NC Bench
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Run: 2026-02-19-01KHT085MBAVMGJB9V2KMV0NHP
Run Details
Model:
GPT-5.1
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 34s
Cost:
$0.054808
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.08%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
36.86%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
76.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
58.03%
Sentence opener variety
(details)
15.80%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
35.83%
Subject-first sentence starts
(details)
23.70%
Subordinate conjunction sentence starts
(details)
71.43%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.5018%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory's boot hit the ground
and kept on sinking.
She yanked her leg back
on instinct, hot pressure clutching at her ankle like a greedy hand.
Nyx's shadowy grip wrapped her
forearm and hauled, their touch cold as stones in a riverbed.
Her boot tore free with
a wet slurp, splattering black gloss up her jeans. "Welcome to Hel," Malik said. "Watch your step."
Rory caught her balance and
looked down.
The floor under her was
not floor. It looked like lacquered obsidian, but it moved in slow, oily breaths, rising and falling in shallow swells. Where her boot had broken the surface, thick black liquid oozed up and hardened, a scab of glass. She swallowed, throat tight. "That... is not on any building regs."
Nyx's outline shivered, their form
condensing into a taller, sharper silhouette.
The faint violet of their
eyes glowed like banked coals in a fireplace. "This place pre-dates your codes, Aurora."
Malik adjusted the strap of
his pack and
scanned
the endless corridor ahead.
The man had the square
shoulders of someone who had stood at the front of lines his whole life.
A faint scar cut through
his right
eyebrow
, one more story he had not told. "Stay between me and Nyx," he said. "Do not touch anything that wants you to." Rory snorted. "Comforting."
She forced herself to look
forward instead of down.
The corridor stretched ahead in
a slow curve, disappearing into a golden haze.
Walls arched up and over
them, not stone, not metal.
They held the sheen of
porcelain
and the texture of polished bone.
Lines of tiny script crawled
along them in looping patterns, letters she did not know, moving like a trail of ants.
Something whispered along the edge
of hearing. Not words. The suggestion of chewing. The Heartstone pendant at her throat
pulsed
against her skin. Steady, slow. Warmer than London. Warmer than anywhere should feel this far below anything. "We are inside Dymas," Nyx said. "Near its roots." Malik grunted. "Vineyards and feasts are up there. Kitchens down here. This is older. Belphegor's first hall." Rory kept her voice light. "Thought the Veil looked thin above Silas's bar, not like a direct line to the underworld catering department." "You wanted answers," Malik said. She did. She also wanted dry ground, but that ship had sailed. They walked. With each step, the breathing floor hardened under them, growing less liquid, more like glass laid over a living thing that still shifted beneath. The air felt thick, rich, like the inside of a bakery piled high with sugar and heat, but laced with a butcher's metallic tang. Something sweet rotted under it all. As they rounded the slow curve of the corridor, the space opened. The first hall of Dymas unfolded in front of them. Tables rose in a spiral around a deep central pit, each level a ring stacked above the last. Not wooden tables. These had grown from the walls, long smooth ridges that curled outward like tongues. Platters lay upon them, towers of fruit she had no words for, all luminous skins and translucent flesh, sweating fragrant juice. Silver dishes heaped with shining meat steamed in the air without heat. Every surface
shimmered
with glazes and oils and sugar. None of it moved. Rory stepped closer to the nearest table. A pear the size of her head leaned against a bowl, skin the colour of bruised gold. The scent that rolled off it threw her back to childhood kitchens, summer stone fruit and her mother's hands dusted in flour. Her
stomach
clenched. "It smells like home," she said. Malik did not come closer.
He stayed on the main
path, eyes hard. "It smells like your idea of home. That thing wants your teeth around it." Nyx drifted to her side, the edges of their form blurring as if they had forgotten how to hold a body. "Dymas feeds on
yearning
," they whispered. "The fruit grows from the hunger of the dead." Rory let her hand drop. The pear's skin glistened. A single drop of juice swelled,
trembled
, and rolled down.
It hit the table with
a soft tick and vanished. Absorbed. The whispering around them grew louder.
She realised it came from
the food. The meat. The sugared cakes that leaned in precarious towers like ruined cathedrals. A low murmur, constant, indistinct. Like a restaurant you could hear through a wall, voices muffled, plates clinking, knives scraping. Except there were no people. No ghosts. No bodies at all, just the endless banquet and the breath of the floor. Rory stepped back to the path. The Heartstone beat a slow rhythm against her sternum, more felt than heard. "So where's Belphegor in all this?" "Sleeping," Nyx said. "Stuffed," Malik said. They glanced at each other. Rory caught the
flicker
and filed it away. Malik pointed toward the far side of the hall. A bridge arched out over the central pit, narrowing to the width of a garden wall.
Its surface glowed faintly, veins
of amber light
tracing
patterns under its translucent skin. "We cross there. Then down." "Down," Rory muttered. "Obviously."
She followed him onto the
bridge. Gravity wobbled.
Her inner ear lurched, the
world tilting in three directions at once.
Her shoulders tensed, teeth grinding
as her body
tried to
decide which way was up. The tables spiralled below, then above, then sideways. Platters shifted in her vision, fruit towers sliding without falling, a slow roll that ignored every law she knew. "Eyes ahead," Malik said. He sounded strained. Rory fixed her gaze on his broad back. Nyx's shadow stretched beside her on the pulsing surface of the bridge, longer than it should, thin as ink poured in water. "You felt it?"
she said, through gritted teeth
. Nyx's voice brushed her ear. "Hel does not share your arrangement with direction." "Figures." Halfway across, the murmur of the unseen diners rose, swelling to a babble. Words teased at the edge of comprehension, snatches of her own memories cut and spliced out of order. "...Rory, you cannot run every time..."
Her father's voice
. "...just stay, please, I said I was sorry..." Evan.
Her hand clenched around empty
air. She stared straight ahead and walked. The voices chased them to the far side, thinning with every step.
By the time Malik reached
the end of the bridge and stepped onto solid ground, the sound had ebbed back to that low, constant murmur. Rory's boots hit the lip and the world righted itself. Her
stomach
still lagged behind. She exhaled through her nose. "Ten out of ten," she said. "Would ride again." Malik's mouth
flickered
. Not quite a smile. "Save your jokes." Nyx lingered on the bridge a moment longer. Their shadow-body
wavered
, flattening, stretching, then coalescing as they joined them. "This place remembers you," they said
softly
. Rory frowned. "I have never been to Hel before." "Your hunger has." He moved on before she could unwrap that. The path narrowed into a passageway. Here, the walls changed. The smooth bone-
porcelain
texture gave way to something rougher, scored, as if claws had gouged channels along it. Dark residue clung in streaks, glossy in the golden light. It smelled of rendered fat. Rory wrinkled her nose. "What did they cook down here?" "Souls," Malik said. Nyx shook their head. "Souls feed a different prince. Belphegor refines cravings. Everything mortals swallowed and swallowed until it overflowed. Regret. Obsession. Taste without limit. It drips." Rory eyed the dark tracks. The residue
shimmered
faintly, both liquid and solid. "So that is..." "Hardened want," Nyx said. "Right." They pressed deeper. The corridor kinked in odd angles, more like a gut than a hallway, turning back on itself in tight curves that never quite overlapped. At each bend, a new scent edged in under the rich sweetness. Stale ale. Burnt sugar. Rotten fish. Her senses dulled, overwhelmed. She touched the pendant again. Its
warmth
steadied her breath. After the third curve, the passage spat them into another chamber. This one was smaller, more intimate. No grand tables, no spirals. Shelves lined the walls, floor to ceiling, carved directly into the tissue-like surface. On each shelf sat jars. Thousands of them. They shone like cut
crystal
, edged in fine metal filigree that crawled over their sides in ornate patterns. Some held thick, slow-moving liquid, hues from tar black to honey gold. Others seemed empty, yet the glass distorted the air inside, bending it as if something invisible pressed against it. Rory stepped closer to the nearest shelf. The nearest jar glowed faintly from within, casting a dim red light against her hand. "What is this?" Nyx's expression did not change, but their outline tightened. "Tithes," they said. Malik's voice dropped. "Belphegor's ledgers. Every bargain, every favour, every feast. Every deal that fed gluttony. bottled, labelled, filed." Rory
scanned
the delicate script
etched
along the metal band of the red-glowing jar. It shifted as she looked at it, letters realigning, flowing into words she recognised. Her own name stared back at her. Aurora Ellis Carter. Her chest went cold. "Malik," she said. He had frozen by the doorway. "Don't read them." "Bit late." Nyx glided to her side. The glow from the jar coloured the smooth, empty planes of their face. "What did you give up, Aurora?" She shook her head. "I never made a deal." The letters along the band rippled. A date surfaced. Two years ago. Cardiff. A night she did not want to unpack while surrounded by jars of metaphysical preserves. Rory stepped back so hard her shoulders hit the opposite shelf. Glass chimed around her. The jar she had touched remained steady, light beating like a heart. "I did not sign anything," she said. "Oh, contracts take many forms," Nyx said. "A whispered promise. A vow shouted through tears. An insistence to the dark that you would do anything, if only..." Malik cut in. "We are not here for your jar." He pointed to the far wall. Near the back of the chamber, an alcove broke the neat lines of shelves. Metal bars crossed it, not iron, not anything she knew. They looked like strands of frozen mercury twisted together, pulsing with slow inner light. Behind them, on a plinth, lay a single book. Thick. Bound in something that resembled leather if leather had pores that flexed in faint breaths. Rory stared. "That is the recipe book you dragged me to Hel for." "Ledger," Malik said. "Belphegor's first account book. Old deals. Names. We need one entry." Nyx tilted their head. "The wards do not welcome mortals." "Good thing I'm not only mortal in the room," Rory said. Malik eyed the bars. "You brought the knife?" Rory slid a hand inside her jacket. Her fingers found the
familiar
chill
of moonsilver. The Fae-forged blade gleamed as she drew it, its slender leaf-shape catching the strange light, edges throwing back a muted halo. The air in the chamber shifted. The jars closest to her fogged
slightly
, as if the blade
chilled
them from within. Nyx's
eyes narrowed
. "Isolde's taste in gifts remains sharp." "She said it would cut through wards," Rory said. "And to keep it away from idiots." She stepped toward the bars. Closer now, she could see the runes
etched
along their length, tiny symbols that crawled and blinked like eyes. They followed the blade’s movement. The metal hummed, low and sullen. Rory lifted the dagger. It felt heavier in her hand than it should. Cold soaked into her fingers, up her wrist, an ache like winter seeping into bone. She set the tip of the blade against the lattice of bars. The first touch sang. The sound drilled straight into her teeth, thin and bright. Light flared along the bars,
racing
from the point of contact out across the weave, a spiderweb of molten silver. The jar bearing her name flared brighter in answer. Malik stepped closer, one hand dropping to the pistol at his belt, as if a mortal gun would help against whatever this was. "Quickly," he said. Rory pressed. The moonsilver sliced through the bars like frozen butter. Resistance shuddered along her arm, the
sense of
something fighting,
not weight but intent
. The runes screamed in a language she did not know and understood anyway. Mine. She gritted her teeth and drove the blade down. A section of the lattice fell away, clattering to the floor where it melted, pooling into a glossy stain that seeped into the breathing ground. The pedestal with the book lay inches away. Rory reached inside. The air on the far side of the threshold felt thicker, syrupy. It clung to her skin. Her scars prickled. The crescent on her left wrist burned. Her fingers brushed the cover. It twitched. Her hand jerked back on reflex. "That book just moved." "It is alive with oaths," Nyx said calmly. "Do not let it touch your bare flesh." Malik pulled a cloth from his pack and held it out. She wrapped her hand and reached again. The covered fingers closed around the ledger. It
pulsed
once, a sluggish heartbeat, then settled. Heavy. Too heavy. As she lifted it from the plinth, the glow in the room dimmed. Every jar guttered. The murmur that had filled the air since they entered cut out, clean and sudden. The
silence
pressed in, thick as the air beyond the bars. Rory swallowed. "I take it that is not a good sign." Nyx's violet eyes burned brighter. "Belphegor notices when someone steals from his first table." Thin cracks spidered up the walls, fine as veins. From them seeped a slow, pale substance that gleamed like rendered fat. It crawled downward, pooling along the floor in snaking lines that crept toward their boots. Malik cursed under his breath. "Move." He turned toward the passage they had come through. It had closed. The corridor mouth
was gone
, swallowed by raw wall, smooth and unbroken. The shelves now circled them without a gap. Rory clutched the ledger to her chest. The Heartstone hammered in frantic rhythm. "Options," she said. Nyx's gaze tracked the pale ooze as it gathered. "The room shifts, we are in a
stomach
now." The substance reached the nearest row of jars. Where it touched, glass cracked, hairline fractures
racing
up and over the curves. One of the jars burst. The smell hit them first, sweet and rancid, like all the world's feasts left to rot in one locked room. A gout of thick, dark vapour billowed out, writhing in the air, shapes within it surging against invisible confines. Whispers exploded into a roar. Names, pleas, bargains half fulfilled. The vapour coalesced, folding in on itself, taking on a vague silhouette. Too many arms. Mouths that opened along its sides, along its back, each lined with teeth sharp as broken plates. Around the chamber, more jars
began to
crack. The thing turned toward them. Rory tightened her grip on the blade. "Malik," she said. He drew his gun anyway. Nyx stepped in front of them, shadow swelling, stretching wide across the floor, reaching for the walls as if to wrap the room. The first of the broken hunger lunged.
created_at
"2026-02-19T03:49:10.942Z"
2/19/2026, 3:49:10 AM
model
"openai/gpt-5.1-20251113"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
14719
moderation_latency
(null)
generation_time
94092
tokens_prompt
5338
tokens_completion
4770
native_tokens_prompt
4854
native_tokens_completion
4874
native_tokens_completion_images
0
native_tokens_reasoning
1476
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.0548075
router
(null)
provider_responses
0
endpoint_id
"764eb97f-8bab-4326-b29b-7a8799b00a70"
id
"resp_0b0a4c1ce46600ee016996883718b481979c41348e0ef19acd"
is_byok
false
latency
203
model_permaslug
"openai/gpt-5.1-20251113"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771472950-wbiaLNcHVE2SPeMPiY9r"
upstream_id
"resp_0b0a4c1ce46600ee016996883718b481979c41348e0ef19acd"
total_cost
0.0548075
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
26
adverbTagCount
2
adverbTags
0
"they said softly [softly]"
1
"Nyx said calmly [calmly]"
dialogueSentences
71
tagDensity
0.366
leniency
0.732
rawRatio
0.077
effectiveRatio
0.056
94.08%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2534
totalAiIsmAdverbs
3
found
0
adverb
"softly"
count
1
1
adverb
"slightly"
count
1
2
adverb
"quickly"
count
1
highlights
0
"softly"
1
"slightly"
2
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
36.86%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2534
totalAiIsms
32
found
0
word
"scanned"
count
2
1
word
"eyebrow"
count
1
2
word
"comforting"
count
1
3
word
"porcelain"
count
2
4
word
"pulsed"
count
2
5
word
"shimmered"
count
2
6
word
"stomach"
count
3
7
word
"yearning"
count
1
8
word
"trembled"
count
1
9
word
"flicker"
count
1
10
word
"tracing"
count
1
11
word
"lurched"
count
1
12
word
"flickered"
count
1
13
word
"wavered"
count
1
14
word
"warmth"
count
1
15
word
"crystal"
count
1
16
word
"etched"
count
2
17
word
"familiar"
count
1
18
word
"chill"
count
1
19
word
"chilled"
count
1
20
word
"racing"
count
2
21
word
"sense of"
count
1
22
word
"weight"
count
1
23
word
"silence"
count
1
highlights
0
"scanned"
1
"eyebrow"
2
"comforting"
3
"porcelain"
4
"pulsed"
5
"shimmered"
6
"stomach"
7
"yearning"
8
"trembled"
9
"flicker"
10
"tracing"
11
"lurched"
12
"flickered"
13
"wavered"
14
"warmth"
15
"crystal"
16
"etched"
17
"familiar"
18
"chill"
19
"chilled"
20
"racing"
21
"sense of"
22
"weight"
23
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
258
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
258
filterMatches
(empty)
hedgeMatches
0
"tried to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
301
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2528
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
28
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
73
wordCount
2134
uniqueNames
10
maxNameDensity
1.27
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Rory
27
Heartstone
3
London
1
Malik
18
Dymas
1
Nyx
19
Evan
1
Ellis
1
Carter
1
Fae-forged
1
persons
0
"Rory"
1
"Heartstone"
2
"Malik"
3
"Nyx"
4
"Evan"
5
"Ellis"
6
"Carter"
places
0
"London"
1
"Dymas"
globalScore
0.867
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
146
glossingSentenceCount
2
matches
0
"looked like lacquered obsidian, but it mo"
1
"looked like strands of frozen mercury twi"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.396
wordCount
2528
matches
0
"not weight but intent"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
301
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
185
mean
13.66
std
14.13
cv
1.034
sampleLengths
0
9
1
47
2
8
3
50
4
4
5
7
6
24
7
6
8
47
9
15
10
2
11
1
12
65
13
13
14
24
15
9
16
2
17
15
18
5
19
18
20
5
21
12
22
2
23
54
24
12
25
10
26
77
27
4
28
46
29
3
30
6
31
13
32
14
33
21
34
15
35
30
36
46
37
21
38
19
39
6
40
3
41
3
42
13
43
39
44
5
45
4
46
6
47
2
48
54
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
258
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
395
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
301
ratio
0
matches
(empty)
76.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2140
adjectiveStacks
4
stackExamples
0
"sweet rotted under it"
1
"thick, slow-moving liquid,"
2
"invisible pressed against it."
3
"surging against invisible confines."
adverbCount
55
adverbRatio
0.02570093457943925
lyAdverbCount
8
lyAdverbRatio
0.003738317757009346
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
301
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
301
mean
8.4
std
5.62
cv
0.669
sampleLengths
0
9
1
17
2
16
3
14
4
5
5
3
6
7
7
7
8
18
9
18
10
4
11
7
12
11
13
13
14
6
15
13
16
19
17
15
18
7
19
8
20
2
21
1
22
9
23
13
24
10
25
12
26
21
27
7
28
2
29
4
30
10
31
2
32
3
33
9
34
6
35
3
36
2
37
15
38
5
39
18
40
5
41
2
42
10
43
2
44
24
45
24
46
6
47
12
48
10
49
18
58.03%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.37209302325581395
totalSentences
301
uniqueOpeners
112
15.80%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
211
matches
0
"Too many arms."
ratio
0.005
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
55
totalSentences
211
matches
0
"She yanked her leg back"
1
"Her boot tore free with"
2
"It looked like lacquered obsidian,"
3
"She swallowed, throat tight."
4
"She forced herself to look"
5
"They held the sheen of"
6
"She also wanted dry ground,"
7
"Her stomach clenched."
8
"He stayed on the main"
9
"It hit the table with"
10
"She realised it came from"
11
"They glanced at each other."
12
"Its surface glowed faintly, veins"
13
"She followed him onto the"
14
"Her inner ear lurched, the"
15
"Her shoulders tensed, teeth grinding"
16
"He sounded strained."
17
"she said, through gritted teeth"
18
"Her father's voice"
19
"Her hand clenched around empty"
ratio
0.261
35.83%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
179
totalSentences
211
matches
0
"Rory's boot hit the ground"
1
"She yanked her leg back"
2
"Nyx's shadowy grip wrapped her"
3
"Her boot tore free with"
4
"Rory caught her balance and"
5
"The floor under her was"
6
"It looked like lacquered obsidian,"
7
"She swallowed, throat tight."
8
"Nyx's outline shivered, their form"
9
"The faint violet of their"
10
"Malik adjusted the strap of"
11
"The man had the square"
12
"A faint scar cut through"
13
"She forced herself to look"
14
"The corridor stretched ahead in"
15
"Walls arched up and over"
16
"They held the sheen of"
17
"Lines of tiny script crawled"
18
"Something whispered along the edge"
19
"The suggestion of chewing."
ratio
0.848
23.70%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
211
matches
0
"By the time Malik reached"
ratio
0.005
71.43%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
90
technicalSentenceCount
9
matches
0
"The man had the square shoulders of someone who had stood at the front of lines his whole life."
1
"The scent that rolled off it threw her back to childhood kitchens, summer stone fruit and her mother's hands dusted in flour."
2
"Platters shifted in her vision, fruit towers sliding without falling, a slow roll that ignored every law she knew."
3
"The smooth bone-porcelain texture gave way to something rougher, scored, as if claws had gouged channels along it."
4
"They shone like cut crystal, edged in fine metal filigree that crawled over their sides in ornate patterns."
5
"Others seemed empty, yet the glass distorted the air inside, bending it as if something invisible pressed against it."
6
"Malik stepped closer, one hand dropping to the pistol at his belt, as if a mortal gun would help against whatever this was."
7
"A section of the lattice fell away, clattering to the floor where it melted, pooling into a glossy stain that seeped into the breathing ground."
8
"Nyx stepped in front of them, shadow swelling, stretching wide across the floor, reaching for the walls as if to wrap the room."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
26
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
26
fancyCount
2
fancyTags
0
"they whispered (whisper)"
1
"Rory muttered (mutter)"
dialogueSentences
71
tagDensity
0.366
leniency
0.732
rawRatio
0.077
effectiveRatio
0.056
86.5018%