Run: 2026-02-19-01KHT09WW0ZEHRBG829M7MBF10

Run Details

Duration:
38.7s
Cost:
$0.001446
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's heart thudded in her chest as she stepped through the ancient oak standing stones, her eyes widening at the sight before her. The air grew cooler, and a faint, floral scent wafted through the clearing. The Fae Grove didn't look like any part of Richmond Park she had ever seen. Wildflowers carpeted the ground, blooming in hues of lavender, gold, and deep crimson. Ancient trees, their bark as smooth as polished obsidian, loomed overhead, their branches festooned with delicate, silver leaves that shimmered like stardust in the diffused light. Behind her, Nyx emerged from the shadows, their form shifting into a solid silhouette of living darkness. "It's been a while," they whispered, their voice carried on the breeze like a distant memory. Aurora turned to face Isolde, the Half-Fae seer standing just ahead. The pale lavender of her eyes seemed to glow in the ethereal light. "You were right about this place," Aurora said, her voice a mixture of awe and curiosity. "It's... different." Isolde's lips curved into a cryptic smile. "Different, indeed. Time moves differently here. An hour in the Grove could be moments or days in the mortal world." She began to walk deeper into the clearing, her silver hair flowing like a river behind her, leaving no footsteps in the soft earth. Aurora followed, the Heartstone pendant around her neck pulsing faintly with warmth. The sensation was comforting, a subtle reminder that she was not entirely alone. Nyx kept pace with her, their form occasionally flickering, as if the Grove was testing their presence. The trees grew taller and more ancient the deeper they went. The air seemed to hum with a low, resonant energy, and Aurora felt it resonating within her. The ground beneath her feet felt softer, more alive, like it was absorbing her every step. "Look," Isolde said, pointing to a small, crystal-clear stream that wound through the Grove. The water shimmered with an otherworldly light, and Aurora could see fish swimming beneath the surface, their scales glinting like precious metals. "Is it safe to drink?" Aurora asked, her throat suddenly dry. Isolde nodded. "The waters of the Grove are pure. They are said to heal and cleanse. But be cautious. The Fae are unpredictable, and the Grove has its own rules." Aurora knelt by the stream and cupped her hands, sipping the cool, sweet water. It tasted like the air after a summer rain, fresh and invigorating. She stood, feeling a renewed sense of clarity and purpose. As they continued deeper, the Grove began to reveal more of its secrets. A cluster of mushrooms, each the size of a dinner plate, grew in a circle, their caps glowing with a soft, blue light. Further on, a vine wrapped around a tree trunk, its leaves shaped like tiny, silver hearts that seemed to pulse with a quiet, rhythmic beat. Nyx paused, their form shifting slightly, as if they were listening to something only they could hear. "There is something here," they said, their voice tinged with a hint of urgency. "A presence. Not quite Fae, but... familiar." Aurora and Isolde exchanged a wary glance. "Do you think it's a guardian of the Grove?" Isolde asked, her voice low. "Perhaps," Nyx replied. "Or something else entirely." They moved cautiously, their senses heightened. The Grove seemed to grow denser, the shadows deeper. Aurora's hand instinctively went to the Fae-Forged Blade at her belt. The cold metal felt reassuring in her grip. Suddenly, a rustling noise echoed through the trees. Aurora spun around, her heart pounding. A figure emerged from the thick undergrowth, its form shrouded in a cloak of shimmering mist. The figure was tall and elegant, its features indistinct in the low light. "Who are you?" Aurora demanded, her voice steady despite the knot of tension in her stomach. The figure stepped forward, and as it did, the mist began to clear. Aurora's breath caught in her throat. The figure was a woman, her skin as pale as moonlight, her eyes a deep, piercing green. She wore a gown of leaves and vines, and her hair flowed like a waterfall of silver. "Welcome to the Grove," the woman said, her voice melodic and soothing. "I am Eira, a guardian of this place. You were not expected, but you are not unwelcome." Aurora relaxed slightly, though her guard remained up. "We seek answers," she said. "Isolde told us this place might hold them." Eira's eyes flicked to Isolde, a hint of a smile playing on her lips. "The Seer speaks true. The Grove holds many secrets, but they are not given freely. You must prove yourselves worthy to learn them." "Prove ourselves?" Aurora repeated, a note of irritation in her voice. "How?" Eira's smile broadened, revealing sharp, white teeth. "By passing a trial. Choose one of the paths before you. Each leads to a different truth, but not all truths are what they seem." Three paths diverged from where they stood, each one leading into the heart of the Grove. One path was lined with blooming flowers, another with twisted, ancient roots, and the third with a thick, impenetrable fog. Aurora looked at Isolde and Nyx, her mind racing. "What do you think?" she asked, her voice low. Isolde's eyes glanced at each path, her expression thoughtful. "The path of flowers offers temptation and beauty. The path of roots offers hidden knowledge and danger. The path of fog... it is a test of will and perception." Nyx's form flickered again, their voice a whisper. "Choose wisely, Aurora. The Grove is as much a mirror as it is a maze." Aurora took a deep breath, her mind clearing. "The path of roots," she said, her decision firm. "We need the hidden knowledge more than anything else." Eira nodded, a faint smile on her lips. "Very well. The path of roots it shall be." She stepped aside, gesturing for them to proceed. Aurora led the way, her heart pounding with a mix of anticipation and dread. The path of roots wound through the dense undergrowth, the ancient trees towering above them. The air grew thicker, and the scent of earth and moss filled her nostrils. Roots twisted and writhed beneath their feet, as if the very ground itself was alive. They walked in silence for a while, the only sounds the rustling of leaves and the occasional distant rustling of unseen creatures. Aurora's eyes darted to the shadows between the trees, her instincts on high alert. Suddenly, the path opened into a clearing. In the center stood an ancient, gnarled tree, its trunk so wide that it seemed to stretch towards the sky. The tree was covered in intricate carvings, each one telling a different story. Runes and symbols etched into the bark glowed with a faint, golden light. "What is this?" Aurora asked, her voice hushed with wonder. Isolde stepped closer, her fingers tracing the carvings. "This is the Heart Tree. It is the soul of the Grove. The secrets it holds are ancient and powerful." Nyx moved to the opposite side of the tree, their form blending in with the shadows. "There is a door," they whispered, pointing to a small, hidden opening in the trunk. "It is locked." Aurora's eyes narrowed. "Locked? How do we open it?" Isolde's eyes met Aurora's, a knowing glint in their pale lavender depths. "You carry the key," she said, her voice soft but firm. Aurora's hand instinctively went to the Heartstone pendant around her neck. She pulled it out, feeling its warmth pulse against her skin. She approached the tree, her heart pounding. The Heartstone glowed brighter, its deep crimson light illuminating the carvings around the hidden door. She placed the pendant against the lock, and a soft, resonant hum filled the air. The lock clicked, and the door swung open, revealing a small, hollow chamber inside the tree. Inside, a scroll lay on a small, stone pedestal, its edges curling with age. Aurora hesitated for a moment, then reached in and took the scroll. As she unrolled it, the words on the parchment began to glow, their light casting intricate shadows across the clearing. "The Veil will weaken," the scroll read, its words flowing in a language she did not recognize but somehow understood. "The boundary between realms will thin, and the gates of Hel will creak open. A being of shadow and light will rise, and the world will be changed forever." Aurora's breath caught in her throat. The prophecy was clear, yet cryptic. She glanced at Isolde and Nyx, her mind racing with the implications. "What does it mean?" she asked, her voice barely a whisper. Isolde's eyes were distant, her mind lost in thought. "It means that the balance is shifting. The Veil is weakening, and the realms are coming closer together. The Heartstone and the Fae-Forged Blade are not just tools. They are keys to a greater purpose." Nyx's form shifted, their voice a whisper on the wind. "The time is coming, Aurora. You must be ready." Aurora nodded, her resolve hardening. The Grove had given them a glimpse of the future, and the path ahead was both daunting and exhilarating. She rolled the scroll back up, tucking it safely into her backpack. "Let's go," she said, her voice steady. "We have much to do." They turned and began to retrace their steps, the Grove's secrets echoing in their minds. As they emerged from the ancient oak standing stones, the world outside seemed different, more vibrant and alive. The sun cast long shadows across the park, and the distant sounds of the city felt distant and muted. Aurora took a deep breath, the weight of the prophecy settling on her shoulders. The path ahead was uncertain, but one thing was clear: the journey had only just begun.
created_at"2026-02-19T03:50:07.508Z" 2/19/2026, 3:50:07 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency875
moderation_latency(null)
generation_time38534
tokens_prompt5360
tokens_completion2466
native_tokens_prompt4949
native_tokens_completion2184
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00144564
router(null)
provider_responses
0
endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-599d7198c5fd4497affadfeff3b02992"
is_byokfalse
latency45
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771473007-o1cqFfh4YqafIhVg82dR"
upstream_id"cmpl-599d7198c5fd4497affadfeff3b02992"
total_cost0.00144564
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount1
adverbTags
0"She stepped aside [aside]"
dialogueSentences40
tagDensity0.525
leniency1
rawRatio0.048
effectiveRatio0.048
75.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1638
totalAiIsmAdverbs8
found
0
adverb"suddenly"
count3
1
adverb"slightly"
count2
2
adverb"cautiously"
count1
3
adverb"very"
count2
highlights
0"suddenly"
1"slightly"
2"cautiously"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1638
totalAiIsms41
found
0
word"loomed"
count1
1
word"shimmered"
count2
2
word"footsteps"
count1
3
word"warmth"
count2
4
word"comforting"
count1
5
word"reminder"
count1
6
word"crystal"
count1
7
word"otherworldly"
count1
8
word"glinting"
count1
9
word"sense of"
count1
10
word"pulse"
count2
11
word"rhythmic"
count1
12
word"tinged"
count1
13
word"familiar"
count1
14
word"echoed"
count1
15
word"pounding"
count3
16
word"tension"
count1
17
word"stomach"
count1
18
word"flicked"
count1
19
word"racing"
count2
20
word"flickered"
count1
21
word"whisper"
count3
22
word"anticipation"
count1
23
word"silence"
count1
24
word"intricate"
count2
25
word"etched"
count1
26
word"tracing"
count1
27
word"glint"
count1
28
word"depths"
count1
29
word"resolve"
count1
30
word"echoing"
count1
31
word"weight"
count1
highlights
0"loomed"
1"shimmered"
2"footsteps"
3"warmth"
4"comforting"
5"reminder"
6"crystal"
7"otherworldly"
8"glinting"
9"sense of"
10"pulse"
11"rhythmic"
12"tinged"
13"familiar"
14"echoed"
15"pounding"
16"tension"
17"stomach"
18"flicked"
19"racing"
20"flickered"
21"whisper"
22"anticipation"
23"silence"
24"intricate"
25"etched"
26"tracing"
27"glint"
28"depths"
29"resolve"
30"echoing"
31"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences104
matches
0"y with warmth"
1"d with wonder"
5.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount10
narrationSentences104
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1634
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
42.77% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions71
wordCount1259
uniqueNames12
maxNameDensity2.14
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Fae3
Grove8
Richmond1
Park1
Nyx9
Aurora27
Isolde13
Half-Fae1
Heartstone3
Fae-Forged1
Blade1
Eira3
persons
0"Grove"
1"Nyx"
2"Aurora"
3"Isolde"
4"Eira"
places
0"Fae"
1"Richmond"
2"Park"
3"Fae-Forged"
globalScore0.428
windowScore0.5
71.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount3
matches
0"tasted like the air after a summer rain,"
1"hearts that seemed to pulse with a quiet, rhythmic beat"
2"seemed different more vibrant and alive"
77.60% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.224
wordCount1634
matches
0"Not quite Fae, but"
1"not expected, but you are not unwelcome"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
93.22% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean33.35
std15.88
cv0.476
sampleLengths
090
133
242
351
442
544
636
711
830
936
1061
1138
1221
137
1434
1543
1616
1753
1829
1921
2037
2112
2232
2336
2418
2538
2623
2726
2825
2958
3036
3153
3210
3328
3434
359
3623
3744
3845
3932
4049
4124
4211
4344
4419
4536
4612
4752
4830
98.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences104
matches
0"was lined"
1"was covered"
73.62% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs211
matches
0"was comforting"
1"was testing"
2"was absorbing"
3"were listening"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences123
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1262
adjectiveStacks2
stackExamples
0"small, crystal-clear stream"
1"revealing sharp, white teeth."
adverbCount41
adverbRatio0.03248811410459588
lyAdverbCount17
lyAdverbRatio0.01347068145800317
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean13.28
std6.74
cv0.507
sampleLengths
023
113
215
313
426
517
616
711
813
916
102
117
1244
1312
1413
1517
1611
1717
1816
1914
2022
2111
222
2328
2414
2512
2610
2713
2823
2925
3017
3114
327
337
3414
353
364
376
389
3911
408
418
426
4316
4413
4516
4613
476
4817
4917
52.03% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.34146341463414637
totalSentences123
uniqueOpeners42
99.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences101
matches
0"Further on, a vine wrapped"
1"Suddenly, a rustling noise echoed"
2"Suddenly, the path opened into"
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences101
matches
0"they whispered, their voice carried"
1"She began to walk deeper"
2"It tasted like the air"
3"She stood, feeling a renewed"
4"they said, their voice tinged"
5"They moved cautiously, their senses"
6"She wore a gown of"
7"she asked, her voice low"
8"she said, her decision firm"
9"She stepped aside, gesturing for"
10"They walked in silence for"
11"they whispered, pointing to a"
12"she said, her voice soft"
13"She pulled it out, feeling"
14"She approached the tree, her"
15"She placed the pendant against"
16"She glanced at Isolde and"
17"she asked, her voice barely"
18"She rolled the scroll back"
19"she said, her voice steady"
ratio0.208
24.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences101
matches
0"Aurora's heart thudded in her"
1"The air grew cooler, and"
2"The Fae Grove didn't look"
3"Wildflowers carpeted the ground, blooming"
4"they whispered, their voice carried"
5"Aurora turned to face Isolde,"
6"The pale lavender of her"
7"Aurora said, her voice a"
8"Isolde's lips curved into a"
9"She began to walk deeper"
10"Aurora followed, the Heartstone pendant"
11"The sensation was comforting, a"
12"Nyx kept pace with her,"
13"The trees grew taller and"
14"The air seemed to hum"
15"The ground beneath her feet"
16"Isolde said, pointing to a"
17"The water shimmered with an"
18"Aurora asked, her throat suddenly"
19"Aurora knelt by the stream"
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences101
matches(empty)
ratio0
94.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences59
technicalSentenceCount4
matches
0"Aurora's heart thudded in her chest as she stepped through the ancient oak standing stones, her eyes widening at the sight before her."
1"Nyx kept pace with her, their form occasionally flickering, as if the Grove was testing their presence."
2"Further on, a vine wrapped around a tree trunk, its leaves shaped like tiny, silver hearts that seemed to pulse with a quiet, rhythmic beat."
3"Nyx paused, their form shifting slightly, as if they were listening to something only they could hear."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount10
matches
0"Aurora said, her voice a mixture of awe and curiosity"
1"Aurora asked, her throat suddenly dry"
2"Isolde asked, her voice low"
3"the woman said, her voice melodic and soothing"
4"Aurora repeated, a note of irritation in her voice"
5"she asked, her voice low"
6"she said, her decision firm"
7"she said, her voice soft but firm"
8"she asked, her voice barely a whisper"
9"she said, her voice steady"
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount4
fancyTags
0"they whispered (whisper)"
1"Aurora demanded (demand)"
2"Aurora repeated (repeat)"
3"they whispered (whisper)"
dialogueSentences40
tagDensity0.45
leniency0.9
rawRatio0.222
effectiveRatio0.2
74.8560%