Run: 2026-02-19-01KHT089NNMHJ82PA57TAR3NAQ

Run Details

Duration:
53.0s
Cost:
$0.001893
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone came away from the wall with a sickening crunch, like wet clay parting from bone. A jagged tear of warm, amber light spilled into the corridor, smelling of honey and woodsmoke and something richer, deeper. Meat. Spices. Hunger. “Not a subtle door.” Rory wiped grime from the Heartstone. It pulsed against her collarbone, a second, eager heartbeat. “Subtle’s overrated.” Nyx flowed through the crack first, their shadowy form absorbing the light for a moment before solidifying on the other side. The transition was silent. They turned, their violet eyes dim pinpricks in the sudden glow. “The air is heavy here,” they whispered, the sound like dry leaves skittering over stone. “Thick with want.” Rory squeezed through. The ground beneath her trainers was soft, springy. Not stone. Moss. A deep, emerald moss that covered everything in a silent, breathing blanket. She straightened up and the breath caught in her throat. The sky was a dome of liquid amber, streaked with veins of gold and copper where no sun hung. It cast the world in a perpetual, warm twilight. The air was the first shock—it tasted of ripe peaches and cinnamon, of cloves and roasting fat. It was an assault of sensation, delicious and cloying all at once. They stood on the crest of a low hill. Below them, the landscape unfurled like a mad king’s banquet table. Vineyards stretched into the middle distance, heavy with swollen grapes the colour of blood and bruises. Orchards bore fruit that glowed with their own inner light—pulsing pears, softly humming apples. Between them, manicured gardens exploded with vegetables of impossible size and hue: cabbages as wide as cartwheels with leaves like crushed velvet, carrots that shone like polished brass. And the noise. A low, constant hum, punctuated by distant laughter, the clatter of pans, the sizzle of something hitting a hot surface. Music wove through it all, a jaunty, relentless tune played on pipes and drums. “Dymas,” Rory murmured. The name felt sticky on her tongue. “The Gluttony layer,” Nyx confirmed, a note of distaste in their wind-voice. “A realm of the eternally unsated.” A path of pale, polished stones wound down the hill and into the nearest vineyard. Rory took a step. The moss sighed underfoot. “So we just… walk in?” “We were invited, were we not?” Nyx gestured to the pendant. “The key sought the lock. Now we see what feast awaits.” The unease started as a prickle between her shoulder blades. The wonder was still there, a childlike awe at the sheer audacity of the place. But as they descended, the details sharpened. The vines were too perfect. Each leaf symmetrical, each grape identically plump. No insects buzzed. No birds sang. The only movement was a slow, deliberate swaying, as if the plants were breathing in time with the distant music. They passed a trellis heavy with moon-pale melons. One had split open, its flesh glistening. Rory leaned closer. Seeds like tiny black pearls floated in a clear, viscous syrup. It smelled intoxicating. Her stomach growled, a loud, traitorous sound. “Don’t,” Nyx whispered, a shadow passing over her hand. “Nothing here is freely given. Everything has a price.” She pulled back. The Fae-forged blade at her hip felt like ice against her thigh, a sharp counterpoint to the enveloping warmth. The path led them to a clearing dominated by a single, colossal tree. Its bark was the colour of roasted chestnuts, smooth and inviting. Its branches, heavy with glossy, dark leaves, twisted into the shapes of grasping hands, beckoning cups, open mouths. At its base, a spring bubbled up, filling a natural stone basin with liquid that shimmered like molten gold. A figure knelt by the spring, dipping a ladle. He was humanoid, but his skin had the waxy, polished look of marzipan. His clothes were simple linen, but embroidered with intricate, mouth-watering patterns of feasts and fruits. He didn’t look up as they approached. “Thirsty, travellers?” His voice was smooth, syrupy. “The sap-wine of the Grand Willow. A single sip can sustain a man for a week. A second can make him forget his own name in bliss.” Rory’s throat was parched. The cloying air had dried it. The water looked cool. Clear. “What’s the cost?” she asked, her own voice rough. The man finally turned. His eyes were wide, earnest, the colour of dark honey. “Cost? To drink from the spring? None. It is a gift. A welcome.” “Nothing’s a gift here,” Nyx stated, their form flickering at the edges. The man’s smile didn’t reach his eyes. “A philosophical stance. This is Dymas. We give. We indulge. It is our nature.” He stood, offering the ladle. “Your companion is a Shade, yes? They understand hunger. The emptiness. This… fills.” Nyx went very still. The air around them chilled. Rory looked from the offered ladle to the man’s placid face. His fingers, curled around the handle, were too long. The knuckles were wrong. She took a step back. “We’ll pass.” The smile vanished. The man’s face seemed to sag for a second, revealing something gaunt and desperate beneath the confectionery surface. “A refusal.” He said the word like it was a curse. “To refuse a gift is to insult the Giver. To insult the Prince.” He dropped the ladle. It clattered on the stone, the golden liquid soaking into the moss, which immediately swelled and burst into a riot of tiny, fragrant flowers. A low gong sounded, deep and resonant, rolling across the amber sky from somewhere deeper in the realm. It wasn’t an alarm. It was a summons. A dinner bell. The man’s form shimmered. The pleasant baker’s guise melted away, revealing a taller, thinner creature with skin like stretched parchment and a mouth that split its face in a lipless gash. It let out a wet, clicking sound. “The Prince does enjoy… reluctant guests. They make for such interesting courses.” It lunged. Rory didn’t think. The Fae blade was in her hand, its moonsilver edge singing as it left the sheath. It cut through the air, cold as a winter grave. The creature recoiled, hissing. Where the blade had passed, a line of frost crystallised on its parchment arm, blackening the flesh beneath. It stared at the weapon, its honey eyes wide with a new, sharp fear. “Fae-forged,” it rasped. “An uninvited flavour.” From the vineyards, the orchards, the distant kitchens, other shapes began to move. Silhouettes against the amber glow, drawn by the gong or the scent of conflict. The hum of the realm took on a new, hungry pitch. Nyx’s form expanded, casting a pool of absolute darkness around them. “The welcome is over, Aurora Carter.” Rory gripped the blade, its chill steadying her. The wondrous alien world now felt like a closing jaw. The path ahead led deeper into the feast.
created_at"2026-02-19T03:49:15.083Z" 2/19/2026, 3:49:15 AM
model"deepseek/deepseek-v3.2-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1584
moderation_latency(null)
generation_time52939
tokens_prompt5338
tokens_completion1803
native_tokens_prompt4950
native_tokens_completion1594
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00189272
router(null)
provider_responses
0
endpoint_id"3570a950-b80f-4acd-bb92-8e1c1c51fafc"
id"97ad6a294d094f509a9c33e787bd990f"
is_byokfalse
latency1584
model_permaslug"deepseek/deepseek-v3.2-20251201"
provider_name"AtlasCloud"
status200
api_type"completions"
id"gen-1771472955-HkQc459JGDJF3pjsHyhp"
upstream_id"97ad6a294d094f509a9c33e787bd990f"
total_cost0.00189272
cache_discount(null)
upstream_inference_cost0
provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.423
leniency0.846
rawRatio0
effectiveRatio0
91.26% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1144
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"very"
count1
highlights
0"softly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1144
totalAiIsms12
found
0
word"pulsed"
count1
1
word"velvet"
count1
2
word"perfect"
count1
3
word"glistening"
count1
4
word"stomach"
count1
5
word"warmth"
count1
6
word"shimmered"
count2
7
word"intricate"
count1
8
word"chilled"
count1
9
word"grave"
count1
10
word"chill"
count1
highlights
0"pulsed"
1"velvet"
2"perfect"
3"glistening"
4"stomach"
5"warmth"
6"shimmered"
7"intricate"
8"chilled"
9"grave"
10"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences105
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences119
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1137
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount966
uniqueNames5
maxNameDensity0.93
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Rory9
Fae-forged1
Nyx7
Fae2
persons
0"Rory"
1"Nyx"
places
0"Heartstone"
globalScore1
windowScore1
75.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount2
matches
0"felt like ice against her thigh, a shar"
1"felt like a closing jaw"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1137
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences119
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean26.44
std14.6
cv0.552
sampleLengths
040
121
236
318
436
557
620
758
837
910
1018
1123
125
1322
1432
1538
1639
1718
1822
1961
209
2135
2234
2315
249
2527
2612
2739
289
2929
302
3145
3228
3329
3438
3512
362
3729
3836
396
4038
4117
4226
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences105
matches
0"was parched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs157
matches
0"were breathing"
94.84% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences119
ratio0.017
matches
0"The air was the first shock—it tasted of ripe peaches and cinnamon, of cloves and roasting fat."
1"Orchards bore fruit that glowed with their own inner light—pulsing pears, softly humming apples."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount972
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.021604938271604937
lyAdverbCount5
lyAdverbRatio0.0051440329218107
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean9.55
std6.19
cv0.648
sampleLengths
017
120
21
31
41
510
69
72
821
94
1011
1115
123
133
148
152
161
1712
1810
1919
209
2117
2212
239
2411
2516
2614
2728
283
2920
3014
313
327
3312
346
3515
364
374
385
3911
4011
4110
4215
437
445
457
463
473
4820
498
54.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3865546218487395
totalSentences119
uniqueOpeners46
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences96
matches(empty)
ratio0
95.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences96
matches
0"It pulsed against her collarbone,"
1"They turned, their violet eyes"
2"they whispered, the sound like"
3"She straightened up and the"
4"It cast the world in"
5"It was an assault of"
6"They stood on the crest"
7"They passed a trellis heavy"
8"It smelled intoxicating."
9"Her stomach growled, a loud,"
10"She pulled back."
11"Its bark was the colour"
12"Its branches, heavy with glossy,"
13"He was humanoid, but his"
14"His clothes were simple linen,"
15"He didn’t look up as"
16"His voice was smooth, syrupy"
17"she asked, her own voice"
18"His eyes were wide, earnest,"
19"He stood, offering the ladle"
ratio0.313
12.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences96
matches
0"The stone came away from"
1"A jagged tear of warm,"
2"Rory wiped grime from the"
3"It pulsed against her collarbone,"
4"Nyx flowed through the crack"
5"The transition was silent."
6"They turned, their violet eyes"
7"they whispered, the sound like"
8"Rory squeezed through."
9"The ground beneath her trainers"
10"A deep, emerald moss that"
11"She straightened up and the"
12"The sky was a dome"
13"It cast the world in"
14"The air was the first"
15"It was an assault of"
16"They stood on the crest"
17"Vineyards stretched into the middle"
18"Orchards bore fruit that glowed"
19"A low, constant hum, punctuated"
ratio0.896
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences96
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount3
matches
0"Orchards bore fruit that glowed with their own inner light—pulsing pears, softly humming apples."
1"Between them, manicured gardens exploded with vegetables of impossible size and hue: cabbages as wide as cartwheels with leaves like crushed velvet, carrots tha…"
2"The only movement was a slow, deliberate swaying, as if the plants were breathing in time with the distant music."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount5
matches
0"they whispered, the sound like dry leaves skittering over stone"
1"Nyx confirmed, a note of distaste in their wind-voice"
2"Nyx whispered, a shadow passing over her hand"
3"she asked, her own voice rough"
4"Nyx stated, their form flickering at the edges"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"they whispered (whisper)"
1"Rory murmured (murmur)"
2"Nyx confirmed (confirm)"
3"Nyx whispered (whisper)"
4"Nyx stated (state)"
dialogueSentences26
tagDensity0.269
leniency0.538
rawRatio0.714
effectiveRatio0.385
78.7428%