NC Bench
Overview
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Run: 2026-02-19-01KHT0ARYSXJBBFBG390GHC88W
Run Details
Model:
GPT-4o, Aug. 6th (temp=0)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
9.2s
Cost:
$0.017538
Provider:
Azure
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
82.76%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
46.38%
Emotion telling (show vs. tell)
(details)
61.99%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
35.20%
Name drop frequency
(details)
53.85%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
81.07%
Paragraph length variance
(details)
92.02%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
85.41%
Sentence length variance
(details)
49.46%
Sentence opener variety
(details)
62.89%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
16.60%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
35.71%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
94.44%
Dialogue tag variety (said vs. fancy)
(details)
73.2603%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora Carter's heart raced as
she sprinted through the dense underbrush, the silver chain of the Heartstone Pendant bouncing against her chest. The grove's entrance
loomed
ahead, marked by ancient oak standing
stones that seemed to shimmer with an ethereal light
.
She could hear Nyx's whispering
voice behind her, a soft murmur carried on the wind, urging her forward. "Keep moving, Rory,"
Nyx's voice echoed, a shadowy
figure gliding effortlessly through the trees. "The Grove won't wait."
Aurora's breath came in sharp
bursts, her legs burning with exertion.
She glanced back, catching a
glimpse of Nyx's violet eyes glowing faintly in the dim light.
The Shade's presence was both
comforting
and unnerving, a
reminder
of the strange world she had stepped into. As she crossed the threshold of the Grove, the air changed, becoming cooler and filled with the scent of wildflowers.
Time seemed to shift, the
world outside fading into a distant memory.
Aurora slowed her pace, her
eyes wide with wonder as she took in the sight before her.
The clearing was a riot
of colour, wildflowers blooming in every hue imaginable.
The ground was carpeted with
soft moss, and the air hummed with the sound of unseen creatures.
Aurora felt a shiver of
excitement run
down her spine
, the Grove's magic
palpable
in the air. "Beautiful, isn't it?" Nyx's voice was closer now, their form solidifying into a tall silhouette beside her. "The Fae Grove is a place of wonder and danger."
Aurora nodded, her gaze sweeping
over the landscape.
The standing stones formed a
circle, their surfaces
etched
with
intricate
patterns that seemed to pulse with a faint light
.
She reached out, her fingers
brushing against the cool stone, feeling a tingle of energy beneath her skin. "Isolde's domain,"
Nyx continued, their voice a
soft
whisper
. "The Seer awaits."
Aurora's heart skipped a beat
at the mention of Isolde Varga, the
enigmatic
Half-Fae who had guided her through riddles and cryptic prophecies. She had come seeking answers, driven by a need to understand the strange occurrences that had begun to plague her life. As they moved deeper into the Grove, the air grew thicker, the light shifting in strange patterns.
Aurora felt a sense of
unease creeping in, the beauty of the place
tinged
with an underlying menace.
She glanced at Nyx, their
expression
unreadable
, a shadow among shadows. "Do you feel it?"
Aurora asked, her voice barely above a whisper
. Nyx nodded, their gaze fixed on the path ahead. "The Veil is thin here. The boundary between realms is fragile." Aurora shivered, the Heartstone Pendant pulsing faintly against her skin.
She could sense the presence
of Hel, the realm of excess and indulgence, lurking just beyond the Grove's borders. The pendant's
warmth
was a
reminder
of the dangers that lay beyond the Veil.
They continued their journey, the
path winding through the trees, leading them deeper into the heart of the Grove. Aurora's senses
were heightened
, every sound and scent amplified, the world around her alive with magic.
Suddenly, the path opened into
a larger clearing, the centre dominated by a pool of
crystal
-clear water. Aurora paused, her breath catching in her throat as she took in the sight. The water
shimmered
with a luminescent glow, reflecting the sky's warm amber hue. "Isolde's mirror,"
Nyx said, their voice reverent
. "A portal to the Fae realm." Aurora stepped closer, her reflection rippling across the surface.
She felt a pull, a
yearning
to dive into the
depths
and explore the mysteries that lay beyond. But she hesitated, aware of the risks that came with crossing into another realm. "Not yet,"
Nyx cautioned, their hand resting lightly on her shoulder
. "The Seer will guide you." Aurora nodded, her gaze lingering on the pool before turning away.
They continued their journey, the
path leading them to a small hut nestled among the trees. The
structure
was simple, yet elegant, its walls woven from living branches and leaves. As they approached, the door swung open, revealing Isolde Varga standing in the entrance.
Her silver hair cascaded down
her back, her pale lavender eyes fixed on Aurora with an
intensity
that made her heart skip a beat. "Welcome, Aurora Carter," Isolde's voice was melodic, each word a riddle wrapped in
silk
. "The Grove has been waiting for you." Aurora stepped forward, her
pulse
quickening as she met the Seer's gaze.
She felt a sense of
awe and
trepidation
, aware that the answers she sought would come at a price. "I need your guidance,"
Aurora said, her voice steady despite the uncertainty that gnawed at her
. Isolde smiled, a knowing
glint
in her eyes. "The path is fraught with shadows, but you are not alone." Aurora glanced at Nyx, their presence a
comforting
reminder
of the allies she had gained in her journey.
She felt a surge of
determination, ready to face whatever challenges lay ahead. "Come," Isolde beckoned, stepping aside to allow them entry. "The future awaits." As Aurora crossed the threshold, she felt the Grove's magic envelop her, a
tapestry
of wonder and danger woven into the fabric of reality.
She knew that her journey
was only beginning, the mysteries of the Fae Grove waiting to be unraveled.
created_at
"2026-02-19T03:50:36.269Z"
2/19/2026, 3:50:36 AM
model
"openai/gpt-4o-2024-08-06"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1190
moderation_latency
(null)
generation_time
9098
tokens_prompt
5338
tokens_completion
1343
native_tokens_prompt
4855
native_tokens_completion
1132
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
4736
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0175375
router
(null)
provider_responses
0
endpoint_id
"59ea8d2a-1b1b-47f1-83de-a358a724caeb"
id
"chatcmpl-DApLgAMBU1KiBmcMwmyLsjxL5b0YB"
is_byok
false
latency
952
model_permaslug
"openai/gpt-4o-2024-08-06"
provider_name
"Azure"
status
200
api_type
"completions"
id
"gen-1771473036-JQmCRWlc2jswf86VkMEP"
upstream_id
"chatcmpl-DApLgAMBU1KiBmcMwmyLsjxL5b0YB"
total_cost
0.0175375
cache_discount
0.00592
upstream_inference_cost
0
provider_name
"Azure"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
18
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
82.76%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
870
totalAiIsmAdverbs
3
found
0
adverb
"barely above a whisper"
count
1
1
adverb
"suddenly"
count
1
2
adverb
"lightly"
count
1
highlights
0
"barely above a whisper"
1
"suddenly"
2
"lightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
870
totalAiIsms
33
found
0
word
"raced"
count
1
1
word
"loomed"
count
1
2
word
"echoed"
count
1
3
word
"comforting"
count
2
4
word
"reminder"
count
3
5
word
"down her spine"
count
1
6
word
"palpable"
count
1
7
word
"etched"
count
1
8
word
"intricate"
count
1
9
word
"pulse"
count
2
10
word
"whisper"
count
2
11
word
"skipped a beat"
count
1
12
word
"enigmatic"
count
1
13
word
"sense of"
count
2
14
word
"tinged"
count
1
15
word
"unreadable"
count
1
16
word
"warmth"
count
1
17
word
"crystal"
count
1
18
word
"shimmered"
count
1
19
word
"yearning"
count
1
20
word
"depths"
count
1
21
word
"structure"
count
1
22
word
"intensity"
count
1
23
word
"silk"
count
1
24
word
"trepidation"
count
1
25
word
"glint"
count
1
26
word
"tapestry"
count
1
highlights
0
"raced"
1
"loomed"
2
"echoed"
3
"comforting"
4
"reminder"
5
"down her spine"
6
"palpable"
7
"etched"
8
"intricate"
9
"pulse"
10
"whisper"
11
"skipped a beat"
12
"enigmatic"
13
"sense of"
14
"tinged"
15
"unreadable"
16
"warmth"
17
"crystal"
18
"shimmered"
19
"yearning"
20
"depths"
21
"structure"
22
"intensity"
23
"silk"
24
"trepidation"
25
"glint"
26
"tapestry"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"sense of foreboding"
count
1
highlights
0
"a sense of unease"
46.38%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
5
narrationSentences
53
matches
0
"e with wonder"
1
"felt a shiver"
2
"a sense of unease"
3
"a sense of awe"
4
"a surge of determination"
61.99%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
53
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
62
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
868
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
35.20%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
54
wordCount
784
uniqueNames
14
maxNameDensity
2.3
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Carter
1
Heartstone
2
Pendant
2
Nyx
10
Aurora
18
Shade
1
Grove
7
Isolde
5
Varga
2
Half-Fae
1
Hel
1
Veil
1
Seer
1
Fae
2
persons
0
"Carter"
1
"Pendant"
2
"Nyx"
3
"Aurora"
4
"Shade"
5
"Isolde"
6
"Varga"
7
"Seer"
places
0
"Grove"
1
"Veil"
2
"Fae"
globalScore
0.352
windowScore
0.667
53.85%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
52
glossingSentenceCount
2
matches
0
"stones that seemed to shimmer with an ethereal light"
1
"patterns that seemed to pulse with a faint light"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
868
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
62
matches
0
"knew that her"
81.07%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
27
mean
32.15
std
13.94
cv
0.434
sampleLengths
0
59
1
18
2
45
3
49
4
47
5
27
6
46
7
12
8
44
9
46
10
12
11
20
12
43
13
35
14
44
15
13
16
41
17
16
18
41
19
38
20
21
21
31
22
16
23
19
24
31
25
12
26
42
92.02%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
53
matches
0
"was carpeted"
1
"were heightened"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
129
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
62
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
786
adjectiveStacks
0
stackExamples
(empty)
adverbCount
11
adverbRatio
0.013994910941475827
lyAdverbCount
7
lyAdverbRatio
0.008905852417302799
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
62
echoCount
0
echoWords
(empty)
85.41%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
62
mean
14
std
5.09
cv
0.364
sampleLengths
0
22
1
19
2
18
3
14
4
4
5
11
6
16
7
18
8
20
9
12
10
17
11
13
12
17
13
17
14
17
15
10
16
8
17
20
18
18
19
9
20
3
21
23
22
21
23
17
24
18
25
11
26
12
27
9
28
11
29
10
30
19
31
14
32
19
33
16
34
17
35
14
36
13
37
7
38
6
39
9
40
18
41
14
42
11
43
5
44
11
45
16
46
14
47
14
48
24
49
14
49.46%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
1
diversityRatio
0.3064516129032258
totalSentences
62
uniqueOpeners
19
62.89%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
53
matches
0
"Suddenly, the path opened into"
ratio
0.019
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
13
totalSentences
53
matches
0
"She could hear Nyx's whispering"
1
"She glanced back, catching a"
2
"She reached out, her fingers"
3
"She had come seeking answers,"
4
"She glanced at Nyx, their"
5
"She could sense the presence"
6
"They continued their journey, the"
7
"She felt a pull, a"
8
"They continued their journey, the"
9
"Her silver hair cascaded down"
10
"She felt a sense of"
11
"She felt a surge of"
12
"She knew that her journey"
ratio
0.245
16.60%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
47
totalSentences
53
matches
0
"Aurora Carter's heart raced as"
1
"The grove's entrance loomed ahead,"
2
"She could hear Nyx's whispering"
3
"Nyx's voice echoed, a shadowy"
4
"Aurora's breath came in sharp"
5
"She glanced back, catching a"
6
"The Shade's presence was both"
7
"Time seemed to shift, the"
8
"Aurora slowed her pace, her"
9
"The clearing was a riot"
10
"The ground was carpeted with"
11
"Aurora felt a shiver of"
12
"Nyx's voice was closer now,"
13
"Aurora nodded, her gaze sweeping"
14
"The standing stones formed a"
15
"She reached out, her fingers"
16
"Nyx continued, their voice a"
17
"Aurora's heart skipped a beat"
18
"She had come seeking answers,"
19
"Aurora felt a sense of"
ratio
0.887
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
53
matches
(empty)
ratio
0
35.71%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
40
technicalSentenceCount
6
matches
0
"The grove's entrance loomed ahead, marked by ancient oak standing stones that seemed to shimmer with an ethereal light."
1
"She reached out, her fingers brushing against the cool stone, feeling a tingle of energy beneath her skin."
2
"Aurora's heart skipped a beat at the mention of Isolde Varga, the enigmatic Half-Fae who had guided her through riddles and cryptic prophecies."
3
"She had come seeking answers, driven by a need to understand the strange occurrences that had begun to plague her life."
4
"Aurora nodded, her gaze lingering on the pool before turning away."
5
"Her silver hair cascaded down her back, her pale lavender eyes fixed on Aurora with an intensity that made her heart skip a beat."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
5
matches
0
"Nyx continued, their voice a soft whisper"
1
"Aurora asked, her voice barely above a whisper"
2
"Nyx said, their voice reverent"
3
"Nyx cautioned, their hand resting lightly on her shoulder"
4
"Aurora said, her voice steady despite the uncertainty that gnawed at her"
94.44%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"Nyx continued (continue)"
dialogueSentences
18
tagDensity
0.222
leniency
0.444
rawRatio
0.25
effectiveRatio
0.111
73.2603%