Run: 2026-02-19-01KHT0601F4GN447Z5RC3T5YP3

Run Details

Duration:
1m 21s
Cost:
$0.000000
Provider:
Arcee AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The abandoned Tube station smelled of damp concrete and something else—something that made my stomach clench. I clicked off my torch and stood in the darkness, letting my eyes adjust to the faint glow of the Veil Compass in my palm. The needle spun wildly, then settled, pointing deeper into the tunnels. "They're close," I murmured, more to myself than to Eva, who stood a few feet behind me. "Too close." The market should have been empty at this hour. The full moon had risen three nights ago, and the Veil Market always moved locations on the night of the full moon. But the compass needle didn't lie—something supernatural was definitely here. I moved forward cautiously, my boots making soft sounds on the rusted tracks. The tunnel curved ahead, and I could see a faint blue light flickering around the bend. Music drifted through the stale air—not the usual market bustle, but something slower, more deliberate. A single violin playing a haunting melody. "Eva," I whispered, not turning around. "Stay close." "I'm right here," she said, her voice tight with tension. I could hear the soft rustle of her satchel as she adjusted her grip on whatever protective charm she'd brought tonight. We rounded the curve together, and the scene that greeted us stopped us both in our tracks. The Veil Market stood before us, but it was wrong. The usual chaos of vendors and customers was replaced by an eerie stillness. Stalls stood empty, their wares scattered across the platform. The blue light came from dozens of candles arranged in a perfect circle in the center of the space, and in the middle of that circle stood a figure. Detective Quinn. She stood perfectly still, her back to us, facing the far wall of the station. Her hands were raised slightly, and I could see the familiar outline of her worn leather watch catching the candlelight. But something was off about her posture—too rigid, too controlled. Like a soldier at attention rather than a detective investigating a crime scene. "Quinn?" I called out, taking a step forward. "What are you doing here?" She didn't turn. Didn't acknowledge my presence at all. The violin music continued, and I realized with a chill that it was coming from her direction. Not a recording—a live performance, played by someone we couldn't see. "Detective Quinn!" Eva's voice cracked with concern. "Are you alright?" Still no response. I exchanged a glance with Eva, then drew my own protective charm—a simple silver coin etched with warding symbols. The air felt thick, charged with something that made my skin prickle. I approached slowly, keeping my eyes on Quinn's motionless form. As I got closer, I could see that her eyes were open, staring straight ahead at the wall. But they weren't focused on anything in this world. Her lips moved slightly, as if she were speaking, but no sound emerged. The wall she faced was covered in symbols—not the usual market graffiti, but something more deliberate. A complex pattern of interlocking circles and lines, drawn in what looked like chalk but glowed with that same blue light as the candles. "Quinn," I said, louder this time. "Detective, can you hear me?" My hand reached out, hesitated, then touched her shoulder. She was cold—not just cool from the tunnel air, but genuinely cold, like she'd been standing there for hours in winter. Her muscles were tense beneath my fingers, and when I tried to turn her to face me, she resisted. Not with conscious effort, but with the stubborn rigidity of a statue. "Step back, Aurora," Eva said softly. "This isn't natural." I knew that. The whole scene screamed of supernatural interference. But Quinn was a cop—my colleague, even if we were on opposite sides of whatever game was being played here. I couldn't just leave her like this. The violin music reached a crescendo, and suddenly the symbols on the wall began to pulse. The blue light intensified, and I felt a wave of pressure push against me—not physical, but something that made my ears pop and my vision swim. "What's happening?" I asked, though I already suspected the answer. Eva was moving around the circle of candles, studying the pattern with the intensity of someone reading a complex text. "It's a containment circle," she said. "But not a complete one. Someone started casting it, then stopped." "Stopped?" I glanced at Quinn again. "You mean like she interrupted them?" "Possibly." Eva crouched down, examining the chalk marks more closely. "Or maybe the caster was interrupted themselves. See how these lines don't connect properly? And this symbol here—it's corrupted. Like someone tried to draw it from memory but got it wrong." The music stopped abruptly. In the sudden silence, I could hear Quinn's breathing—slow, even, unnaturally calm. Her eyes remained fixed on the wall, but now I could see tears tracking down her cheeks, leaving clean trails through the dust on her face. "Quinn," I tried again, more gently this time. "Please, if you can hear me, blink or something." For a long moment, nothing happened. Then, so slowly I almost missed it, her eyelids fluttered. Once. Twice. Like someone dreaming. The wall behind her seemed to ripple. Not the symbols—the actual bricks and tiles of the station wall. For just a second, they appeared to become translucent, and I thought I saw movement beyond them. Shapes. Shadows that resolved into something more solid before vanishing again. "Did you see that?" I whispered to Eva. "See what?" She was still focused on the chalk markings, completely absorbed in her analysis. I shook my head. Whatever I'd seen—or thought I'd seen—it was gone now. The wall was just a wall again, solid and unremarkable. But Quinn's breathing had changed. It was faster now, more ragged, like someone running or fighting. Her fingers twitched at her sides, and I could see the muscles in her jaw working as if she were clenching her teeth. "We need to break this circle," I said, more to myself than to Eva. "Whatever's happening to her, it's getting worse." "I wouldn't," Eva said without looking up. "Not yet. This is delicate work. If we interrupt the spell incorrectly, we could trap her consciousness somewhere worse than where she is now." I stared at her, horrified. "You mean she could be stuck like this? Forever?" "Possibly. Or worse—fragmented. Like a hard drive with corrupted files." Eva finally stood, brushing chalk dust from her hands. "We need to understand what this spell was meant to do before we try to counter it." The wall rippled again. This time I was sure of what I'd seen—a face, pale and gaunt, pressing against the surface from the other side. Hollow eyes that met mine for just a second before vanishing. Quinn's entire body shuddered. A sound escaped her throat—not a word, but a strangled gasp of pure terror. "Fuck delicate," I said, and stepped forward to grab her shoulders. "Quinn! Detective! Come back!" Nothing happened. She remained frozen, tears now streaming freely down her face, her eyes wide and unseeing. The wall rippled a third time. This time, a hand emerged—pale, elongated fingers clawing at the surface as if trying to break through. I'd seen enough. Whatever game was being played here, whatever ritual had been interrupted, Quinn was caught in the middle of it. And I couldn't stand by and watch her suffer. "Step back, Eva," I said, and began to trace a counter-pattern in the air before me. It was dangerous—I was working without preparation, without proper materials. But sometimes you had to work with what you had. The silver coin in my hand grew warm, then hot, as I channeled energy through it. The protective symbols etched into its surface glowed with an answering light, and I could feel the spell taking shape around my fingers. "What are you doing?" Eva's voice was sharp with alarm. "That's not how you—" I didn't listen. The hand was halfway through the wall now, and Quinn's breathing had become a series of choked sobs. Whatever was trying to come through that wall, whatever had caught my colleague in its snare, I wasn't going to let it succeed. The counter-spell snapped into place with a sound like breaking glass. The candles in their circle extinguished simultaneously, plunging us into darkness broken only by the faint glow of my charm. The chalk symbols on the wall flared bright blue, then crumbled to dust that drifted to the platform like snow. And Quinn collapsed. I caught her before she hit the ground, lowering her carefully to the concrete. Her eyes were closed now, her face slack with exhaustion, but she was breathing normally again. The cold had left her skin, replaced by the clammy sweat of someone who'd been through trauma. "Quinn?" I shook her gently. "Detective, can you hear me?" Her eyelids fluttered. Opened. For a moment, her gaze was unfocused, confused. Then recognition dawned, and she tried to sit up. "What—" Her voice cracked. "What happened? Where am I?" "You're safe," I said, helping her to a sitting position. "You're at the Veil Market. Do you remember coming here?" "The market?" She looked around, her expression growing more confused by the second. "No. I was—I was following a lead. About the smuggling ring. But then..." She pressed her fingers to her temples. "Then there was music. And light. And I couldn't move." "You were caught in a containment spell," Eva said, crouching down beside us. "Someone was trying to summon something through that wall, and you interrupted them." "Summon?" Quinn's head snapped up. "What are you talking about? I was just investigating—" "Investigating what?" I asked gently. "What brought you to the market tonight, Detective?" She opened her mouth, then closed it again. Her brow furrowed as she tried to remember. "I don't—I had information. About illegal goods being moved through the supernatural community. But the details are—they're fuzzy. Like I can almost remember, but not quite." I exchanged a glance with Eva. This wasn't just a simple containment spell. Someone had gone to considerable effort to trap Quinn here, and they'd taken steps to ensure she wouldn't remember why she'd come. The question was: why? And more importantly: who had the power to do this, and what did they want with a Metropolitan Police detective? Quinn was trying to stand, her movements unsteady. I helped her up, keeping a supporting arm around her shoulders. She was still disoriented, still trying to piece together fragmented memories. "We need to get you out of here," I said. "Back to your precinct. Somewhere safe." "Safe?" She laughed, but there was no humor in it. "Nowhere's safe, not when you're dealing with people who can do this." She gestured vaguely at the empty market around us. "What were they trying to summon, anyway?" I didn't answer. The truth was, I didn't know. The wall had been the focus of the spell, but what lay beyond it—what had almost broken through—remained a mystery. But one thing was clear: this went far beyond simple smuggling. Someone had gone to extraordinary lengths to capture a police detective, and they'd nearly succeeded. The game had just changed. And I had a feeling we were all in deeper trouble than we'd realized.
created_at"2026-02-19T03:47:59.684Z" 2/19/2026, 3:47:59 AM
model"arcee-ai/trinity-large-preview:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency457
moderation_latency(null)
generation_time80482
tokens_prompt4671
tokens_completion2925
native_tokens_prompt4070
native_tokens_completion2383
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"b9d81865-ce9a-432a-9cd5-0d9be55e7cb5"
id"chatcmpl-bfaad78cf265bdee"
is_byokfalse
latency321
model_permaslug"arcee-ai/trinity-large-preview"
provider_name"Arcee AI"
status200
api_type"completions"
id"gen-1771472879-wSrqOJ35yEgrhtFqFGU4"
upstream_id"chatcmpl-bfaad78cf265bdee"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Arcee AI"

Evaluation details

Result Evaluator Details Meta Data
24.56% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags28
adverbTagCount5
adverbTags
0"Eva said softly [softly]"
1"I tried again [again]"
2"She looked around [around]"
3"I asked gently [gently]"
4"She gestured vaguely [vaguely]"
dialogueSentences57
tagDensity0.491
leniency0.982
rawRatio0.179
effectiveRatio0.175
66.02% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1913
totalAiIsmAdverbs13
found
0
adverb"cautiously"
count1
1
adverb"perfectly"
count1
2
adverb"slightly"
count2
3
adverb"slowly"
count2
4
adverb"softly"
count1
5
adverb"suddenly"
count1
6
adverb"gently"
count3
7
adverb"completely"
count1
8
adverb"carefully"
count1
highlights
0"cautiously"
1"perfectly"
2"slightly"
3"slowly"
4"softly"
5"suddenly"
6"gently"
7"completely"
8"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1913
totalAiIsms26
found
0
word"stomach"
count1
1
word"tension"
count1
2
word"charm"
count3
3
word"perfect"
count1
4
word"familiar"
count1
5
word"chill"
count1
6
word"etched"
count2
7
word"charged"
count1
8
word"complex"
count2
9
word"pulse"
count1
10
word"intensity"
count1
11
word"silence"
count1
12
word"fluttered"
count2
13
word"resolved"
count1
14
word"clenching"
count1
15
word"fragmented"
count2
16
word"streaming"
count1
17
word"could feel"
count1
18
word"furrowed"
count1
19
word"ensure"
count1
highlights
0"stomach"
1"tension"
2"charm"
3"perfect"
4"familiar"
5"chill"
6"etched"
7"charged"
8"complex"
9"pulse"
10"intensity"
11"silence"
12"fluttered"
13"resolved"
14"clenching"
15"fragmented"
16"streaming"
17"could feel"
18"furrowed"
19"ensure"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences143
matches(empty)
62.94% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount7
narrationSentences143
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"began to"
2"seemed to"
3"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences169
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1886
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions31
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount1540
uniqueNames8
maxNameDensity0.84
worstName"Eva"
maxWindowNameDensity2
worstWindowName"Eva"
discoveredNames
Tube1
Veil3
Compass1
Eva13
Market2
Quinn13
Metropolitan1
Police1
persons
0"Eva"
1"Market"
2"Quinn"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences107
glossingSentenceCount2
matches
0"looked like chalk but glowed with that sa"
1"as if trying to break through"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches6
per1kWords3.181
wordCount1886
matches
0"not the usual market bustle, but something slower, more deliberate"
1"not the usual market graffiti, but something more deliberate"
2"not just cool from the tunnel air, but genuinely cold, like she'd been standing there for hours in"
3"Not with conscious effort, but with the stubborn rigidity of a statue"
4"not physical, but something"
5"not a word, but a strangled gasp of pure terror"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences169
matches
0"see that her"
1"through that wall"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean27.74
std15.2
cv0.548
sampleLengths
052
119
241
351
48
531
617
761
82
958
1013
1137
1210
1334
1450
1540
1611
1761
189
1937
2042
2110
2237
2312
2441
2542
2617
2721
2846
298
3015
3123
3239
3321
3431
3514
3636
3736
3818
3915
4017
4123
4231
4336
4439
4514
4644
4751
483
4947
90.54% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences143
matches
0"was replaced"
1"were raised"
2"was covered"
3"being played"
4"was gone"
5"being played"
6"been interrupted"
7"was caught"
35.68% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount7
totalVerbs284
matches
0"was coming"
1"were speaking"
2"were clenching"
3"was working"
4"was trying"
5"was breathing"
6"was trying"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount20
semicolonCount0
flaggedSentences18
totalSentences169
ratio0.107
matches
0"The abandoned Tube station smelled of damp concrete and something else—something that made my stomach clench."
1"But the compass needle didn't lie—something supernatural was definitely here."
2"Music drifted through the stale air—not the usual market bustle, but something slower, more deliberate."
3"But something was off about her posture—too rigid, too controlled."
4"Not a recording—a live performance, played by someone we couldn't see."
5"I exchanged a glance with Eva, then drew my own protective charm—a simple silver coin etched with warding symbols."
6"The wall she faced was covered in symbols—not the usual market graffiti, but something more deliberate."
7"She was cold—not just cool from the tunnel air, but genuinely cold, like she'd been standing there for hours in winter."
8"But Quinn was a cop—my colleague, even if we were on opposite sides of whatever game was being played here."
9"The blue light intensified, and I felt a wave of pressure push against me—not physical, but something that made my ears pop and my vision swim."
10"In the sudden silence, I could hear Quinn's breathing—slow, even, unnaturally calm."
11"Not the symbols—the actual bricks and tiles of the station wall."
12"Whatever I'd seen—or thought I'd seen—it was gone now."
13"This time I was sure of what I'd seen—a face, pale and gaunt, pressing against the surface from the other side."
14"A sound escaped her throat—not a word, but a strangled gasp of pure terror."
15"This time, a hand emerged—pale, elongated fingers clawing at the surface as if trying to break through."
16"It was dangerous—I was working without preparation, without proper materials."
17"The wall had been the focus of the spell, but what lay beyond it—what had almost broken through—remained a mystery."
84.75% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1562
adjectiveStacks1
stackExamples
0"far beyond simple smuggling."
adverbCount79
adverbRatio0.05057618437900128
lyAdverbCount27
lyAdverbRatio0.017285531370038413
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences169
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences169
mean11.16
std6.59
cv0.59
sampleLengths
016
125
211
317
42
59
622
710
813
916
1015
117
126
132
1410
1521
1617
1710
1813
199
2029
212
2215
2320
2410
2513
268
275
283
296
3017
3111
327
333
343
3519
3612
3710
3818
399
4013
4116
4224
436
445
459
4621
4719
4812
496
46.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.31952662721893493
totalSentences169
uniqueOpeners54
49.38% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences135
matches
0"Then, so slowly I almost"
1"Then recognition dawned, and she"
ratio0.015
60.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount54
totalSentences135
matches
0"I clicked off my torch"
1"I murmured, more to myself"
2"I moved forward cautiously, my"
3"I whispered, not turning around"
4"she said, her voice tight"
5"I could hear the soft"
6"We rounded the curve together,"
7"She stood perfectly still, her"
8"Her hands were raised slightly,"
9"I called out, taking a"
10"She didn't turn."
11"I exchanged a glance with"
12"I approached slowly, keeping my"
13"Her lips moved slightly, as"
14"I said, louder this time"
15"My hand reached out, hesitated,"
16"She was cold—not just cool"
17"Her muscles were tense beneath"
18"I knew that."
19"I couldn't just leave her"
ratio0.4
56.30% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount109
totalSentences135
matches
0"The abandoned Tube station smelled"
1"I clicked off my torch"
2"The needle spun wildly, then"
3"I murmured, more to myself"
4"The market should have been"
5"The full moon had risen"
6"I moved forward cautiously, my"
7"The tunnel curved ahead, and"
8"Music drifted through the stale"
9"A single violin playing a"
10"I whispered, not turning around"
11"she said, her voice tight"
12"I could hear the soft"
13"We rounded the curve together,"
14"The Veil Market stood before"
15"The usual chaos of vendors"
16"Stalls stood empty, their wares"
17"The blue light came from"
18"She stood perfectly still, her"
19"Her hands were raised slightly,"
ratio0.807
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences135
matches(empty)
ratio0
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences69
technicalSentenceCount6
matches
0"The abandoned Tube station smelled of damp concrete and something else—something that made my stomach clench."
1"The blue light intensified, and I felt a wave of pressure push against me—not physical, but something that made my ears pop and my vision swim."
2"Her eyes remained fixed on the wall, but now I could see tears tracking down her cheeks, leaving clean trails through the dust on her face."
3"Shadows that resolved into something more solid before vanishing again."
4"Her fingers twitched at her sides, and I could see the muscles in her jaw working as if she were clenching her teeth."
5"This time, a hand emerged—pale, elongated fingers clawing at the surface as if trying to break through."
71.43% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags28
uselessAdditionCount3
matches
0"I whispered, not turning around"
1"she said, her voice tight with tension"
2"She looked around, her expression growing more confused by the second"
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount6
fancyTags
0"I murmured (murmur)"
1"I whispered (whisper)"
2"I called out (call out)"
3"I whispered (whisper)"
4"She pressed (press)"
5"She laughed (laugh)"
dialogueSentences57
tagDensity0.333
leniency0.667
rawRatio0.316
effectiveRatio0.211
70.1956%