Run: 2026-02-19-01KHT0A8NR3KMS76GG4CR34YZK

Run Details

Duration:
45.9s
Cost:
$0.052110
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Gravity didn't just let go; it shoved me face-first into the dirt. My knees hit the ground with a wet thud, mud soaking instantly through my jeans. I scrambled up, gasping for air that tasted too thick, too sweet. It coated my tongue like syrup. "Elegant landing, Carter." The voice drifted from the left, composed of whispers and wind. "I'd give it a solid three out of ten." I wiped a smear regarding sludge—violet and smelling of crushed plums—from my cheek. "Shut it, Nyx." Beside me, the shadow coalesced. Nyx rose from the ground not as a person getting up, but like smoke pouring upward from an unseen fire, solidifying into a six-foot-two silhouette of human shape. Their violet eyes burned with a faint, amusement-filled luminescence. "We are through the Veil, then," Isolde said. She stood a few feet away, her silver hair spilling down to her waist, unmarred by our chaotic entry. As usual, her feet left no impression on the damp, spongy earth. "Dymas." I tapped the pocket of my jacket. The Heartstone pendant seared against my ribs, vibrating hard enough to rattle my teeth. "Yeah. Definitely not Shoreditch." I looked up. The sky wasn't blue. It was a bruised, heavy amber, like light trapped in a jar of honey. No sun, just a diffuse, suffocating glow that cast no distinct shadows, making depth perception a guessing game. And the noise... a low, wet thrumming, like a thousand hearts beating underground. "We move," I said, drawing the Fae-forged blade from my belt. The moonsilver felt reassuringly cold in my grip, its leaf-shaped edge glowing faintly against the gloom. "Isolde, which way?" The Half-Fae tilted her head, lavender eyes scanning the horizon. "The desire is strongest to the north. But desire here is a trap, Aurora. We must walk the path of least temptation." "Cryptic. Helpful." I slashed at a drooping vine blocking our path. It didn't snap; it crunched. Thick, red sap oozed from the wound, smelling of copper and wine. The vine recoiled, twitching like a severed nerve. "Lovely," I muttered, stepping over the writhing plant. "Vegetarianism isn't an option here, is it?" "Nothing here is merely plant or beast," Nyx drifted ahead, their form flickering between solid pitch and translucent gray. "It is all appetite. Look." We stepped out of the dense brush into a clearing that stole the breath from my lungs. It was a vineyard, but on a scale that made sense only in a fever dream. Grapes the size of melons hung from trellises made of polished bone, the fruit vivid shades of purple and black. But it was the ground that turned my stomach. It breathed. The soil rose and fell in a slow, rhythmic heave, covered in a carpet of moss that looked suspiciously like velvet. "Gluttony," Isolde whispered, her hand hovering over a massive, glistening berry without touching it. "Prince Belphegor cultivates his garden with the wasted potential of the living." "Let's not stay for the harvest." I pushed forward, boots squelching. The air grew hotter, heavier. It smelled of roasting meat and fresh bread, a scent so divine my mouth watered before I could check the impulse. My stomach gave a traitorous growl. "Ignore it," Nyx said, their voice sharpening. They drifted closer to me. "The hunger is the weapon." "I know." I gritted my teeth. "I'm just..." "Starving?" Isolde looked back, her ethereal face grim. "The air carries enzyme spores. You are digesting yourself, Aurora. It triggers the need to replenish." "Fantastic. I'm being eaten by the atmosphere." I quickened my pace. "How far to the stronghold?" "Distance is relative to desire." Isolde glided over a patch of brambles. "If you want to arrive, you never will. You must need to." I was about to ask for a translation when the ground beneath Nyx erupted. A root, thick as a tree trunk and glistening with saliva, surged upward. It wasn't wood; it was muscle, raw and skinless. It lashed out, wrapping around Nyx’s waist. Nyx didn't panic. They simply dissolved. The root squeezed empty air, confused. Nyx reformed ten feet away, blades of shadow crystallizing in their hands. "Rude." "Right." I lunged, the Fae blade swinging in a tight arc. The metal sang as it sliced into the fleshy root. It didn't feel like cutting wood; it felt like butchering meat. A spray of hot, black ichor hit my face. The ground screamed—a low, gurgling sound that vibrated through the soles of my boots. "Don't fight the garden!" Isolde called out, not looking back. "It feeds on struggle!" "It's grabbing my ankle!" I kicked free, the moonsilver burning anything it touched. The root withered, retreating into the heaving earth. We sprinted—or in my case, stumbled—past the grotesquely oversized vineyard, crashing through a hedge of thorns that smelled like cinnamon. We tumbled onto a paved road. I bent double, hands on my knees, trying not to retch. The air here was even sweeter, cloying and thick. "Aurora." Nyx’s hand, cool and incorporeal, ghosted over my shoulder. "Look." I straightened and wiped the sweat from my eyes. The road was paved with plates. Gold, porcelain, clay—millions of them, cracked and whole, forming a mosaic path leading up a shallow hill. And at the top... It wasn't a castle. It was a banquet hall the size of a cathedral, open to the amber sky. Pillars of marzipan and obsidian held up a heavy, nonexistent roof. And everywhere, there were tables. Miles of them. "Dymas," I breathed. Even from here, the sounds of the feast drifted down. Clinking glass. Manic laughter. The wet tearing of meat. "The Court of Gluttony," Isolde said, her voice devoid of its usual calm. She looked pale. "We are exposed." "Are those..." I squinted at the figures moving between the tables in the distance. They were vaguely humanoid, but too wide, too tall. Some had extra mouths. Others seemed to be fused to their chairs. "The guests," Nyx whispered. "And the main course." My pendant burned so hot I hissed, pulling the collar of my shirt away from my skin. The red stone pulsed in time with the thrumming of the realm. "He knows we're here," I said. The realization settled in my gut, heavier than the hunger. "Who?" Isolde asked, though she knew. "The Host." I gripped the hilt of my dagger until my knuckles turned white. "The pendant. It's not just a compass. It's a dinner bell." A horn blew from the cathedral—a deep, brassy sound that rattled my bones. The laughter on the hill stopped abruptly. Silence, sudden and absolute, crashed down on the vineyard. Then, the ground began to rumble. Not the gentle breathing from before, but the footsteps of something massive approaching the gate. "Run?" Nyx suggested, their form wavering. "No point." I stood tall, forcing the tremor out of my hands. "We didn't come here to sightsee. We came to break something." "Or someone," Isolde corrected. The massive doors at the top of the hill creaked open. The smell of rot vanished, replaced by the scent of my mother's Sunday roast, sharp and agonizingly nostalgic. I stepped onto the path of broken plates. "Right. Let's see what's on the menu."
created_at"2026-02-19T03:50:19.594Z" 2/19/2026, 3:50:19 AM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3835
moderation_latency(null)
generation_time45738
tokens_prompt5338
tokens_completion2680
native_tokens_prompt5247
native_tokens_completion3468
native_tokens_completion_images0
native_tokens_reasoning1730
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.05211
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency3835
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771473019-mAnhuftvYLu1PBRehlzn"
upstream_id(null)
total_cost0.05211
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags26
adverbTagCount0
adverbTags(empty)
dialogueSentences49
tagDensity0.531
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1213
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1213
totalAiIsms21
found
0
word"chaotic"
count1
1
word"gloom"
count1
2
word"scanning"
count1
3
word"desire"
count3
4
word"stomach"
count2
5
word"rhythmic"
count1
6
word"velvet"
count1
7
word"glistening"
count2
8
word"potential"
count1
9
word"quickened"
count1
10
word"vibrated"
count1
11
word"porcelain"
count1
12
word"mosaic"
count1
13
word"pulsed"
count1
14
word"silence"
count1
15
word"footsteps"
count1
16
word"wavering"
count1
highlights
0"chaotic"
1"gloom"
2"scanning"
3"desire"
4"stomach"
5"rhythmic"
6"velvet"
7"glistening"
8"potential"
9"quickened"
10"vibrated"
11"porcelain"
12"mosaic"
13"pulsed"
14"silence"
15"footsteps"
16"wavering"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences105
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences127
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1199
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount975
uniqueNames7
maxNameDensity1.03
worstName"Nyx"
maxWindowNameDensity2.5
worstWindowName"Nyx"
discoveredNames
Heartstone1
Fae-forged1
Half-Fae1
Nyx10
Isolde8
Fae3
Sunday1
persons
0"Half-Fae"
1"Nyx"
2"Isolde"
3"Fae"
places(empty)
globalScore0.987
windowScore0.833
83.33% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount2
matches
0"felt like butchering meat"
1"smelled like cinnamon"
33.19% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.668
wordCount1199
matches
0"not as a person getting up, but like smoke pouring upward from an unseen fire, solidifying i"
1"Not the gentle breathing from before, but the footsteps of something massive approaching the gate"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences127
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean22.2
std12.73
cv0.573
sampleLengths
012
133
223
316
442
540
625
73
849
930
1032
1111
1225
1315
1424
1517
1668
1726
1843
1917
208
2124
2216
2324
2414
2529
266
2719
2811
2944
3014
3121
3226
3320
3411
359
3627
3738
383
3919
4019
4135
428
4329
4416
456
4625
4729
4821
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences105
matches
0"was paved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs165
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount4
flaggedSentences9
totalSentences127
ratio0.071
matches
0"Gravity didn't just let go; it shoved me face-first into the dirt."
1"I wiped a smear regarding sludge—violet and smelling of crushed plums—from my cheek."
2"It didn't snap; it crunched."
3"It wasn't wood; it was muscle, raw and skinless."
4"It didn't feel like cutting wood; it felt like butchering meat."
5"The ground screamed—a low, gurgling sound that vibrated through the soles of my boots."
6"We sprinted—or in my case, stumbled—past the grotesquely oversized vineyard, crashing through a hedge of thorns that smelled like cinnamon."
7"Gold, porcelain, clay—millions of them, cracked and whole, forming a mosaic path leading up a shallow hill."
8"A horn blew from the cathedral—a deep, brassy sound that rattled my bones."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount989
adjectiveStacks1
stackExamples
0"faint, amusement-filled luminescence."
adverbCount34
adverbRatio0.034378159757330634
lyAdverbCount10
lyAdverbRatio0.010111223458038422
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences127
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences127
mean9.44
std5.25
cv0.556
sampleLengths
012
115
212
36
414
59
613
73
85
928
109
118
1219
1312
141
157
1614
174
183
194
2014
2118
223
2310
2411
2516
263
2710
2822
2911
305
3112
328
338
347
3519
365
3717
3816
3920
409
412
4221
4314
4412
4511
465
4721
486
497
66.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.44881889763779526
totalSentences127
uniqueOpeners57
34.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences97
matches
0"Then, the ground began to"
ratio0.01
50.93% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences97
matches
0"My knees hit the ground"
1"I scrambled up, gasping for"
2"It coated my tongue like"
3"I wiped a smear regarding"
4"Their violet eyes burned with"
5"She stood a few feet"
6"I tapped the pocket of"
7"I looked up."
8"It was a bruised, heavy"
9"I said, drawing the Fae-forged"
10"I slashed at a drooping"
11"It didn't snap; it crunched."
12"I muttered, stepping over the"
13"We stepped out of the"
14"It was a vineyard, but"
15"I pushed forward, boots squelching"
16"It smelled of roasting meat"
17"My stomach gave a traitorous"
18"They drifted closer to me."
19"I gritted my teeth"
ratio0.423
27.01% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences97
matches
0"Gravity didn't just let go;"
1"My knees hit the ground"
2"I scrambled up, gasping for"
3"It coated my tongue like"
4"The voice drifted from the"
5"I wiped a smear regarding"
6"Nyx rose from the ground"
7"Their violet eyes burned with"
8"She stood a few feet"
9"I tapped the pocket of"
10"The Heartstone pendant seared against"
11"I looked up."
12"The sky wasn't blue."
13"It was a bruised, heavy"
14"a low, wet thrumming, like"
15"I said, drawing the Fae-forged"
16"The moonsilver felt reassuringly cold"
17"The Half-Fae tilted her head,"
18"I slashed at a drooping"
19"It didn't snap; it crunched."
ratio0.866
51.55% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences97
matches
0"Even from here, the sounds"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount1
matches
0"I scrambled up, gasping for air that tasted too thick, too sweet."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags26
uselessAdditionCount9
matches
0"Nyx drifted, their form flickering between solid pitch and translucent gray"
1"I pushed, boots squelching"
2"Nyx said, their voice sharpening"
3"Isolde looked back, her ethereal face grim"
4"I lunged, the Fae blade swinging in a tight arc"
5"Isolde called out, not looking back"
6"I kicked, the moonsilver burning anything it touched"
7"Isolde said, her voice devoid of its usual calm"
8"Nyx suggested, their form wavering"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount7
fancyTags
0"I muttered (mutter)"
1"Isolde whispered (whisper)"
2"Isolde called out (call out)"
3"I breathed (breathe)"
4"Nyx whispered (whisper)"
5"Nyx suggested (suggest)"
6"Isolde corrected (correct)"
dialogueSentences49
tagDensity0.265
leniency0.531
rawRatio0.538
effectiveRatio0.286
74.8407%