Run: 2026-02-19-01KHT0ARJ8Y8ZQWBQYJWGVX52K

Run Details

Duration:
31.8s
Cost:
$0.003756
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak appeared first, then the silence. Aurora stopped at the edge of the tree line, her breath catching. The pendant at her throat pulsed warm against her skin, a steady throb like a second heartbeat. Beside her, Nyx flickered, their shadow-form rippling as they registered the anomaly in reality. "You feel that?" Aurora murmured. "The boundary's thin here." Nyx's voice carried on wind that didn't exist. "Very thin. Like paper over a wound." The ancient oak stood alone at the centre of a clearing, its trunk so wide Aurora couldn't have wrapped her arms around it twice. Its bark shimmered with a faint silver luminescence, and its branches—impossibly high, impossibly spread—held leaves that glistened with dew despite the afternoon sun. Twelve smaller oaks ringed it in a perfect circle, each one standing stone-still, their trunks marked with symbols that made Aurora's eyes water when she tried to follow them. "No footpath," she observed. "No trail. How does anyone find this place?" "Those who need to, find it." Nyx drifted forward, their silhouette solidifying slightly as they approached the standing stones. "The Fae are clever that way. They don't build doors. They build... invitations." Aurora followed, her sneakers crunching on grass that felt wrong beneath her feet. Too soft. Too green. The green of something that had never known drought, never known winter. The moment she crossed the first standing stone, the world exhaled. The sounds of Richmond Park—the distant traffic, the dog walkers, the twittering of normal birds—vanished. In their place: silence so complete it hummed. Then, gradually, other sounds emerged. A crystalline chime from somewhere above. The whisper of flowers opening, though no wind stirred them. Something that might have been laughter, if laughter could exist in frequencies human ears weren't designed to hear. "Oh," Aurora breathed, and the word fell flat in the enchanted air. The grove opened around her in layers. Wildflowers carpeted the ground in colours she had no names for—not quite purple, not quite blue, tending toward something that existed between both. They grew in spiralling patterns that her eyes wanted to follow but kept losing track of, as though the spirals themselves were moving. Mushrooms clustered at the bases of the oak trees, glowing faintly in pale pinks and cyans, pulsing in slow, synchronized rhythms like the breathing of something vast asleep. "This way." Nyx pointed toward the great oak's roots, where the trunk parted into a doorway-shaped gap. "She's expecting you." "The Seer?" "Who else?" Aurora approached the gap cautiously. The bark around it was carved with scenes she almost understood—figures dancing, figures mourning, figures ascending toward a sky that held two moons instead of one. The doorway smelled of honey and lightning and something older, something that made her think of the first morning ever, when the world had been new and everything in it had been surprised to exist. She ducked inside. The hollow of the oak was larger than the tree outside suggested. Vast. Cathedral-vast. Bioluminescent moss clung to the walls in flowing patterns, casting everything in soft violet light. At the centre, seated on a chair of woven living branches, waited Isolde Varga. The Seer looked exactly as the stories described: ageless, ethereal, terrifying. Her silver hair pooled around her like liquid mercury, and her pale lavender eyes reflected the moss-light in ways that made Aurora's stomach clench. She wore a gown that seemed to be made of pressed wildflowers, and where her bare feet touched the floor, nothing remained—no impression, no shadow, nothing to suggest weight or presence. "You're late," Isolde said, and her voice resonated in frequencies that made Aurora's teeth ache. "I didn't know I was expected." "Everyone's expected. Time moves strangely here." Isolde gestured to a space beside her. "Sit. The grass won't bite." Aurora hesitated. The grass in question grew thick and lush, forming a natural seat that looked almost comfortable. Beside her, Nyx slipped into a deeper shadow, their form growing less defined, as though the Fae Grove's reality was difficult for them to maintain. "I'm not here for a reading." Aurora kept her voice steady. "I need to understand what this is." She touched the pendant. "It's been pulling me somewhere for weeks. Here specifically. I need to know why." Isolde's lips curved into a smile that didn't reach her ancient eyes. "A question for a question. The eternal currency." She leaned forward, and her gaze sharpened. "You've touched something from Hel, little mortal. Something that remembers its home." "The pendant? I was given it." "Given, yes. By whom?" "I don't know." Aurora's hand tightened around the crimson gemstone. "That's the problem. I don't know anything about it, except that it gets warm when I'm near—" She stopped. "Near what?" "Portals. Rifts. I felt it at the club in Shoreditch. Felt it again near Tower Bridge." Aurora met Isolde's eyes. "It's leading me somewhere. I need to know if it's leading me into danger." Isolde rose in a single fluid motion, her gown rippling despite the still air. She moved to the great oak's wall, where the carvings continued in endless scrollwork, and traced a symbol with one long finger. "Dymas. The realm of Gluttony. One of the nine circles, ruled by Prince Belphegor." She turned back to Aurora. "Your pendant was forged there. In its vineyards. In its fires." "Forged for what purpose?" "That," Isolde said, and her voice dropped to something almost like warning, "is the question you should ask your benefactor." The moss on the walls flickered. The temperature dropped, just slightly—just enough for Aurora to notice. And in that moment, she felt it: a presence at the edge of the grove. Something watching from the shadows between the standing stones. Something that didn't belong. "Nyx," she whispered. "I feel it." Nyx's voice had gone hard, their form flickering between solid and shadow. "Something's crossed the boundary." Aurora's hand found the Fae-forged blade at her belt. The moonsilver was cold even through her fingers, and its faint glow sharpened, responding to her fear. From outside came a sound—a voice, human but扭曲, twisted into something that no longer belonged to the mortal plane. "We know you're in there, Carter." The voice laughed, and it was the laugh of someone who had stopped being afraid a very long time ago. "We know what you're carrying. Bring it out, and maybe we won't burn the grove down around you." Isolde's expression didn't change, but her hands rose, and the air around her began to shimmer with power that felt like winter, like starlight, like things that existed before humans learned to name them. "It seems," the Seer said quietly, "your question will have to wait." The walls of the hollow began to close.
created_at"2026-02-19T03:50:35.867Z" 2/19/2026, 3:50:35 AM
model"minimax/minimax-m2.5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2816
moderation_latency(null)
generation_time30623
tokens_prompt5338
tokens_completion2356
native_tokens_prompt4801
native_tokens_completion1930
native_tokens_completion_images(null)
native_tokens_reasoning556
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0037563
router(null)
provider_responses
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endpoint_id"c61d37ec-745c-4efd-8129-a68371e056b2"
is_byokfalse
latency955
model_permaslug"minimax/minimax-m2.5-20260211"
provider_name"Fireworks"
status429
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endpoint_id"acf82778-f331-40d9-ad3f-8c57494d4c4b"
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is_byokfalse
latency2816
model_permaslug"minimax/minimax-m2.5-20260211"
provider_name"AtlasCloud"
status200
api_type"completions"
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upstream_id"90e6cf3826ea4dcc927fce2c049b2c47"
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Evaluation details

Result Evaluator Details Meta Data
42.11% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount3
adverbTags
0"Aurora's hand tightened around [around]"
1"She turned back [back]"
2"the Seer said quietly [quietly]"
dialogueSentences38
tagDensity0.5
leniency1
rawRatio0.158
effectiveRatio0.158
78.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1137
totalAiIsmAdverbs5
found
0
adverb"very"
count2
1
adverb"slightly"
count2
2
adverb"cautiously"
count1
highlights
0"very"
1"slightly"
2"cautiously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1137
totalAiIsms17
found
0
word"silence"
count2
1
word"pulsed"
count1
2
word"throb"
count1
3
word"flickered"
count2
4
word"shimmered"
count1
5
word"perfect"
count1
6
word"crystalline"
count1
7
word"whisper"
count1
8
word"synchronized"
count1
9
word"dancing"
count1
10
word"stomach"
count1
11
word"weight"
count1
12
word"resonated"
count1
13
word"comfortable"
count1
14
word"traced"
count1
highlights
0"silence"
1"pulsed"
2"throb"
3"flickered"
4"shimmered"
5"perfect"
6"crystalline"
7"whisper"
8"synchronized"
9"dancing"
10"stomach"
11"weight"
12"resonated"
13"comfortable"
14"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences70
matches(empty)
40.82% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences70
filterMatches
0"think"
hedgeMatches
0"tried to"
1"seemed to"
2"began to"
95.61% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0.011
matches
0"From outside came a sound—a voice, human but扭曲, twisted into something that no longer belonged to the mortal plane."
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1122
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount863
uniqueNames10
maxNameDensity1.85
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Nyx6
Aurora16
Richmond1
Park1
Isolde8
Varga1
Seer2
Fae2
Grove1
Fae-forged1
persons
0"Nyx"
1"Aurora"
2"Isolde"
3"Seer"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
globalScore0.573
windowScore0.5
5.77% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount3
matches
0"not quite purple, not quite blue, tending toward something that existed between both"
1"not quite blue, tending toward something that existed between both"
2"gown that seemed to be made of pressed wildflowers, and where her bare feet touched the floor, nothing remained—no impression, no shadow, nothing to suggest weight or presence"
3"felt like winter, like starlight, like"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1122
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean26.71
std22.07
cv0.826
sampleLengths
07
143
25
319
476
512
632
729
811
962
1012
1181
1220
132
142
1566
163
1743
1866
1915
206
2118
2243
2336
2439
256
264
2729
282
2934
3066
314
3220
3344
343
3519
3626
3719
3844
3934
4012
418
95.24% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences70
matches
0"was carved"
1"been surprised"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs147
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences7
totalSentences88
ratio0.08
matches
0"Its bark shimmered with a faint silver luminescence, and its branches—impossibly high, impossibly spread—held leaves that glistened with dew despite the afternoon sun."
1"The sounds of Richmond Park—the distant traffic, the dog walkers, the twittering of normal birds—vanished."
2"Wildflowers carpeted the ground in colours she had no names for—not quite purple, not quite blue, tending toward something that existed between both."
3"The bark around it was carved with scenes she almost understood—figures dancing, figures mourning, figures ascending toward a sky that held two moons instead of one."
4"She wore a gown that seemed to be made of pressed wildflowers, and where her bare feet touched the floor, nothing remained—no impression, no shadow, nothing to suggest weight or presence."
5"The temperature dropped, just slightly—just enough for Aurora to notice."
6"From outside came a sound—a voice, human but扭曲, twisted into something that no longer belonged to the mortal plane."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount878
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.0387243735763098
lyAdverbCount10
lyAdverbRatio0.011389521640091117
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean12.75
std8.01
cv0.628
sampleLengths
07
112
217
314
45
512
67
724
823
929
104
118
1219
1313
1413
152
162
1712
1811
1915
208
215
226
2310
2418
2512
267
2723
2823
2928
3017
313
322
332
345
3526
3635
373
3812
391
401
4115
4214
4311
4424
4531
4615
476
4813
495
69.32% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4772727272727273
totalSentences88
uniqueOpeners42
54.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences61
matches
0"Then, gradually, other sounds emerged."
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences61
matches
0"Its bark shimmered with a"
1"They grew in spiralling patterns"
2"She ducked inside."
3"Her silver hair pooled around"
4"She wore a gown that"
5"She touched the pendant"
6"She leaned forward, and her"
7"She moved to the great"
8"She turned back to Aurora"
ratio0.148
25.57% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences61
matches
0"The oak appeared first, then"
1"Aurora stopped at the edge"
2"The pendant at her throat"
3"Nyx's voice carried on wind"
4"The ancient oak stood alone"
5"Its bark shimmered with a"
6"Nyx drifted forward, their silhouette"
7"Aurora followed, her sneakers crunching"
8"The green of something that"
9"The moment she crossed the"
10"The sounds of Richmond Park—the"
11"A crystalline chime from somewhere"
12"The whisper of flowers opening,"
13"Something that might have been"
14"Aurora breathed, and the word"
15"The grove opened around her"
16"Wildflowers carpeted the ground in"
17"They grew in spiralling patterns"
18"Mushrooms clustered at the bases"
19"Nyx pointed toward the great"
ratio0.869
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount12
matches
0"Its bark shimmered with a faint silver luminescence, and its branches—impossibly high, impossibly spread—held leaves that glistened with dew despite the afterno…"
1"Twelve smaller oaks ringed it in a perfect circle, each one standing stone-still, their trunks marked with symbols that made Aurora's eyes water when she tried …"
2"Aurora followed, her sneakers crunching on grass that felt wrong beneath her feet."
3"The green of something that had never known drought, never known winter."
4"Wildflowers carpeted the ground in colours she had no names for—not quite purple, not quite blue, tending toward something that existed between both."
5"They grew in spiralling patterns that her eyes wanted to follow but kept losing track of, as though the spirals themselves were moving."
6"The bark around it was carved with scenes she almost understood—figures dancing, figures mourning, figures ascending toward a sky that held two moons instead of…"
7"The doorway smelled of honey and lightning and something older, something that made her think of the first morning ever, when the world had been new and everyth…"
8"Her silver hair pooled around her like liquid mercury, and her pale lavender eyes reflected the moss-light in ways that made Aurora's stomach clench."
9"She wore a gown that seemed to be made of pressed wildflowers, and where her bare feet touched the floor, nothing remained—no impression, no shadow, nothing to …"
10"The grass in question grew thick and lush, forming a natural seat that looked almost comfortable."
11"Beside her, Nyx slipped into a deeper shadow, their form growing less defined, as though the Fae Grove's reality was difficult for them to maintain."
46.05% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount3
matches
0"Nyx drifted, their silhouette solidifying slightly as they approached the standing stones"
1"Aurora breathed, and the word fell flat in the enchanted air"
2"Nyx's voice had, their form flickering between solid and shadow"
18.42% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount5
fancyTags
0"Aurora murmured (murmur)"
1"she observed (observe)"
2"Aurora breathed (breathe)"
3"she whispered (whisper)"
4"The voice laughed (laugh)"
dialogueSentences38
tagDensity0.211
leniency0.421
rawRatio0.625
effectiveRatio0.263
68.2268%