NC Bench
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Run: 2026-02-19-01KHT0A8NR3KMS76GG4CR34YZK
Run Details
Model:
Gemini 3 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
45.9s
Cost:
$0.052110
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
13.44%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
83.33%
Narrator intent-glossing
(details)
33.19%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
66.93%
Sentence opener variety
(details)
34.36%
Adverb-first sentence starts
(details)
50.93%
Pronoun-first sentence starts
(details)
27.01%
Subject-first sentence starts
(details)
51.55%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
7.14%
Dialogue tag variety (said vs. fancy)
(details)
74.8407%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Gravity didn't just let go; it shoved me face-first into the dirt.
My knees hit the ground
with a wet thud, mud soaking instantly through my jeans.
I scrambled up, gasping for
air that tasted too thick, too sweet.
It coated my tongue like
syrup. "Elegant landing, Carter."
The voice drifted from the
left, composed of whispers and wind. "I'd give it a solid three out of ten."
I wiped a smear regarding
sludge—violet and smelling of crushed plums—from my cheek. "Shut it, Nyx." Beside me, the shadow coalesced.
Nyx rose from the ground
not as a person getting up, but like smoke pouring upward from an unseen fire, solidifying into a six-foot-two silhouette of human shape.
Their violet eyes burned with
a faint, amusement-filled luminescence. "We are through the Veil, then," Isolde said.
She stood a few feet
away, her silver hair spilling down to her waist, unmarred by our
chaotic
entry. As usual, her feet left no impression on the damp, spongy earth. "Dymas."
I tapped the pocket of
my jacket.
The Heartstone pendant seared against
my ribs, vibrating hard enough to rattle my teeth. "Yeah. Definitely not Shoreditch." I looked up. The sky wasn't blue.
It was a bruised, heavy
amber, like light trapped in a jar of honey. No sun, just a diffuse, suffocating glow that cast no distinct shadows, making depth perception a guessing game. And the noise...
a low, wet thrumming, like
a thousand hearts beating underground. "We move,"
I said, drawing the Fae-forged
blade from my belt.
The moonsilver felt reassuringly cold
in my grip, its leaf-shaped edge glowing faintly against the
gloom
. "Isolde, which way?" The Half-Fae tilted her head, lavender eyes
scanning
the horizon. "The
desire
is strongest to the north. But
desire
here is a trap, Aurora. We must walk the path of least temptation." "Cryptic. Helpful."
I slashed at a drooping
vine blocking our path. It didn't snap; it crunched. Thick, red sap oozed from the wound, smelling of copper and wine. The vine recoiled, twitching like a severed nerve. "Lovely,"
I muttered, stepping over the
writhing plant. "Vegetarianism isn't an option here, is it?" "Nothing here is merely plant or beast," Nyx drifted ahead, their form flickering between solid pitch and translucent gray. "It is all appetite. Look."
We stepped out of the
dense brush into a clearing that stole the breath from my lungs.
It was a vineyard, but
on a scale that made sense only in a fever dream. Grapes the size of melons hung from trellises made of polished bone, the fruit vivid shades of purple and black. But it was the ground that turned my
stomach
. It breathed. The soil rose and fell in a slow,
rhythmic
heave, covered in a carpet of moss that looked suspiciously like
velvet
. "Gluttony," Isolde whispered, her hand hovering over a massive,
glistening
berry without touching it. "Prince Belphegor cultivates his garden with the wasted
potential
of the living." "Let's not stay for the harvest."
I pushed forward, boots squelching
. The air grew hotter, heavier.
It smelled of roasting meat
and fresh bread, a scent so divine my mouth watered before I could check the impulse.
My stomach gave a traitorous
growl. "Ignore it,"
Nyx said, their voice sharpening
. They drifted closer to me. "The hunger is the weapon." "I know."
I gritted my teeth
. "I'm just..." "Starving?"
Isolde looked back, her ethereal face grim
. "The air carries enzyme spores. You are digesting yourself, Aurora. It triggers the need to replenish." "Fantastic. I'm being eaten by the atmosphere." I
quickened
my pace. "How far to the stronghold?" "Distance is relative to
desire
." Isolde glided over a patch of brambles. "If you want to arrive, you never will. You must need to." I was about to ask for a translation when the ground beneath Nyx erupted. A root, thick as a tree trunk and
glistening
with saliva, surged upward. It wasn't wood; it was muscle, raw and skinless. It lashed out, wrapping around Nyx’s waist. Nyx didn't panic. They simply dissolved. The root squeezed empty air, confused. Nyx reformed ten feet away, blades of shadow crystallizing in their hands. "Rude." "Right."
I lunged, the Fae blade swinging in a tight arc
. The metal sang as it sliced into the fleshy root. It didn't feel like cutting wood; it
felt like butchering meat
. A spray of hot, black ichor hit my face. The ground screamed—a low, gurgling sound that
vibrated
through the soles of my boots. "Don't fight the garden!"
Isolde called out, not looking back
. "It feeds on struggle!" "It's grabbing my ankle!" I kicked free, the moonsilver burning anything it touched. The root withered, retreating into the heaving earth. We sprinted—or in my case, stumbled—past the grotesquely oversized vineyard, crashing through a hedge of thorns that
smelled like cinnamon
. We tumbled onto a paved road. I bent double, hands on my knees, trying not to retch. The air here was even sweeter, cloying and thick. "Aurora." Nyx’s hand, cool and incorporeal, ghosted over my shoulder. "Look." I straightened and wiped the sweat from my eyes. The road
was paved
with plates. Gold,
porcelain
, clay—millions of them, cracked and whole, forming a
mosaic
path leading up a shallow hill. And at the top... It wasn't a castle. It was a banquet hall the size of a cathedral, open to the amber sky. Pillars of marzipan and obsidian held up a heavy, nonexistent roof. And everywhere, there were tables. Miles of them. "Dymas," I breathed.
Even from here, the sounds
of the feast drifted down. Clinking glass. Manic laughter. The wet tearing of meat. "The Court of Gluttony,"
Isolde said, her voice devoid of its usual calm
. She looked pale. "We are exposed." "Are those..." I squinted at the figures moving between the tables in the distance. They were vaguely humanoid, but too wide, too tall. Some had extra mouths. Others
seemed to
be fused to their chairs. "The guests," Nyx whispered. "And the main course." My pendant burned so hot I hissed, pulling the collar of my shirt away from my skin. The red stone
pulsed
in time with the thrumming of the realm. "He knows we're here," I said. The realization settled in my gut, heavier than the hunger. "Who?" Isolde asked, though she knew. "The Host." I gripped the hilt of my dagger until my
knuckles turned white
. "The pendant. It's not just a compass. It's a dinner bell." A horn blew from the cathedral—a deep, brassy sound that rattled my bones. The laughter on the hill stopped abruptly. Silence, sudden and absolute, crashed down on the vineyard.
Then, the ground began to
rumble.
Not the gentle breathing from before, but the footsteps of something massive approaching the gate
. "Run?"
Nyx suggested, their form wavering
. "No point." I stood tall, forcing the tremor out of my hands. "We didn't come here to sightsee. We came to break something." "Or someone," Isolde corrected. The massive doors at the top of the hill creaked open. The smell of rot vanished, replaced by the scent of my mother's Sunday roast, sharp and agonizingly nostalgic. I stepped onto the path of broken plates. "Right. Let's see what's on the menu."
created_at
"2026-02-19T03:50:19.594Z"
2/19/2026, 3:50:19 AM
model
"google/gemini-3-pro-preview-20251117"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3835
moderation_latency
(null)
generation_time
45738
tokens_prompt
5338
tokens_completion
2680
native_tokens_prompt
5247
native_tokens_completion
3468
native_tokens_completion_images
0
native_tokens_reasoning
1730
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.05211
router
(null)
provider_responses
0
endpoint_id
"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byok
false
latency
3835
model_permaslug
"google/gemini-3-pro-preview-20251117"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771473019-mAnhuftvYLu1PBRehlzn"
upstream_id
(null)
total_cost
0.05211
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
26
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
49
tagDensity
0.531
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1213
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
13.44%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1213
totalAiIsms
21
found
0
word
"chaotic"
count
1
1
word
"gloom"
count
1
2
word
"scanning"
count
1
3
word
"desire"
count
3
4
word
"stomach"
count
2
5
word
"rhythmic"
count
1
6
word
"velvet"
count
1
7
word
"glistening"
count
2
8
word
"potential"
count
1
9
word
"quickened"
count
1
10
word
"vibrated"
count
1
11
word
"porcelain"
count
1
12
word
"mosaic"
count
1
13
word
"pulsed"
count
1
14
word
"silence"
count
1
15
word
"footsteps"
count
1
16
word
"wavering"
count
1
highlights
0
"chaotic"
1
"gloom"
2
"scanning"
3
"desire"
4
"stomach"
5
"rhythmic"
6
"velvet"
7
"glistening"
8
"potential"
9
"quickened"
10
"vibrated"
11
"porcelain"
12
"mosaic"
13
"pulsed"
14
"silence"
15
"footsteps"
16
"wavering"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"knuckles turned white"
count
1
highlights
0
"knuckles turned white"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
105
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
105
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
127
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1199
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
975
uniqueNames
7
maxNameDensity
1.03
worstName
"Nyx"
maxWindowNameDensity
2.5
worstWindowName
"Nyx"
discoveredNames
Heartstone
1
Fae-forged
1
Half-Fae
1
Nyx
10
Isolde
8
Fae
3
Sunday
1
persons
0
"Half-Fae"
1
"Nyx"
2
"Isolde"
3
"Fae"
places
(empty)
globalScore
0.987
windowScore
0.833
83.33%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
2
matches
0
"felt like butchering meat"
1
"smelled like cinnamon"
33.19%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.668
wordCount
1199
matches
0
"not as a person getting up, but like smoke pouring upward from an unseen fire, solidifying i"
1
"Not the gentle breathing from before, but the footsteps of something massive approaching the gate"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
127
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
22.2
std
12.73
cv
0.573
sampleLengths
0
12
1
33
2
23
3
16
4
42
5
40
6
25
7
3
8
49
9
30
10
32
11
11
12
25
13
15
14
24
15
17
16
68
17
26
18
43
19
17
20
8
21
24
22
16
23
24
24
14
25
29
26
6
27
19
28
11
29
44
30
14
31
21
32
26
33
20
34
11
35
9
36
27
37
38
38
3
39
19
40
19
41
35
42
8
43
29
44
16
45
6
46
25
47
29
48
21
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
105
matches
0
"was paved"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
165
matches
(empty)
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
7
semicolonCount
4
flaggedSentences
9
totalSentences
127
ratio
0.071
matches
0
"Gravity didn't just let go; it shoved me face-first into the dirt."
1
"I wiped a smear regarding sludge—violet and smelling of crushed plums—from my cheek."
2
"It didn't snap; it crunched."
3
"It wasn't wood; it was muscle, raw and skinless."
4
"It didn't feel like cutting wood; it felt like butchering meat."
5
"The ground screamed—a low, gurgling sound that vibrated through the soles of my boots."
6
"We sprinted—or in my case, stumbled—past the grotesquely oversized vineyard, crashing through a hedge of thorns that smelled like cinnamon."
7
"Gold, porcelain, clay—millions of them, cracked and whole, forming a mosaic path leading up a shallow hill."
8
"A horn blew from the cathedral—a deep, brassy sound that rattled my bones."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
989
adjectiveStacks
1
stackExamples
0
"faint, amusement-filled luminescence."
adverbCount
34
adverbRatio
0.034378159757330634
lyAdverbCount
10
lyAdverbRatio
0.010111223458038422
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
127
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
127
mean
9.44
std
5.25
cv
0.556
sampleLengths
0
12
1
15
2
12
3
6
4
14
5
9
6
13
7
3
8
5
9
28
10
9
11
8
12
19
13
12
14
1
15
7
16
14
17
4
18
3
19
4
20
14
21
18
22
3
23
10
24
11
25
16
26
3
27
10
28
22
29
11
30
5
31
12
32
8
33
8
34
7
35
19
36
5
37
17
38
16
39
20
40
9
41
2
42
21
43
14
44
12
45
11
46
5
47
21
48
6
49
7
66.93%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.44881889763779526
totalSentences
127
uniqueOpeners
57
34.36%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
97
matches
0
"Then, the ground began to"
ratio
0.01
50.93%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
41
totalSentences
97
matches
0
"My knees hit the ground"
1
"I scrambled up, gasping for"
2
"It coated my tongue like"
3
"I wiped a smear regarding"
4
"Their violet eyes burned with"
5
"She stood a few feet"
6
"I tapped the pocket of"
7
"I looked up."
8
"It was a bruised, heavy"
9
"I said, drawing the Fae-forged"
10
"I slashed at a drooping"
11
"It didn't snap; it crunched."
12
"I muttered, stepping over the"
13
"We stepped out of the"
14
"It was a vineyard, but"
15
"I pushed forward, boots squelching"
16
"It smelled of roasting meat"
17
"My stomach gave a traitorous"
18
"They drifted closer to me."
19
"I gritted my teeth"
ratio
0.423
27.01%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
84
totalSentences
97
matches
0
"Gravity didn't just let go;"
1
"My knees hit the ground"
2
"I scrambled up, gasping for"
3
"It coated my tongue like"
4
"The voice drifted from the"
5
"I wiped a smear regarding"
6
"Nyx rose from the ground"
7
"Their violet eyes burned with"
8
"She stood a few feet"
9
"I tapped the pocket of"
10
"The Heartstone pendant seared against"
11
"I looked up."
12
"The sky wasn't blue."
13
"It was a bruised, heavy"
14
"a low, wet thrumming, like"
15
"I said, drawing the Fae-forged"
16
"The moonsilver felt reassuringly cold"
17
"The Half-Fae tilted her head,"
18
"I slashed at a drooping"
19
"It didn't snap; it crunched."
ratio
0.866
51.55%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
97
matches
0
"Even from here, the sounds"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
1
matches
0
"I scrambled up, gasping for air that tasted too thick, too sweet."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
26
uselessAdditionCount
9
matches
0
"Nyx drifted, their form flickering between solid pitch and translucent gray"
1
"I pushed, boots squelching"
2
"Nyx said, their voice sharpening"
3
"Isolde looked back, her ethereal face grim"
4
"I lunged, the Fae blade swinging in a tight arc"
5
"Isolde called out, not looking back"
6
"I kicked, the moonsilver burning anything it touched"
7
"Isolde said, her voice devoid of its usual calm"
8
"Nyx suggested, their form wavering"
7.14%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
13
fancyCount
7
fancyTags
0
"I muttered (mutter)"
1
"Isolde whispered (whisper)"
2
"Isolde called out (call out)"
3
"I breathed (breathe)"
4
"Nyx whispered (whisper)"
5
"Nyx suggested (suggest)"
6
"Isolde corrected (correct)"
dialogueSentences
49
tagDensity
0.265
leniency
0.531
rawRatio
0.538
effectiveRatio
0.286
74.8407%