Run: 2026-02-19-01KHT08D8WF0KR5HR28ZS8WGA5

Run Details

Duration:
19.1s
Cost:
$0.000150
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The darkness receded, and a crystalline staircase materialized before them, like shards of splintered moonlight embedded in the ground. Aurora's eyes widened as she grasped the railing, her fingers tracing the intricate patterns etched into the crystal. The air vibrated with an otherworldly music, a melody that seemed to resonate deep within her chest. Nyx's form shifted, tendrils of shadow stretching and retracting like living whips as they descended the stairs, the vibrations harmonizing with the notes of the melody. As they walked, the staircase dissolved into a glade, a meadow of wildflowers that seemed to have burst into bloom overnight, each petal glowing with an ethereal light. Isolde's eyes fluttered shut, her face tilted toward the petals, a look of rapturous wonder on her face. The scent of honeysuckle and lavender wafted through the air, transporting Aurora to memories of her childhood in Cardiff, summer days spent chasing butterflies through the Welsh hills. Nyx, however, remained alert, their form rippling as they scanned their surroundings, the faint glow of their eyes illuminating the edges of the clearing. The grass beneath their feet was soft, almost spongy, like walking on a cloud. Isolde's fingers brushed against the petals, and they seemed to respond, shifting to accommodate her touch. Aurora watched, fascinated, as the Half-Fae seer's hands seemed to weave a spell, coaxing the flowers into a intricate pattern of stars and crescent moons. Nyx's shadow danced across the ground, momentarily obscuring the pattern, but Isolde's smile never wavered. "Hel?" Isolde's voice was barely above a whisper, her eyes still closed. "Am I... returning home?" Her voice was laced with a longing that sent a pang through Aurora's chest. Nyx's form solidified, taking on a humanoid shape that regarded Isolde with an unreadable expression. "No," Nyx replied, their voice a gentle breeze that rustled the petals. "You are not returning. You are... elsewhere." The music in the air shifted, the notes deepening into a low, sonorous hum. Aurora's ears perked up, her skin prickling with unease. Nyx's words were cryptic, but they seemed to carry a weight that was both reassuring and ominous. Aurora took a step forward, her eyes scanning the clearing for any sign of what lay beyond. The flowers seemed to be pulling her toward a massive tree at the center of the glade, its trunk twisted into impossible shapes, branches that resembled outstretched arms. The tree seemed to be... pulsing, as if it were alive, the rhythm of the music echoing within its ancient heart. Nyx's form drifted toward the tree, their shadow mingling with the branches as they reached out to touch the trunk. Isolde's eyes snapped open, her gaze fixed on the tree with a look of recognition. "The Heartwood," she breathed, her voice barely audible over the music. "It remembers me." Aurora's confusion deepened as Isolde took a step forward, her hands outstretched toward the tree. Nyx's form solidified, blocking her path. "No," they said, their voice a low, warning tone. "You do not go near it." Isolde's face twisted in a mixture of frustration and longing. "Why? What's wrong with the Heartwood?" Nyx's expression remained enigmatic, but their words carried an undercurrent of fear. The air seemed to thicken, the music building to a crescendo as Isolde's hands fluttered toward the tree. Aurora felt a shiver run down her spine as the tree's branches seemed to reach out, as if grasping for Isolde's hands. Nyx's form merged with the shadows, becoming one with the darkness as they prepared to defend the Half-Fae seer. The air seemed to be holding its breath, the very fabric of reality poised on the brink of a decision. And then, in an instant, the music ceased, the clearing plunging into silence. The tree's branches retreated, its pulsing heartbeat slowing to a gentle thrum. Isolde's hands dropped, her face pale with disappointment. Aurora took a step back, her heart racing with the implications of what they had almost witnessed. Nyx's form re-coalesced, their eyes fixed on the tree with an unspoken warning. "I think it's time we left," Aurora said, her voice barely above a whisper. Nyx's nod was almost imperceptible, their form rippling as they turned to lead them out of the glade, back into the unknown. Isolde's eyes never left the tree, her expression a mixture of sadness and awe. The wildflowers seemed to be watching them, their petals shimmering with an otherworldly light as they vanished into the darkness, the secrets of the Heartwood left unspoken.
created_at"2026-02-19T03:49:18.768Z" 2/19/2026, 3:49:18 AM
model"meta-llama/llama-3.1-8b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency319
moderation_latency(null)
generation_time19011
tokens_prompt5383
tokens_completion1164
native_tokens_prompt4927
native_tokens_completion1033
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00015019
router(null)
provider_responses
0
endpoint_id"858e9b98-fa86-433e-8299-17c3c4d6c24f"
id"cmpl-9804284d04e640d8b0427b4bb4e7fd0b"
is_byokfalse
latency126
model_permaslug"meta-llama/llama-3.1-8b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771472958-Blqi4rRDu6VLWI4kqMG7"
upstream_id"cmpl-9804284d04e640d8b0427b4bb4e7fd0b"
total_cost0.00015019
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.8
leniency1
rawRatio0
effectiveRatio0
80.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount752
totalAiIsmAdverbs3
found
0
adverb"barely above a whisper"
count2
1
adverb"very"
count1
highlights
0"barely above a whisper"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount752
totalAiIsms26
found
0
word"crystalline"
count1
1
word"tracing"
count1
2
word"intricate"
count2
3
word"etched"
count1
4
word"crystal"
count1
5
word"vibrated"
count1
6
word"otherworldly"
count2
7
word"fluttered"
count2
8
word"scanned"
count1
9
word"wavered"
count1
10
word"whisper"
count2
11
word"pang"
count1
12
word"unreadable"
count1
13
word"weight"
count1
14
word"scanning"
count1
15
word"echoing"
count1
16
word"enigmatic"
count1
17
word"down her spine"
count1
18
word"silence"
count1
19
word"racing"
count1
20
word"unspoken"
count2
highlights
0"crystalline"
1"tracing"
2"intricate"
3"etched"
4"crystal"
5"vibrated"
6"otherworldly"
7"fluttered"
8"scanned"
9"wavered"
10"whisper"
11"pang"
12"unreadable"
13"weight"
14"scanning"
15"echoing"
16"enigmatic"
17"down her spine"
18"silence"
19"racing"
20"unspoken"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
87.12% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences44
matches
0"g with unease"
1"felt a shiver"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount11
narrationSentences44
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences44
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords750
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
65.85% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount713
uniqueNames7
maxNameDensity1.68
worstName"Isolde"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Aurora10
Cardiff1
Welsh1
Half-Fae2
Isolde12
Nyx12
Heartwood1
persons
0"Aurora"
1"Isolde"
2"Nyx"
3"Heartwood"
places
0"Cardiff"
1"Welsh"
globalScore0.658
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount3
matches
0"melody that seemed to resonate deep within her chest"
1"wildflowers that seemed to have burst into bloom overnight, each petal glowing with an ethereal light"
2"as if grasping for Isolde's hands"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount750
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences44
matches(empty)
28.14% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs11
mean68.18
std16.94
cv0.248
sampleLengths
080
198
270
345
459
586
650
743
879
963
1077
97.29% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences44
matches
0"was laced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs130
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences44
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount715
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.01818181818181818
lyAdverbCount6
lyAdverbRatio0.008391608391608392
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences44
echoCount0
echoWords(empty)
73.03% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences44
mean17.05
std5.67
cv0.333
sampleLengths
019
118
217
326
428
518
628
724
814
916
1025
1115
1212
1318
1415
1512
1621
179
1817
1917
2028
215
2216
2320
2415
2511
2618
276
289
2916
3018
3118
3222
3319
3420
3513
3612
378
3817
3913
4014
4122
4214
4327
50.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3181818181818182
totalSentences44
uniqueOpeners14
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences44
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount3
totalSentences44
matches
0"Her voice was laced with"
1"she breathed, her voice barely"
2"they said, their voice a"
ratio0.068
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount41
totalSentences44
matches
0"The darkness receded, and a"
1"Aurora's eyes widened as she"
2"The air vibrated with an"
3"Nyx's form shifted, tendrils of"
4"Isolde's eyes fluttered shut, her"
5"The scent of honeysuckle and"
6"Nyx, however, remained alert, their"
7"The grass beneath their feet"
8"Isolde's fingers brushed against the"
9"Aurora watched, fascinated, as the"
10"Nyx's shadow danced across the"
11"Isolde's voice was barely above"
12"Her voice was laced with"
13"Nyx's form solidified, taking on"
14"Nyx replied, their voice a"
15"The music in the air"
16"Aurora's ears perked up, her"
17"Nyx's words were cryptic, but"
18"Aurora took a step forward,"
19"The flowers seemed to be"
ratio0.932
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences44
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount8
matches
0"Aurora's eyes widened as she grasped the railing, her fingers tracing the intricate patterns etched into the crystal."
1"As they walked, the staircase dissolved into a glade, a meadow of wildflowers that seemed to have burst into bloom overnight, each petal glowing with an etherea…"
2"Nyx, however, remained alert, their form rippling as they scanned their surroundings, the faint glow of their eyes illuminating the edges of the clearing."
3"Nyx's form solidified, taking on a humanoid shape that regarded Isolde with an unreadable expression."
4"Nyx's words were cryptic, but they seemed to carry a weight that was both reassuring and ominous."
5"The flowers seemed to be pulling her toward a massive tree at the center of the glade, its trunk twisted into impossible shapes, branches that resembled outstre…"
6"pulsing, as if it were alive, the rhythm of the music echoing within its ancient heart."
7"The wildflowers seemed to be watching them, their petals shimmering with an otherworldly light as they vanished into the darkness, the secrets of the Heartwood …"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount6
matches
0"Nyx replied, their voice a gentle breeze that rustled the petals"
1"the air shifted, the notes deepening into a low, sonorous hum"
2"she breathed, her voice barely audible over the music"
3"they said, their voice a low, warning tone"
4"Nyx's expression remained, but their words carried an undercurrent of fear"
5"Aurora said, her voice barely above a whisper"
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she breathed (breathe)"
dialogueSentences10
tagDensity0.4
leniency0.8
rawRatio0.25
effectiveRatio0.2
64.4079%