Run: 2026-02-19-01KHT076Q66NHHGENQBWFG7AT6

Run Details

Duration:
44.6s
Cost:
$0.025144
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Stone hummed beneath Nyx’s fingertips as they pressed against the moss-slicked pillar. Aurora halted in surprise, her bright blue eyes tracking a quiver of silver runes traced around the archway. Isolde lingered behind, her pale lavender gaze distant, as if she saw the standing stones shift beneath unseen feet. Aurora swallowed. Every instinct screamed to pause, but her Fae-forged blade swayed at her hip, cold against her thigh, and the Heartstone pendant pulsed faintly, as though it recognised the breach in the Veil. She stepped forward. “This way,” Isolde whispered, her voice as soft as wind through wildflowers. “Where echoes gather, answers hide.” Nyx melted through the mist that trailed from the grove’s fringe, re-solidifying beside Aurora with a ghostly sigh. The air tasted of crushed petals and old magic. Aurora felt the fine hairs on her arms lift, each breath carrying whispers she could almost understand. They slipped under the lintel and emerged into a vast clearing. Ancient oaks ringed them, their bark etched with runes older than any human tale. Bioluminescent fungi clustered at their roots, glowing violet and gold. Petals drifted from unseen blossoms, dancing in a breeze Aurora could not feel. Time trembled here, thick as syrup. A pool lay at the centre, a mirror of obsidian water that refused to reflect the canopy. Aurora knelt, fingertips brushing its surface. The liquid quivered, and for an instant she beheld a sky of amethyst clouds roiling above a city of ivory towers. Her heart lurched. Isolde stepped beside her and traced a fingertip along the pool’s rim. No footprints marred the stone, though her sandals pressed into the ground. Aurora caught her breath. “You see,” Isolde said, voice lowered into a riddle, “what sees you. But know that watchers need sacrifice.” A tremor like distant thunder rattled the grove. Roots writhed beneath the fungi, as though something stirred in the earth’s throat. Aurora rose, pulling the dagger free. The moonsilver blade emitted a faint luminescence in the pool’s reflection. Cold steel against her palm grounded her. Nyx drifted closer to the trees, body half-incorporeal. Their faintly glowing violet eyes scanned the shadows. Aurora kept her back turned, trusting the Shade’s senses. A stitch of unease settled in her chest when Nyx’s whisper floated to her. “The Boundary thins here. We walk on both sides of the Veil.” Aurora swallowed around the lump in her throat. Each word felt alive, dangerous. She tested the pendant against her palm. It pulsed stronger, a heartbeat in metal and gem. Isolde’s silver hair glinted among the fungi. She circled the pool, silent as a cat. Aurora caught sight of runes carved into the stone rim—runes for warding, for binding. The enchantments had faded, broken by centuries of neglect. She traced one with a careful fingertip, tasting magic on her skin. “Faded,” she said. “These wards—helbound magic?” Isolde closed her eyes. A single wildflower drifted from her hair. “Once they held demons fast. Once.” A crack echoed through the wood. Aurora spun, blade raised. A root, thick as an arm, arced up from the earth and lunged for Nyx. The Shade vanished into shadow. The root struck empty air, splintering against the rune-scarred pillar. “Now,” Nyx breathed, voice sliding over synapses like silk, “they hunger.” Isolde extended a hand. Vines tightened around her wrist, pulling her forward. Her eyes fluttered open, pale lavender gleaming. She whispered words that left a trail of frost on the air. The vines froze, then shattered under their own brittle weight. Aurora lunged for a sapling thorned like a spear and wrenched it free. She jammed it into the furious root. Green sap oozed, smoking. The root retracted with a groan of wood and earth and collapsed into a tangle of inert vines. Isolde turned her head, as if listening to voices on the wind. “The heart of the grove beats beneath that pool,” she said. “But every heart tastes blood.” The air thrummed. Aurora felt it in her bones. Nyx drifted beside her, face unreadable. Aurora caught their faint violet aura flicker. “Is it safe?” Aurora asked. She didn’t wait for an answer. They advanced across the clearing, boots soft on moss that glowed underfoot. Aurora kept one hand on the blade’s hilt, the other brushing against the pendant’s silver chain. Warmth spread from the gem up her forearm. She glanced back. The path they’d taken had vanished behind a curtain of hanging blossoms. “Wonderful,” Nyx murmured, voice so low Aurora felt it in her chest. “A world folded in on itself.” They entered a corridor of oaks so twisted their trunks formed a vault. Bioluminescent lichen traced patterns like veins. Aurora’s pulse quickened. Every shadow moved. A tremor ran through the corridor. The lichen’s glow dimmed, then flared in a wave, washing them in violet light. A low chant echoed, unintelligible but urgent. Aurora pressed her free hand to her scarred wrist, willing her pulse to steady. Isolde halted beneath a cluster of vines that pulsed with inner light. She raised her hand. The vines recoiled, revealing a stone door carved with six faces: humans with hollow eyes, a crown of thorns, mouths open in silent pleas. “These are the Wardens,” Isolde said. “Six who swore to guard the Boundary. Their eyes still watch from Hel.” Aurora frowned. She reached out, fingers tracing the frozen tears trickling from the faces’ eyes. The door shivered. A breath of air gusted from the crack, smelling of sulphur and sweet wine. Nyx stepped forward, half-shadow. They hovered inches from the door. “The Veil is thin here,” they said. “Thinner than your pendant’s weakest glow.” The Heartstone blazed. Aurora yanked the blade free and hacked at the door’s lower panel. Chips of ancient stone rained down. The chant rose in volume. She struck again, carving a jagged gap. A blast of heat hit them, like a demon’s exhale. Aurora staggered, sweat beading at her brow. The pendant heated to scalding warmth. She dropped her blade, clapped her hand over the pendant, cradling it in her palm, and yanked it free of its chain. The hymn fractured around them, shards of sound. Isolde seized Aurora’s free arm. “Run!” she hissed. “Before it breaks open!” Roots snaked through the gap in the door, writhing like eager fingers. Aurora staggered back, pendant clutched to her chest, blade forgotten. Nyx flickered, their form dissolving into an ink-dark mist. They gathered themselves on the far side of the gap and reached for Aurora’s shoulder. “Through the pool,” they said. “Now.” Aurora looked at the black water, saw her own wide eyes reflected twice. She risked one step forward, Isolde at her elbow, Nyx at her back. The roots whipped around them, each movement tearing at leaf and lichen. Aurora hurled herself at the pool’s edge and slid across slick stone. She plunged into the water, cool and thick. A moment of weightlessness, then she resurfaced gasping, water dripping from her hair. Isolde followed, blade in hand, slicing through the surface. The roots recoiled. Nyx materialised beside them, dragging Aurora toward the far shore. They burst out of the pool onto a dais of black marble. The chanting ceased. The roots toppled into damp soil. Above them, the corridor of oaks had vanished. Instead, a cavern of living stone opened into a vast dome. Amber light poured from fissures in the roof. Glowing vines dripped like lanterns. In the centre, a spire of moonwhite crystal spiralled upward, its facets humming with ancient power. The pendant in Aurora’s palm pulsed in sync, heartbeat matching heartbeat. Aurora staggered forward, drawn by a force she could not name. Isolde stayed close, her silver hair trailing stardust across the marble. Nyx hovered behind, shadowed and vigilant. Aurora extended a shaking hand toward the spire. The crystal’s hum soared, drowning her thoughts. The air tasted metallic. She sensed breath on her neck, a promise of things to come. The Heartstone flared with brightness. The spire’s hum shivered into a scream. Isolde cried out. Roots burst from the marble dais, twisting them into place. Nyx screamed, a sound that wasn’t theirs, but the wind channelled through their inhuman throat. Aurora dropped the pendant. It skidded across the marble and struck the spire. A shockwave cracked through the dome, sending them sprawling. The spire fractured, shards raining down. Aurora scrambled for the pendant. The shards of crystal plunged into the marble floor, rupturing the Veil. A roiling portal yawned where the spire had stood. Amber smoke curled from its edge. The scream of the Veil’s rupture echoed in their bones. Isolde’s voice rang clear. “The Boundary bleeds! Flee or stand!” But there was no time to choose. The air tore with something furious pushing through the breach. Aurora snatched the pendant, warmth searing her palm. She rose, blade in hand, eyes locked on the widening portal. The amber smoke blossomed, and shapes took form within its depths. Hungry eyes gleamed. They smelled of brimstone and ripe fruit. Aurora braced herself, heart hammering. Isolde drew a circle in the air. Her hair whipped around her. Nyx solidified at her side, violet glow flaring. Aurora lifted her blade. The world narrowed to steel, magic, and the roar of a realm breaking in. And then the first creature lunged through the rift.
created_at"2026-02-19T03:48:39.291Z" 2/19/2026, 3:48:39 AM
model"openai/o4-mini-high-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5582
moderation_latency(null)
generation_time44364
tokens_prompt5338
tokens_completion3133
native_tokens_prompt4854
native_tokens_completion4501
native_tokens_completion_images0
native_tokens_reasoning2304
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0251438
router(null)
provider_responses
0
endpoint_id"60020533-2fb2-4aa1-9454-181029fd52de"
id"resp_039caf37890d644501699688175b7481969b5299714c2c9840"
is_byokfalse
latency133
model_permaslug"openai/o4-mini-high-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771472919-orOuKnsNQpoK2Jm5ODGY"
upstream_id"resp_039caf37890d644501699688175b7481969b5299714c2c9840"
total_cost0.0251438
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.545
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1555
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1555
totalAiIsms46
found
0
word"traced"
count4
1
word"pulsed"
count4
2
word"echoes"
count1
3
word"etched"
count1
4
word"dancing"
count1
5
word"trembled"
count1
6
word"quivered"
count1
7
word"lurched"
count1
8
word"scanned"
count1
9
word"whisper"
count1
10
word"echoed"
count3
11
word"silk"
count1
12
word"fluttered"
count1
13
word"gleaming"
count1
14
word"shattered"
count1
15
word"weight"
count1
16
word"unreadable"
count1
17
word"flicker"
count1
18
word"warmth"
count3
19
word"pulse"
count2
20
word"quickened"
count1
21
word"tracing"
count1
22
word"fractured"
count2
23
word"flickered"
count1
24
word"marble"
count5
25
word"crystal"
count3
26
word"searing"
count1
27
word"depths"
count1
highlights
0"traced"
1"pulsed"
2"echoes"
3"etched"
4"dancing"
5"trembled"
6"quivered"
7"lurched"
8"scanned"
9"whisper"
10"echoed"
11"silk"
12"fluttered"
13"gleaming"
14"shattered"
15"weight"
16"unreadable"
17"flicker"
18"warmth"
19"pulse"
20"quickened"
21"tracing"
22"fractured"
23"flickered"
24"marble"
25"crystal"
26"searing"
27"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences163
matches
0"d in surprise"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences163
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences174
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1547
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
21.08% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions81
wordCount1435
uniqueNames8
maxNameDensity2.58
worstName"Aurora"
maxWindowNameDensity4
worstWindowName"Aurora"
discoveredNames
Nyx15
Fae-forged1
Heartstone3
Veil3
Aurora37
Shade2
Isolde17
Roots3
persons
0"Nyx"
1"Heartstone"
2"Aurora"
3"Shade"
4"Isolde"
5"Roots"
places
0"Veil"
globalScore0.211
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences122
glossingSentenceCount1
matches
0"as if listening to voices on the wind"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1547
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences174
matches(empty)
83.23% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean30.33
std13.39
cv0.441
sampleLengths
049
137
217
344
454
547
628
718
845
939
1012
1129
1250
136
1417
1540
1611
1741
1842
1928
2022
2111
2251
2318
2425
2541
2640
2719
2832
2923
3033
3153
3212
3346
346
3538
3633
3722
3840
3940
4028
4131
4240
4328
4442
4510
4636
4726
4820
4918
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences163
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs270
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences174
ratio0.006
matches
0"Aurora caught sight of runes carved into the stone rim—runes for warding, for binding."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount829
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.015681544028950542
lyAdverbCount3
lyAdverbRatio0.0036188178528347406
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences174
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences174
mean8.89
std4.7
cv0.528
sampleLengths
012
118
219
32
432
53
612
75
818
99
1017
1111
1214
1310
1413
156
1617
176
1821
193
2012
2112
224
2318
248
2513
266
2711
287
298
308
319
3214
3312
348
355
367
379
387
398
4014
419
4212
433
443
454
467
476
486
494
47.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.26436781609195403
totalSentences174
uniqueOpeners46
21.65% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences154
matches
0"Instead, a cavern of living"
ratio0.006
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences154
matches
0"She stepped forward."
1"They slipped under the lintel"
2"Her heart lurched."
3"Their faintly glowing violet eyes"
4"She tested the pendant against"
5"It pulsed stronger, a heartbeat"
6"She circled the pool, silent"
7"She traced one with a"
8"Her eyes fluttered open, pale"
9"She whispered words that left"
10"She jammed it into the"
11"She didn’t wait for an"
12"They advanced across the clearing,"
13"She glanced back."
14"They entered a corridor of"
15"She raised her hand."
16"She reached out, fingers tracing"
17"They hovered inches from the"
18"She struck again, carving a"
19"She dropped her blade, clapped"
ratio0.188
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount143
totalSentences154
matches
0"Stone hummed beneath Nyx’s fingertips"
1"Aurora halted in surprise, her"
2"Isolde lingered behind, her pale"
3"Every instinct screamed to pause,"
4"She stepped forward."
5"Isolde whispered, her voice as"
6"Nyx melted through the mist"
7"The air tasted of crushed"
8"Aurora felt the fine hairs"
9"They slipped under the lintel"
10"Bioluminescent fungi clustered at their"
11"Petals drifted from unseen blossoms,"
12"Time trembled here, thick as"
13"A pool lay at the"
14"Aurora knelt, fingertips brushing its"
15"The liquid quivered, and for"
16"Her heart lurched."
17"Isolde stepped beside her and"
18"Aurora caught her breath."
19"Isolde said, voice lowered into"
ratio0.929
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences154
matches(empty)
ratio0
86.17% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences63
technicalSentenceCount5
matches
0"Isolde lingered behind, her pale lavender gaze distant, as if she saw the standing stones shift beneath unseen feet."
1"Every instinct screamed to pause, but her Fae-forged blade swayed at her hip, cold against her thigh, and the Heartstone pendant pulsed faintly, as though it re…"
2"Nyx melted through the mist that trailed from the grove’s fringe, re-solidifying beside Aurora with a ghostly sigh."
3"Roots writhed beneath the fungi, as though something stirred in the earth’s throat."
4"Nyx screamed, a sound that wasn’t theirs, but the wind channelled through their inhuman throat."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount4
matches
0"Isolde said, voice lowered into a riddle,"
1"Nyx breathed, voice sliding over synapses like silk,"
2"Nyx murmured, voice so low Aurora felt it in her chest"
3"She reached out, fingers tracing the frozen tears trickling from the faces’ eyes"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount4
fancyTags
0"Isolde whispered (whisper)"
1"Nyx breathed (breathe)"
2"Nyx murmured (murmur)"
3"she hissed (hiss)"
dialogueSentences22
tagDensity0.5
leniency1
rawRatio0.364
effectiveRatio0.364
75.3276%