Run: 2026-02-19-01KHT073J0EWQCPVZMZT3BX4PV

Run Details

Duration:
9.5s
Cost:
$0.000850
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stench of damp earth and something vaguely metallic, like old pennies, clung to the air. Rory coughed, a dry hack that did little to clear her throat. "How much further, Nyx?" Her voice was raspy, the words scraping their way out. She gripped the Fae-Forged Blade, its moonsilver cool against her sweating palm, a stark contrast to the heat radiating from the Heartstone Pendant beneath her shirt. Nyx, a shifting silhouette of living shadow, paused at the edge of a chasm that yawned before them, a black maw swallowing the faint, otherworldly glow of this place. "The path lies ahead, though not one trod by mortal feet in seasons uncountable." Their voice, a whisper on the wind, seemed to emanate from the very air around them. Rory squinted, trying to discern Nyx’s form in the gloom, a faint violet luminescence hinting at their eyes. Eva, her lifelong friend, scrambled to catch up, her breath coming in ragged gasps. "Seasons? What does that even mean? Are we talking Earth seasons or… Fae seasons? Because I’m fairly sure I left London in autumn." She gestured vaguely, her hand disappearing into the viscous darkness for a moment before emerging. "It means time here is not a straight line, Eva. It bends, it folds, it might even cease to exist for those who linger too long." Rory kept her voice steady, though a prickle of unease slithered down her spine. This place… it felt wrong. Too still, too silent. They stood at what felt like a threshold, a boundary between the oppressive, oppressive darkness of the chasm and a faintly illuminated space beyond. Rory’s pendant pulsed, a frantic heartbeat against her skin, urging her forward. "D-Dymas," Nyx breathed, a sound like dry leaves skittering across stone. "The realm of Gluttony. Prince Belphegor’s domain." Rory braced herself. Hel. They had stepped through a rift in the Veil, guided by Nyx, and landed squarely in one of its deepest, most decadent circles. She’d expected fire and brimstone, screams and torment. Not… this. As they stepped past the unseen marker, the air shifted. The metallic tang receded, replaced by an intoxicating aroma, a dizzying bouquet of ripe fruit, roasting meats, and a sweetness so profound it verged on cloying. The ground beneath their feet transformed from rough earth to something like polished obsidian, reflecting the soft, amber glow that suffused the cavernous space. Gigantic, impossibly lush vines, laden with fruits that pulsed with inner light, snaked up the sheer, impossibly tall walls. Orchards of trees, their branches bowed under the weight of emerald-green and sapphire-blue pears, stretched into the hazy distance. It was a larder of staggering, overwhelming proportions. "Bloody hell," Eva whispered, her eyes wide. "It’s… edible." "Not just edible," Rory replied, her breath catching in her throat. The sheer abundance was terrifying. This was Gluttony, after all. And what kind of trap was laid out before them? They moved further into the echoing expanse, their footsteps impossibly loud on the polished floor. The amber light, it turned out, emanated from colossal fungi, their caps shimmering with an internal, warm luminescence, casting long, distorted shadows that danced with Nyx’s shifting form. "The Helbound chefs," Nyx murmured, their shadow shifting into a more curious, upright posture. "They cook for Belphegor. Always striving for new flavours, new textures. This is where they find their ingredients." Rory noticed the details then. The fruits, while vibrant, had an unnerving stillness about them, an unnatural perfection. The leaves of the trees were too uniformly green, too flawlessly veined. It was the kind of beauty that spoke of artifice, not nature. They drifted past a vast, bubbling vat, its contents a rich, viscous crimson. The aroma here was intensely savoury, laced with something sharp and vinegary. Rory gagged, her hand flying to her mouth. "What is that?" "A reduction," Nyx said, their voice devoid of emotion. "Of… sentiments. And certain bodily fluids." Eva groaned and swayed, her hand flying to her stomach. "Oh, gods. I think I’m going to be sick." "Hold it together, Eve," Rory said, her own stomach threatening to rebel. She steered Eva gently forward, her Fae blade held at the ready. "We're looking for information. Belphegor might know something about the artifact… the key, whatever it is." Nyx led them deeper, past more extravagant displays. Tables groaned under the weight of platters piled high with iridescent fish, their scales like captured starlight, and roasted birds with plumage of impossible colours. There were entire trees carved from crystallized honey, dripping slow, golden tears onto the obsidian floor. Then, they heard music Ripping. A cacophony of discordant sounds—a mournful wail from something like a harp made of bone, a frenetic, jarring beat from percussion that sounded suspiciously like ribcages being struck, and a guttural chanting that vibrated in Rory’s very teeth. "Culinary competition," Nyx explained, a hint of something that might have been amusement in their whisper. "Belphegor enjoys the spectacle. The despair." They rounded a bend, and Rory’s breath hitched. Before them lay a vast amphitheatre, carved from the same glowing amber material as the fungi. In the centre, atop a raised dais, a single, enormous pig, its skin shimmering like mother-of-pearl, roasted slowly over a bed of what looked like smouldering souls. Beside it, chefs—gaunt, hollow-eyed figures in stained aprons—worked with frantic, desperate energy, their movements jerky and unnatural. Across from the pit, figures in rich, opulent robes sat at a long, lacquered table, their faces obscured by shadow or grotesque masks. "The judges," Nyx said, their form seeming to coil tighter. "And the contestants. Competing for the right to serve Belphegor. Or for a brief respite from their eternal torment." Rory’s eyes scanned the seated figures. One, in a mask of gilded porcelain that depicted a grinning gargoyle, raised a hand. A small, polished stone, the colour of spilled wine, gleamed in the amber light as it was passed from one judge to another. The Heartstone Pendant thrummed violently against Rory’s chest. It was here. The object Nyx had spoken of—a ‘key’ to navigating the treacherous currents of Hel. "That…" Rory pointed, her voice barely a whisper. "The red stone. Is that what we're looking for?" Nyx’s form rippled. "It is a focus. A fragment of Dymas itself, imbued with the essence of its sin. It is said to open passages, to bend the will of Dymas. And Prince Belphegor covets it." Eva, who had been steadily regaining her footing, now looked pale again. "So, he has a piece of what we need. And he's some kind of demon lord who loves to eat. Great." "Not exactly *eats*," Nyx corrected, their whisper laced with an unnerving dryness. "More… consumes. His domain is indulgence. He takes pleasure in the excess of all things." As if summoned by their words, a figure emerged from the shadows behind the judges' table. He was impossibly tall, his frame thick with soft flesh that spilled over his silken robes. His face was hidden behind a mask of polished gold, intricately carved to resemble a wolf's maw, perpetually bared in a snarl. He moved with a languid grace that belied his bulk. "Prince Belphegor," Nyx breathed. The masked figure’s gaze swept over the arena, lingering for a moment on the roasting pig. Then, his eyes, or what Rory assumed were his eyes behind the mask, fixed on their small group, standing awkwardly at the edge of the gathered crowd. A chill, profound and absolute, cut through the cloying sweetness of the air. The Heartstone Pendant flared, a desperate pulse against Rory's skin. Belphegor gestured, a slow, deliberate movement of his hand. The music abruptly ceased. The chefs froze mid-chop. The entire amphitheatre fell silent, a suffocating, expectant quiet descending upon them. "Intruders," Belphegor's voice boomed, resonating with a deep, guttural rumble that seemed to shake the very foundations of the realm. "In my hall of indulgence. How… impolite." He took a single, gliding step towards them. The mask’s golden fangs seemed to lengthen. Rory instinctively raised the Fae-Forged Blade, its moonsilver giving off a faint, ethereal glow that seemed to mock the warm, oppressive amber of Dymas. Eva stumbled back, her hand tightening around Rory’s arm. Nyx’s shadowy form seemed to expand, a silent, watchful guardian. The game, as Rory had suspected, had officially begun.
created_at"2026-02-19T03:48:36.051Z" 2/19/2026, 3:48:36 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency347
moderation_latency(null)
generation_time9447
tokens_prompt5338
tokens_completion2211
native_tokens_prompt5247
native_tokens_completion1963
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached5108
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00085018
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency347
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771472916-ygsR2vf5Y2wBd7APdeq2"
upstream_id(null)
total_cost0.00085018
cache_discount0.00045972
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"She gestured vaguely [vaguely]"
dialogueSentences30
tagDensity0.6
leniency1
rawRatio0.056
effectiveRatio0.056
78.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1396
totalAiIsmAdverbs6
found
0
adverb"very"
count3
1
adverb"intensely"
count1
2
adverb"gently"
count1
3
adverb"slowly"
count1
highlights
0"very"
1"intensely"
2"gently"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1396
totalAiIsms32
found
0
word"stark"
count1
1
word"maw"
count2
2
word"otherworldly"
count1
3
word"whisper"
count4
4
word"gloom"
count1
5
word"down her spine"
count1
6
word"oppressive"
count3
7
word"pulsed"
count2
8
word"profound"
count2
9
word"weight"
count2
10
word"echoing"
count1
11
word"footsteps"
count1
12
word"stomach"
count2
13
word"crystallized"
count1
14
word"cacophony"
count1
15
word"vibrated"
count1
16
word"scanned"
count1
17
word"porcelain"
count1
18
word"navigating"
count1
19
word"treacherous"
count1
20
word"chill"
count1
21
word"pulse"
count1
highlights
0"stark"
1"maw"
2"otherworldly"
3"whisper"
4"gloom"
5"down her spine"
6"oppressive"
7"pulsed"
8"profound"
9"weight"
10"echoing"
11"footsteps"
12"stomach"
13"crystallized"
14"cacophony"
15"vibrated"
16"scanned"
17"porcelain"
18"navigating"
19"treacherous"
20"chill"
21"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
62.60% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences89
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1383
ratio0.001
matches
0"eats"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
64.34% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1109
uniqueNames12
maxNameDensity1.71
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Fae-Forged2
Blade2
Heartstone3
Pendant3
Rory19
Nyx15
Veil1
Gluttony1
Eva6
Fae3
Ripping1
Dymas1
persons
0"Blade"
1"Pendant"
2"Rory"
3"Nyx"
4"Eva"
places
0"Heartstone"
globalScore0.643
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount6
matches
0"felt like a threshold, a boundary betwe"
1"something like polished obsidian, reflecting"
2"something like a harp made of bone, a frenet"
3"looked like smouldering souls"
4"rumble that seemed to shake the very foundations of the realm"
5"glow that seemed to mock the warm, oppressive amber of Dymas"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1383
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean40.68
std22.45
cv0.552
sampleLengths
068
177
252
349
436
518
637
7106
89
931
1043
1132
1242
1336
1415
1519
1640
1749
1843
1922
2091
2129
2244
2325
2417
2536
2633
2727
2864
294
3066
3129
3227
3367
89.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences89
matches
0"was laid"
1"being struck"
2"was passed"
3"was hidden"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs181
matches(empty)
59.64% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences3
totalSentences103
ratio0.029
matches
0"A cacophony of discordant sounds—a mournful wail from something like a harp made of bone, a frenetic, jarring beat from percussion that sounded suspiciously like ribcages being struck, and a guttural chanting that vibrated in Rory’s very teeth."
1"Beside it, chefs—gaunt, hollow-eyed figures in stained aprons—worked with frantic, desperate energy, their movements jerky and unnatural."
2"The object Nyx had spoken of—a ‘key’ to navigating the treacherous currents of Hel."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount919
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.036996735582154515
lyAdverbCount16
lyAdverbRatio0.017410228509249184
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean13.43
std8.56
cv0.637
sampleLengths
016
112
214
326
429
530
618
714
838
940
102
113
124
1324
1412
1511
167
173
181
1923
208
211
221
2310
2426
2524
2619
2719
288
297
302
3111
325
335
3410
3515
3628
3714
3818
395
4013
4112
4212
4313
4412
458
463
479
486
4910
63.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4077669902912621
totalSentences103
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences84
matches
0"Too still, too silent."
1"Then, they heard music Ripping."
2"Then, his eyes, or what"
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences84
matches
0"Her voice was raspy, the"
1"She gripped the Fae-Forged Blade,"
2"Their voice, a whisper on"
3"She gestured vaguely, her hand"
4"it felt wrong."
5"They stood at what felt"
6"They had stepped through a"
7"She’d expected fire and brimstone,"
8"It was a larder of"
9"They moved further into the"
10"It was the kind of"
11"They drifted past a vast,"
12"She steered Eva gently forward,"
13"They rounded a bend, and"
14"It was here."
15"He was impossibly tall, his"
16"His face was hidden behind"
17"He moved with a languid"
18"He took a single, gliding"
ratio0.226
37.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences84
matches
0"The stench of damp earth"
1"Rory coughed, a dry hack"
2"Her voice was raspy, the"
3"She gripped the Fae-Forged Blade,"
4"Nyx, a shifting silhouette of"
5"Their voice, a whisper on"
6"Rory squinted, trying to discern"
7"Eva, her lifelong friend, scrambled"
8"She gestured vaguely, her hand"
9"Rory kept her voice steady,"
10"it felt wrong."
11"They stood at what felt"
12"Rory’s pendant pulsed, a frantic"
13"Nyx breathed, a sound like"
14"Rory braced herself."
15"They had stepped through a"
16"She’d expected fire and brimstone,"
17"The metallic tang receded, replaced"
18"The ground beneath their feet"
19"Orchards of trees, their branches"
ratio0.845
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences84
matches
0"Before them lay a vast"
1"As if summoned by their"
ratio0.024
45.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount6
matches
0"Nyx, a shifting silhouette of living shadow, paused at the edge of a chasm that yawned before them, a black maw swallowing the faint, otherworldly glow of this …"
1"The ground beneath their feet transformed from rough earth to something like polished obsidian, reflecting the soft, amber glow that suffused the cavernous spac…"
2"The amber light, it turned out, emanated from colossal fungi, their caps shimmering with an internal, warm luminescence, casting long, distorted shadows that da…"
3"A cacophony of discordant sounds—a mournful wail from something like a harp made of bone, a frenetic, jarring beat from percussion that sounded suspiciously lik…"
4"Eva, who had been steadily regaining her footing, now looked pale again."
5"Rory instinctively raised the Fae-Forged Blade, its moonsilver giving off a faint, ethereal glow that seemed to mock the warm, oppressive amber of Dymas."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount9
matches
0"Nyx breathed, a sound like dry leaves skittering across stone"
1"Eva whispered, her eyes wide"
2"Rory replied, her breath catching in her throat"
3"Nyx murmured, their shadow shifting into a more curious, upright posture"
4"Nyx said, their voice devoid of emotion"
5"Rory said, her own stomach threatening to rebel"
6"Nyx said, their form seeming to coil tighter"
7"Rory pointed, her voice barely a whisper"
8"As if summoned by their words, a figure emerged from the shadows behind the judges' table"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount7
fancyTags
0"Nyx breathed (breathe)"
1"Eva whispered (whisper)"
2"Nyx murmured (murmur)"
3"Nyx explained (explain)"
4"Nyx corrected (correct)"
5"As if summoned by their words (summon)"
6"Nyx breathed (breathe)"
dialogueSentences30
tagDensity0.367
leniency0.733
rawRatio0.636
effectiveRatio0.467
76.6841%