Run: 2026-02-19-01KHT08CQS6WECJTSRK8F8ERTZ

Run Details

Duration:
44.4s
Cost:
$0.075495
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed. Rory felt it first in her teeth, a vibration that crawled down her jaw and settled somewhere behind her sternum. She pressed her palm against the nearest oak pillar. Ancient bark, yes, but warm. Alive in a way that made her skin prickle. "We shouldn't linger at the threshold." Isolde's voice carried that particular quality of wind through empty rooms. "The Grove grows impatient with hesitation." "Impatient," Nyx echoed. Their form flickered at Rory's periphery, shadow bleeding into shadow. "An interesting choice of word for a place outside time." Rory stepped between the stones. The world shifted. Not violently, nothing so crude as falling or spinning. More like the moment between sleeping and waking, when reality hadn't quite decided which version of itself to present. The air changed first, thickening with the scent of wildflowers that had no business blooming in November. Then the light, amber and gold and somehow coming from everywhere at once, sourceless and warm. "Christ." The word escaped before she could stop it. The clearing stretched impossibly before them. Twenty metres across at most when viewed from outside, but now the space yawned into something vast. Meadow grass rippled in a breeze she couldn't feel, each blade tipped with what looked like captured starlight. Trees she didn't recognise, couldn't recognise, formed a ring at the edges, their bark silver-white, their leaves translucent as butterfly wings. The Heartstone pendant pulsed against her chest. Once. Twice. Then settled into a rhythm that matched her heartbeat. "It knows you're here," Isolde said. She'd moved ahead without sound, her bare feet leaving no impression in the grass. "The Grove remembers blood. Yours sings to it." "My blood doesn't sing." "All blood sings. Some simply refuse to listen." Nyx materialised fully beside Rory, their form coalescing into something almost solid. Violet eyes swept the clearing with an expression she'd learned to read as unease. "I walked this place once. Three centuries past." Their whisper-voice carried weight it usually lacked. "It was smaller then. Quieter." "Places grow," Isolde said. "They feed on what passes through them." "And what's been passing through here?" The seer smiled. It didn't reach her lavender eyes. "Questions best left for deeper in." Rory gripped the Fae blade at her hip. The moonsilver felt colder than usual, almost burning against her palm. Isolde had given it freely, which meant the seer wanted her armed. Which meant there was something to be armed against. They walked. The meadow gave way to a path of pale stones, each one perfectly smooth, perfectly round, perfectly spaced. Too perfect. Rory found herself counting her steps, adjusting her stride to match the stones' rhythm. Left foot. Right foot. Left. Right. Like a dance she'd never learned but somehow knew. "Don't." Nyx's hand, surprisingly solid, gripped her elbow. "The Grove plays tricks. Walk your own pace." She stumbled, caught herself, and the stones seemed to shimmer with something like disappointment. "The Boundary grows thin ahead," Isolde said. She'd stopped at a point where the path split into three. "The Veil touches this place lightly. What you see may not be what exists." "Helpful as always." "Truth rarely is." The right path led toward a structure Rory hadn't noticed before, couldn't have noticed before. A pavilion of sorts, open-sided, its roof woven from living branches that moved despite the still air. The left path curved into darkness, actual darkness in a place that seemed to reject the concept. And the centre path... The centre path led to a pool. Still water. Black as ink. But not reflecting the amber sky above. Instead, the surface showed something else entirely. Movement. Shapes. Almost faces. Rory walked toward it before she realised her feet were moving. "Careful." Nyx's voice came from far away. "That's not water." Her reflection didn't match. The woman staring back had her face, her hair, her bright blue eyes. But she wore armour of a style Rory didn't recognise, plates of shadow and starlight woven together. And she was smiling. A smile full of teeth and knowing and something that looked terribly like hunger. "What do you see?" Isolde had appeared at her shoulder, silent as death. "Me. But not." "The Grove shows possibility. What was. What will be. What could never be but wishes it were." "Which is this?" "Yes." The reflection moved independently now, raising a hand Rory hadn't raised. The armoured woman pressed her palm against the surface from the other side. The not-water rippled. "Don't touch it." Nyx's form flickered violently. "Don't you dare touch it." The reflection's mouth moved. Words Rory couldn't hear but somehow felt. *Come home.* "I've never been here." *Home isn't a place. Home is what you're becoming.* The Heartstone flared, sudden heat against her chest. The reflection flinched, pulled back, and for a moment the not-water showed only darkness. Then the armoured woman returned, but changed. Wounded. Bleeding from a dozen cuts that glowed with sickly green light. *They're coming. They've always been coming. The winter solstice approaches and the Veil will fall and you're not ready, you'll never be ready, but you have to—* Isolde's hand, cold and impossibly strong, yanked Rory backward. The connection shattered. The pool went still. The reflection vanished. "Enough." The seer's voice had lost its usual sing-song quality. "The Grove has shown you more than it should. More than is safe." Rory's heart hammered. Her mouth tasted of copper and something sweeter, like fruit just beginning to rot. "What was that?" "A warning. Or a lie. Or both." Isolde turned toward the pavilion. "Come. We didn't enter this place to stand at its edges." Nyx reformed at Rory's side, their form more solid than she'd ever seen it. Almost human. Almost. "You should know," they said, "I've seen that armour before. Once. During the war between Courts." "Which war?" "The one that broke the world." Their violet eyes met hers. "The one that created the Veil in the first place." The wildflowers around them had stopped glowing. In the amber light, they looked almost grey. Almost dead. Rory touched the pendant at her chest. The Heartstone's warmth had faded to nothing, leaving only the weight of the thing. Heavy. So much heavier than before. "The pavilion," she said. "What's in the pavilion?" Isolde's silver hair caught the sourceless light as she turned. For a moment, just a moment, Rory thought she saw something else beneath the seer's ageless face. Something ancient and afraid. "Answers," Isolde said. "Though you may not want them." "I didn't come here for what I wanted." "No." The seer's smile returned, small and sad. "You came here for what you need. The Grove always knows the difference." They walked toward the pavilion. The path of perfect stones had vanished, replaced by grass that whispered secrets in languages Rory didn't speak. The trees at the clearing's edge leaned inward, their translucent leaves rustling with something that might have been curiosity. Or hunger. Or welcome. The entrance loomed. Inside, Rory could see movement, shapes gathering in shadows that shouldn't exist in a place made of light. The Fae blade at her hip vibrated, a silent warning she felt in her bones. Nyx hesitated at the threshold. "Once we enter," they said, "we can't unknow what we learn." "Then we learn." Rory squared her shoulders, touched the Heartstone once more. "I'm tired of not knowing." She stepped inside.
created_at"2026-02-19T03:49:18.221Z" 2/19/2026, 3:49:18 AM
model"anthropic/claude-4.5-opus-20251124"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1669
moderation_latency175
generation_time44114
tokens_prompt5338
tokens_completion2012
native_tokens_prompt5559
native_tokens_completion1908
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.075495
router(null)
provider_responses
0
endpoint_id"de32581c-2e11-4f54-8d29-e8a6e19d3038"
id"fdd5571d-7268-4a2e-b2a7-0b1fe9ac848c"
is_byokfalse
latency1669
model_permaslug"anthropic/claude-4.5-opus-20251124"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771472958-zpr8XI8PJBcAMOm7XQ1s"
upstream_id"fdd5571d-7268-4a2e-b2a7-0b1fe9ac848c"
total_cost0.075495
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount1
adverbTags
0"Nyx's form flickered violently [violently]"
dialogueSentences50
tagDensity0.4
leniency0.8
rawRatio0.05
effectiveRatio0.04
83.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1240
totalAiIsmAdverbs4
found
0
adverb"perfectly"
count3
1
adverb"lightly"
count1
highlights
0"perfectly"
1"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1240
totalAiIsms15
found
0
word"echoed"
count1
1
word"flickered"
count2
2
word"pulsed"
count1
3
word"whisper"
count1
4
word"weight"
count2
5
word"perfect"
count2
6
word"dance"
count1
7
word"structure"
count1
8
word"shattered"
count1
9
word"warmth"
count1
10
word"loomed"
count1
11
word"vibrated"
count1
highlights
0"echoed"
1"flickered"
2"pulsed"
3"whisper"
4"weight"
5"perfect"
6"dance"
7"structure"
8"shattered"
9"warmth"
10"loomed"
11"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences123
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences123
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords38
totalWords1234
ratio0.031
matches
0"Come home."
1"Home isn't a place. Home is what you're becoming."
2"They're coming. They've always been coming. The winter solstice approaches and the Veil will fall and you're not ready, you'll never be ready, but you have to—"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
50.31% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount953
uniqueNames8
maxNameDensity1.99
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Nyx7
Rory19
November1
Heartstone4
Isolde10
Fae2
Left2
Veil1
persons
0"Nyx"
1"Rory"
2"Heartstone"
3"Isolde"
4"Veil"
places
0"November"
globalScore0.503
windowScore0.667
0.75% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount4
matches
0"quite decided which version of itself to present"
1"looked like captured starlight"
2"something like disappointment"
3"place that seemed to reject the concept"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.81
wordCount1234
matches
0"not ready, you'll never be ready, but you have to"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences153
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean17.88
std15.23
cv0.852
sampleLengths
04
143
223
323
45
564
69
762
818
928
104
118
1226
1320
1411
156
1615
1740
182
1949
2016
2114
2232
233
243
2553
267
2723
2811
2910
3052
3113
323
3317
343
351
3627
3712
3811
392
404
419
4241
4327
449
4510
4623
4717
483
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences123
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs181
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences153
ratio0.007
matches
0"The winter solstice approaches and the Veil will fall and you're not ready, you'll never be ready, but you have to—*"
77.90% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount492
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.06300813008130081
lyAdverbCount11
lyAdverbRatio0.022357723577235773
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean8.07
std5.38
cv0.667
sampleLengths
04
120
29
35
49
517
66
73
810
910
105
113
129
1319
1417
1516
169
176
1817
1918
2021
217
221
231
249
256
2614
278
284
298
3012
3114
3215
335
344
357
366
373
386
396
408
4111
4212
439
442
4518
462
4714
482
492
65.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.4444444444444444
totalSentences153
uniqueOpeners68
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences94
matches
0"More like the moment between"
1"Then the light, amber and"
2"Then settled into a rhythm"
3"Instead, the surface showed something"
4"Then the armoured woman returned,"
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences94
matches
0"She pressed her palm against"
1"Their form flickered at Rory's"
2"She'd moved ahead without sound,"
3"Their whisper-voice carried weight it"
4"It didn't reach her lavender"
5"She stumbled, caught herself, and"
6"She'd stopped at a point"
7"Her reflection didn't match."
8"They've always been coming."
9"Her mouth tasted of copper"
10"Their violet eyes met hers"
11"They walked toward the pavilion."
12"She stepped inside."
ratio0.138
71.70% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences94
matches
0"The standing stones hummed."
1"Rory felt it first in"
2"She pressed her palm against"
3"Isolde's voice carried that particular"
4"Their form flickered at Rory's"
5"Rory stepped between the stones."
6"The world shifted."
7"The air changed first, thickening"
8"The word escaped before she"
9"The clearing stretched impossibly before"
10"Meadow grass rippled in a"
11"Trees she didn't recognise, couldn't"
12"The Heartstone pendant pulsed against"
13"She'd moved ahead without sound,"
14"Nyx materialised fully beside Rory,"
15"Violet eyes swept the clearing"
16"Their whisper-voice carried weight it"
17"The seer smiled."
18"It didn't reach her lavender"
19"Rory gripped the Fae blade"
ratio0.777
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences94
matches(empty)
ratio0
65.64% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount4
matches
0"Rory felt it first in her teeth, a vibration that crawled down her jaw and settled somewhere behind her sternum."
1"The air changed first, thickening with the scent of wildflowers that had no business blooming in November."
2"A pavilion of sorts, open-sided, its roof woven from living branches that moved despite the still air."
3"The trees at the clearing's edge leaned inward, their translucent leaves rustling with something that might have been curiosity."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount0
fancyTags(empty)
dialogueSentences50
tagDensity0.14
leniency0.28
rawRatio0
effectiveRatio0
85.1756%