Run: 2026-02-19-01KHT091HB853NR38N3B3PZRKN

Run Details

Duration:
38.6s
Cost:
$0.038085
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone burned. Not painfully, but insistently, the way a coal pressed through cloth might feel, and Rory pressed her palm flat against her sternum as the pendant pulsed beneath her jacket. Three beats. Four. Then a long, slow throb, like a second heart that had just remembered it existed. "It's getting stronger," she said. Nyx drifted a half-step ahead of her, their silhouette rippling at the edges where the amber light met the shadow of their form. They had no eyes in any conventional sense, and yet somehow Rory always knew when they were looking at her. "It should. We are close." Close. As though close meant something comprehensible here. She had stepped through the rift seventeen minutes ago, and she had not drawn a full breath since. Dymas stretched before them in every direction, and the word *landscape* felt dishonest applied to it. Landscape implied something passive, something arranged by geology and time. This was arranged by appetite. Vast terraced vineyards climbed hillsides that curved upward at angles that made her inner ear protest, the vines so heavy with fruit that the clusters nearly brushed the amber-soaked earth below. The sky was the colour of old whisky held up to candlelight, cloudless and sourceless, radiating warmth that had no sun behind it. The air tasted of overripe plums and warm bread and something underneath both of those things, something fermented past pleasure, something that made the back of Rory's throat prickle. Isolde walked three paces behind them. She left no footprints in the dark, loamy soil, which Rory had stopped finding unnerving approximately thirty seconds after she'd started finding it completely unnerving again. "The path bends," Isolde said. She spoke like someone reading a sentence they'd already read a thousand times. "Where the fruit falls without hands to catch it." Rory looked at the nearest vine. A fat cluster of something dark and luminous, closer to black than purple, drooped and then released, dropping to the earth with a sound like a struck bell. Not a thud. An actual, clean, resonant tone. She did not pick it up. The path Isolde described was more suggestion than structure, a subtle groove worn into the soil as though something very large had walked this way many, many times. It wound between the vineyard rows and then out the other side into what Rory's brain insisted on calling an orchard, though the trees bore no resemblance to anything she'd learned to call by that name. Their trunks were white as chalk and smooth as skin, branching in patterns that seemed to follow a logic just outside human geometry. The fruit they bore glowed faintly, amber-gold, and when the wind moved through them, and there was a wind here, though Rory couldn't imagine where it originated, the branches sang a low harmonic hum that settled between her shoulder blades like a held note. "Don't touch the fruit," Nyx said. "I wasn't going to." "You were considering it." She had been considering it. The smell was extraordinary. Honey and warm stone and something she had no name for, something that made her think, inexplicably, of the first morning she'd spent in London after leaving Cardiff, standing at Eva's window with a cup of tea, watching the city move below her and feeling, for the first time in years, like she could breathe. It was a smell that promised relief. That was the problem with it. They moved deeper. The orchard thinned, and beyond it the ground dropped into a shallow basin where long banquet tables stretched in rows, dozens of them, hundreds perhaps, carved from the same pale wood as the orchard trees. The tables were set. Plates of hammered bronze, goblets of dark glass, cloth so fine it looked liquid. Steam rose from covered dishes at intervals. The food was present. Had always been present, Rory suspected. Waiting for a feast that was either perpetually arriving or perpetually over. The seats were empty. She counted the place settings closest to her. Forty-seven at the nearest table alone. The spoons were laid bowl-upward. She didn't know whether that meant anything, but it felt like it should. "There are souls here," Nyx said. Not alarmed. Just noting it, the way someone might note a closed door. Rory looked around. Nothing moved. Nothing breathed. "Where?" "Everywhere. Contracted, as you would say. Working." A pause. "The kitchens will be full." She looked toward the far end of the basin. Past the last row of tables, a long low structure of dark stone squatted against the hillside, its chimneys releasing smoke in colours that had no business existing: deep violet, a green so saturated it seemed wet, something almost copper. The smells that rode that smoke were extraordinary and wrong in equal measure. "That's where we need to go," Rory said. It wasn't a question, because the Heartstone told her so. It pressed against her breastbone with steady urgency, a compass needle that had finally found its north. Isolde moved past her without a sound. For a moment, the seer's pale lavender eyes caught the amber sky and held it, and she looked less like a person and more like something that had borrowed a person's shape out of courtesy. "The door that opens inward," Isolde said, "will not open for the hand that knocks." "A riddle," Rory said. "Brilliant. My favourite." "A warning," Nyx said. "I believe she means the wards." She believed it too. The Fae blade sat sheathed at her hip, cold through the leather even in this warm, sourceless heat. She pressed her fingers to it without drawing it and felt the familiar chill run up her arm like a line of ice water. They crossed the basin between the empty tables, and as they walked, Rory noticed the steam rising from the covered dishes had begun to slow. To stop. One by one, as though the food beneath was realising it was being watched. Behind them, somewhere in the orchard, another piece of fruit fell and rang like a bell. Then another. Then three at once.
created_at"2026-02-19T03:49:39.518Z" 2/19/2026, 3:49:39 AM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency822
moderation_latency195
generation_time38325
tokens_prompt5338
tokens_completion1553
native_tokens_prompt5560
native_tokens_completion1427
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.038085
router(null)
provider_responses
0
endpoint_id"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id"msg_019AjjWUNvUyYPpVfa1bSMTG"
is_byokfalse
latency818
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771472979-8FRiGWJawH2vUe7DKUKx"
upstream_id"msg_019AjjWUNvUyYPpVfa1bSMTG"
total_cost0.038085
cache_discount(null)
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provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.471
leniency0.941
rawRatio0
effectiveRatio0
90.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1019
totalAiIsmAdverbs2
found
0
adverb"completely"
count1
1
adverb"very"
count1
highlights
0"completely"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1019
totalAiIsms7
found
0
word"pulsed"
count1
1
word"throb"
count1
2
word"warmth"
count1
3
word"structure"
count2
4
word"familiar"
count1
5
word"chill"
count1
highlights
0"pulsed"
1"throb"
2"warmth"
3"structure"
4"familiar"
5"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences76
filterMatches
0"think"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1014
ratio0.001
matches
0"landscape"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
85.69% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount933
uniqueNames8
maxNameDensity1.29
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone2
Rory12
Nyx4
Isolde5
London1
Cardiff1
Eva1
Fae1
persons
0"Heartstone"
1"Rory"
2"Nyx"
3"Isolde"
4"Eva"
places
0"London"
1"Cardiff"
globalScore0.857
windowScore1
38.89% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount2
matches
0"patterns that seemed to follow a logic just outside human geometry"
1"felt like it should"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.986
wordCount1014
matches
0"Not painfully, but insistently, the way a coal pressed through cloth might feel"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences84
matches
0"rode that smoke"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean27.41
std31.04
cv1.133
sampleLengths
03
147
25
343
45
58
618
7114
832
927
1042
116
12131
136
144
154
1677
173
1882
194
2032
2119
227
231
2414
2562
268
2727
2842
2915
307
3110
3246
3341
3416
352
364
96.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences76
matches
0"was arranged"
1"were laid"
70.97% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs155
matches
0"were looking"
1"was realising was being"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences84
ratio0
matches(empty)
87.96% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount938
adjectiveStacks1
stackExamples
0"actual, clean, resonant tone."
adverbCount44
adverbRatio0.046908315565031986
lyAdverbCount10
lyAdverbRatio0.010660980810234541
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean12.07
std11.3
cv0.936
sampleLengths
03
129
22
31
415
55
623
720
85
91
107
1118
1216
1310
145
1531
1623
1729
186
1926
205
2113
229
236
2428
253
265
276
2828
2936
3023
3144
326
334
344
355
364
3755
387
396
403
4135
424
4314
447
454
466
4712
484
498
75.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4880952380952381
totalSentences84
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences59
matches
0"Then a long, slow throb,"
1"Just noting it, the way"
2"Then three at once."
ratio0.051
97.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences59
matches
0"They had no eyes in"
1"She had stepped through the"
2"She left no footprints in"
3"She spoke like someone reading"
4"She did not pick it"
5"It wound between the vineyard"
6"Their trunks were white as"
7"She had been considering it."
8"It was a smell that"
9"They moved deeper."
10"She counted the place settings"
11"She didn't know whether that"
12"She looked toward the far"
13"It wasn't a question, because"
14"It pressed against her breastbone"
15"She believed it too."
16"She pressed her fingers to"
17"They crossed the basin between"
ratio0.305
78.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount45
totalSentences59
matches
0"The Heartstone burned."
1"Nyx drifted a half-step ahead"
2"They had no eyes in"
3"She had stepped through the"
4"Dymas stretched before them in"
5"Landscape implied something passive, something"
6"This was arranged by appetite."
7"The sky was the colour"
8"The air tasted of overripe"
9"Isolde walked three paces behind"
10"She left no footprints in"
11"She spoke like someone reading"
12"Rory looked at the nearest"
13"A fat cluster of something"
14"An actual, clean, resonant tone."
15"She did not pick it"
16"The path Isolde described was"
17"It wound between the vineyard"
18"Their trunks were white as"
19"The fruit they bore glowed"
ratio0.763
84.75% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences59
matches
0"As though close meant something"
ratio0.017
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount10
matches
0"Vast terraced vineyards climbed hillsides that curved upward at angles that made her inner ear protest, the vines so heavy with fruit that the clusters nearly b…"
1"The sky was the colour of old whisky held up to candlelight, cloudless and sourceless, radiating warmth that had no sun behind it."
2"The air tasted of overripe plums and warm bread and something underneath both of those things, something fermented past pleasure, something that made the back o…"
3"The path Isolde described was more suggestion than structure, a subtle groove worn into the soil as though something very large had walked this way many, many t…"
4"Their trunks were white as chalk and smooth as skin, branching in patterns that seemed to follow a logic just outside human geometry."
5"The fruit they bore glowed faintly, amber-gold, and when the wind moved through them, and there was a wind here, though Rory couldn't imagine where it originate…"
6"Honey and warm stone and something she had no name for, something that made her think, inexplicably, of the first morning she'd spent in London after leaving Ca…"
7"Waiting for a feast that was either perpetually arriving or perpetually over."
8"It pressed against her breastbone with steady urgency, a compass needle that had finally found its north."
9"One by one, as though the food beneath was realising it was being watched."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount0
fancyTags(empty)
dialogueSentences17
tagDensity0.471
leniency0.941
rawRatio0
effectiveRatio0
89.0708%