Run: 2026-02-19-01KHT063S5CWJ8E76192XQ5C6A

Run Details

Duration:
14.4s
Cost:
$0.047270
Provider:
Azure

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter’s hand tightened around the Heartstone Pendant as she plunged forward, slicing through the heavy foliage with her Fae-Forged Blade. The ancient oaks loomed above, their bowing trunks creaking with age-old whispers. She'd been in Richmond Park countless times, but this time, everything was different. "Can you feel that?" Nyx’s voice, a mere breath of shadows, wrapped around her, the faintly glowing violet eyes shimmering with curiosity. Aurora paused, the pendant warm against her chest. "Yeah. The Veil is thin here. Isolde must be close." She glanced toward the others—Isolde's ethereal figure, silver hair billowing like a living entity, and Silas, his usual composed demeanor masking an underlying tension. The air smelled of wildflowers, fragrant and almost overpowering. Each step they took seemed to resonate in the stillness, the leaves shining with an otherworldly glow. It wasn’t long before they reached the standing stones. The ancient oaks formed a border, marking the entrance to Isolde's grove. "Beware what you wish for, little dove," Isolde whispered, her pale lavender eyes never meeting Aurora’s. "For within these stones, the price of knowledge is often greater than you think." Aurora swallowed, nodding shortly. She sheathed the dagger, its cold touch lingering on her fingers. The moment they crossed into the grove, the light shifted. The sky, visible through the opening of branches above, turned an ethereal twilight, suspended between day and night. "Do all Fae places feel like this?" Silas asked, more to himself than to anyone else. Isolde’s soft laughter floated through the air like a melody. "Every realm has its own pulse. The Fae realms... they beat with the heart of old magic." Aurora led the way, the ground beneath her feet humming with an unseen energy. Each step was tentative, her senses heightened. Somewhere, a brook trickled softly, the sound blending with distant, haunting melodies. They passed through tall grasses, each blade bending to touch them before springing back. Slowly, lingering scents of honey and lavender grew stronger. It was like nothing Aurora had ever experienced—both transcendent and terrifying. "I don’t trust this place," Nyx hissed. Their shadow form seemed uneasy, wavering between solidity and the incorporeal. Aurora couldn’t blame them. The deeper they ventured, the more the grove's magic played on her nerves. Shadows flickered among the trees, strange and disquieting forms just barely out of sight. "Look!" Silas pointed ahead, breaking the silence. At the centre of the grove, an altar rose from the earth, entwined with vines and blooming flowers. Atop it rested a crystal bowl filled with what seemed to be liquid starlight. Isolde glided towards it, her movements as fluid as water. "The waters of knowledge," she murmured, her voice a song. "Drink, if you're brave enough." A shiver ran down Aurora’s spine. "What’s the catch?" Isolde's gaze settled on her, unwavering and ancient. “Truth is a double-edged sword. Drink, and you may find what you seek. But know it can cut deep, leaving scars unseen.” Silas stepped back, shaking his head. "This isn’t worth it.” Aurora stepped forward, her fingers hovering over the bowl. "We came this far." "Your choice," Nyx said, their tone carrying a warning. She dipped her fingers into the liquid, drawing it to her lips. The world spun around her, blurring, flashing with visions—realms colliding, memories intertwining. The grove faded, replaced by an entirely different landscape. Vibrant hues painted the sky with warm amber, the scent of exotic spices thick in the air. They stood in the realm of Dymas, a place of unimaginable excess. Sprawling vineyards and gardens stretched before them, each brimming with lush, otherworldly fruits. "Welcome to Gluttony," Nyx muttered, shaking off the last remnants of the transition. "Dymas." Aurora blinked, her senses bombarded by the sheer intensity. "Is this—" Nyx nodded, the Shadow’s form shifting slightly as they looked around. "Prince Belphegor’s domain." Everywhere around them, helbound souls rushed about, preparing grand feasts. The sheer abundance was staggering, the dishes exquisite, laden with strange and beguiling aromas. A whisper of unease slithered through Aurora’s mind. "We need to find a way out. This place... it’s too much." Silas’s jaw tightened. "I’ve heard stories. Souls trapped by their desires, never to leave." Isolde, for the first time, looked uncertain. "The Veil here is strong. We must tread carefully." The Heartstone Pendant warmed against Aurora’s chest, the faint inner glow their only guide. She steadied herself, exhaling slowly, forcing her mind to focus. "We find Belphegor. He has to have a way out." Nyx’s form shimmered. "Then let’s move. Before we fall." They traversed the revelry, the sights an assault on their senses. Each step felt heavier, dragging them into the landscape’s gluttonous grip. It was evident this place fed on their weaknesses. As they pushed deeper, the extravagance grew chaotic. Tables, once opulent, now littered with half-eaten dishes, toppled goblets, and the unsettling murmur of desperate souls filled the space. Then they saw him—Prince Belphegor. His presence dominated an expansive banquet table, laden with all manner of foods. He was a figure of excess, slumped in indulgence, eyes gleaming with faint amusement. "Brave of you to intrude upon my domain," he remarked, his voice a lazy drawl that held an underlying threat. Aurora stepped forward, her heart racing. "We need your help." Belphegor chuckled, his laughter carrying an edge of menace. "Help? In Dymas, nothing is freely given." Isolde’s gaze was steady, even as the shimmer of uncertainty lingered. "There must be something you desire." Belphegor’s eyes glittered with interest. "Everything here is a trade. But be warned, the cost is always greater than it seems." A pause. Tension thickened the air. Nyx spoke, voice like a whisper on the wind. "We will give whatever is necessary." Aurora felt the weight of their words. This was the moment where paths diverged. Belphegor’s smile was a slow, unsettling thing. "Very well. A game, then. Survive my feast’s temptations, and I might show you a way back." A shuddering breath. The stakes were clear. Aurora shifted, hand inching towards her pendant. This was it. The test of Gluttony had begun. "Be ready," she whispered. Nyx's form wavered, solidifying. Belphegor’s gaze was unblinking, predatory. "Let the game begin." As the first dish approached, the air thickened. Each moment felt like eternity, their resolve about to be tested. There was no turning back. The path beyond was obscured, but one thing was clear—they would face it together.
created_at"2026-02-19T03:48:03.513Z" 2/19/2026, 3:48:03 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency879
moderation_latency(null)
generation_time14325
tokens_prompt5338
tokens_completion1789
native_tokens_prompt4855
native_tokens_completion1533
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.04727
router(null)
provider_responses
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endpoint_id"ef6b0afa-fd92-4db6-96e0-b8f0e5e4734b"
id"chatcmpl-DApJDDPAa9CUm70k3iJJiIbC4Jos8"
is_byokfalse
latency581
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"Azure"
status200
api_type"completions"
id"gen-1771472883-Cv0CSrGgzm9F3LjVheI0"
upstream_id"chatcmpl-DApJDDPAa9CUm70k3iJJiIbC4Jos8"
total_cost0.04727
cache_discount(null)
upstream_inference_cost0
provider_name"Azure"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"shadows wrapped around [around]"
dialogueSentences33
tagDensity0.333
leniency0.667
rawRatio0.091
effectiveRatio0.061
72.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1076
totalAiIsmAdverbs6
found
0
adverb"softly"
count1
1
adverb"slowly"
count2
2
adverb"slightly"
count1
3
adverb"carefully"
count1
4
adverb"very"
count1
highlights
0"softly"
1"slowly"
2"slightly"
3"carefully"
4"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1076
totalAiIsms22
found
0
word"loomed"
count1
1
word"tension"
count2
2
word"otherworldly"
count2
3
word"pulse"
count1
4
word"wavering"
count1
5
word"flickered"
count1
6
word"silence"
count1
7
word"crystal"
count1
8
word"unwavering"
count1
9
word"intensity"
count1
10
word"whisper"
count2
11
word"shimmered"
count1
12
word"chaotic"
count1
13
word"gleaming"
count1
14
word"racing"
count1
15
word"desire"
count1
16
word"weight"
count1
17
word"wavered"
count1
18
word"resolve"
count1
highlights
0"loomed"
1"tension"
2"otherworldly"
3"pulse"
4"wavering"
5"flickered"
6"silence"
7"crystal"
8"unwavering"
9"intensity"
10"whisper"
11"shimmered"
12"chaotic"
13"gleaming"
14"racing"
15"desire"
16"weight"
17"wavered"
18"resolve"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"weight of words/silence"
count1
highlights
0"the weight of their words"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences86
matches
0"seemed uneasy"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences86
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1067
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
59.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount831
uniqueNames16
maxNameDensity1.81
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Carter1
Heartstone2
Pendant2
Fae-Forged1
Blade1
Richmond1
Park1
Aurora15
Isolde8
Silas5
Dymas1
Shadow1
Prince1
Belphegor5
Gluttony1
Nyx8
persons
0"Carter"
1"Pendant"
2"Blade"
3"Aurora"
4"Isolde"
5"Silas"
6"Shadow"
7"Prince"
8"Belphegor"
9"Gluttony"
10"Nyx"
places
0"Richmond"
1"Park"
globalScore0.597
windowScore0.833
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount2
matches
0"seemed uneasy wavering between solidity and the incorporeal"
1"felt like eternity, their resolve about"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1067
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean22.7
std11.76
cv0.518
sampleLengths
046
122
242
347
430
543
616
727
833
934
1018
1131
1239
1325
149
1530
1610
1713
189
1933
2042
2114
2211
2314
2424
2520
2614
2716
2834
299
3031
3128
3232
3320
3410
3516
3617
3721
386
3915
4014
4124
4223
434
444
459
4638
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences86
matches
0"was obscured"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs163
matches
0"was staggering"
1"was unblinking"
10.58% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences108
ratio0.046
matches
0"\"Yeah. The Veil is thin here. Isolde must be close.\" She glanced toward the others—Isolde's ethereal figure, silver hair billowing like a living entity, and Silas, his usual composed demeanor masking an underlying tension."
1"It was like nothing Aurora had ever experienced—both transcendent and terrifying."
2"The world spun around her, blurring, flashing with visions—realms colliding, memories intertwining."
3"Then they saw him—Prince Belphegor."
4"The path beyond was obscured, but one thing was clear—they would face it together."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount839
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.03456495828367104
lyAdverbCount11
lyAdverbRatio0.013110846245530394
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean9.88
std5.32
cv0.538
sampleLengths
021
112
213
322
48
534
69
717
89
912
1016
1114
124
1311
1410
1518
1616
1710
1817
1914
207
2112
2214
239
2411
257
2611
274
2813
2914
307
3118
3214
3310
3410
355
366
373
388
3922
406
414
429
434
449
4512
4612
479
4817
4912
75.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4722222222222222
totalSentences108
uniqueOpeners51
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences83
matches
0"Somewhere, a brook trickled softly,"
1"Slowly, lingering scents of honey"
2"Everywhere around them, helbound souls"
3"Then they saw him—Prince Belphegor."
ratio0.048
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences83
matches
0"She'd been in Richmond Park"
1"She glanced toward the others—Isolde's"
2"It wasn’t long before they"
3"She sheathed the dagger, its"
4"They passed through tall grasses,"
5"It was like nothing Aurora"
6"Their shadow form seemed uneasy,"
7"she murmured, her voice a"
8"She dipped her fingers into"
9"They stood in the realm"
10"She steadied herself, exhaling slowly,"
11"They traversed the revelry, the"
12"It was evident this place"
13"His presence dominated an expansive"
14"He was a figure of"
15"he remarked, his voice a"
ratio0.193
26.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences83
matches
0"Aurora Carter’s hand tightened around"
1"The ancient oaks loomed above,"
2"She'd been in Richmond Park"
3"Nyx’s voice, a mere breath"
4"Aurora paused, the pendant warm"
5"She glanced toward the others—Isolde's"
6"The air smelled of wildflowers,"
7"Each step they took seemed"
8"It wasn’t long before they"
9"The ancient oaks formed a"
10"Isolde whispered, her pale lavender"
11"Aurora swallowed, nodding shortly."
12"She sheathed the dagger, its"
13"The moment they crossed into"
14"The sky, visible through the"
15"Silas asked, more to himself"
16"Isolde’s soft laughter floated through"
17"Aurora led the way, the"
18"Each step was tentative, her"
19"They passed through tall grasses,"
ratio0.867
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount4
matches
0"Silas asked, more to himself than to anyone else"
1"she murmured, her voice a song"
2"Nyx said, their tone carrying a warning"
3"he remarked, his voice a lazy drawl that held an underlying threat"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"Isolde whispered (whisper)"
1"Nyx hissed (hiss)"
2"she murmured (murmur)"
3"Nyx muttered (mutter)"
4"she whispered (whisper)"
dialogueSentences33
tagDensity0.212
leniency0.424
rawRatio0.714
effectiveRatio0.303
77.4404%