Run: 2026-02-19-01KHT09C97SRY9FNM6N4BB8JAE

Run Details

Duration:
42.6s
Cost:
$0.069795
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant burned against Rory's chest the moment they crossed between the standing stones. "Time moves differently here," Isolde had warned. "Minutes or days. The Grove decides." The warning hadn't prepared her for this. Beyond the ancient oaks marking the boundary, Richmond Park simply ceased to exist. No distant traffic. No joggers. No grey London sky pressing down like a wet blanket. Instead, wildflowers carpeted the ground in impossible colours, blooms that shouldn't exist in November, petals that seemed to glow with their own inner light. The air tasted of honey and something older, something that made her teeth ache. "Careful where you step." Nyx's voice came from everywhere and nowhere, their shadow-form flickering at the edges of her vision. "The flowers remember." "Remember what?" "Everything." Rory moved forward anyway. The Fae-forged blade at her hip hummed, its moonsilver edge drinking in the strange ambient light. Cold seeped through her jeans where it pressed against her thigh. Isolde glided ahead, her silver hair catching colours that didn't exist in the mortal spectrum. She left no footprints in the soft earth, of course. Rory's boots sank two inches with every step, leaving a trail a blind man could follow. "The Grove is welcoming you." Isolde's pale lavender eyes reflected something Rory couldn't see. "It hasn't welcomed anyone in forty-seven years." "Is that good?" "That depends entirely on your definition of 'good.'" The trees here grew wrong. Not twisted or menacing, but geometrically perfect, their branches forming patterns that hurt to look at directly. Spirals within spirals. Fractals made flesh. Rory found herself counting them, losing track, starting over. "Don't count the branches." Nyx materialised beside her, solid enough that she could make out the faint violet glow where eyes should be. "That way lies madness. Or mathematics. The Fae make no distinction." A sound reached them from deeper in the Grove. Not music exactly, but close. The space between notes. The silence inside a bell after it stopped ringing. "What is that?" "The heart of the Grove," Isolde said. "It's been sleeping. Now it stirs." They walked for what felt like hours but might have been minutes. The pendant continued its burning pulse against Rory's skin, keeping time with something she couldn't identify. Her heartbeat, maybe. Or the Grove's. The clearing emerged without warning. One moment they pushed through undergrowth that moved aside like curtains, the next they stood at the edge of a space that made her stomach drop. A pool dominated the centre, its surface perfectly still, reflecting a sky that showed stars despite the daylight. Around it, mushrooms the size of armchairs formed a rough circle, their caps luminescent with patterns that shifted when she wasn't looking directly at them. "The Dreaming Pool," Nyx whispered. Actually whispered, not their usual wind-voice. "I thought it was legend." "Many legends walk in daylight now." Isolde approached the water's edge. "The Veil weakens. Things that slept wake hungry." Rory's reflection stared back from the pool's surface, but wrong. Her face looked older. Tired. A scar ran from her temple to her jaw that she didn't have. Not yet. "Don't look too long." Isolde's hand, cool and paper-dry, touched her arm. "The Pool shows truths, but not always ones you can bear." "What truth is that?" "One of many possible futures. The Pool cannot lie, but it can overwhelm with options." Something moved beneath the water. Rory stepped back, her hand finding the Fae blade's hilt instinctively. The moonsilver flared cold, almost painful. "Easy." Nyx flowed between her and the Pool, their shadow-form expanding to block her view. "The guardians sense fear." "What guardians?" As if in answer, the water began to ripple. Not from wind, there was no wind here, but from something rising. Shapes coalesced just beneath the surface. Faces, maybe. Or masks. Hard to tell the difference in this place. "We come seeking knowledge." Isolde's voice changed, taking on formal cadences that echoed strangely. "By right of the old compact. By blood of the boundary-walkers." The shapes stilled. Considered. Rory felt the weight of their attention like a physical thing, pressing against her temples, rifling through thoughts she'd rather keep private. Her memories of Evan surfaced unbidden, the fear and the running, the flat above Silas's bar that still didn't feel safe enough. Eva's face when she'd arrived in London, hollow-eyed and flinching at shadows. "They're reading you," Nyx said. "Let them. Fighting makes it worse." "You could have mentioned that before they started." "Would you have come if I had?" The pendant flared hot enough to leave a mark. Rory gasped, grabbing at the silver chain, and the moment she touched the Heartstone, everything changed. The Grove snapped into focus with nauseating clarity. She could see the threads connecting every flower, every tree, every impossible geometry. The Veil itself became visible, a shimmering distortion at the edges of reality, thin here, worn through in places like old fabric. "She sees." One of the shapes in the Pool spoke, though calling it speech was generous. More like pressure that happened to form words. "The Heartstone chose well." "Chose?" Rory's voice came out steadier than she felt. "No one told me about choosing." "The stone found you. Guided you here. The Pool merely confirms what was already decided." Isolde's expression flickered, too fast to read. She'd known, Rory realised. Known and not said. The Fae couldn't lie, but they were masters of omission. "What exactly was decided?" "That question has a price." The shapes in the Pool shifted, reforming into something almost human. Almost. "Are you prepared to pay it?" The Fae blade hummed against her thigh. The pendant burned her chest. Somewhere behind her, Nyx's shadow-form had gone completely still, which was somehow more unnerving than their usual flickering. "That depends entirely," Rory said, "on your definition of 'prepared.'" Something that might have been laughter rippled across the Pool's surface. The shapes dissolved, reformed, reached toward her with hands made of water and starlight. "The mortal learns quickly." The voice came from everywhere now, from the trees and the flowers and the space between heartbeats. "Good. She will need to learn faster still." "Why? What's coming?" The Pool went dark. The stars reflected in its surface winked out one by one until only a single point of light remained, pulsing in time with the Heartstone's burn. "Something old," the voice said. "Something hungry. Something that remembers when the Veil did not exist." The last star died. Rory stood in perfect darkness, the Grove's welcome turned cold, and felt the ground beneath her feet begin to tremble.
created_at"2026-02-19T03:49:50.522Z" 2/19/2026, 3:49:50 AM
model"anthropic/claude-4.5-opus-20251124"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1519
moderation_latency(null)
generation_time42563
tokens_prompt5338
tokens_completion1804
native_tokens_prompt5559
native_tokens_completion1680
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.069795
router(null)
provider_responses
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endpoint_id"be883404-eb42-4b2d-b6e4-c7daa3aa8d62"
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is_byokfalse
latency1519
model_permaslug"anthropic/claude-4.5-opus-20251124"
provider_name"Anthropic"
status200
api_type"completions"
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upstream_id"msg_01KEm3WoCpUtWhVWgSZQ3wSa"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences46
tagDensity0.348
leniency0.696
rawRatio0
effectiveRatio0
86.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1107
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"completely"
count1
2
adverb"quickly"
count1
highlights
0"perfectly"
1"completely"
2"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.87% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1107
totalAiIsms8
found
0
word"perfect"
count2
1
word"silence"
count1
2
word"pulse"
count1
3
word"stomach"
count1
4
word"echoed"
count1
5
word"weight"
count1
6
word"flickered"
count1
highlights
0"perfect"
1"silence"
2"pulse"
3"stomach"
4"echoed"
5"weight"
6"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
77.92% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences88
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"happened to"
3"begin to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1098
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
67.16% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount845
uniqueNames16
maxNameDensity1.66
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Rory14
Richmond1
Park1
London2
November1
Fae-forged1
Grove4
Actually1
Fae4
Pool5
Evan1
Silas1
Veil1
Isolde8
Nyx6
persons
0"Heartstone"
1"Rory"
2"Grove"
3"Actually"
4"Fae"
5"Pool"
6"Evan"
7"Silas"
8"Isolde"
9"Nyx"
places
0"Richmond"
1"Park"
2"London"
3"November"
globalScore0.672
windowScore0.833
60.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount2
matches
0"petals that seemed to glow with their own inner light"
1"felt like hours but might have been min"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.732
wordCount1098
matches
0"Not twisted or menacing, but geometrically perfect, their branches forming patterns"
1"Not music exactly, but close"
2"Not from wind, there was no wind here, but from something rising"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean20.72
std13.03
cv0.629
sampleLengths
015
113
235
338
423
52
61
731
841
921
103
118
1237
1334
1427
153
1613
1734
1831
1943
2016
2119
2230
2323
244
2515
2622
2719
282
2939
3025
314
3256
3311
348
357
3625
3743
3828
3915
4015
4125
424
4323
4430
4510
4625
4729
483
4930
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences88
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs154
matches
0"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences117
ratio0
matches(empty)
93.92% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount852
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.046948356807511735
lyAdverbCount11
lyAdverbRatio0.012910798122065728
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean9.38
std6.19
cv0.66
sampleLengths
015
17
26
37
413
53
62
710
824
914
1020
113
122
131
144
1516
1611
1715
1810
1916
2014
217
223
238
245
2517
263
273
289
2923
3011
319
325
334
349
353
367
376
3812
3916
403
413
425
4326
4418
4525
465
476
485
4911
68.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4444444444444444
totalSentences117
uniqueOpeners52
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences77
matches
0"Instead, wildflowers carpeted the ground"
1"Actually whispered, not their usual"
2"More like pressure that happened"
3"Somewhere behind her, Nyx's shadow-form"
ratio0.052
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences77
matches
0"She left no footprints in"
1"They walked for what felt"
2"Her heartbeat, maybe."
3"Her face looked older."
4"Her memories of Evan surfaced"
5"She could see the threads"
6"She'd known, Rory realised."
ratio0.091
83.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences77
matches
0"The Heartstone pendant burned against"
1"Isolde had warned"
2"The warning hadn't prepared her"
3"The air tasted of honey"
4"Nyx's voice came from everywhere"
5"Rory moved forward anyway."
6"The Fae-forged blade at her"
7"Isolde glided ahead, her silver"
8"She left no footprints in"
9"Rory's boots sank two inches"
10"Isolde's pale lavender eyes reflected"
11"The trees here grew wrong."
12"Fractals made flesh."
13"Rory found herself counting them,"
14"Nyx materialised beside her, solid"
15"A sound reached them from"
16"The space between notes."
17"The silence inside a bell"
18"They walked for what felt"
19"The pendant continued its burning"
ratio0.753
64.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences77
matches
0"As if in answer, the"
ratio0.013
8.93% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount6
matches
0"Instead, wildflowers carpeted the ground in impossible colours, blooms that shouldn't exist in November, petals that seemed to glow with their own inner light."
1"The air tasted of honey and something older, something that made her teeth ache."
2"Isolde glided ahead, her silver hair catching colours that didn't exist in the mortal spectrum."
3"Not twisted or menacing, but geometrically perfect, their branches forming patterns that hurt to look at directly."
4"A pool dominated the centre, its surface perfectly still, reflecting a sky that showed stars despite the daylight."
5"Around it, mushrooms the size of armchairs formed a rough circle, their caps luminescent with patterns that shifted when she wasn't looking directly at them."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount2
matches
0"Nyx's voice came, their shadow-form flickering at the edges of her vision"
1"Nyx flowed, their shadow-form expanding to block her view"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Nyx whispered (whisper)"
1"the Pool spoke (speak)"
dialogueSentences46
tagDensity0.13
leniency0.261
rawRatio0.333
effectiveRatio0.087
84.5955%