Run: 2026-02-19-01KHT0686P73RMWB3AV6PT91TT

Run Details

Duration:
58.9s
Cost:
$0.001832
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The smell hit me first. Rotting onions and cheap vanilla. The neon sign above the stall buzzed with a dying flicker, casting long, dancing shadows across the floor tiles of the abandoned tube station. "You're late." I didn't look at the voice. The man behind the glass counter—a man who usually dealt in cursed teeth and dried newts—was polishing a dagger with the tip of his shirt. He wore a white apron stained with something darker. "You look like you've seen a ghost, Arlo." "Only when they come back to haunt me, Detective." I holstered my service weapon and crouched by the body sprawled on the linoleum. Not a ghost. Flesh and blood. Or it used to be. "Miller's already been here," I said, keeping my eyes on the victim's neck. "He's sitting in the squad car outside, writing up a mugging. Told me it was a 'robbery gone wrong'." Arlo smiled, a thin, razor-edged line. "Robbery. Very metropolitan." "He's staring at a man with his throat bitten out," I said, my voice flat. "And he's writing up a mugging." "Miller needs a hobby. Or a shake. Something stronger than coffee." I stood up, brushing dust from my trousers. The silence in the station was oppressive, broken only by the dripping of water somewhere deep in the tunnels. We were deep underground, a secret world buried beneath the tourists and the traffic of Camden. I looked down at the victim. Young. Probably twenty. Dressed in a cut-down suit, clearly bought off the rack at a charity shop. No id. Just a heavy pulse to the silver ring on his finger. I knelt again, my knees popping. The smell of vanilla grew stronger, cloying and sickly sweet. It wasn't just the stall owner's perfume. It was coming from the body. "Tell me about the security patrol," I said to Arlo. "Time was past." "The uniform doesn't sleep." Arlo leaned against the counter, crossing his arms. "Unless you count the sleep some of the vendors take in the back rooms." "Like this one?" "Who?" "The dealer. You know him." Arlo shrugged. "Some scrivener. Comes in on the full moon. Pays cash. That's all I know. He buys 'calm' and sells it by the gram. That was his specialty." "Calming tonic," I muttered. I reached out, my gloved fingers hovering over the man's neck. "Careful," Arlo warned. "Not radioactive." "Not yet." I touched the skin. It was cold. Flesh like ice, adhering to the bone. But the shock of the cold didn't register on the hospital-grade thermometer I pulled from my pocket and laid on his chest. "He's dead," I said. "Rigor's already setting in." "The heartbeat flatlined ten minutes ago," Arlo agreed. "Classical homicide, Detective. But I'll sell you a sympathetic charm if you want to make it look like a supernatural aberration." I ignored him. My eyes swept the body again. No blood. No wound. No bruise. Just... smooth skin. "He was strangled," Miller had said. "Watch the choke hold." But there were no finger marks. No purple bruises on the neck. Just pale, frozen skin. "I called forensics," I said, my voice sharp. "They'll be here in ten minutes. Until then, the area stays cordoned off." "Ten minutes," Arlo whistled. "Covers the flight time. Shame." "I don't think this is a robbery, Arlo." "No? Then what took the ring?" I froze. I looked at the man's hand. The finger was extended. The ring was gone. "So you saw the man take it," I said, slowly rising to my feet. The distance between us felt suddenly smaller. Tensile. "I looked away for a second," Arlo said, his voice tight. "Came back to a scene from a Victorian melodrama. Did the ring vanish?" "Or maybe," I took a step forward, "maybe it was never there." I reached into my pocket and pulled out the Veil Compass. The casing was cold brass, etched with scratches of green patina. I flipped the lid open. The needle spun wildly for a second, then settled. It wasn't pointing north. It was pointing down. At the body. I held it up to the light. The needle trembled. Then, it twitched. Then, it shot up, pointing directly at the dealer's chest. "Magic," Arlo whispered, taking a half-step back. "You brought a witch's tool to a spirit-baron's party." "It's been calibrated," I lied. "It's showing a high concentration of energy." "Dealers in Camden aren't known for their high energy," Arlo sneered. "We're known for low energy, low morals, and low prices." "Exactly," I said. I stepped closer to the body. The vanilla smell was suffocating now. I pulled my latex gloves on with a snap, my nerves strung tight like a bowstring. The silence of the station felt heavy, pressing in from the walls. I looked at the neck again. Not smooth. Too smooth. Then I noticed it. A small, tick-mark scar. A birthmark. I stared at it, my eyes narrowing. A manikin didn't have birthmarks. "What are you doing?" Arlo asked. "Get back." I didn't answer. I reached out and grabbed the lapel of the suit. I shook it. Hard. The body didn't fall. It didn't move. It hung there, a grotesque marionette. But then, the eyes snapped open. They weren't eyes. They were painted glass. "Pin him!" I screamed, jumping back. The body slumped. Then, it didn't just collapse. It disassembled. The limbs separated from the torso, sliding apart like wet noodles, while the skin imploded, wrapping around the skeleton like a second layer of grey velvet. The skeleton dissolved into a fine grey dust, which swirled up and vanished. The suit collapsed into a pile of rags on the floor. I spun around, weapon drawn. "Arlo?" The counter was empty. The dagger was gone. The smell of vanilla was gone, replaced instantly by the metallic tang of ozone and blood. *Thump.* From behind me, near the ticket machines, a figure stood. Heavy boots. Tactical vest. The silhouette of a SWAT team member, but wrong. Too tall. The head was tilted at an unnatural angle. "Arlo didn't sell you a ring, Detective." The voice was a grind of gravel and static. "You're the one who took it." A shadow detached itself from the corner. It moved with liquid grace, faster than a man, faster than a predator. It was tall, wrapped in a cloak the colour of the deepest shadows. I raised my pistol, aiming for the centre of mass. "Don't," the figure hissed. "The concussive rounds will just make it angry." I didn't lower the gun. "Then what's your point?" "I'm the point." The shadow lunged. I pulled the trigger. The blast threw me back, the sound deafening in the confined space. The bullet hit nothing but air, passing through a cloud of grey dust. The figure was on me before I could even get my bearings, a hand around my throat lifting me off my feet. I choked, air starving from my lungs. The grip was iron-hard. I smashed the butt of the pistol into its face. Again. The helmet cracked. The figure didn't even blink. The Veil Compass flew from my hand, skittering across the damp floor, coming to rest near the ticket barrier. I saw the needle spinning. It was spinning so fast it looked like a blur. It was pointing away from me. Toward the exit. Toward the surface. Toward the people waiting on the platform above. The figure loomed closer, its mouth unzipping to reveal rows of needle teeth. "Five minutes," it rasped. "Until the sun comes up. And the market burns." I grabbed its jacket and heaved, shoving it back. It stumbled, but recovered instantly. It raised a hand, fingers elongating into talons. They glinted with a sickly, sickly green light. "Miller," I choked out. "Tell Miller to get out!" The figure didn't understand English. It only understood hunger. The talons descended.
created_at"2026-02-19T03:48:08.041Z" 2/19/2026, 3:48:08 AM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3059
moderation_latency(null)
generation_time58607
tokens_prompt4671
tokens_completion4091
native_tokens_prompt4222
native_tokens_completion3841
native_tokens_completion_images(null)
native_tokens_reasoning2088
native_tokens_cached4
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0018317
router(null)
provider_responses
0
endpoint_id"18a62ad3-010d-49c1-87bd-c2af7056db0b"
id"20260219114808a96c983379e24744"
is_byokfalse
latency3059
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771472888-nvaKR00BsvvfhvihCzRG"
upstream_id"20260219114808a96c983379e24744"
total_cost0.0018317
cache_discount2.4e-7
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount0
adverbTags(empty)
dialogueSentences58
tagDensity0.397
leniency0.793
rawRatio0
effectiveRatio0
88.64% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1321
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"slowly"
count1
2
adverb"suddenly"
count1
highlights
0"very"
1"slowly"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1321
totalAiIsms13
found
0
word"flicker"
count1
1
word"dancing"
count1
2
word"silence"
count2
3
word"oppressive"
count1
4
word"pulse"
count1
5
word"charm"
count1
6
word"etched"
count1
7
word"trembled"
count1
8
word"calibrated"
count1
9
word"velvet"
count1
10
word"predator"
count1
11
word"loomed"
count1
highlights
0"flicker"
1"dancing"
2"silence"
3"oppressive"
4"pulse"
5"charm"
6"etched"
7"trembled"
8"calibrated"
9"velvet"
10"predator"
11"loomed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences151
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences151
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences185
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1312
ratio0.001
matches
0"Thump."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions20
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount965
uniqueNames5
maxNameDensity1.14
worstName"Arlo"
maxWindowNameDensity3.5
worstWindowName"Arlo"
discoveredNames
Arlo11
Camden1
Veil2
Compass2
English1
persons
0"Arlo"
1"Compass"
places(empty)
globalScore0.93
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount1
matches
0"looked like a blur"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1312
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences185
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs78
mean16.82
std12.06
cv0.717
sampleLengths
034
12
240
38
49
525
632
79
821
911
1043
1136
1229
1313
1426
153
161
175
1829
1915
205
212
2236
238
2429
2518
2610
2716
2821
299
308
316
3216
3322
3424
3512
3636
378
383
3923
4016
4112
4221
433
4440
4510
464
4718
488
4917
95.97% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences151
matches
0"was gone"
1"was gone"
2"was gone"
3"was tilted"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount7
totalVerbs180
matches
0"was polishing"
1"was coming"
2"wasn't pointing"
3"was pointing"
4"was suffocating"
5"was spinning"
6"was pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences185
ratio0.005
matches
0"The man behind the glass counter—a man who usually dealt in cursed teeth and dried newts—was polishing a dagger with the tip of his shirt."
87.03% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount973
adjectiveStacks2
stackExamples
0"thin, razor-edged line."
1"sickly, sickly green light."
adverbCount40
adverbRatio0.041109969167523124
lyAdverbCount14
lyAdverbRatio0.014388489208633094
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences185
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences185
mean7.09
std5.2
cv0.733
sampleLengths
05
15
224
32
46
525
69
78
89
914
103
113
125
1313
1419
156
163
1715
186
1911
208
2119
2216
236
241
252
2614
272
2811
296
3010
317
326
3310
343
3512
3614
373
381
395
402
4127
424
4311
443
452
462
474
483
497
38.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats28
diversityRatio0.32432432432432434
totalSentences185
uniqueOpeners60
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences120
matches
0"Just a heavy pulse to"
1"Just pale, frozen skin."
2"Then, it twitched."
3"Then, it shot up, pointing"
4"Then I noticed it."
5"Then, it didn't just collapse."
ratio0.05
36.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount55
totalSentences120
matches
0"I didn't look at the"
1"He wore a white apron"
2"I holstered my service weapon"
3"I said, keeping my eyes"
4"I said, my voice flat"
5"I stood up, brushing dust"
6"We were deep underground, a"
7"I looked down at the"
8"I knelt again, my knees"
9"It wasn't just the stall"
10"It was coming from the"
11"I said to Arlo"
12"I reached out, my gloved"
13"I touched the skin."
14"It was cold."
15"I ignored him."
16"My eyes swept the body"
17"I said, my voice sharp"
18"I looked at the man's"
19"I said, slowly rising to"
ratio0.458
39.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences120
matches
0"The smell hit me first."
1"The neon sign above the"
2"I didn't look at the"
3"The man behind the glass"
4"He wore a white apron"
5"I holstered my service weapon"
6"Flesh and blood."
7"I said, keeping my eyes"
8"Arlo smiled, a thin, razor-edged"
9"I said, my voice flat"
10"I stood up, brushing dust"
11"The silence in the station"
12"We were deep underground, a"
13"I looked down at the"
14"I knelt again, my knees"
15"The smell of vanilla grew"
16"It wasn't just the stall"
17"It was coming from the"
18"I said to Arlo"
19"Arlo leaned against the counter,"
ratio0.842
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences120
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount1
matches
0"The Veil Compass flew from my hand, skittering across the damp floor, coming to rest near the ticket barrier."
59.78% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount3
matches
0"I said, my voice flat"
1"I said, my voice sharp"
2"Arlo said, his voice tight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount10
fancyTags
0"I muttered (mutter)"
1"Arlo warned (warn)"
2"Arlo agreed (agree)"
3"Arlo whistled (whistle)"
4"Arlo whispered (whisper)"
5"I lied (lie)"
6"Arlo sneered (sneer)"
7"I screamed (scream)"
8"the figure hissed (hiss)"
9"I choked (choke)"
dialogueSentences58
tagDensity0.31
leniency0.621
rawRatio0.556
effectiveRatio0.345
78.2324%