Run: 2026-02-19-01KHT0AEAFRCCZ194J2T168D6J

Run Details

Duration:
25.0s
Cost:
$0.001029
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dirt-edged scraps of the torn jacket fluttered in the wind as Quinn crouched beside the cracked stone step, her eyes fixed on the shroud of shadows cast by the flickering torchlight. The scent of damp earth mingled with burnt oil, sharp and unwelcome. The air behind the forgotten alley reeked of neglect—moss, rotting fruit, and something metallic, iron-rich but lacking the tang of fresh blood. She cast a quick glance at the figure sprawled facedown on the uneven cobblestones. No obvious stab wounds or bullet holes—nothing that screamed immediate violence. But the posture was unnatural: limbs twisted as if the corpse had been dragged, then dropped. Her brow furrowed. Something was off. Behind her, the muffled clang of footsteps. Detective McDonnell, her older colleague, approached with a baton in one hand and a cautious expression. His voice, low and dismissive, broke the heavy silence. “Bit strange, isn’t it? No signs of a struggle, no blood spatter, no weapon. Just the body and this…” He gestured vaguely at the scene—the grim outline of a body on the alley's cold, dissected pavement. Quinn tilted her head. “No obvious injuries, but the position doesn’t sit right. Face—it’s pressed into the stones, but there’s no mud on the cheek. Looks like he was placed here, not fallen.” She rose carefully, eyes darting over the surroundings. The faint gleam of wet spots on the cobbles caught the light, but not enough to confirm blood. McDonnell snorted. “You’re overthinking. Someone tossed him here after finishing the job. What, you think he was strangled and left? Most likely a turf war or a hit gone south." His tone shifted, a note of certainty. "In this city, we’re used to that kind of mess.” She looked past him, into the alley’s dark maw. Faint marks on the stones—a series of shallow scratches, irregular and fading. She knelt, brushing her fingertips over the uneven surface. The faint smear of a greasy residue scraped off easily on her glove, leaving a mottled line. “Nothing’s adding up,” she muttered. “The position, the residues. Either he was moved after dying or—” she paused, “—the guy isn’t dead yet.” “Come again?” McDonnell raised a brow. “He’s not breathing, and his pulse was faint when I checked. No sign of life—” “Or someone tried to make it look that way,” she interrupted, voice sharp. “Look.” She pointed to the nearby cracked brickwork, scuffed faintly by something heavy. “This alley’s narrow but not quiet. You’d expect screams, fighting, something. But all I see are these—” she tapped the scratch marks, “—random gouges on the stones. No pattern, no clear cause. Someone’s been here with a blade, maybe multiple times, but the cuts don't match. And that residue? Could be oil, perhaps from a piece of machinery, or something else.” McDonnell frowned, stepping closer. “You sure about that? Oil can be tricky—could be from anything. Trucks, machinery, even the street sweepers—” “Exactly my point,” she said softly, eyes flickering over the scene. “It's too generic. Nothing sharp enough to cause those scratches, yet they're too deliberate to be accidental. And the residue—this isn't typical city grime. It’s synthetic, maybe some kind of lubricant. Someone’s been in here, tinkering or hiding something.” The faint scrape of a shoe on stone. McDonnell cast her an interested glance. She muted any comments, instead standing slowly and narrowing her eyes into the shadows. She extended a hand, reaching for the corpse’s neck. No pulse, no sound of breath. She pressed her fingertips against the sides of the jaw, trying to gauge. But her intuition prickled—something was abnormal about the body’s temperature. Cold, yes, but the skin was unnaturally clammy, and there was a faint sheen on the forehead, like a film of oil that had seeped through the pores. She stepped back, fixing her gaze on the surroundings with sharper focus. The alley was cluttered with debris—discarded cans, torn flyers, a broken umbrella. Yet her eye was drawn to a faint shimmering near the doorframe of a disused workshop further down the alley—something small, metallic, glinting softly. “McDonnell,” she called quietly. “Come look at this.” He hesitated, then edged closer. She pointed to the shiny object nestled just beneath a pile of rags. When he pulled it free, Quinn’s eyes widened slightly. A small brass compass, etched with heavy sigils across its face and a verdigris patina creeping on its casing. She instinctively clutched her leather satchel, memories flickering. That was no ordinary trinket; it bore the same markings as the Veil Compass, the enchanted tool from the underground market, the Veil Market, only seen in whispers and dark dealings. “Where?” McDonnell grunted. She directed him closer as she knelt down again, eyeing the general area around them. Uneven footprints, not many—one set, leading up from the street, then circling back towards the main road, ceasing abruptly near the body. No other footprints disturbed the dirt or blood that might have been tracked here. But something about the body didn't match the scene. She could sense it now—an imbalance, a subtle force that refused to settle. “The body’s temperature is off,” she said softly, mostly to herself. “Not just cold, like rigor has set in, but... unnatural. He’s been dead longer than this scene suggests, or—” she paused, “—something’s been manipulating it.” McDonnell’s brow furrowed. “Manipulating how?” “Displacement,” she said, voice low. “He wasn’t dropped here, not after being shot or stabbed. Someone moved him. Carefully. And they left that." She pointed again to the compass, then touched the faint residue on her glove. "This isn’t city grime. Someone’s been messing with the scene, staging it for someone else—or for us.” He shook his head, sceptical. “Look, enough speculation. The guy’s dead. The scene’s clean enough not to suggest anything complicated. We’ve seen worse. Officially, this’s a hit, or a mugging gone bad. Let’s bag it up and go.” She glanced at him sharply, weighing her options. The details hinting at manipulation simmered in her mind. She observed the faint, oily sheen on the corpse’s skin again, then looked past McDonnell toward the alley’s exit. The glint of the compass, the faint scratch marks, the residues—all connected, even if only loosely. A habit took hold—she clutched the leather strap of her satchel, thumbed the edge of the Veil Compass. The needle quivered, then pointed sharply towards the alley’s far end, where a small, dust-covered vent led beneath the street. Her breath hitched. She turned, voice almost a whisper. “McDonnell, there’s more to this than just a corpse in an alley. Someone’s been watching. Someone’s hiding something. And I don’t think it’s finished yet.”
created_at"2026-02-19T03:50:25.382Z" 2/19/2026, 3:50:25 AM
model"openai/gpt-4.1-nano-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency556
moderation_latency(null)
generation_time24791
tokens_prompt4671
tokens_completion1823
native_tokens_prompt4158
native_tokens_completion1534
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0010294
router(null)
provider_responses
0
endpoint_id"9251cee5-5503-4be9-9439-7ae21ff062a3"
id"resp_0048f577144974f9016996888179fc81909a0a434ccd2a7a8a"
is_byokfalse
latency121
model_permaslug"openai/gpt-4.1-nano-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473025-lcJbLEXpS88plc0BRwKC"
upstream_id"resp_0048f577144974f9016996888179fc81909a0a434ccd2a7a8a"
total_cost0.0010294
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount4
adverbTags
0"she said softly [softly]"
1"she called quietly [quietly]"
2"she said softly [softly]"
3"She pointed again [again]"
dialogueSentences25
tagDensity0.6
leniency1
rawRatio0.267
effectiveRatio0.267
55.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1122
totalAiIsmAdverbs10
found
0
adverb"carefully"
count2
1
adverb"softly"
count3
2
adverb"slowly"
count1
3
adverb"slightly"
count1
4
adverb"sharply"
count2
5
adverb"loosely"
count1
highlights
0"carefully"
1"softly"
2"slowly"
3"slightly"
4"sharply"
5"loosely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1122
totalAiIsms14
found
0
word"fluttered"
count1
1
word"furrowed"
count2
2
word"footsteps"
count1
3
word"silence"
count1
4
word"maw"
count1
5
word"pulse"
count2
6
word"synthetic"
count1
7
word"glinting"
count1
8
word"etched"
count1
9
word"glint"
count1
10
word"quivered"
count1
11
word"whisper"
count1
highlights
0"fluttered"
1"furrowed"
2"footsteps"
3"silence"
4"maw"
5"pulse"
6"synthetic"
7"glinting"
8"etched"
9"glint"
10"quivered"
11"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences67
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen61
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1104
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount727
uniqueNames5
maxNameDensity1.1
worstName"McDonnell"
maxWindowNameDensity2.5
worstWindowName"McDonnell"
discoveredNames
Quinn3
McDonnell8
Veil3
Compass2
Market1
persons
0"Quinn"
1"McDonnell"
2"Compass"
3"Market"
places(empty)
globalScore0.95
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.906
wordCount1104
matches
0"Not just cold, like rigor has set in, but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean38.07
std19.82
cv0.521
sampleLengths
066
147
232
319
417
559
647
747
823
921
1087
1121
1250
1328
1466
1548
168
1727
1858
1954
2022
2136
225
2354
2438
2552
2638
273
2831
89.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences67
matches
0"been dragged"
1"was drawn"
2"been tracked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs125
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount1
flaggedSentences12
totalSentences77
ratio0.156
matches
0"The air behind the forgotten alley reeked of neglect—moss, rotting fruit, and something metallic, iron-rich but lacking the tang of fresh blood."
1"No obvious stab wounds or bullet holes—nothing that screamed immediate violence."
2"He gestured vaguely at the scene—the grim outline of a body on the alley's cold, dissected pavement."
3"Faint marks on the stones—a series of shallow scratches, irregular and fading."
4"But her intuition prickled—something was abnormal about the body’s temperature."
5"The alley was cluttered with debris—discarded cans, torn flyers, a broken umbrella."
6"Yet her eye was drawn to a faint shimmering near the doorframe of a disused workshop further down the alley—something small, metallic, glinting softly."
7"That was no ordinary trinket; it bore the same markings as the Veil Compass, the enchanted tool from the underground market, the Veil Market, only seen in whispers and dark dealings."
8"Uneven footprints, not many—one set, leading up from the street, then circling back towards the main road, ceasing abruptly near the body."
9"She could sense it now—an imbalance, a subtle force that refused to settle."
10"The glint of the compass, the faint scratch marks, the residues—all connected, even if only loosely."
11"A habit took hold—she clutched the leather strap of her satchel, thumbed the edge of the Veil Compass."
81.85% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount741
adjectiveStacks1
stackExamples
0"small, dust-covered vent"
adverbCount35
adverbRatio0.04723346828609987
lyAdverbCount20
lyAdverbRatio0.02699055330634278
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean14.34
std10.35
cv0.722
sampleLengths
032
112
222
314
411
516
63
73
87
916
109
1119
1217
134
1437
1518
162
1735
1810
199
2012
219
2217
235
2418
256
2615
2713
2813
2961
304
3117
3211
3339
348
356
3614
379
386
3913
4010
4128
4212
4312
4424
454
464
475
4813
499
67.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.42857142857142855
totalSentences77
uniqueOpeners33
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences62
matches(empty)
ratio0
26.45% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences62
matches
0"She cast a quick glance"
1"Her brow furrowed."
2"His voice, low and dismissive,"
3"He gestured vaguely at the"
4"She rose carefully, eyes darting"
5"His tone shifted, a note"
6"She looked past him, into"
7"She knelt, brushing her fingertips"
8"she interrupted, voice sharp"
9"She pointed to the nearby"
10"she tapped the scratch marks"
11"she said softly, eyes flickering"
12"She muted any comments, instead"
13"She extended a hand, reaching"
14"She pressed her fingertips against"
15"She stepped back, fixing her"
16"she called quietly"
17"He hesitated, then edged closer."
18"She pointed to the shiny"
19"She instinctively clutched her leather"
ratio0.484
56.77% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences62
matches
0"The dirt-edged scraps of the"
1"The scent of damp earth"
2"The air behind the forgotten"
3"She cast a quick glance"
4"Her brow furrowed."
5"Something was off."
6"Detective McDonnell, her older colleague,"
7"His voice, low and dismissive,"
8"He gestured vaguely at the"
9"Quinn tilted her head."
10"She rose carefully, eyes darting"
11"The faint gleam of wet"
12"His tone shifted, a note"
13"She looked past him, into"
14"She knelt, brushing her fingertips"
15"The faint smear of a"
16"McDonnell raised a brow"
17"she interrupted, voice sharp"
18"She pointed to the nearby"
19"she tapped the scratch marks"
ratio0.806
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount1
matches
0"Cold, yes, but the skin was unnaturally clammy, and there was a faint sheen on the forehead, like a film of oil that had seeped through the pores."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount5
matches
0"His tone shifted, a note of certainty"
1"she interrupted, voice sharp"
2"she said softly, eyes flickering over the scene"
3"she said softly, mostly to herself"
4"she said, voice low"
30.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"she muttered (mutter)"
1"she interrupted (interrupt)"
2"McDonnell grunted (grunt)"
dialogueSentences25
tagDensity0.28
leniency0.56
rawRatio0.429
effectiveRatio0.24
70.9512%