Run: 2026-02-19-01KHT09518J0ZZRBS6SGEAPMTS

Run Details

Duration:
24.5s
Cost:
$0.002370
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's fingers trailed over the ancient oak standing stones, the grooved symbols etched into their surface seeming to hum with a gentle, ethereal power. The air within the Fae Grove was alive with an otherworldly energy, like the soft buzzing of a harp string. She felt the hairs on the back of her neck rise as she stepped between the stones, the trees looming above her like sentinels. "Isolde's been here a long time," Nyx whispered, their voice barely audible over the soft rustle of leaves. The Shade's eyes gleamed with an unnatural light as they moved through the trees, their presence seeming to draw the shadows around them like a cloak. "This place reeks of her power." Aurora followed Nyx, her eyes adjusting to the soft, emerald gloom. The trees seemed to grow taller and closer here, their branches twisted into impossible shapes. Wildflowers bloomed at her feet, their colors vibrant and unnatural – iridescent blues and purples that seemed to shimmer in the fading light. "Watch your step," Nyx warned, their voice low and urgent. "The paths here can shift. It's easy to get lost." Aurora nodded, her heart pounding in her chest. She felt a thrill of excitement mixed with fear as she followed Nyx deeper into the grove. The air grew thick with an intoxicating scent, like honeysuckle and vanilla, and she felt her senses begin to reel. A faint humming noise drew her attention to a clearing up ahead. In the center of the clearing stood an enormous tree, its trunk twisted and gnarled with age. The humming noise seemed to emanate from within the tree itself, and Aurora felt a strange, thrumming power calling to her. "What is this place?" she breathed, her eyes fixed on the tree. Nyx's gaze flickered towards the tree, their expression unreadable. "I think this is the heart of the grove. Isolde's sanctum." Aurora felt a shiver run down her spine as she approached the tree. The humming noise grew louder, more intense, and she felt her fingers begin to tingle. She reached out, hesitantly, and touched the trunk of the tree. The world around her seemed to dissolve into chaos. Colors swirled and blended together, like watercolors on wet paper. The humming noise grew to a deafening pitch, and she felt herself being drawn into the heart of the tree. A vision burst forth in her mind's eye – a vision of the Fae Courts, of Isolde standing before the throne of the Seelie Queen. The vision was fragmented, disjointed, but Aurora felt a sense of wonder and awe as she gazed upon the beauty of the Fae realm. The vision faded, leaving her gasping and disoriented. Nyx's hand closed around her wrist, their grip like ice. "Aurora, snap out of it," they whispered urgently. "We need to keep moving." Aurora shook her head, trying to clear the cobwebs. She felt a sense of unease, of disorientation, as she followed Nyx away from the tree. The grove seemed to be shifting around her, the paths twisting and turning in impossible ways. "I think we're being herded," Nyx said, their voice low and cautious. "Isolde wants us to see something. Follow me." Aurora nodded, her heart pounding in her chest. She felt a sense of wonder and trepidation as she followed Nyx deeper into the heart of the Fae Grove. The trees seemed to loom closer, their branches tangling overhead like skeletal fingers. Suddenly, Nyx stopped, their head cocked to one side. "Do you hear that?" they whispered. Aurora strained her ears, and then she heard it – a faint, melodic singing. The singing grew louder, more intense, and she felt a sense of wonder and enchantment wash over her. "What is it?" she breathed. Nyx's gaze flickered towards the sound, their expression unreadable. "I think it's Isolde. She's waiting for us." The singing grew louder, more insistent, and Aurora felt herself being drawn towards it. She followed Nyx, her heart pounding in her chest, as they moved deeper into the heart of the Fae Grove. The trees parted, revealing a glade filled with a soft, ethereal light. Isolde stood at the center of the glade, her eyes fixed on Aurora. The singing seemed to emanate from her very presence, and Aurora felt herself being drawn into the heart of the Half-Fae seer. "Welcome, Aurora Carter," Isolde said, her voice like music. "I have been waiting for you."
created_at"2026-02-19T03:49:43.1Z" 2/19/2026, 3:49:43 AM
model"meta-llama/llama-3.1-70b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency481
moderation_latency(null)
generation_time24433
tokens_prompt5383
tokens_completion1108
native_tokens_prompt4927
native_tokens_completion998
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00237
router(null)
provider_responses
0
endpoint_id"59c87462-40b6-4231-91cf-6d0f8f25e8b9"
id"cmpl-e7032114a90344c98efb87858fb74f83"
is_byokfalse
latency55
model_permaslug"meta-llama/llama-3.1-70b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771472983-UatNAsjBG5ja4Xi5Bdcu"
upstream_id"cmpl-e7032114a90344c98efb87858fb74f83"
total_cost0.00237
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
75.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"they whispered urgently [urgently]"
dialogueSentences15
tagDensity0.533
leniency1
rawRatio0.125
effectiveRatio0.125
79.65% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount737
totalAiIsmAdverbs3
found
0
adverb"hesitantly"
count1
1
adverb"suddenly"
count1
2
adverb"very"
count1
highlights
0"hesitantly"
1"suddenly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount737
totalAiIsms19
found
0
word"etched"
count1
1
word"otherworldly"
count1
2
word"looming"
count1
3
word"sentinels"
count1
4
word"gloom"
count1
5
word"pounding"
count3
6
word"flickered"
count2
7
word"unreadable"
count2
8
word"down her spine"
count1
9
word"fragmented"
count1
10
word"sense of"
count4
11
word"trepidation"
count1
highlights
0"etched"
1"otherworldly"
2"looming"
3"sentinels"
4"gloom"
5"pounding"
6"flickered"
7"unreadable"
8"down her spine"
9"fragmented"
10"sense of"
11"trepidation"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"sense of foreboding"
count1
highlights
0"a sense of unease"
0.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells8
narrationSentences47
matches
0"a thrill of excitement"
1"felt a thrill"
2"d with fear"
3"felt a shiver"
4"a sense of wonder"
5"a sense of unease"
6"a sense of wonder"
7"a sense of wonder"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount9
narrationSentences47
filterMatches(empty)
hedgeMatches
0"seemed to"
1"begin to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences54
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords739
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount652
uniqueNames10
maxNameDensity1.84
worstName"Nyx"
maxWindowNameDensity3.5
worstWindowName"Nyx"
discoveredNames
Fae6
Grove3
Shade1
Nyx12
Aurora12
Courts1
Isolde3
Seelie1
Queen1
Half-Fae1
persons
0"Shade"
1"Nyx"
2"Aurora"
3"Isolde"
places
0"Fae"
1"Grove"
globalScore0.58
windowScore0.5
93.18% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount1
matches
0"purples that seemed to shimmer in the fading light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount739
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences54
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean32.13
std16.29
cv0.507
sampleLengths
068
150
249
320
445
550
612
720
839
939
1049
1118
1213
1341
1420
1541
1615
1732
185
1917
2034
2147
2215
82.87% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences47
matches
0"being drawn"
1"being drawn"
2"being drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs109
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences54
ratio0.056
matches
0"Wildflowers bloomed at her feet, their colors vibrant and unnatural – iridescent blues and purples that seemed to shimmer in the fading light."
1"A vision burst forth in her mind's eye – a vision of the Fae Courts, of Isolde standing before the throne of the Seelie Queen."
2"Aurora strained her ears, and then she heard it – a faint, melodic singing."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount650
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.021538461538461538
lyAdverbCount5
lyAdverbRatio0.007692307692307693
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences54
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences54
mean13.69
std5.81
cv0.425
sampleLengths
024
120
224
318
426
56
611
715
823
910
1010
118
1217
1320
1412
1517
1621
1712
189
1911
2013
2115
2211
239
2410
2520
2625
2724
288
2910
308
315
329
3316
3416
3512
368
378
3820
3913
409
416
4214
4318
445
459
468
4714
4820
4912
50.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3148148148148148
totalSentences54
uniqueOpeners17
74.07% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences45
matches
0"Suddenly, Nyx stopped, their head"
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences45
matches
0"She felt the hairs on"
1"She felt a thrill of"
2"she breathed, her eyes fixed"
3"She reached out, hesitantly, and"
4"they whispered urgently"
5"She felt a sense of"
6"She felt a sense of"
7"She followed Nyx, her heart"
ratio0.178
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount43
totalSentences45
matches
0"Aurora's fingers trailed over the"
1"The air within the Fae"
2"She felt the hairs on"
3"Nyx whispered, their voice barely"
4"The Shade's eyes gleamed with"
5"Aurora followed Nyx, her eyes"
6"The trees seemed to grow"
7"Wildflowers bloomed at her feet,"
8"Nyx warned, their voice low"
9"Aurora nodded, her heart pounding"
10"She felt a thrill of"
11"The air grew thick with"
12"A faint humming noise drew"
13"The humming noise seemed to"
14"she breathed, her eyes fixed"
15"Nyx's gaze flickered towards the"
16"Aurora felt a shiver run"
17"The humming noise grew louder,"
18"She reached out, hesitantly, and"
19"The world around her seemed"
ratio0.956
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences45
matches(empty)
ratio0
96.77% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount2
matches
0"Aurora's fingers trailed over the ancient oak standing stones, the grooved symbols etched into their surface seeming to hum with a gentle, ethereal power."
1"Wildflowers bloomed at her feet, their colors vibrant and unnatural – iridescent blues and purples that seemed to shimmer in the fading light."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount3
matches
0"Nyx whispered, their voice barely audible over the soft rustle of leaves"
1"Nyx warned, their voice low and urgent"
2"Nyx said, their voice low and cautious"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"Nyx warned (warn)"
2"she breathed (breathe)"
3"they whispered urgently (whisper)"
4"they whispered (whisper)"
5"she breathed (breathe)"
dialogueSentences15
tagDensity0.533
leniency1
rawRatio0.75
effectiveRatio0.75
66.7387%