Run: 2026-02-19-01KHT09MVA16MX8NG9MG5F8CPD

Run Details

Duration:
59.5s
Cost:
$0.010540
Provider:
Moonshot AI

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn ducked beneath the crime scene tape. The abandoned Tube station exhaled damp air against her face. She checked the worn leather watch on her left wrist. 06:23. Three hours since the call. The platform stretched into darkness, tracks gleaming with moisture. Uniformed officers clustered near the tunnel mouth, their torches carving yellow pools through the gloom. Quinn moved with military precision, her boots clicking against the tile. "Detective." A constable stepped forward, his uniform creased at the shoulders. "Over here." The body lay crumpled against the wall. Male, mid-forties, charcoal cashmere coat unbuttoned to reveal a silk waistcoat. But the position troubled her immediately. Arms spread too wide. Legs arranged in a deliberate symmetry that suggested choreography rather than collapse. Eva Kowalski crouched nearby, her curly red hair catching the harsh LED light. The research assistant's round glasses slid down her freckled nose as she examined the corpse's right hand. Her worn leather satchel bulged against her hip. "You're not supposed to touch evidence." Eva tucked a strand behind her left ear. Her fingers trembled. "I'm not touching. I'm observing." "Same difference when the Crown Prosecution Service reviews the scene photos." "The hand posture indicates cadaveric spasm." Eva adjusted her glasses without looking up. "He died clutching something. See the indentation?" Quinn crouched, her sharp jaw casting a shadow across the corpse's chest. The man's fingers curled inward, rigid. A rectangular impression marked the palm. No object lay nearby. "What did he hold?" "Probably a phone. Robbery gone wrong. Classic Camden junkie scenario." Quinn's gaze traveled to the victim's shoes. Italian leather. Oxfords. Polished to a mirror finish. No scuff marks. No mud from the tunnel approach. "Junkies don't wear two-thousand-pound footwear." "Then a mugging by someone with taste." "Or he came here intentionally." Quinn's fingers hovered over the coat pocket. She withdrew a small brass compass. Verdigris coated the casing. Protective sigils etched the face, worn smooth by handling. The needle spun clockwise, then reversed, trembling toward the tiled wall behind the body. Eva leaned closer. "Antique piece. Probably why they killed him." "The needle moves." "It's broken. Magnetic interference from the rails." Quinn stood. She walked to the wall. The tiles here showed fresh scratches, linear grooves cutting through decades of grime. The pattern formed an arch. She pressed her palm against the cold ceramic. "The victim entered this station using a bone token." Quinn retrieved a ivory disc from the man's waistcoat pocket. Carved runes circled the edge. "This location requires specific entry credentials. He wasn't wandering." Eva's breath hitched. "Underground markets move. Everyone knows that." "Not everyone." Quinn's thumb traced the compass edge. "This points toward supernatural rifts. It's still active. The rift hasn't closed." "The body shows no trauma. No defensive wounds. His expression..." Eva's voice dropped. "He looks terrified." "Correct." Quinn stepped back, surveying the platform's breadth. The officers had marked the position with chalk. She noted the distance from the arch. Five feet. "He didn't die here. He died there." She pointed at the empty air beside the scratched tiles. "The medical examiner will confirm cause of death," Eva countered. "Probably cardiac arrest. The face suggests shock." "Shock from seeing something the human mind processes as impossible." Quinn's military bearing stiffened her spine. She turned to the constable. "Check the ventilation shafts. Look for residue. Black ash that smells of ozone." "Detective, this is clearly a robbery." Eva's hand went to her ear again. "We should focus on the compass as the stolen item that was recovered. He probably resisted. The thief fled." "Thieves don't arrange bodies in supplication." Quinn knelt again, this time examining the coat lining. Her fingers found the tear. Fresh. Silk threads caught on a metal fastener. "He wore this yesterday. The Market operates during full moons. Last night." "The moon cycle doesn't change basic pathology." "It changes what portals remain open." Quinn held up the compass. The needle pointed unwavering at the scratched arch. "This device locates doorways between realms. Our victim was a merchant. He stayed behind after the Market relocated. Something came through the closing rift. Something he tried to contain." Eva's glasses caught the light, obscuring her eyes. "You can't possibly know that from scuff marks and an old compass." "I know that three years ago, my partner investigated a similar scene." Quinn's voice hardened. She checked her watch. 06:31. "DS Morris found a body in an alleyway with the same expression. Same compass in the pocket. The case went unsolved because we looked for human perpetrators." "The files said Morris died in an accident." "The files lie." Quinn stood, brushing dust from her trousers. She studied the wall scratches again. They formed protective wards. The victim had tried to seal the breach. Failed. "This man died holding back the Veil. The compass points to where the rift still bleeds. That's what the evidence shows. Not robbery. Not cardiac arrest. Containment failure." Eva's satchel slipped down her shoulder. She didn't adjust it. "Then where's the killer?" "There isn't one." Quinn turned the bone token over in her palm. The runes glowed faintly in the darkness, responding to the compass proximity. "There's only what's left behind. And what might still be watching from the other side of that wall." She stepped closer to the tiles. The temperature dropped. Her breath misted. The needle on the compass spun faster, the verdigris casing vibrating against her skin. "Seal this platform," Quinn commanded. "No one enters. No one leaves. We cordon off fifty yards in every direction." "You can't evacuate Camden on a hunch." Quinn's brown eyes met Eva's green ones. "I can when the evidence points to an active supernatural hazard. The scratches are fresh. Twenty-four hours old. Whatever he tried to keep out didn't finish the job. It's waiting." She gestured toward the empty space where the rift pulsed invisible. The air shimmered. A low frequency hum resonated in Quinn's teeth. She had heard that sound before. In the alley where Morris died. Eva backed away from the wall. Her hand found her hair, tucking, tucking. "The Museum has protocols for this. Containment procedures." "Then fetch them." Quinn didn't move from her position. She watched the compass. The needle quivered, pointing steadily at the center of the arch. "But don't return without iron. Cold iron. And salt." "The victim?" "We document everything. Then we burn the body." Quinn's jaw tightened. "Before whatever marked him uses the corpse as a beacon." Eva turned toward the exit, her boots echoing against the platform. Quinn remained alone with the dead merchant and the spinning compass. The leather watch on her wrist ticked. 06:45. Dawn approached aboveground. Down here, the darkness maintained its grip. Quinn crouched one final time. She placed the compass in an evidence bag, but kept the bone token in her palm. The runes grew warmer. The wall breathed. She understood now what Morris had faced. The evidence didn't add up to murder because murder required human intent. This was something else entirely. A transaction gone wrong at the Veil Market. A merchant who stayed too long after closing. A detective who finally saw the pattern hidden in the arrangement of limbs and the spin of a brass needle. Quinn stood at attention, watching the scratched tiles, waiting for the rift to open.
created_at"2026-02-19T03:49:59.282Z" 2/19/2026, 3:49:59 AM
model"moonshotai/kimi-k2.5-0127"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency838
moderation_latency(null)
generation_time59432
tokens_prompt1149
tokens_completion3984
native_tokens_prompt1022
native_tokens_completion3309
native_tokens_completion_images(null)
native_tokens_reasoning1965
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0105402
router(null)
provider_responses
0
endpoint_id"2e3d0ec2-3384-498b-9654-5ae800e3d886"
is_byokfalse
latency61
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"Fireworks"
status429
1
endpoint_id"49762299-66fd-4514-b0ee-c9e11e231e3b"
id"chatcmpl-699688678ee5998e7061ce55"
is_byokfalse
latency838
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"Moonshot AI"
status200
api_type"completions"
id"gen-1771472999-JSgul50kUOVbfd2Hg3sW"
upstream_id"chatcmpl-699688678ee5998e7061ce55"
total_cost0.0105402
cache_discount(null)
upstream_inference_cost0
provider_name"Moonshot AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount2
adverbTags
0"Quinn stepped back [back]"
1"Quinn knelt again [again]"
dialogueSentences54
tagDensity0.333
leniency0.667
rawRatio0.111
effectiveRatio0.074
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1222
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.63% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1222
totalAiIsms15
found
0
word"gleaming"
count1
1
word"gloom"
count1
2
word"silk"
count2
3
word"trembled"
count1
4
word"etched"
count1
5
word"magnetic"
count1
6
word"traced"
count1
7
word"unwavering"
count1
8
word"pulsed"
count1
9
word"shimmered"
count1
10
word"resonated"
count1
11
word"quivered"
count1
12
word"beacon"
count1
13
word"echoing"
count1
highlights
0"gleaming"
1"gloom"
2"silk"
3"trembled"
4"etched"
5"magnetic"
6"traced"
7"unwavering"
8"pulsed"
9"shimmered"
10"resonated"
11"quivered"
12"beacon"
13"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences108
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1218
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount741
uniqueNames9
maxNameDensity3.1
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn23
Tube1
Kowalski1
Carved1
Eva13
Morris2
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Kowalski"
3"Carved"
4"Eva"
5"Morris"
places
0"Veil"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1218
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences144
matches
0"heard that sound"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean23.88
std14.84
cv0.621
sampleLengths
035
135
213
340
438
56
616
711
820
928
104
1110
1224
135
147
1545
1610
173
187
1933
2033
219
2220
2316
2432
2510
2617
2734
2832
2940
307
3148
3220
3347
348
3557
3614
3742
3826
3919
407
4137
4234
4321
4433
452
4621
4740
4828
4960
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences108
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs137
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount742
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.01752021563342318
lyAdverbCount6
lyAdverbRatio0.008086253369272238
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean8.46
std5.37
cv0.634
sampleLengths
09
110
210
31
45
59
615
711
811
92
107
1111
126
134
1412
1513
1617
178
186
198
203
215
2211
2313
247
2512
266
276
284
294
3010
317
322
331
345
353
366
375
387
3912
406
414
429
4314
443
457
463
477
482
495
57.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.36879432624113473
totalSentences141
uniqueOpeners52
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences97
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences97
matches
0"She checked the worn leather"
1"Her worn leather satchel bulged"
2"Her fingers trembled."
3"She withdrew a small brass"
4"She walked to the wall."
5"She pressed her palm against"
6"She noted the distance from"
7"She pointed at the empty"
8"She turned to the constable."
9"Her fingers found the tear."
10"She checked her watch."
11"She studied the wall scratches"
12"They formed protective wards."
13"She didn't adjust it."
14"She stepped closer to the"
15"Her breath misted."
16"She gestured toward the empty"
17"She had heard that sound"
18"Her hand found her hair,"
19"She watched the compass."
ratio0.227
21.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences97
matches
0"Detective Harlow Quinn ducked beneath"
1"The abandoned Tube station exhaled"
2"She checked the worn leather"
3"The platform stretched into darkness,"
4"Quinn moved with military precision,"
5"A constable stepped forward, his"
6"The body lay crumpled against"
7"Arms spread too wide."
8"Legs arranged in a deliberate"
9"Eva Kowalski crouched nearby, her"
10"The research assistant's round glasses"
11"Her worn leather satchel bulged"
12"Eva tucked a strand behind"
13"Her fingers trembled."
14"Eva adjusted her glasses without"
15"Quinn crouched, her sharp jaw"
16"The man's fingers curled inward,"
17"A rectangular impression marked the"
18"Quinn's gaze traveled to the"
19"Quinn's fingers hovered over the"
ratio0.876
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount0
matches(empty)
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount1
matches
0"Quinn knelt again, this time examining the coat lining"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
83.4954%