Run: 2026-02-19-01KHT071BZYBV656WK2NAVJHQA

Run Details

Duration:
35.4s
Cost:
$0.033624
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The world dissolved in a nauseating lurch, then reformed. Air, thick and warm as honey, coated Aurora’s tongue. It tasted of roasted almonds, cinnamon, and something else, something metallic and sweet that clung to the back of her throat. The Heartstone Pendant beneath her shirt pulsed with a steady, insistent heat against her skin. Before them, a path of crushed, glimmering shells wound through an orchard unlike any she could have imagined. Grapes hung in heavy, purple-black clusters, each one the size of a fist. They glowed with a soft, internal light, casting shifting patterns on the unnaturally dark, loamy soil. The trees that bore them were not wood, but a twisted, pearlescent material that hummed with a low thrumming sound, a vibration that travelled up through the soles of her boots. Above, a sky of unbroken warm amber cast no shadows. “The bounty of the fallen,” Isolde Varga murmured, her voice a soft counterpoint to the orchard’s hum. She drifted forward, her silver hair catching the amber light. Her feet made no impression on the rich earth. Nyx solidified beside Aurora, a column of deeper darkness against the pervasive glow. The Shadow’s voice was the rustle of dry leaves in a tomb. “Dymas. A garden built on appetite.” Aurora pulled her jacket tighter, a useless gesture in the stifling warmth. The Fae-forged blade at her hip felt like a shard of ice. “It smells like a bakery on fire.” “Gluttony has many aromas, mortal. Here, consumption is worship.” They followed the path deeper into the glowing woods. Strange, bell-shaped flowers with velvety red petals turned their openings to track their movement, releasing puffs of golden pollen that smelled of caramel. Aurora swatted a cloud of it away from her face. She watched Isolde trail her fingers over a luminous vine, her pale lavender eyes distant. “The roots run deep,” the Seer said, not looking at them. “They drink from a river of tears.” “Cryptic as ever.” Aurora glanced at Nyx. “Is she always like this?” The Shade’s form shimmered. “The Half-Fae see the echoes of what is, and what was. To her, this place is not just soil and fruit, but the sorrow that fed them.” They came to a clearing where a stream cut through the orchard. It was not water that flowed over the obsidian pebbles, but a thick, crimson liquid that fizzed and bubbled where it touched the air. The scent of fermentation was overpowering, a heady wave of wine and sugar. “Don’t touch it,” Nyx warned as Aurora knelt at the bank. “Nor drink from it. It remembers every thirst it has ever quenched, and will create a new one in you that can never be satisfied.” Aurora stared at her reflection in the sluggish, crimson surface. Her face was warped, her bright blue eyes looking back at her from a stranger’s distorted features. She felt a phantom dryness in her throat, a sudden, desperate craving for a cool drink of water. She recoiled from the bank, shaking her head to clear it. The crescent-shaped scar on her wrist seemed to stand out, stark and white against her skin. “What are we looking for?” she asked, her voice tight. “A way through,” Nyx whispered. “All the realms of Hel connect, like a rotten heart with many chambers. We seek the door to the next.” “A door in a forest?” Isolde pointed a slender finger across the stream. On the other side stood a single, colossal tree. Its trunk was as wide as a house, its bark a mosaic of what looked like polished obsidian. Instead of leaves, it bore delicate, crystalline fruit that chimed like tiny bells in a breeze that Aurora couldn't feel. “The tree of fragile things,” Isolde said. “It remembers every broken promise. Its fruit is the taste of regret.” They found a narrow bridge of the same pearlescent wood a short walk downstream and crossed over the wine-red river. As they approached the great tree, the air grew cooler. The cloying sweetness of the orchard faded, replaced by the crisp, clean scent of ozone, like the air after a thunderstorm. The crystalline fruits were perfect teardrops, each one catching the amber light and fracturing it into a thousand tiny rainbows. Aurora reached out, her fingers hovering just inches from one. It looked like spun sugar, impossibly delicate. “Careful, Aurora Carter,” Isolde warned softly. “Some things, once tasted, can never be forgotten.” Aurora let her hand drop. Nyx drifted to the base of the trunk, their shadowy form merging with the polished black bark. For a long moment, there was only the soft, continuous chiming of the glass fruit. “The way is not in the tree,” the Shade’s voice echoed, seeming to come from the trunk itself. “It is through the tree’s memory.” The obsidian bark rippled. A section of the trunk became translucent, offering a murky view of the landscape behind it. An archway began to form, the edges swirling like smoke. The air grew colder still, carrying a new scent on it, one of old parchment, dust, and decay. “What memory?” Aurora asked, her hand resting on the hilt of the Fae blade. “Of who planted it,” Nyx’s voice whispered from the forming archway. A name, unspoken, hung in the air. *Belphegor*. The arch solidified into a perfect, yawning gateway of polished blackness, revealing a path leading into a different kind of forest, one with trees of paper and ink. “Is it safe?” Isolde smiled a faint, sad smile. “Safety is a story mortals tell themselves. This path simply leads to a different story.” Aurora took a deep breath, the scent of caramel and wine replaced by old books and dust. She took one step towards the portal, then another. The steady, warm pulse of the Heartstone at her chest grew stronger, a frantic, warning beat. A sound split the air behind them. It was not the chiming of fruit or the humming of trees. It was a wet, tearing noise, followed by a resonant crunch of bone. They froze. Slowly, Aurora turned. Her gaze swept past the crystalline tree, back towards the glowing vineyard they had just left. Between two of the pearlescent trunks, a creature was crouched over a fallen figure. It was grotesquely corpulent, its mottled grey skin stretched tight over rolls of fat. Two small, feathered wings, utterly useless for flight, twitched spasmodically on its back. It raised its head, its face a nightmarish blend of pig and man. Black, greasy fluid dripped from its tusked jaw. It looked up from its meal, a slender, humanoid arm still clutched in its massive fist, and fixed its small, intelligent eyes directly on them.
created_at"2026-02-19T03:48:33.811Z" 2/19/2026, 3:48:33 AM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3548
moderation_latency(null)
generation_time35324
tokens_prompt5338
tokens_completion2431
native_tokens_prompt5247
native_tokens_completion3165
native_tokens_completion_images0
native_tokens_reasoning1678
native_tokens_cached4075
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.033624375
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency3548
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771472913-jwLuN4sm3g7LTFhCdnM7"
upstream_id(null)
total_cost0.033624375
cache_discount0.004584375
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Isolde warned softly [softly]"
dialogueSentences25
tagDensity0.44
leniency0.88
rawRatio0.091
effectiveRatio0.08
86.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1122
totalAiIsmAdverbs3
found
0
adverb"softly"
count1
1
adverb"slowly"
count1
2
adverb"utterly"
count1
highlights
0"softly"
1"slowly"
2"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1122
totalAiIsms15
found
0
word"lurch"
count1
1
word"pulsed"
count1
2
word"warmth"
count1
3
word"shimmered"
count1
4
word"echoes"
count1
5
word"stark"
count1
6
word"mosaic"
count1
7
word"crystalline"
count3
8
word"perfect"
count2
9
word"echoed"
count1
10
word"unspoken"
count1
11
word"pulse"
count1
highlights
0"lurch"
1"pulsed"
2"warmth"
3"shimmered"
4"echoes"
5"stark"
6"mosaic"
7"crystalline"
8"perfect"
9"echoed"
10"unspoken"
11"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences75
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1116
ratio0.001
matches
0"Belphegor"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount917
uniqueNames11
maxNameDensity1.42
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora13
Heartstone2
Pendant1
Varga1
Shadow1
Fae-forged1
Isolde6
Seer1
Nyx6
Shade2
Fae2
persons
0"Aurora"
1"Varga"
2"Shadow"
3"Isolde"
4"Seer"
5"Nyx"
6"Shade"
places(empty)
globalScore0.791
windowScore0.667
32.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount3
matches
0"felt like a shard of ice"
1"looked like polished obsidian"
2"looked like spun sugar, impossibly delica"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.688
wordCount1116
matches
0"not wood, but a twisted, pearlescent material"
1"not just soil and fruit, but the sorrow"
2"not water that flowed over the obsidian pebbles, but a thick, crimson liquid"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean31.89
std20.38
cv0.639
sampleLengths
09
163
270
336
431
531
69
757
818
912
1031
1149
1236
1372
1410
1525
165
1755
1819
1951
2037
2114
2237
2324
2448
2514
2619
2728
283
2921
3042
3132
322
3381
3425
95.91% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences75
matches
0"was warped"
1"was crouched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs127
matches
0"was overpowering"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences89
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount922
adjectiveStacks2
stackExamples
0"heavy, purple-black clusters,"
1"Strange, bell-shaped flowers"
adverbCount26
adverbRatio0.028199566160520606
lyAdverbCount9
lyAdverbRatio0.009761388286334056
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean12.54
std6.2
cv0.495
sampleLengths
09
19
221
315
418
513
616
731
810
917
1010
119
1213
1312
146
1512
1612
177
189
199
2023
2110
2215
2311
247
257
265
274
2827
2912
3024
3113
3211
3325
3410
3517
3618
3711
3816
3910
405
4120
425
438
449
4518
4620
477
4812
4920
64.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4157303370786517
totalSentences89
uniqueOpeners37
93.90% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences71
matches
0"Instead of leaves, it bore"
1"Slowly, Aurora turned."
ratio0.028
96.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences71
matches
0"It tasted of roasted almonds,"
1"They glowed with a soft,"
2"She drifted forward, her silver"
3"Her feet made no impression"
4"They followed the path deeper"
5"She watched Isolde trail her"
6"They came to a clearing"
7"It was not water that"
8"Her face was warped, her"
9"She felt a phantom dryness"
10"She recoiled from the bank,"
11"she asked, her voice tight"
12"Its trunk was as wide"
13"They found a narrow bridge"
14"It looked like spun sugar,"
15"She took one step towards"
16"It was not the chiming"
17"It was a wet, tearing"
18"Her gaze swept past the"
19"It was grotesquely corpulent, its"
ratio0.31
44.51% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences71
matches
0"The world dissolved in a"
1"It tasted of roasted almonds,"
2"The Heartstone Pendant beneath her"
3"Grapes hung in heavy, purple-black"
4"They glowed with a soft,"
5"The trees that bore them"
6"Isolde Varga murmured, her voice"
7"She drifted forward, her silver"
8"Her feet made no impression"
9"Nyx solidified beside Aurora, a"
10"The Shadow’s voice was the"
11"Aurora pulled her jacket tighter,"
12"The Fae-forged blade at her"
13"They followed the path deeper"
14"Aurora swatted a cloud of"
15"She watched Isolde trail her"
16"the Seer said, not looking"
17"Aurora glanced at Nyx"
18"The Shade’s form shimmered."
19"They came to a clearing"
ratio0.831
70.42% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences71
matches
0"Before them, a path of"
ratio0.014
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"The trees that bore them were not wood, but a twisted, pearlescent material that hummed with a low thrumming sound, a vibration that travelled up through the so…"
1"Strange, bell-shaped flowers with velvety red petals turned their openings to track their movement, releasing puffs of golden pollen that smelled of caramel."
2"Instead of leaves, it bore delicate, crystalline fruit that chimed like tiny bells in a breeze that Aurora couldn't feel."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount5
matches
0"Isolde Varga murmured, her voice a soft counterpoint to the orchard’s hum"
1"the Seer said, not looking at them"
2"she asked, her voice tight"
3"the Shade’s voice echoed, seeming to come from the trunk itself"
4"Aurora asked, her hand resting on the hilt of the Fae blade"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount5
fancyTags
0"Isolde Varga murmured (murmur)"
1"Nyx warned (warn)"
2"Nyx whispered (whisper)"
3"Isolde warned softly (warn)"
4"Nyx’s voice whispered (whisper)"
dialogueSentences25
tagDensity0.36
leniency0.72
rawRatio0.556
effectiveRatio0.4
78.9707%