NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-19-01KHT081EDP3BZ6DDAVEAM14RK
Run Details
Model:
Qwen 3.5 397B A17B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
3m 50s
Cost:
$0.004290
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.65%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
55.91%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.12%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.4452%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots struck soil that felt
too soft, too warm.
Aurora stumbled, knees buckling under
the sudden shift in gravity.
The air hit her lungs
like spiced wine, thick and cloying.
She gagged, swallowing the taste
of roasted meat and rotting peaches. Above, the sky burned a warm amber, devoid of sun or clouds.
Light poured from everywhere and
nowhere, casting no sharp shadows.
Nyx solidified beside her, the
living shadow coalescing into a tall, humanoid silhouette.
Violet eyes glowed faintly in
the perpetual twilight.
The air here tastes of
desperation.
Isolde stepped through the ripple
in reality last.
Her silver hair floated as
if underwater, though the air stood still.
She left no imprint on
the dark earth. We walk where hunger rules. Do not taste the fruit. Do not drink the wine.
Aurora straightened, brushing dirt from
her jeans.
The Heartstone pendant against her
collarbone
pulsed
with a feverish heat. She gripped the crimson gem, feeling it thrum against her palm. How long do we have? Until the Prince notices the guest list.
Isolde moved forward, bare feet
gliding over the grass.
The flora here grew oversized
and vibrant.
Grapes hung in clusters the
size of human heads, dripping purple syrup onto the ground.
Vines twisted like serpents around
ancient oak supports.
Aurora followed, hand resting on
the hilt of the Fae-forged blade at her hip. The moonsilver dagger bit into her palm with its eternal cold, a grounding contrast to the sweltering heat of Dymas. Souls moved between the rows of vines. They looked human, mostly. Some wore tattered suits, others rags stained with grease and juice.
They harvested the fruit with
frantic energy, stuffing it into baskets that never filled. Helbound contracts. Nyx drifted closer to a labourer. The soul did not look up.
Their eyes remained fixed on
the grapes, hands shaking as they picked. They do not
see
us.
They see only the next
meal. The next drop. Isolde did not turn back.
Her voice carried on the
humid breeze. Gluttony is not just consumption.
It is the fear of
emptiness. Aurora watched a man bite into a pear. Juice ran down his chin, mixing with tears.
He ate faster, choking, but
did not stop. The flesh of the fruit regenerated as
quickly
as he tore it away. Sickening. Necessary. Balance requires excess somewhere to compensate for lack elsewhere. Nyx's voice
sounded like wind through dry leaves
.
They shifted, becoming incorporeal for
a second to pass through a thick wall of brambles. Aurora pushed through the thorns.
They scratched her arms, leaving
red welts that healed too
slowly
. The Veil felt thin here, stretched like old fabric.
She could feel the metaphysical
barrier humming against her skin, a static charge raising the hair on her neck. The path opened into a clearing dominated by a long banquet table. It stretched into the distance, laden with golden platters and overflowing chalices. Steam rose from roasted beasts that lacked heads. Prince Belphegor holds court here. Isolde stopped at the edge of the clearing.
Her lavender eyes scanned the
feasting figures seated at the table.
They wore masks of gold
and
porcelain
, laughing silently as they tore at the meat. We need the ledger. Aurora kept her voice low. The pendant burned hotter, vibrating against her sternum. Where? The head of the table. Where the Prince sits. Nyx flowed over the grass, a ripple of darkness. He is not there. The shadow pointed a slender finger toward the far end. The central throne stood empty. A goblet sat on the armrest, wine swirling inside despite the lack of wind. Aurora stepped onto the stone paving. The sound of her boots
echoed
too loudly. The feasting figures paused. Forks hovered midway to mouths. We should not be here. Isolde's compulsion held her truth-bound. She could not lie about the danger. We have minutes. Maybe less. Aurora moved toward the throne. The Fae blade hummed in its sheath, eager to cut. The air grew heavier, pressing against her eardrums. The smell of food turned rancid, underlying the sweetness like mould on bread. She reached the throne. The ledger lay open on the seat, bound in pale leather. Human skin. She did not touch it. Nyx. The Shade flowed over the book. Pages turned without hands. Names. Thousands. Contracts bound in blood and
desire
. Find Evan. Aurora's ex. The reason she fled Cardiff. The reason she stood in a realm of demons. Nyx paused. The violet
eyes widened
. He is not listed. What? His name is not here. But his debt is. Isolde stepped closer, the wildflowers of her home grove wilting in her presence. Debts transfer. Someone else holds his contract. Aurora grabbed the edge of the book. The leather felt warm, pulsing like a heartbeat. She flipped a page. Symbols shifted before her eyes, rearranging themselves into words she could read. Transferred to... Silas. The bar owner. The man who gave her the flat above his pub. The man who hired her for the delivery job. Betrayal
tasted like copper in her mouth
. The amber sky darkened. The light
flickered
, dimming to a bruised purple. The feasting figures stood up in unison. Chairs scraped against stone, a sound like screaming metal. You read what is not yours to know. The voice came from everywhere. It
vibrated
in Aurora's teeth. Nyx snapped into solid form, a blade of shadow forming in their hand. We leave. Now. Isolde backed away, her face pale. The Prince knows we are here. Aurora slammed the book shut. The sound cracked like a gunshot. The feasting souls
began to
walk toward them. Their mouths hung open, jaws dislocated, filled with rows of shark-like teeth. Run. Aurora turned. The path they walked
was gone
. Vines writhed across the ground, blocking the exit. The grapes burst, releasing clouds of stinging spores. Nyx threw a shadow spear. It pierced a soul through the chest. The creature dissolved into black sludge, reforming instantly. They do not die. They only hunger. Isolde raised a hand. Silver light erupted from her palm, pushing the creatures back for a second. The Veil tears. I cannot hold it long. Aurora gripped the Heartstone. It burned hot enough to blister skin. She needed a portal. She needed Earth. How do we open the way back? Blood. The stone feeds on life. Isolde's eyes met Aurora's. The Fae could not lie. Aurora drew the Fae-forged blade. The moonsilver glowed faintly in the dimming light. The creatures lunged, a wave of teeth and claws. Nyx intercepted them, a whirlwind of shadow and violence. Do it, Rory. Aurora pressed the blade against her palm. She did not hesitate. She sliced. Blood welled, dark and rich. She smeared it across the crimson gem of the pendant. The stone screamed. A rift tore open in the air behind them, showing the grey rain of a London alleyway. Go. Isolde pushed Aurora toward the rift. The creatures swarmed Nyx, dragging the Shade down under their
weight
. Nyx! Go! Aurora grabbed Isolde's arm. They stumbled through the rift. The last thing Aurora saw was Nyx's violet eyes fading under the pile of gnashing mouths. The rift snapped shut. They landed on wet pavement. Rain soaked Aurora's hair instantly. The smell of rot vanished, replaced by exhaust and damp concrete. Aurora scrambled to her feet. She looked at the wall where the rift had been. Nothing but brick. Silas owes me a drink. Isolde wrung out her silver hair. Water pooled around her feet, but she left no footprints. He owes you much more than that. Aurora sheathed the blade. Her hand
throbbed
where she cut it. The Heartstone hung cold now, dormant. They started walking. The alley led to the main road. Cars passed, headlights cutting through the rain. Normal life continued unaware. Aurora's phone buzzed in her pocket. She pulled it out. A text message. Unknown Number: You should not have looked. The streetlamp above them
flickered
. It exploded, showering glass onto the pavement. Aurora looked up. Shadows detached themselves from the brickwork. They were not Nyx. These shadows had teeth. Isolde drew a breath. They followed us.
created_at
"2026-02-19T03:49:06.656Z"
2/19/2026, 3:49:06 AM
model
"qwen/qwen3.5-397b-a17b-20260216"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2077
moderation_latency
(null)
generation_time
229773
tokens_prompt
5338
tokens_completion
3695
native_tokens_prompt
5244
native_tokens_completion
3503
native_tokens_completion_images
(null)
native_tokens_reasoning
1533
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0042896
router
(null)
provider_responses
0
endpoint_id
"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
id
"0379f5b3afd348ddb41875d8df34dcad"
is_byok
false
latency
2077
model_permaslug
"qwen/qwen3.5-397b-a17b-20260216"
provider_name
"AtlasCloud"
status
200
api_type
"completions"
id
"gen-1771472946-uAf34tYZQ1e1IR9CnWpJ"
upstream_id
"0379f5b3afd348ddb41875d8df34dcad"
total_cost
0.0042896
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AtlasCloud"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
92.65%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1361
totalAiIsmAdverbs
2
found
0
adverb
"quickly"
count
1
1
adverb
"slowly"
count
1
highlights
0
"quickly"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
55.91%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1361
totalAiIsms
12
found
0
word
"pulsed"
count
1
1
word
"could feel"
count
1
2
word
"scanned"
count
1
3
word
"porcelain"
count
1
4
word
"echoed"
count
1
5
word
"desire"
count
1
6
word
"flickered"
count
2
7
word
"vibrated"
count
1
8
word
"weight"
count
1
9
word
"the last thing"
count
1
10
word
"throbbed"
count
1
highlights
0
"pulsed"
1
"could feel"
2
"scanned"
3
"porcelain"
4
"echoed"
5
"desire"
6
"flickered"
7
"vibrated"
8
"weight"
9
"the last thing"
10
"throbbed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
207
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
207
filterMatches
0
"see"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
207
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
20
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1358
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
81
wordCount
1358
uniqueNames
19
maxNameDensity
1.84
worstName
"Aurora"
maxWindowNameDensity
4.5
worstWindowName
"Aurora"
discoveredNames
Heartstone
3
Prince
4
Fae-forged
2
Dymas
1
Veil
2
Belphegor
1
Fae
4
Shade
2
Evan
1
Cardiff
1
Aurora
25
Earth
1
Rory
1
London
1
Nyx
13
Isolde
13
Number
1
You
2
Do
3
persons
0
"Heartstone"
1
"Prince"
2
"Veil"
3
"Belphegor"
4
"Fae"
5
"Shade"
6
"Evan"
7
"Aurora"
8
"Rory"
9
"Nyx"
10
"Isolde"
11
"You"
places
0
"Cardiff"
1
"London"
globalScore
0.58
windowScore
0.167
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
108
glossingSentenceCount
2
matches
0
"sounded like wind through dry leaves"
1
"tasted like copper in her mouth"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1358
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
207
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
96
mean
14.15
std
11.01
cv
0.778
sampleLengths
0
41
1
22
2
21
3
6
4
28
5
15
6
29
7
5
8
7
9
39
10
34
11
36
12
2
13
24
14
5
15
9
16
12
17
11
18
37
19
1
20
10
21
23
22
44
23
32
24
5
25
34
26
4
27
13
28
1
29
9
30
9
31
4
32
29
33
23
34
5
35
12
36
5
37
36
38
22
39
1
40
10
41
8
42
2
43
16
44
6
45
4
46
1
47
9
48
13
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
207
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
266
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
207
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1361
adjectiveStacks
1
stackExamples
0
"heavier, pressing against her"
adverbCount
32
adverbRatio
0.02351212343864805
lyAdverbCount
11
lyAdverbRatio
0.008082292432035268
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
207
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
207
mean
6.56
std
3.71
cv
0.566
sampleLengths
0
9
1
10
2
11
3
11
4
12
5
10
6
13
7
8
8
6
9
8
10
12
11
8
12
5
13
5
14
5
15
7
16
11
17
11
18
5
19
7
20
9
21
7
22
15
23
8
24
14
25
20
26
7
27
4
28
11
29
14
30
2
31
6
32
6
33
12
34
5
35
6
36
3
37
5
38
7
39
5
40
6
41
8
42
8
43
8
44
13
45
1
46
1
47
9
48
8
49
15
44.12%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.3140096618357488
totalSentences
207
uniqueOpeners
65
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
182
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
51
totalSentences
182
matches
0
"She gagged, swallowing the taste"
1
"Her silver hair floated as"
2
"She left no imprint on"
3
"We walk where hunger rules."
4
"She gripped the crimson gem,"
5
"They looked human, mostly."
6
"They harvested the fruit with"
7
"Their eyes remained fixed on"
8
"They do not see us."
9
"They see only the next"
10
"Her voice carried on the"
11
"It is the fear of"
12
"He ate faster, choking, but"
13
"They shifted, becoming incorporeal for"
14
"They scratched her arms, leaving"
15
"She could feel the metaphysical"
16
"It stretched into the distance,"
17
"Her lavender eyes scanned the"
18
"They wore masks of gold"
19
"We need the ledger."
ratio
0.28
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
168
totalSentences
182
matches
0
"Boots struck soil that felt"
1
"Aurora stumbled, knees buckling under"
2
"The air hit her lungs"
3
"She gagged, swallowing the taste"
4
"Light poured from everywhere and"
5
"Nyx solidified beside her, the"
6
"Violet eyes glowed faintly in"
7
"The air here tastes of"
8
"Isolde stepped through the ripple"
9
"Her silver hair floated as"
10
"She left no imprint on"
11
"We walk where hunger rules."
12
"Aurora straightened, brushing dirt from"
13
"The Heartstone pendant against her"
14
"She gripped the crimson gem,"
15
"Isolde moved forward, bare feet"
16
"The flora here grew oversized"
17
"Grapes hung in clusters the"
18
"Vines twisted like serpents around"
19
"Aurora followed, hand resting on"
ratio
0.923
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
182
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
1
matches
0
"Her silver hair floated as if underwater, though the air stood still."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
83.4452%