Run: 2026-02-19-01KHT07JXRHAM7S0PBRZ0HHW5V

Run Details

Duration:
14.1s
Cost:
$0.007789
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A shimmering distortion wavered behind the crumbling stone archway, humming like a forgotten beehive. Rory swallowed, the faint crimson glow of the <item id="2001">Heartstone Pendant</item> warming her breastbone as she extended a hand towards the anomaly. Nyx drifted through the stone, less a silhouette and more a tear in the fabric of the air, their voice a whisper across the threshold. "Beyond this point, the mortal coil sheds its weight." Isolde, light as thistledown, peered through the shimmering curtain. "A new song awaits those with ears to hear it." She left no footprints on the dusty ground as she moved closer to Rory. "Alright, everyone knows the plan," Rory said, pushing down the prickle of unease. "Isolde, you lead. Nyx, you scout for trouble. I'm right behind her." The Fae Grove, nestled in its pocket dimension, felt utterly alien for all its familiar Richmond Park leaves and soil. This archway, however, promised something else entirely. The air shifted and rippled with unseen currents, smelling vaguely of ozone and something akin to burnt sugar. Isolde stepped through the distortion first, her silver hair catching the strange light. The shimmering barrier parted like water, then closed behind her. "After you, Rory," Nyx murmured, their shadowy form already halfway through. They waited on the other side, an impossibly tall, dark sentinel against the glowing backdrop of the next realm. Rory took a deep breath, the scent of fresh rain and damp earth from the Grove still clinging to her, a last anchor. She stepped through. The world dissolved into a kaleidoscope of warm amber, then solidified. She stood on a path of dark, polished stone, smooth as river glass. Overhead, the sky was a perpetual twilight, painted in hues of deep orange and gold. Enormous trees, unlike any she had ever seen, rose on either side, their bark twisting upwards in intricate, luminous patterns. Their leaves, a riot of crimson and violet, rustled with a sound like distant chimes. The air, though warm, carried a faint, sweet tang, heavy and intoxicating. "Welcome to Dymas," Isolde said, her voice soft, yet it carried clearly in the strangely still air. "The realm of Gluttony." Rory took in the surroundings, her eyes wide. Below them, valleys stretched out, carpeted in what looked like vibrant, living tapestry. She saw sprawling vineyards, their grapes glowing with an inner light, and orchards laden with fruit of impossible colours. The air itself seemed to vibrate with a low hum, a symphony of unseen life. "This is… incredible," Rory breathed, a sense of awe washing over her. She knew about Dymas from the codex, but experiencing it was another matter entirely. It was beautiful, but a beauty that hinted at a deeper, more dangerous excess. Nyx flickered into a more solid form beside her. "The magic here is… different. More pervasive." "Indeed," Isolde replied, her gaze sweeping across the landscape. "Feasts happen constantly. Power resonates with every indulgence." Rory felt the <item id="2001">Heartstone Pendant</item> pulse a little stronger against her skin. It hummed in time with the very air of Dymas, a low, resonant thrum. The path twisted deeper into the strange forest. The ground beneath their feet pulsed faintly, a subtle vibration that Rory felt more than heard. Strange, luminescent fungi grew in clusters along the path, casting soft, ethereal light. Some resembled delicate, spiralling chandeliers, others mimicked shimmering coral. They passed beneath an archway formed by two colossal trees whose branches had intertwined over centuries, their luminous bark providing a natural canopy. Beyond it, the forest floor opened slightly, revealing a small, babbling brook. Its water wasn't clear, but a rich, dark burgundy, thick and viscous, yet it flowed with surprising speed. Strange, bioluminescent fish with golden scales darted through its depths. Rory swore she could smell red wine, rich and potent, rising from the brook. "Is that… wine?" she asked, a knot forming in her stomach. Isolde smiled faintly. "Potent indeed. A draught of Dymas." Nyx stepped to the edge of the brook, a part of their shadowy form dipping into the liquid. It shimmered around them, then receded as if repelled. "It holds a… persuasive energy. Addictive." Rory shivered despite the warmth. This place, for all its beauty, was a gilded cage, designed to ensnare. She thought of the description of Dymas, a place of excess. Gluttony wasn't just about food and drink. It was about insatiable desire. They skirted the brook, following the winding path that led downwards, towards the heart of the valley. The chimes of the crimson leaves grew louder, accompanied now by a distant, rhythmic clang. A smell, rich and savory, drifted up from below, making Rory's stomach unexpectedly growl. It was a complex aroma of roasted meats, sweet spices, and something she couldn't quite place, but it was undeniably delicious. "A feast is underway," Isolde announced, her pale lavender eyes fixed on the horizon. "Prince Belphegor celebrates his latest conquest." Rory tightened her grip on the small Fae-forged blade Isolde had given her. It felt cold and solid in her hand, a stark contrast to the cloying warmth of Dymas. "Conquest? What kind of conquest?" "Souls," Nyx whispered, their voice carrying a faint sorrow. "Mortal souls, offered in contract for a taste of this realm's perpetual bounty." The path opened into a clearing. Before them lay a city. Not a city of stone and mortar, but of living architecture. Buildings twisted upwards like giant, edible sculptures, crafted from what looked like spun sugar and candied fruits, yet radiating with an inherent strength. Ribbons of light, like liquid honey, flowed through channels carved into the structures. Grand, sweeping bridges, formed from what seemed to be crystalline caramel, spanned chasms between towering edifices. The clang she had heard grew into a symphony of clattering dishes and boisterous laughter. A massive market square bustled with activity. Hel-bound souls, recognizable by the faint, greyish pallor of their skin and the subtle slump of their shoulders, moved amongst demonic beings of various shapes and sizes. Demons with eyes like burning embers sampled exotic fruits, while others with multiple limbs carried platters piled high with glistening delicacies. In the centre of the square, a colossal fountain spouted, not water, but a constant stream of liquid gold that cascaded into a wide basin. Around it, mortals, their faces flushed with a dizzying delight, scooped up the precious liquid in ornate goblets. Their laughter was loud, bordering on hysterical, their movements increasingly clumsy. Isolde paused at the edge of the clearing, her silver hair shimmering. "Belphegor's court lies beyond that central pavilion. We must be subtle." "Subtlety?" Rory muttered, looking at the riot of colours and sounds. "Here? That'll be a challenge." A hulking, porcine demon, with ruby-red skin and short tusks, lumbered past them, its belly distended. It held a silver platter overflowing with roasted game birds, their skins lacquered to a perfect sheen. The aroma was overwhelming. Rory’s stomach rumbled again, louder this time. She felt a strange pull, a longing to taste just one of those succulent birds, to drink from the golden fountain. The very air was laced with temptation. "The allure is strong," Nyx observed, their voice a low warning. "This place feeds on desire." Rory dug her fingernails into her palm, trying to focus. She had to resist. She was here for answers, not indulgence. They moved slowly, blending into the edges of the crowd. Rory kept her head down, trying to appear inconspicuous, but her bright blue eyes drank in every detail. She saw mortals, once probably regular people, now transformed by the realm. Their eyes held a desperate hunger, even as they stuffed themselves, their clothes stained with various juices. They laughed a little too loud, celebrated a little too hard, their joy tinged with a tragic, desperate edge. A small child, no older than seven, with shockingly pale skin and wide, vacant eyes, held a candied apple the size of its head. Its small hands trembled as it brought the fruit to its mouth, taking a bite that seemed to consume its entire face. Rory’s heart ached. This was what Gluttony did. It consumed. Then she heard it, amidst the cacophony. A single, clear note, like a harp string plucked in a quiet room. It was incongruous, out of place, yet utterly captivating. "That way," Isolde said, pointing towards a smaller, less ornate structure off to the side, away from the main pavilion. Its walls were not made of spun sugar, but of dark, polished wood, simple and elegant in comparison to the surrounding excess. It had wrought iron doors, open now, revealing a glimpse of soft, flickering candlelight within. "What is that?" Rory asked, squinting. "A performance," Isolde replied. "Sometimes, even in Dymas, subtlety finds its stage." As they neared the building, the music grew clearer. It wasn't a harp, but a single, haunting voice, accompanied by a lute, singing a mournful, old melody. The language was ancient, but the emotion was universal. Sorrow. Longing. Inside, a small crowd had gathered. They weren't the boisterous, over-indulgent figures of the market square. These were still and silent, their faces etched with a different kind of hunger. They listened with rapt attention to the lone performer. A woman, cloaked in deep crimson, sat on a low stool in the centre of the room. Her hair, the same straight shoulder-length black as Rory's, framed a face that looked impossibly tired, yet held a fierce, defiant beauty. The lute lay across her lap, and her bright blue eyes, so like Rory's own, were closed as she sang. Rory felt a jolt shoot through her, an electric recognition. She knew that voice. She knew that face. It was her mother. Jennifer Carter. But how? Her mother was on Earth, safe in Cardiff. The song ended. The woman opened her eyes, and they were filled with a profound sadness. For a brief, terrifying moment, her gaze landed on Rory, sweeping past her as if she were a ghost. Then she bowed her head, and the hushed room erupted into applause. Not the wild, unthinking applause of the market, but a quiet, appreciative murmur. Before Rory could process what she had seen, a figure moved from the shadows near the back of the performance hall. It was tall and slender, draped in robes the colour of twilight, its face obscured by a deep hood. As it moved, a familiar warmth pulsed from it, mirroring the <item id="2001">Heartstone Pendant</item> against Rory's chest. The unknown benefactor. The one who had given Rory the pendant. The one who sent her into this nightmare. The hooded figure approached the singer, extending a hand. A dark, impossibly long finger uncurled from within the sleeve, and placed a single, shimmering golden coin on the lute. Then it turned, its hood still obscuring its face, and began to make its way towards the exit, directly towards them.
created_at"2026-02-19T03:48:51.788Z" 2/19/2026, 3:48:51 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency639
moderation_latency(null)
generation_time14050
tokens_prompt5338
tokens_completion2854
native_tokens_prompt5247
native_tokens_completion2486
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0077891
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency639
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771472931-x0J2dYcEKsWoQJjnnWWb"
upstream_id(null)
total_cost0.0077891
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.452
leniency0.903
rawRatio0
effectiveRatio0
83.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1818
totalAiIsmAdverbs6
found
0
adverb"utterly"
count2
1
adverb"very"
count2
2
adverb"slightly"
count1
3
adverb"slowly"
count1
highlights
0"utterly"
1"very"
2"slightly"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1818
totalAiIsms41
found
0
word"wavered"
count1
1
word"whisper"
count1
2
word"weight"
count1
3
word"familiar"
count2
4
word"sentinel"
count1
5
word"kaleidoscope"
count1
6
word"intricate"
count1
7
word"tapestry"
count1
8
word"symphony"
count2
9
word"sense of"
count1
10
word"flickered"
count1
11
word"pulse"
count1
12
word"pulsed"
count2
13
word"depths"
count1
14
word"stomach"
count3
15
word"shimmered"
count1
16
word"warmth"
count3
17
word"desire"
count2
18
word"rhythmic"
count1
19
word"complex"
count1
20
word"stark"
count1
21
word"crystalline"
count1
22
word"glistening"
count1
23
word"hulking"
count1
24
word"perfect"
count1
25
word"tinged"
count1
26
word"trembled"
count1
27
word"amidst"
count1
28
word"cacophony"
count1
29
word"structure"
count1
30
word"etched"
count1
31
word"electric"
count1
32
word"profound"
count1
highlights
0"wavered"
1"whisper"
2"weight"
3"familiar"
4"sentinel"
5"kaleidoscope"
6"intricate"
7"tapestry"
8"symphony"
9"sense of"
10"flickered"
11"pulse"
12"pulsed"
13"depths"
14"stomach"
15"shimmered"
16"warmth"
17"desire"
18"rhythmic"
19"complex"
20"stark"
21"crystalline"
22"glistening"
23"hulking"
24"perfect"
25"tinged"
26"trembled"
27"amidst"
28"cacophony"
29"structure"
30"etched"
31"electric"
32"profound"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences135
matches
0"a sense of awe"
1"felt a jolt"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences135
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
89.56% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences149
gibberishSentences3
adjustedGibberishSentences3
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0.02
matches
0"Rory swallowed, the faint crimson glow of the <item id=\"2001\">Heartstone Pendant</item> warming her breastbone as she extended a hand towards the anomaly."
1"Rory felt the <item id=\"2001\">Heartstone Pendant</item> pulse a little stronger against her skin."
2"As it moved, a familiar warmth pulsed from it, mirroring the <item id=\"2001\">Heartstone Pendant</item> against Rory's chest."
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1813
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1663
uniqueNames13
maxNameDensity1.5
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory25
Fae2
Grove2
Richmond1
Park1
Dymas4
Isolde10
Fae-forged1
Gluttony2
Carter1
Earth1
Cardiff1
Nyx6
persons
0"Rory"
1"Isolde"
2"Gluttony"
3"Carter"
4"Nyx"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"Cardiff"
globalScore0.748
windowScore0.5
40.35% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences114
glossingSentenceCount5
matches
0"something akin to burnt sugar"
1"looked like vibrant, living tapestry"
2"quite place, but it was undeniably delicious"
3"looked like spun sugar and candied fruits"
4"bite that seemed to consume its entire face"
34.53% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.655
wordCount1813
matches
0"Not a city of stone and mortar, but of living architecture"
1"not water, but a constant stream of liquid gold"
2"Not the wild, unthinking applause of the market, but a quiet, appreciative murmur"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences149
matches
0"knew that voice"
1"knew that face"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean38.57
std20.98
cv0.544
sampleLengths
036
134
233
325
445
523
630
726
811
975
1021
1155
1240
1316
1417
1527
1646
1777
1811
199
2033
2141
2267
2320
2435
2522
2674
2770
2854
2923
3016
3172
3216
3321
3476
3556
3629
3757
386
3912
4038
4139
4259
4334
4460
4576
4650
97.47% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences135
matches
0"was laced"
1"were closed"
2"were filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs269
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences149
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1668
adjectiveStacks2
stackExamples
0"small Fae-forged blade"
1"boisterous, over-indulgent figures"
adverbCount57
adverbRatio0.0341726618705036
lyAdverbCount22
lyAdverbRatio0.013189448441247002
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences149
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences149
mean12.17
std6.09
cv0.5
sampleLengths
014
122
225
39
49
524
613
712
820
97
1018
1113
1210
1311
1419
1523
163
1711
1813
1915
2020
2115
2212
2317
244
258
2613
2719
2815
2912
3014
3114
329
337
349
358
3613
3714
388
3916
4013
419
4223
4312
4418
4510
4614
4711
483
496
54.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3624161073825503
totalSentences149
uniqueOpeners54
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences129
matches
0"Then she heard it, amidst"
1"Then she bowed her head,"
2"Then it turned, its hood"
ratio0.023
95.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences129
matches
0"She left no footprints on"
1"They waited on the other"
2"She stepped through."
3"She stood on a path"
4"Their leaves, a riot of"
5"She saw sprawling vineyards, their"
6"She knew about Dymas from"
7"It was beautiful, but a"
8"It hummed in time with"
9"They passed beneath an archway"
10"Its water wasn't clear, but"
11"she asked, a knot forming"
12"It shimmered around them, then"
13"She thought of the description"
14"It was about insatiable desire."
15"They skirted the brook, following"
16"It was a complex aroma"
17"It felt cold and solid"
18"Their laughter was loud, bordering"
19"It held a silver platter"
ratio0.31
41.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount108
totalSentences129
matches
0"A shimmering distortion wavered behind"
1"Rory swallowed, the faint crimson"
2"Nyx drifted through the stone,"
3"Isolde, light as thistledown, peered"
4"She left no footprints on"
5"Rory said, pushing down the"
6"The Fae Grove, nestled in"
7"This archway, however, promised something"
8"The air shifted and rippled"
9"Isolde stepped through the distortion"
10"The shimmering barrier parted like"
11"Nyx murmured, their shadowy form"
12"They waited on the other"
13"Rory took a deep breath,"
14"She stepped through."
15"The world dissolved into a"
16"She stood on a path"
17"Their leaves, a riot of"
18"The air, though warm, carried"
19"Isolde said, her voice soft,"
ratio0.837
77.52% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences129
matches
0"Before them lay a city."
1"Before Rory could process what"
ratio0.016
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences79
technicalSentenceCount4
matches
0"It was beautiful, but a beauty that hinted at a deeper, more dangerous excess."
1"In the centre of the square, a colossal fountain spouted, not water, but a constant stream of liquid gold that cascaded into a wide basin."
2"Her hair, the same straight shoulder-length black as Rory's, framed a face that looked impossibly tired, yet held a fierce, defiant beauty."
3"For a brief, terrifying moment, her gaze landed on Rory, sweeping past her as if she were a ghost."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount7
matches
0"Nyx murmured, their shadowy form already halfway through"
1"Rory breathed, a sense of awe washing over her"
2"Isolde replied, her gaze sweeping across the landscape"
3"she asked, a knot forming in her stomach"
4"Isolde announced, her pale lavender eyes fixed on the horizon"
5"Nyx whispered, their voice carrying a faint sorrow"
6"Nyx observed, their voice a low warning"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount6
fancyTags
0"Nyx murmured (murmur)"
1"Rory breathed (breathe)"
2"Isolde announced (announce)"
3"Nyx whispered (whisper)"
4"Rory muttered (mutter)"
5"Nyx observed (observe)"
dialogueSentences31
tagDensity0.419
leniency0.839
rawRatio0.462
effectiveRatio0.387
77.6724%