards the nearest supernatural rift or portal. "Veil Compass," she murmured. "Crafted by a Shade artisan." Davies raised an eyebrow. "You think she was trying to find something?" "Or someone," Quinn replied, her mind racing. The Veil Market moved locations every full moon, and the next shift was imminent. "We need to find out who she was meeting." Davies nodded, his expression thoughtful. "I'll check her phone records. See if there's anything unusual." Quinn turned her attention back to the body. The victim's clothes were ordinary, but her shoes were expensive, incongruous with the rest of her attire. A bone token lay beside her, the entry requirement for the Veil Market. "She was going to the Market," Quinn said, more to herself than to Davies. "Why would she need a compass if she had a token?" Davies asked, his voice tinged with curiosity. Quinn frowned, considering the question. "Maybe she was looking for something specific. Or someone was guiding her." Davies snapped another photo, capturing the scene from a different angle. "You think she was lured here?" Quinn nodded slowly. "It's possible. But there's something else." She pointed to the victim's hand, where a small piece of paper was clutched tightly. "She was trying to tell us something." Davies retrieved the paper, unfolding it carefully. "Coordinates," he said, his voice low. "But they don't match any known location." Quinn's mind raced, piecing together the puzzle. "They're not coordinates for a place. They're for a time." Davies looked at her, confusion etched on his face. "A time?" Quinn nodded, her eyes narrowing. "The Market moves every full moon. These coordinates are for the next shift." Davies whistled softly. "She knew where it was going to be." Quinn's heart quickened. "And someone didn't want her to share that information." Davies pocketed the paper, his expression grim. "We need to find out who she was meeting. And why." Quinn nodded, her mind already working through the possibilities. "I'll check the archives. See if there's any mention of a meeting at the Market." Davies nodded, his camera clicking one last time. "I'll follow up on the phone records. See if there's anything unusual." Quinn turned away from the body, her thoughts swirling. The Veil Market was a place of secrets, and someone had gone to great lengths to keep this one hidden. But she was determined to uncover the truth, no matter the cost. As they left the alley, the city hummed around them, oblivious to the mysteries unfolding in its shadows. Quinn's watch ticked steadily, a reminder that time was both ally and enemy in the pursuit of justice.
created_at"2026-02-19T03:47:47.704Z" 2/19/2026, 3:47:47 AM
model"openai/gpt-4o-2024-08-06"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1120
moderation_latency(null)
generation_time8602
tokens_prompt4671
tokens_completion1083
native_tokens_prompt4158
native_tokens_completion913
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.014405
router(null)
provider_responses
0
endpoint_id"59ea8d2a-1b1b-47f1-83de-a358a724caeb"
id"chatcmpl-DApIyphSFTyqEguUbTfgqtWRNxSOK"
is_byokfalse
latency857
model_permaslug"openai/gpt-4o-2024-08-06"
provider_name"Azure"
status200
api_type"completions"
id"gen-1771472867-FnjtnNVTXdAIYIe6gxi9"
upstream_id"chatcmpl-DApIyphSFTyqEguUbTfgqtWRNxSOK"
total_cost0.014405
cache_discount0.00512
upstream_inference_cost0
provider_name"Azure"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.364
leniency0.727
rawRatio0
effectiveRatio0
70.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount669
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"tightly"
count1
2
adverb"carefully"
count1
3
adverb"softly"
count1
highlights
0"slowly"
1"tightly"
2"carefully"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount669
totalAiIsms12
found
0
word"etched"
count3
1
word"reminder"
count2
2
word"quivered"
count1
3
word"eyebrow"
count1
4
word"racing"
count1
5
word"tinged"
count1
6
word"raced"
count1
7
word"quickened"
count1
8
word"determined"
count1
highlights
0"etched"
1"reminder"
2"quivered"
3"eyebrow"
4"racing"
5"tinged"
6"raced"
7"quickened"
8"determined"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences48
matches(empty)
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences48
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences69
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords668
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount431
uniqueNames8
maxNameDensity3.94
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn17
Camden1
Davies14
Multiple1
Veil3
Market3
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Multiple"
4"Market"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences33
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount668
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences69
matches(empty)
88.98% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean23.86
std11.01
cv0.461
sampleLengths
017
151
231
322
431
525
612
727
832
912
1030
1115
1252
1318
1417
1517
1631
1720
1817
1911
2018
2111
2212
2318
2424
2520
2641
2736
90.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences48
matches
0"was clutched"
1"was determined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs81
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences69
ratio0.014
matches
0"The victim lay sprawled in the narrow alley, surrounded by the detritus of urban life—discarded newspapers, a broken umbrella, and the faint smell of rotting food."
99.31% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount432
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.03009259259259259
lyAdverbCount9
lyAdverbRatio0.020833333333333332
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences69
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences69
mean9.68
std5.3
cv0.547
sampleLengths
013
14
213
326
412
516
613
72
811
99
102
1112
1219
137
1413
152
163
176
186
192
2019
216
2212
2311
244
255
264
278
287
2914
309
315
3210
338
3417
3513
3614
3718
385
3912
4011
416
423
4321
447
457
466
477
487
4910
84.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.5072463768115942
totalSentences69
uniqueOpeners35
75.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences44
matches
0"All new trainers."
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences44
matches
0"Her worn leather watch ticked"
1"It was from an occult"
2"he said, glancing at Quinn"
3"He gestured to the heavy"
4"He handed her a small"
5"She pointed to the victim's"
6"he said, his voice low"
ratio0.159
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences44
matches
0"Davies snapped photos of the"
1"Detective Harlow Quinn crouched beside"
2"The victim lay sprawled in"
3"Her worn leather watch ticked"
4"Quinn muttered, picking up a"
5"It was from an occult"
6"Davies, her colleague, continued his"
7"he said, glancing at Quinn"
8"Quinn pointed to the nearest"
9"Davies chuckled, but his eyes"
10"He gestured to the heavy"
11"Quinn stood, brushing off her"
12"He handed her a small"
13"Quinn examined the compass, noting"
14"The needle quivered, pointing towards"
15"Davies raised an eyebrow."
16"Quinn replied, her mind racing"
17"The Veil Market moved locations"
18"Davies nodded, his expression thoughtful."
19"Quinn turned her attention back"
ratio0.932
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences44
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount4
matches
0"He handed, its casing marked with verdigris"
1"Quinn replied, her mind racing"
2"Quinn said, more to herself than to Davies"
3"he said, his voice low"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Davies snapped (snap)"
1"Quinn muttered (mutter)"
2"she murmured (murmur)"
dialogueSentences33
tagDensity0.242
leniency0.485
rawRatio0.375
effectiveRatio0.182
78.7358%